people are way underestimating how much chipping away at people with auto attacks and skills on warriors and supports does. that's why I always get 20k damage on medic while most of the ones I see do <10k. that stuff matters, and if you want to get better then improving your micro so you can do it will help. take those lessons you learned on raynor and apply them to heroes in other roles
Jars on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
I'm not sure any of them really look like an easy fit for HOTS. They are mostly all very similar to what we have now in one support or another and the parts that aren't don't really translate over well.
Even Ana, who is a cool design in OW, is kinda lacking in things for a HOTS hero. We already have Uther's Skill shot heal and I wouldn't wanna bank an entire hero on that.
It's doable for any of them I'm sure, but it'll require alot more work then, like, Zarya or Tracer did or many other heroes would.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I mean, we talk about how these people are all very similar, but Zarya is basically "what if tass was a warrior"
she has a spammable AoE damage ability, a momentary strong shield (not quite an invuln but close since they don't want to give you charge), and a strong shield for an ally
and then an ult very similar to gazlowe's
they're not afraid of treading similar ground, it's mostly a concern of "does this design that works in an FPS still work in a moba?" I'd wager that Zen doesn't, and Tracer still doesn't (goddamn mobility creep)
and funnily enough genji would need a rework because even though he's more mobile than tracer in OW most of it is vertical mobility, which doesn't translate into a MOBA at all
It's not mobility creep when they make nothing but heroes with zero movement abilities or talents for 4 months after tracer came out
I guess dark portal technically counts, but that's weird. And with 2 more mostly immobile characters coming out, they've honestly maybe gone too far the other way.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It's not mobility creep when they make nothing but heroes with zero movement abilities or talents for 4 months after tracer came out
I guess dark portal technically counts, but that's weird. And with 2 more mostly immobile characters coming out, they've honestly maybe gone too far the other way.
That just makes it worse that they released tracer! Because now Chromie and Gul'dan can't really exist because they just get eaten alive by her and Li-Ming.
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
shryke on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.
Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.
Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?
76 could always fulfill the role of being a damage oriented support with his biotic field. Could give him some very neat talents to boost allies or hurt enemies in the field's area to make it a sort of an area control tool. Plus Sprint would work as a cooldown based speed boost for positioning and give Helix Rocket as a knock back.
Of course, I don't know the best way to represent his ult in a moba. Still, think he has some potential as a choice.
S76 is probably an assassin, but an assassin with a supporty ability, like Zarya is going to be a warrior with supporty abilities.
Maybe have his ult AoE his auto attacks or something? It's kinda boring to have it just be something like a generic steroid for more damage and have longer range or something like that. But they're giving Zarya 2 ults and something that isn't in Overwatch in the process, so I could see them doing something weird with S76's ult if they ever bring him over.
Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good
In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!
Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.
Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.
Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.
Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.
Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL
in conclusion i like ana a lot the end
Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.
Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?
he has dampen magic, can dive them with E, and can chain CC them long enough that your team can jump on them, at which point they have no escape because lol 0 mobility squishy assassins
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
blackheart is the only big map I don't like because it's bit yet it scrunches in two lanes so it's the same as spider queen except bigger in an annoying way
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
Which would be a buff to Hammer and Lunara comparatively, but also a HUGE buff to Falstad and Dehaka and Brightwing and Nydus. It's, uh, an interesting change. I like what it will do for non-mounted heroes but global mobility is already almost too powerful in this game.
And the nuke map, which is supposed to be the huge one afaik, already has a map mechanic that makes global mobility problamatic. The fact that it's apparently the biggest map yet and mount speed might be getting nerfed just makes that even crazier.
I mean, we talk about how these people are all very similar, but Zarya is basically "what if tass was a warrior"
she has a spammable AoE damage ability, a momentary strong shield (not quite an invuln but close since they don't want to give you charge), and a strong shield for an ally
and then an ult very similar to gazlowe's
they're not afraid of treading similar ground, it's mostly a concern of "does this design that works in an FPS still work in a moba?" I'd wager that Zen doesn't, and Tracer still doesn't (goddamn mobility creep)
and funnily enough genji would need a rework because even though he's more mobile than tracer in OW most of it is vertical mobility, which doesn't translate into a MOBA at all
Not really. Her shields fuel her damage, which is pretty core to how she works in OW at least an potentially here as well. Her Q also isn't much of a zoning tool the way Tassadar's is, because one is a lingering effect an the other is a skillshot. They also differ heavily in slipperiness and sturdiness. Tass provides a bunch of utility too and generally shields better and more overall.
But that's all kinda picking around the edges of the fact that she's a warrior and he's a support. That makes a big difference in how their kits play out and what they play like.
Whereas most of these are not switching roles around at all. It's like Mercy is "What if Medic was a support".
that said, I do think Zarya being a warrior is mostly arbitrary and probably having to do more with her having a lot of health than her abilities. You could've easily made her a support if the cooldown on her shield was a little shorter, the kit is there for it.
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Blademaster Samuro easter egg in the new Braxis Holdout map:
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
wut
If I wanted slower-paced, extended travel times I'd just play LoL...
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
wut
If I wanted slower-paced, extended travel times I'd just play LoL...
They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
wut
If I wanted slower-paced, extended travel times I'd just play LoL...
They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!
7% mounted movement speed decrease = game is league.
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
wut
If I wanted slower-paced, extended travel times I'd just play LoL...
They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!
7% mounted movement speed decrease = game is league.
I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me .
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
wut
If I wanted slower-paced, extended travel times I'd just play LoL...
