Who has tips for using the stake driver? I just want to falcon punch people but the range is short and charge is so long.
don't use the falcon punch unless you can sneak up on an enemy and they're not paying attention
otherwise just stick with regular r1s
the stake driver has high base and bad scaling, making it good for a health/end run. it also has a bunch of stun on its regular attacks, letting you dump your stamina into a single enemy without retaliation and then back up (note that this doesn't apply to like super swole dudes obvs)
I beat him by baiting his bite attack, getting a hit in, dodging right to avoid his charge and rinse repeat. It's tedious but I managed to do it without getting hit - just gotta have a weapon with good range.
vsove on
WATCH THIS SPACE.
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Going through Old Yharnam at level 61 feels kind of mean, but also like some healthy payback for my first time there.
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I actually haven't fought him a second time yet due to eating dinner + watching a 24 minute video about wrestling, I'd like to give it a few more goes before calling someone in. biggest thing is he seems too big for that area and it kinda made locking on awkward.
I actually haven't fought him a second time yet due to eating dinner + watching a 24 minute video about wrestling, I'd like to give it a few more goes before calling someone in. biggest thing is he seems too big for that area and it kinda made locking on awkward.
Yeah, for him, Locking on is a trap. If an enemy heavily alters you're point of view when you lock on, you can safely assume it's best to not lock on in that situation.
So, I'm going to do a little bit of a write-up for this game, since the beginning is kicking alot of peoples asses, so there will be spoilers for the first phase or so of Bloodborne.
Bloodborne is actually a pretty unique game in the "souls" series, in that the beginning is probably the most difficult part of the game to get acclimated to. Once you get used to it, it's actually quite easy, but before than it is MORE than happy to grind you into dust.
Probably the biggest disconnect from this game, and other games, including Demon Souls and Dark Souls, is the power of observing your surroundings. The DD series is a known for teaching you patience, not necessarily observation. There are times when it comes in handy, but really, there isn't much you can mess up, progression wise. Shortcuts are available, but not really all that necessary with a few exceptions, and you can pretty much "follow the path" and reasonably progress, and trust, that as you progress, you will be rewarded with checkpoints and breathers.
Bloodborne says "FUCK THAT".
While the combat itself is actually a complete disconnect from the Souls series, the biggest difference is where you apply your patience. In Dark Souls and Demon Souls, you needed to exhibit patience in observing your enemy, looking for openings and taking advantage of them.
In Bloodborne, you exhibit patience by carefully taking note of your surroundings. By exploring every nook and cranny, and using any "Vista" situation(Where you can see a large part of what's coming ahead) as a tool to plan where you want to go, and your next move. It also rewards exploration via shortcuts, which is BY FAR the most important mechanic in Bloodborne. Shortcuts are LIFE. They are SALVATION. And they are, at times hidden in the most what the flying fuck places. And sometimes it's staring you in the face saying PUSH ME. It's a toss up, really.
Now that I'm done going over that, I'm going to go one of the most important aspects of Bloodborne. It's structure.
It's more or less a hybrid of the Dark Souls system, while incorporating things from Demon Souls.
In Dark Souls, both of them, progression flowed in a very A to B to C to D manner. There were times when you could end up going from A to C. But there was a fairly obvious and linear progression.
Bloodborne takes a different approach.
Instead of A to B to C to D, there are Gateways, that unlock further content. Here is a list of them.
Father Gascoine
Vicar Amelia
Rom, the Vacuous Spider
Under each Gateway, there is an umbrella of bosses that you can do. For instance, after defeating Father Gascoine, you are now officially under the Vicar Amelia Gateway. The Bosses under that gateway are as follows.
Blood Starved Beast(Which unlocks Bag Men, who can take you to the Normal Unseen City,and from there you can fight Darkbeast Paarl)
Witch of Hemwick.
Vicar Amelia is the "gateway" for your progression, so, naturally, she's hard as fucking nails and has a fairly unforgiving Heal mechanic if you don't interrupt it. You can easily get stuck banging your head against this wall, but know that there are two other area's that you can get to to make yourself a bit stronger for her.
This mechanic continues after each of the bosses listed in the first spoiler. After each gateway you unlock more and more bosses/area's you can visit, at your leisure(OR NOT).
Now, I want to go back a bit to the beginning of the game. The boss under the "Father G" umbrella is only the Cleric Beast, which is actually optional and you can totally skip if you don't want to fight it. However, it's there to, more importantly, provide you with your first Insight so you can level up, win or lose.
