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[Heroes of the Storm] MACHINES OF WAR HYPE! GET IN HERE!

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    JarsJars Registered User regular
    edited August 2016
    people are way underestimating how much chipping away at people with auto attacks and skills on warriors and supports does. that's why I always get 20k damage on medic while most of the ones I see do <10k. that stuff matters, and if you want to get better then improving your micro so you can do it will help. take those lessons you learned on raynor and apply them to heroes in other roles

    Jars on
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    9uiytxaqj2j0.jpg
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    shrykeshryke Member of the Beast Registered User regular
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    I'm not sure any of them really look like an easy fit for HOTS. They are mostly all very similar to what we have now in one support or another and the parts that aren't don't really translate over well.

    Even Ana, who is a cool design in OW, is kinda lacking in things for a HOTS hero. We already have Uther's Skill shot heal and I wouldn't wanna bank an entire hero on that.

    It's doable for any of them I'm sure, but it'll require alot more work then, like, Zarya or Tracer did or many other heroes would.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I mean, we talk about how these people are all very similar, but Zarya is basically "what if tass was a warrior"

    she has a spammable AoE damage ability, a momentary strong shield (not quite an invuln but close since they don't want to give you charge), and a strong shield for an ally

    and then an ult very similar to gazlowe's

    they're not afraid of treading similar ground, it's mostly a concern of "does this design that works in an FPS still work in a moba?" I'd wager that Zen doesn't, and Tracer still doesn't (goddamn mobility creep)

    and funnily enough genji would need a rework because even though he's more mobile than tracer in OW most of it is vertical mobility, which doesn't translate into a MOBA at all

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    Knight_Knight_ Dead Dead Dead Registered User regular
    It's not mobility creep when they make nothing but heroes with zero movement abilities or talents for 4 months after tracer came out :p

    I guess dark portal technically counts, but that's weird. And with 2 more mostly immobile characters coming out, they've honestly maybe gone too far the other way.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Knight_ wrote: »
    It's not mobility creep when they make nothing but heroes with zero movement abilities or talents for 4 months after tracer came out :p

    I guess dark portal technically counts, but that's weird. And with 2 more mostly immobile characters coming out, they've honestly maybe gone too far the other way.

    That just makes it worse that they released tracer! Because now Chromie and Gul'dan can't really exist because they just get eaten alive by her and Li-Ming.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    Chromie and Gul'dan get eaten alive by a stiff breeze. Tracer kills them but so does everyone else.

    If you ever want to have a real fun time, play Anub'arak into either of them. This kills the Chromie.

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    shrykeshryke Member of the Beast Registered User regular
    edited August 2016
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.

    shryke on
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    shryke wrote: »
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.

    I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.

    9uiytxaqj2j0.jpg
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    kimekime Queen of Blades Registered User regular
    shryke wrote: »
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.

    I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.

    Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited August 2016
    kime wrote: »
    shryke wrote: »
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.

    I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.

    Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?

    no, they have a range, 40m (as far as a torbjorn turret can shoot, for comparison). http://owinfinity.com/en/hero/zenyatta/

    edit: well, to cast

    to stay on, yeah, all you need is LoS

    The Escape Goat on
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    IblisIblis Registered User regular
    76 could always fulfill the role of being a damage oriented support with his biotic field. Could give him some very neat talents to boost allies or hurt enemies in the field's area to make it a sort of an area control tool. Plus Sprint would work as a cooldown based speed boost for positioning and give Helix Rocket as a knock back.

    Of course, I don't know the best way to represent his ult in a moba. Still, think he has some potential as a choice.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    NeurotikaNeurotika Registered User regular
    Maybe his ultimate would give his basics/abilities splash/AoE damage? That's the closest thing I can relate to autoaim in a teamfight

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    SivrajSivraj Registered User regular
    I think 76's Ult would work like Valla's Strafe. Just a difference animation.

    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    it could give him the tracer run-and-shoot mechanic if he doesn't have it baseline

    9uiytxaqj2j0.jpg
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    Knight_Knight_ Dead Dead Dead Registered User regular
    S76 is probably an assassin, but an assassin with a supporty ability, like Zarya is going to be a warrior with supporty abilities.

    Maybe have his ult AoE his auto attacks or something? It's kinda boring to have it just be something like a generic steroid for more damage and have longer range or something like that. But they're giving Zarya 2 ults and something that isn't in Overwatch in the process, so I could see them doing something weird with S76's ult if they ever bring him over.

    aeNqQM9.jpg
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    kimekime Queen of Blades Registered User regular
    edited August 2016
    kime wrote: »
    shryke wrote: »
    Oh man rolling Maelstrom shells into Hammer's baseline makes me so happy ;-; it's small but good

    In other news, I've been thinking about Overwatch stuff and Ana is my #1 top pick for "please put this hero in the game right now immediately." Beyond that, I would really just like to see a support from Overwatch because supports are my jam dammit and I want moar of them, but Ana really stands out as my top pick. I'm gonna break down the other Overwatch supports now to show why!

