So it's getting pretty clear what the strategy is for the three maps. Everyone always gathers in one or two places. In outpost there's the outside square, or the outside corridor where the vehicles are. In Burning Paris it's one of two outside squares. But in the lab everyone always stays in the production room with all the doors. I wonder if they'll review their spawns as a result?
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frenetic_ferretwildest weaselEast Coast is Best CoastRegistered Userregular
So it's getting pretty clear what the strategy is for the three maps. Everyone always gathers in one or two places. In outpost there's the outside square, or the outside corridor where the vehicles are. In Burning Paris it's one of two outside squares. But in the lab everyone always stays in the production room with all the doors. I wonder if they'll review their spawns as a result?
I don't think this has to do with spawn points, it's mostly map layout. Those areas are the most wide open. You have the most room to move and shoot and it's very hard to get snuck up on. Furthermore, enemies are funneled towards you from predictable angles due to the terrain. Lastly, they all offer good retreat routes. They are simply the best places to make a stand.
The rest of the levels serve a purpose, largely for breaking LOS while retreating.
Well supports tend to have tons of carrying capacity anyway.
True, but it's to heavy for the power it brings. If it was just an upgraded pump action it would be ok, but as it is now it's to heavy to do that and you really wanna give up 10% damage to be able to bring a pritty meh shotgun?
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
I haven't looked at the higher perks, but unless we eventually hit a shotgun weight reduction or a carrying capacity increase, I'd find it hard to justify anything but AA-12 and Double Barreled, which I seem to recall putting me at max capacity on my level 10 or 11 Support.
Basically being an expensive 'slightly worse than X' weapon doesn't seem to give it a clear niche.
Granted, without piling on supports, the ammo capacity on the AA-12 isn't exactly great, but all it takes is judicious use, lining up ones shots (with some hearty penetrating power) and you can clear out some trash even while saving ammo for an 'oh shit Scrake/FP LIGHT IT UP' moment.
Don't get me wrong, I'd love for it to have a niche that better fit what I want to be doing when gunning down shit, but I can't see including it in my weapon progression cycle in its current form.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I haven't looked at the higher perks, but unless we eventually hit a shotgun weight reduction or a carrying capacity increase, I'd find it hard to justify anything but AA-12 and Double Barreled, which I seem to recall putting me at max capacity on my level 10 or 11 Support.
Basically being an expensive 'slightly worse than X' weapon doesn't seem to give it a clear niche.
Granted, without piling on supports, the ammo capacity on the AA-12 isn't exactly great, but all it takes is judicious use, lining up ones shots (with some hearty penetrating power) and you can clear out some trash even while saving ammo for an 'oh shit Scrake/FP LIGHT IT UP' moment.
Don't get me wrong, I'd love for it to have a niche that better fit what I want to be doing when gunning down shit, but I can't see including it in my weapon progression cycle in its current form.
Mhm, only important point here is that you can put out a damn good dps with the HTS when you get the fast reload perk.
Sure you don't mean less kiting? I'm pritty sure the only reason you would kite in kf1 on sui and hoe is because you couldn't get to the camp spot in time. And then you would die since kiting with a camping setup isn't lets say optimal.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
With the AA-12 and double barrelled shotgun, there is just enough weight capacity left to carry the healing pistol. That's my go-to setup on my support now and I build towards it as soon as I can.
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frenetic_ferretwildest weaselEast Coast is Best CoastRegistered Userregular
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
There's a variant of the test map floating around called HansRevenge. Instead of a swarm of clots, it throws 1 hp Hans' at you. Much faster grinding.
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
There's a variant of the test map floating around called HansRevenge. Instead of a swarm of clots, it throws 1 hp Hans' at you. Much faster grinding.
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
I tried a custom server with a massive player count. Wasn't that bad. Player quality and banter went up massively. Of course it doesn't level you up, which kinda sucks. It's sort of a chore climbing to level 25. Any tips for fast rank gains?
If you wanna level just to test it, get the testmap and spam nades.
There's a variant of the test map floating around called HansRevenge. Instead of a swarm of clots, it throws 1 hp Hans' at you. Much faster grinding.
This sounds like what I need.
It gains levels! Only way I would ever even consider leveling zerker.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
I clicked on the game and noticed they added eight new achievements, all of which currently say, "Achievement_X_Name - Achievement_X_Description". Most likely it's tied to Manor coming out soon but the one thing that strikes me as odd is that, if the other maps are an indication, four of them are for beating the map on each difficulty.
It's obviously something that I can do nothing but speculate about (it very well could just be some kind of accident that all eight are there in the first place) but, with any luck, the last four are also tied to new content. It's possible it could be for leveling up each of the current classes but I think that the game could do with some meaty content. A new map is definitely welcome but four classes available in a game you can play with six feels goofy. It's fun painting the world red but I would love to have some new brushes.
Jookie on
butts
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frenetic_ferretwildest weaselEast Coast is Best CoastRegistered Userregular
Anybody want to pool up tonight for the harder difficulty settings?
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frenetic_ferretwildest weaselEast Coast is Best CoastRegistered Userregular
Really thought we'd get some balance tweaks by now. Not expecting a rush of new perks or weapons, but some tweaks would be welcome and get me interested in playing again.
Really thought we'd get some balance tweaks by now. Not expecting a rush of new perks or weapons, but some tweaks would be welcome and get me interested in playing again.
Please buff Zerker, thanks.
Seconded. After an initial rush I've not played in a bit.
Killing Floor 2 - Update 1008
Community Announcements - [TW]Yoshiro
Maps
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Characters
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
Improved XP barks on player HUD
Added "Killed by" messages on HUD
Voice comms select on close instead of requiring a mouse click
General
Update bugsplat to give us more information, which may add a delay when submitting.