Now, the opening of Bloodborne is tricky, because you start off WEAK AS SHIT. Your actual power is tied more to your weapon of choice then anything else. The Hunter Saw is the best opening weapon, by far, since it does bonus damage to beasts(And the first area is pretty much exclusively beasts), while the Axe is the better long term weapon, as it has good scaling and remains useful at every stage of the game, while the Saw teeter's off in places due to enemy changes.
And then you have the Threaded Cane. Both the best, and the Worst starting weapon. It has the best raw stat scaling out of any of the choices, and two good forms ideal for crowd clearing or single target damage. The only problem is, it's HEAVILY reliant on upgrading and scaling, so at the beginning, it's pretty much weak as all hell and if you pick it on your first initial character, be ready for a ROUGH go of it starting out.
Tack on the fact that Central Yharnam is MERCILESSLY huge with several BIG IMPORTANT shortcuts tucked away in off the beaten path locations, it's no wonder it's a playground of death and flustration. What's important to take into account on your first playthrough, is that before you face the first boss, don't even think about your Echo's, or how many you've gained. You're in the tutorial. A very hard, very big tutorial. They don't exist to you. Your main goal is to explore everything you possibly can and gather as much information about the area you're in as possible. Eventually, your hardfought exploring WILL pay off.
Secondly. Bloodborne is NOT SUBTLE when it comes to telling you a boss is coming. There will be a wide open area. It'll look Ominous as FUCK. If you aren't done exploring an area and you've come a long way, DON'T FIGHT THAT GUY. Find the shortcut. There is one you missed, for certain. Bloodborne is fairly merciful when it comes to run-backs after a boss, but 100% of the time it involves a shortcut.
So if you find yourself taking 20-25 minutes to get to a boss area, double back and look for a shortcut to that area.
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Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Man, so after fooling around with the gun/rapier thing.....
I almost feel like restarting doing a pure skill/tinge build.
Posts
It isn't in either of those. I would just recommend going back through the Infinite Snakes area of Forgotten to make sure you haven't missed any loot.
There are so many twin shards there.
Hopefully the answer is yes
I think I only got a rune, but it's a neat one
don't use the falcon punch unless you can sneak up on an enemy and they're not paying attention
otherwise just stick with regular r1s
the stake driver has high base and bad scaling, making it good for a health/end run. it also has a bunch of stun on its regular attacks, letting you dump your stamina into a single enemy without retaliation and then back up (note that this doesn't apply to like super swole dudes obvs)
there is a very obvious point of no return
there is a shortcut to the lantern right at the start of the snake forest that you missed
That was hilarious. So much blood...
PSN: Robo_Wizard1
Killed both werewolves without taking a hit.
Edit: And the cleric beast wiped the floor with me.
Steam
I beat him by baiting his bite attack, getting a hit in, dodging right to avoid his charge and rinse repeat. It's tedious but I managed to do it without getting hit - just gotta have a weapon with good range.
step 1: meet her in the sewers
step 2: after some story event you will be unable to go to the Father G lantern
step 3: after some more story you will be unable to go to the Vicar lantern
step 4: there is no step 4, that's it, that's the end of her quest
you won't get the covenant rune this way
and she gave me something, and taught me a gesture
Get help. He can't really handle multiple targets and becomes pretty easy. Also, you can try buying a shitload of cocktails and chucking those at him
Also I would say go slow with him, I never hit him more than twice in a row
That is above the legal limit
Steam
Yes, firewater tried connecting with me for the last 20 minutes to no avail
Got it on my second try, it really doesn't like when you take it down to 50% health huh?
Steam
http://www.audioentropy.com/
Guess I'll have to get the PS4 rerelease of DS2
Gotta Sentinel it up
Yeah, for him, Locking on is a trap. If an enemy heavily alters you're point of view when you lock on, you can safely assume it's best to not lock on in that situation.
So, I'm going to do a little bit of a write-up for this game, since the beginning is kicking alot of peoples asses, so there will be spoilers for the first phase or so of Bloodborne.
Bloodborne is actually a pretty unique game in the "souls" series, in that the beginning is probably the most difficult part of the game to get acclimated to. Once you get used to it, it's actually quite easy, but before than it is MORE than happy to grind you into dust.
