I think 40% is a bit high for meterless bnb, but a few characters roll around 35%, and I would rather see how the community reacts to him before changing the system.
There might be options that shutdown bojitsu in a heartbeat, and all that variation has going for it is that combo.
That's not enough for me to justify a damage tweak after the first post-release tournament.
Also still mad props for NRS. The game is beautiful and fun.
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FeriluceAdrift on the morning star.Aberdeen, WARegistered Userregular
Balance patches make sense for broken things (Spectral Ermac's air blast giving 1 bar of meter) but it's far too early in the game to decide if Kung Jin does too much damage or Erron Black's mixup game is too safe.
I hope Netherrealm doesn't make the mistakes they made with Injustice by trying to balance aggressively like a World of Warcraft patch instead of treating it like a fighting game that needs a long time to develop.
There are still unreleased DLC characters whose matchups have not even been explored. No character's balance can exist without being relative to the rest of the cast and the full cast doesn't even exist yet.
Balance patches make sense for broken things (Spectral Ermac's air blast giving 1 bar of meter) but it's far too early in the game to decide if Kung Jin does too much damage or Erron Black's mixup game is too safe.
I hope Netherrealm doesn't make the mistakes they made with Injustice by trying to balance aggressively like a World of Warcraft patch instead of treating it like a fighting game that needs a long time to develop.
There are still unreleased DLC characters whose matchups have not even been explored. No character's balance can exist without being relative to the rest of the cast and the full cast doesn't even exist yet.
I didn't know about this ermac business, that's hilarious.
Also I was playing around with kitana for an hour or so, in glaive mode. Then just before I decided to stop searching for combos, I switched to royal storm and learned the beauty of the fan
i would love to get a PA KOTH going on PC tonight if anyone is interested
i know walt and a couple of others have asked me to play, but i've been doing a lot of side work so I haven't been playing but a KOTH tonight would be greatttt
and, just to chime in on kung jin, he does seem very strong, but his strengths are simple and that's usually not a good thing.
i could see him remaining strong but falling out of the meta when the more complex characters get time. kind of the way Wesker did in Marvel.
Is there a recommended setting for inputs? I've tried the various shortcut features, but I just can't get into a groove where I can bust out combos and specials the way I want to.
I stuck to alternate directional inputs, and did a bit better, but it feels like I should stick to the normal method. I especially struggle with any "left-right-button" special moves.
left right inputs are really strict in MKX, even more so with alternate (Street Fighter style) on. gotta practice and make sure you aren't hitting diagonals
What kind of controller are you using? If you're on pad, are you using the d-pad or the stick for movement?
PS4 controller. Tried analog and d-pad, just can't get a handle for it.
Pretty much what Walt already said. The analog stick on the PS4 doesn't give you any feedback for your corners, so it can be hard to get used to. Just go into training mode, turn on the input display and do back/forward motions. You'll probably see a fair share of diagonals. Look down at your hands and do it again. Look up at the screen to see if you've created less diagonal inputs. Repeat until you don't see diagonals. Once you figure out what you have to do to not hit these diagonals, just do that motion over and over again. You're training your muscle memory to pull it of the right way when you need to later.
I don't recommend alternate controls because MK was not designed with them in mind so a bunch of moves have overlapping directional commands.
Think I'm getting the hang of it now. Training myself to take my thumbs off the controller helps in addition to the negative edge option.
Couple more questions though.
1. Is there no way to look up combos that can combo into special moves? Could have sworn the last game listed those.
2. How in the flying fuck are you supposed to hit the buttons in Test Your Might? Are you supposed to mash all four buttons at once? I can barely get the circle down halfway.
Think I'm getting the hang of it now. Training myself to take my thumbs off the controller helps in addition to the negative edge option.
Couple more questions though.
1. Is there no way to look up combos that can combo into special moves? Could have sworn the last game listed those.
2. How in the flying fuck are you supposed to hit the buttons in Test Your Might? Are you supposed to mash all four buttons at once? I can barely get the circle down halfway.
