Man, how long ago was any of that shit? I don't think I ever had the attention span to actually level cap a character in CoH/V, I was too busy trying to come up with characters for trying out all the different power sets with, but I spent a lot of time in Paragon City and the Rogue Isles.
Release was 2004, City of Villains 2005, Going Rogue 2010, Free-to-play 2011, killed off 2012.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Man, how long ago was any of that shit? I don't think I ever had the attention span to actually level cap a character in CoH/V, I was too busy trying to come up with characters for trying out all the different power sets with, but I spent a lot of time in Paragon City and the Rogue Isles.
Release was 2004, City of Villains 2005, Going Rogue 2010, Free-to-play 2011, killed off 2012.
Huh, well I was in a while before CoV so I guess I started playing at about the 6 month mark if they were only a year apart.
Is that Red Ash/not-MegaMan Legends game coming out?
It's supposed to be fully funded thanks to some shifty Chinese company stepping in and promising to fund it by the time it was apparent that the KS was going to tank, but there hasn't been any further word on it since the KS ended.
Is that Red Ash/not-MegaMan Legends game coming out?
Comcept is/was working on Recore with Armature, so maybe that's why it's not on the radar? Really would have loved an actual sequel to Dash though. Given how uncanny valley-esque "Not Megaman: The Sequel" turned out, really don't know if I'd even buy Red Ash if it was released.
My impression was that it could freeze the WiiU, requiring a power-cycle to fix. Not brick.
I feel like the term "brick" has been getting more and more watered down over the years. When I first saw the term being used, it was in reference to a device in an un-fixable unusable state. Then I saw it being applied to devices that were just unusable until you reinstalled the firmware. Now I'm seeing it applied to situations fixed by a simple forced reboot.
My impression was that it could freeze the WiiU, requiring a power-cycle to fix. Not brick.
I feel like the term "brick" has been getting more and more watered down over the years. When I first saw the term being used, it was in reference to a device in an un-fixable unusable state. Then I saw it being applied to devices that were just unusable until you reinstalled the firmware. Now I'm seeing it applied to situations fixed by a simple forced reboot.
In defense of the guy in this case, he thought it was the first definition, until he managed to get it to reboot. Less a watering-down of the definition, and more a panicked jump to conclusions.
Yeah, I was complaining more about the general trend, not just that instance in particular. I feel that by this time next year, "brick" will mean "my device froze up for a few seconds".
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Warlock82Never pet a burning dogRegistered Userregular
I mean, brick will always be "My console now ceases to function entirely as if it were just a brick" - I would place blame more on people who use the term incorrectly :P
I mean, brick will always be "My console now ceases to function entirely as if it were just a brick" - I would place blame more on people who use the term incorrectly :P
Agreed, but lest us not forget the travesty that is now the definition of 'literally'
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I mean, brick will always be "My console now ceases to function entirely as if it were just a brick" - I would place blame more on people who use the term incorrectly :P
Agreed, but lest us not forget the travesty that is now the definition of 'literally'
The true meaning of literally isn't dead unless we all forget it.
Don't get me started on 'decimate', though. There is literally no reason not to use one of the other many synonyms for 'destroy' instead.
All kidding aside, I had no idea the frame rate problems on the Wii U were THAT bad until I saw the video. I mean, hell, the original Mega Man didn't that much slowdown.
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All kidding aside, I had no idea the frame rate problems on the Wii U were THAT bad until I saw the video. I mean, hell, the original Mega Man didn't that much slowdown.
While the game doesn't deserve defense, you'll notice it happens when he travels backwards at that specific spot and not when he's moving forward normally through the level. I would guess that the game was optimized to load certain assets as you play through and it abandons them at that point since they are no longer needed for the rest of the level, but moving backwards forces it to re-load all the assets at once again as fast as it can. Pull up all those models and textures again that it thought it was done with.
So it's not a typical example of how bad the frame rate is. Other games have similar problems, stand here, look this direction and whoaaa what happened to the frame rate, etc.