Added a clientside filter for full servers (in addition to server-side)
Increased the EndOfGameDelay to 15 seconds
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
Slowed down AI movement speed slightly in HOE
Crash fix for servers that have improperly set up server actors
Fixed issues when connecting to passworded servers via command line and Steam invites
Fixed some FX not being affected by night vision goggles when motion blur is enabled
Editor
Enabled UE stats for the SDK only
Custom material support
Just got this game in the Steam Summer Sale. Liked the first one. Played a bit with friends. I played one or two games in KF2 and it just seems vastly improved (well, graphics wise). Can't wait to sit down and just shoot all the monsters.
Yea, it seems pretty easy to get headshots. I'm liking that.
Last game I played, I was the last person alive vs the boss of the final wave. Someone typed out something like, "You got this, bro! We believe in you." I immediately died. Haha.
It'll go on sale again and with any luck, it'll be marked down even more. On top of that, it's an early access game. A lot more content should come out between now and the next time it's on sale - I think they've stated that two classes are coming out at the same time fairly soon and classes are something this game really needs for the time being.
It's fun now in its current state but I really want to be able to mass explode everything with more than just a shotgun. If you aren't obstructing everyone's view you're not playing a real class.
Posts
I don't think this has to do with spawn points, it's mostly map layout. Those areas are the most wide open. You have the most room to move and shoot and it's very hard to get snuck up on. Furthermore, enemies are funneled towards you from predictable angles due to the terrain. Lastly, they all offer good retreat routes. They are simply the best places to make a stand.
The rest of the levels serve a purpose, largely for breaking LOS while retreating.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
True, but it's to heavy for the power it brings. If it was just an upgraded pump action it would be ok, but as it is now it's to heavy to do that and you really wanna give up 10% damage to be able to bring a pritty meh shotgun?
Birds Fly,
'til there's Fire in the Sky...
Basically being an expensive 'slightly worse than X' weapon doesn't seem to give it a clear niche.
Granted, without piling on supports, the ammo capacity on the AA-12 isn't exactly great, but all it takes is judicious use, lining up ones shots (with some hearty penetrating power) and you can clear out some trash even while saving ammo for an 'oh shit Scrake/FP LIGHT IT UP' moment.
Don't get me wrong, I'd love for it to have a niche that better fit what I want to be doing when gunning down shit, but I can't see including it in my weapon progression cycle in its current form.
I guess it is just a weird killing floor thing.
Armchair: 4098-3704-2012
Mhm, only important point here is that you can put out a damn good dps with the HTS when you get the fast reload perk.
Sure you don't mean less kiting? I'm pritty sure the only reason you would kite in kf1 on sui and hoe is because you couldn't get to the camp spot in time. And then you would die since kiting with a camping setup isn't lets say optimal.
Birds Fly,
'til there's Fire in the Sky...
Doors nerfed! Destroyable lights! Camping is dead!
Teleporting zeds! Kiting is dead!
Armchair: 4098-3704-2012
It's simple. As the support levels up he can shoot his shotgun harder.
If you wanna level just to test it, get the testmap and spam nades.
Birds Fly,
'til there's Fire in the Sky...
There's a variant of the test map floating around called HansRevenge. Instead of a swarm of clots, it throws 1 hp Hans' at you. Much faster grinding.
Armchair: 4098-3704-2012
New Manor revealed, Berserker changes teased, content update on the way
I don't think that gains levels
This sounds like what I need.
It gains levels! Only way I would ever even consider leveling zerker.
Birds Fly,
'til there's Fire in the Sky...
It's obviously something that I can do nothing but speculate about (it very well could just be some kind of accident that all eight are there in the first place) but, with any luck, the last four are also tied to new content. It's possible it could be for leveling up each of the current classes but I think that the game could do with some meaty content. A new map is definitely welcome but four classes available in a game you can play with six feels goofy. It's fun painting the world red but I would love to have some new brushes.
Please buff Zerker, thanks.
Seconded. After an initial rush I've not played in a bit.
KF1 voices and 'shoot the gnome/snowglobe/bags' achievements confirmed. Still waiting on those new perks
Killing Floor 2 - Update 1008
Community Announcements - [TW]Yoshiro
Maps
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Characters
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
Improved XP barks on player HUD
Added "Killed by" messages on HUD
Voice comms select on close instead of requiring a mouse click
General
Update bugsplat to give us more information, which may add a delay when submitting.
Added a clientside filter for full servers (in addition to server-side)
Increased the EndOfGameDelay to 15 seconds
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
Slowed down AI movement speed slightly in HOE
Crash fix for servers that have improperly set up server actors
Fixed issues when connecting to passworded servers via command line and Steam invites
Fixed some FX not being affected by night vision goggles when motion blur is enabled
Editor
Enabled UE stats for the SDK only
Custom material support
Can't find matches that are not on this map.
Map is great though. Finally a reason to move off showing teammates cloaked enemies, vs night vision.
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Last game I played, I was the last person alive vs the boss of the final wave. Someone typed out something like, "You got this, bro! We believe in you." I immediately died. Haha.
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Looks pretty rad.
Instantly regretting not picking this up in the steam sale...
http://steamcommunity.com/id/pablocampy
I know the feeling. Take comfort in the fact that steam will have more sales. It is a universal constant.
Armchair: 4098-3704-2012
Oh how I've come to take Steam Sales for granted...
It's fun now in its current state but I really want to be able to mass explode everything with more than just a shotgun. If you aren't obstructing everyone's view you're not playing a real class.
Need it bad.
it's really unfortunate how badly Early Access has been poisoned by the seemingly endless supply of awful abuses of the whole concept