Well, it will slow down rotations but no one may actually notice. Cause it took them like days to notice the change at Gamescon afaik. It's so slight a speed tweak in the end it may end up feeling the same even though it's not.
that said, I do think Zarya being a warrior is mostly arbitrary and probably having to do more with her having a lot of health than her abilities. You could've easily made her a support if the cooldown on her shield was a little shorter, the kit is there for it.
Well, if you lowered her HP and damage and changed her shield cooldowns and amounts and durations around, yeah, she could probably. But those are some pretty hefty changes.
Her being a warrior is mostly about the fact that she's a tank in Overwatch and so they translated her over as such. Same kit, same mechanics, same beefiness.
Funny though, I was thinking awhile back that adding Zarya's damage charging mechanic to Tassadar might be a good way to give him a damage spec and make him play more like the High Templar he supposedly is.
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Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:
Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.
Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.
I'm not sure any of them really look like an easy fit for HOTS. They are mostly all very similar to what we have now in one support or another and the parts that aren't don't really translate over well.
Even Ana, who is a cool design in OW, is kinda lacking in things for a HOTS hero. We already have Uther's Skill shot heal and I wouldn't wanna bank an entire hero on that.
It's doable for any of them I'm sure, but it'll require alot more work then, like, Zarya or Tracer did or many other heroes would.
she has a spammable AoE damage ability, a momentary strong shield (not quite an invuln but close since they don't want to give you charge), and a strong shield for an ally
and then an ult very similar to gazlowe's
they're not afraid of treading similar ground, it's mostly a concern of "does this design that works in an FPS still work in a moba?" I'd wager that Zen doesn't, and Tracer still doesn't (goddamn mobility creep)
and funnily enough genji would need a rework because even though he's more mobile than tracer in OW most of it is vertical mobility, which doesn't translate into a MOBA at all
I guess dark portal technically counts, but that's weird. And with 2 more mostly immobile characters coming out, they've honestly maybe gone too far the other way.
That just makes it worse that they released tracer! Because now Chromie and Gul'dan can't really exist because they just get eaten alive by her and Li-Ming.
If you ever want to have a real fun time, play Anub'arak into either of them. This kills the Chromie.
Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.
I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.
Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?
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no, they have a range, 40m (as far as a torbjorn turret can shoot, for comparison). http://owinfinity.com/en/hero/zenyatta/
edit: well, to cast
to stay on, yeah, all you need is LoS
Of course, I don't know the best way to represent his ult in a moba. Still, think he has some potential as a choice.
Maybe have his ult AoE his auto attacks or something? It's kinda boring to have it just be something like a generic steroid for more damage and have longer range or something like that. But they're giving Zarya 2 ults and something that isn't in Overwatch in the process, so I could see them doing something weird with S76's ult if they ever bring him over.
Yeah. Similar to Auriel's trait, the range for the effect is a lot larger than the range to cast.
Are you thinking of Reaper?
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he has dampen magic, can dive them with E, and can chain CC them long enough that your team can jump on them, at which point they have no escape because lol 0 mobility squishy assassins
Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.
I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).
fight
fight
fight
fight some more
fight
Witty signature comment goes here...
wra
oops!
It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
https://clips.twitch.tv/chu8/CrazyRuffHumbleLife
Which would be a buff to Hammer and Lunara comparatively, but also a HUGE buff to Falstad and Dehaka and Brightwing and Nydus. It's, uh, an interesting change. I like what it will do for non-mounted heroes but global mobility is already almost too powerful in this game.
And the nuke map, which is supposed to be the huge one afaik, already has a map mechanic that makes global mobility problamatic. The fact that it's apparently the biggest map yet and mount speed might be getting nerfed just makes that even crazier.
We'll see what happens I guess.
Not really. Her shields fuel her damage, which is pretty core to how she works in OW at least an potentially here as well. Her Q also isn't much of a zoning tool the way Tassadar's is, because one is a lingering effect an the other is a skillshot. They also differ heavily in slipperiness and sturdiness. Tass provides a bunch of utility too and generally shields better and more overall.
But that's all kinda picking around the edges of the fact that she's a warrior and he's a support. That makes a big difference in how their kits play out and what they play like.
Whereas most of these are not switching roles around at all. It's like Mercy is "What if Medic was a support".
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that's the point he was making
that said, I do think Zarya being a warrior is mostly arbitrary and probably having to do more with her having a lot of health than her abilities. You could've easily made her a support if the cooldown on her shield was a little shorter, the kit is there for it.
https://youtu.be/_xEgDU-8DmM
If I wanted slower-paced, extended travel times I'd just play LoL...
estimated queue 93 seconds
time in queue over 200 seconds
lulz
They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!
7% mounted movement speed decrease = game is league.
ok.
are the servers still wanged or something?
memes
That may not have anything to do with Auriel, I feel like queues have been longer-than-estimated for a few days now.
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Well, it will slow down rotations but no one may actually notice. Cause it took them like days to notice the change at Gamescon afaik. It's so slight a speed tweak in the end it may end up feeling the same even though it's not.
Well, if you lowered her HP and damage and changed her shield cooldowns and amounts and durations around, yeah, she could probably. But those are some pretty hefty changes.
Her being a warrior is mostly about the fact that she's a tank in Overwatch and so they translated her over as such. Same kit, same mechanics, same beefiness.
Funny though, I was thinking awhile back that adding Zarya's damage charging mechanic to Tassadar might be a good way to give him a damage spec and make him play more like the High Templar he supposedly is.