There are short 3-4 hit combos listed on the second page of the move list. You are supposed to mash as many buttons as possible, the best way I have found is to take a pen and rub the side of it along the face buttons.
I just started the chapter where you're sonya and her uppercut is a like, two legged kick and I was like oh man will my strategy even work now, without punches
I just started the chapter where you're sonya and her uppercut is a like, two legged kick and I was like oh man will my strategy even work now, without punches
turns out yes
The sweep (back + circle/b/back kick) and uppercut are universal in how they work but they look different for each character
The CPU adapts to how good you are at the game for story mode. If you lose a bunch it gets easier and if you do a bunch of 35% kombos and get flawless victories it ramps up to hardest quickly. Fun for all!
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have they said anything about this?
Nah, but NRS did it the last two games.
Though they did listen a lot to feedback between mk9, and injustice and I am hoping that extends to how they look at balance changes.
but kung jin seems nutso
There might be options that shutdown bojitsu in a heartbeat, and all that variation has going for it is that combo.
That's not enough for me to justify a damage tweak after the first post-release tournament.
Also still mad props for NRS. The game is beautiful and fun.
Yo! LordFeriluce on XBL
Steam: Feriluce
Battle.net: Feriluce#1995
I hope Netherrealm doesn't make the mistakes they made with Injustice by trying to balance aggressively like a World of Warcraft patch instead of treating it like a fighting game that needs a long time to develop.
There are still unreleased DLC characters whose matchups have not even been explored. No character's balance can exist without being relative to the rest of the cast and the full cast doesn't even exist yet.
I didn't know about this ermac business, that's hilarious.
Also I was playing around with kitana for an hour or so, in glaive mode. Then just before I decided to stop searching for combos, I switched to royal storm and learned the beauty of the fan
Sweet, sweet fans
There were blisters. I was salty.
also have this really cool cosplay of d'vorah
i know walt and a couple of others have asked me to play, but i've been doing a lot of side work so I haven't been playing but a KOTH tonight would be greatttt
and, just to chime in on kung jin, he does seem very strong, but his strengths are simple and that's usually not a good thing.
i could see him remaining strong but falling out of the meta when the more complex characters get time. kind of the way Wesker did in Marvel.
I stuck to alternate directional inputs, and did a bit better, but it feels like I should stick to the normal method. I especially struggle with any "left-right-button" special moves.
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SteamID: Baroque And Roll
PS4 controller. Tried analog and d-pad, just can't get a handle for it.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Pretty much what Walt already said. The analog stick on the PS4 doesn't give you any feedback for your corners, so it can be hard to get used to. Just go into training mode, turn on the input display and do back/forward motions. You'll probably see a fair share of diagonals. Look down at your hands and do it again. Look up at the screen to see if you've created less diagonal inputs. Repeat until you don't see diagonals. Once you figure out what you have to do to not hit these diagonals, just do that motion over and over again. You're training your muscle memory to pull it of the right way when you need to later.
I don't recommend alternate controls because MK was not designed with them in mind so a bunch of moves have overlapping directional commands.
Couple more questions though.
1. Is there no way to look up combos that can combo into special moves? Could have sworn the last game listed those.
2. How in the flying fuck are you supposed to hit the buttons in Test Your Might? Are you supposed to mash all four buttons at once? I can barely get the circle down halfway.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
There are short 3-4 hit combos listed on the second page of the move list. You are supposed to mash as many buttons as possible, the best way I have found is to take a pen and rub the side of it along the face buttons.
it is super helpful
i did, it's at the very bottom of the menu when you select one player and I didn't see it under the other stuff before.
I need to play some more tonight I don't wanna get rusty
i have found that jump, down attack into crouch, then immediately uppercut drives the cpu insane
This is very funny because this is basically how you play mortal kombat 2
keep it rolling sir
turns out yes
The sweep (back + circle/b/back kick) and uppercut are universal in how they work but they look different for each character
i need to know
magic