Probably the biggest disconnect from this game, and other games, including Demon Souls and Dark Souls, is the power of observing your surroundings. The DD series is a known for teaching you patience, not necessarily observation. There are times when it comes in handy, but really, there isn't much you can mess up, progression wise. Shortcuts are available, but not really all that necessary with a few exceptions, and you can pretty much "follow the path" and reasonably progress, and trust, that as you progress, you will be rewarded with checkpoints and breathers.
Bloodborne says "FUCK THAT".
While the combat itself is actually a complete disconnect from the Souls series, the biggest difference is where you apply your patience. In Dark Souls and Demon Souls, you needed to exhibit patience in observing your enemy, looking for openings and taking advantage of them.
In Bloodborne, you exhibit patience by carefully taking note of your surroundings. By exploring every nook and cranny, and using any "Vista" situation(Where you can see a large part of what's coming ahead) as a tool to plan where you want to go, and your next move. It also rewards exploration via shortcuts, which is BY FAR the most important mechanic in Bloodborne. Shortcuts are LIFE. They are SALVATION. And they are, at times hidden in the most what the flying fuck places. And sometimes it's staring you in the face saying PUSH ME. It's a toss up, really.
Now that I'm done going over that, I'm going to go one of the most important aspects of Bloodborne. It's structure.
It's more or less a hybrid of the Dark Souls system, while incorporating things from Demon Souls.
In Dark Souls, both of them, progression flowed in a very A to B to C to D manner. There were times when you could end up going from A to C. But there was a fairly obvious and linear progression.
Bloodborne takes a different approach.
Instead of A to B to C to D, there are Gateways, that unlock further content. Here is a list of them.
Father Gascoine
Vicar Amelia
Rom, the Vacuous Spider
Under each Gateway, there is an umbrella of bosses that you can do. For instance, after defeating Father Gascoine, you are now officially under the Vicar Amelia Gateway. The Bosses under that gateway are as follows.
Witch of Hemwick.
Vicar Amelia is the "gateway" for your progression, so, naturally, she's hard as fucking nails and has a fairly unforgiving Heal mechanic if you don't interrupt it. You can easily get stuck banging your head against this wall, but know that there are two other area's that you can get to to make yourself a bit stronger for her.
This mechanic continues after each of the bosses listed in the first spoiler. After each gateway you unlock more and more bosses/area's you can visit, at your leisure(OR NOT).
Now, I want to go back a bit to the beginning of the game. The boss under the "Father G" umbrella is only the Cleric Beast, which is actually optional and you can totally skip if you don't want to fight it. However, it's there to, more importantly, provide you with your first Insight so you can level up, win or lose.
Now, the opening of Bloodborne is tricky, because you start off WEAK AS SHIT. Your actual power is tied more to your weapon of choice then anything else. The Hunter Saw is the best opening weapon, by far, since it does bonus damage to beasts(And the first area is pretty much exclusively beasts), while the Axe is the better long term weapon, as it has good scaling and remains useful at every stage of the game, while the Saw teeter's off in places due to enemy changes.
And then you have the Threaded Cane. Both the best, and the Worst starting weapon. It has the best raw stat scaling out of any of the choices, and two good forms ideal for crowd clearing or single target damage. The only problem is, it's HEAVILY reliant on upgrading and scaling, so at the beginning, it's pretty much weak as all hell and if you pick it on your first initial character, be ready for a ROUGH go of it starting out.
Tack on the fact that Central Yharnam is MERCILESSLY huge with several BIG IMPORTANT shortcuts tucked away in off the beaten path locations, it's no wonder it's a playground of death and flustration. What's important to take into account on your first playthrough, is that before you face the first boss, don't even think about your Echo's, or how many you've gained. You're in the tutorial. A very hard, very big tutorial. They don't exist to you. Your main goal is to explore everything you possibly can and gather as much information about the area you're in as possible. Eventually, your hardfought exploring WILL pay off.
Secondly. Bloodborne is NOT SUBTLE when it comes to telling you a boss is coming. There will be a wide open area. It'll look Ominous as FUCK. If you aren't done exploring an area and you've come a long way, DON'T FIGHT THAT GUY. Find the shortcut. There is one you missed, for certain. Bloodborne is fairly merciful when it comes to run-backs after a boss, but 100% of the time it involves a shortcut.
So if you find yourself taking 20-25 minutes to get to a boss area, double back and look for a shortcut to that area.
I almost feel like restarting doing a pure skill/tinge build.