And yeah, it's pretty good. I'm enjoying the dash system, and the fact that the boss weapons recharge energy over time, negating the need to be judicious with them. Some of the platforming has been a bit clunky, leading to some possibly-undeserved deaths in 1's and especially 2's stages, but otherwise it's been alright.
I am a bit annoyed with the game having a lives system, and for having pity-items for repeated deaths. But since the pity items include a 1-up, the former sort of cancels out the latter, amusingly enough.
Played 2 stages so far. No big mechanical issues that I've noticed, aside from some framerate drag in 1's stage.
So, yeah. So far, I've been having a good time.
As such, I'll duck out of the thread; save everyone some time.
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Warlock82Never pet a burning dogRegistered Userregular
edited July 2016
I still need to get back to it. So far my biggest annoyance has been the load times which are just god-awful (this is on Wii U).
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Release was 2004, City of Villains 2005, Going Rogue 2010, Free-to-play 2011, killed off 2012.
Huh, well I was in a while before CoV so I guess I started playing at about the 6 month mark if they were only a year apart.
In that it manages to be both boring and frustrating at the same time
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It's supposed to be fully funded thanks to some shifty Chinese company stepping in and promising to fund it by the time it was apparent that the KS was going to tank, but there hasn't been any further word on it since the KS ended.
Comcept is/was working on Recore with Armature, so maybe that's why it's not on the radar? Really would have loved an actual sequel to Dash though. Given how uncanny valley-esque "Not Megaman: The Sequel" turned out, really don't know if I'd even buy Red Ash if it was released.
Not sure if that's sarcasm or genuine disappointment. ;P
Is it safe to play on the Wii U?
https://www.youtube.com/watch?v=-1NRgoI0vWE&feature=share
It's less a video and more of a slideshow.
My understanding is that it can lock up your Wii U, requiring you to reboot the machine, but not actually permanently damage it.
3DS Friend Code: 0404-6826-4588 PM if you add.
I feel like the term "brick" has been getting more and more watered down over the years. When I first saw the term being used, it was in reference to a device in an un-fixable unusable state. Then I saw it being applied to devices that were just unusable until you reinstalled the firmware. Now I'm seeing it applied to situations fixed by a simple forced reboot.
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when you make your game in an engine that doesn't run on that console and have to use a unsupported engine port
In defense of the guy in this case, he thought it was the first definition, until he managed to get it to reboot. Less a watering-down of the definition, and more a panicked jump to conclusions.
Agreed, but lest us not forget the travesty that is now the definition of 'literally'
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
The true meaning of literally isn't dead unless we all forget it.
Don't get me started on 'decimate', though. There is literally no reason not to use one of the other many synonyms for 'destroy' instead.
I'm fine with this so long as you post pictures proving your correct understanding of all terms in the sentence.
3DS Friend Code: 0404-6826-4588 PM if you add.
While the game doesn't deserve defense, you'll notice it happens when he travels backwards at that specific spot and not when he's moving forward normally through the level. I would guess that the game was optimized to load certain assets as you play through and it abandons them at that point since they are no longer needed for the rest of the level, but moving backwards forces it to re-load all the assets at once again as fast as it can. Pull up all those models and textures again that it thought it was done with.
So it's not a typical example of how bad the frame rate is. Other games have similar problems, stand here, look this direction and whoaaa what happened to the frame rate, etc.
Sniper Stage is nothing but going back and forth.
Especially if you touch the insta-kill electro-wires. Woo boy!
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And yeah, it's pretty good. I'm enjoying the dash system, and the fact that the boss weapons recharge energy over time, negating the need to be judicious with them. Some of the platforming has been a bit clunky, leading to some possibly-undeserved deaths in 1's and especially 2's stages, but otherwise it's been alright.
I am a bit annoyed with the game having a lives system, and for having pity-items for repeated deaths. But since the pity items include a 1-up, the former sort of cancels out the latter, amusingly enough.
Played 2 stages so far. No big mechanical issues that I've noticed, aside from some framerate drag in 1's stage.
So, yeah. So far, I've been having a good time.
As such, I'll duck out of the thread; save everyone some time.