    Mercy: Take Morales, give her Brightwing's Phase Shift, and Auriel's ult. First of all, we all know what a pain Morales can be, both playing her (I hope you like being constantly focused down!) and against her (see the Carbot Animations short about her). Finally, smooshing a bunch of other hero abilities into one hero doesn't a good hero make.

    Lucio: His passive healing makes him a lot like Brightwing or Auriel, as does the way he buffs move speed (BW's shields also buff movement, tho it's single target). His skates could be interesting depending on how they interact with terrain; maybe he moves faster when next to terrain? But he's kinda finnicky there. His ult would be pretty cool though, basically a hero specific Storm Shield. Still, another case of "a lot like stuff we already have." I'd absolutely take him above Mercy tho.

    Symmetra: First, I think in HotS she'd end up a "specialist" like Medivh. Second, we all know how dumb people are about supports that aren't straight healers -- see, again, Tassadar and Medivh. In fact, iirc in Overwatch (I haven't played OW yet as I'm broke; but I have several friends who main Sym) she gets put in the same box of UR NOT A REAAAAAAAAL SUPPORT >| which is dumb. Her turrets give her some of the same space as Gazlowe, while her shield + teleport are Medivh-ish... but since her teleport is an ult, it might last longer, making it more like a Nydus worm that other heroes can use. Even though she's another case of "kinda a remix of some other dudes we already have," she's a remix of dudes who are niche and not played much, and maybe another chance to see those abilities / concepts shine. I'd like to see her, but Ana is a higher priority.

    Zenyatta: So, Zenyatta is choice #2 for me after Ana, because I think he really is straight up unique? He's so weird. Maybe somebody else has better insight to him? his healing is a little Morales-ish but not quite, his orbs are... man he's weird.

    Ana: SHE SHOOTS PEOPLE TO HEAL THEM THAT'S NEAT. A healing skillshot would be hard to use, but dammit it's cool and I like the idea. AND it's a DoT on enemies, which is neat! Also, a CC / shutdown from Sleep! And an AoE that's both a heal and damage! NEAT. .... okay her Ult is basically just Stim Drone 2.0 but tHE REST OF HER KIT IS COOL and not something we've really seen in HotS at all! ALSO SHE's a 60 Y O EGYPTIAN MUSLIM LADY THAT'S COOL AS HELL

    in conclusion i like ana a lot the end

    Mostly agree with you on Mercy, Luio, and Ana. My thoughts on the others:

    Symmetra: it is kinda a thing where she's not a real support (like they even changed the "no support" warning in team builder to "no healer" that excludes her ffs, you really do need a healer in OW). I think the best comparison for her tele is like being able to put down the teleporter thing in Towers of Doom, but you choose where it is and only your team can use it, which would be cool. She gives her team some amount of extra health that regenerates, which will help out laning and can be used to make squishies harder to kill. Her turrets would probably do a little more DPS than gazlowe's and apply a stacking slow but they'd have less health. And then she has her charge ball, which might end up working a bit like Gaz's lazor except hopefully they don't force you to root yourself (and as a tradeoff, it's a projectile skillshot instead of an instant one). She'd be an interesting addition.

    Zen: I'm really weird on Zen because he is sort of a mishmash of other characters. Orb of Harmony is a bit unique in that it's an infinite HoT that you don't need to be attached to their hip for, but discord is basically permanent uptime Tyrande trait (which is probably just straight up broken) and Transcendence is shorter, higher-output Tranquility. I'm not sure he can be transferred that well and still be balanced unless you add cooldowns to his orbs, in which case he's literally just half Tyrande half Malfurion without any CC.

    Orb of Harmony is Medic's heal beam functionally. Same thing. Click players, heal over time, stay in range. You'd have to make it like global or something for it to really work differently.

    I think the notable difference would be the leash range would be much longer than medic's heal, at the cost of it being a slower heal.

    Also, in Overwatch there is no actual range. Orbs have infinite range, it's a requirement for line of sight. That can maybe translate interestingly in HotS?

    no, they have a range, 40m (as far as a torbjorn turret can shoot, for comparison). http://owinfinity.com/en/hero/zenyatta/

    edit: well, to cast

    to stay on, yeah, all you need is LoS

    Yeah. Similar to Auriel's trait, the range for the effect is a lot larger than the range to cast.
    Sivraj wrote: »
    I think 76's Ult would work like Valla's Strafe. Just a difference animation.

    Are you thinking of Reaper?

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    SupagoatSupagoat Registered User regular
    edited August 2016
    Why is Anub strong against Chromie and Guldan?

    Supagoat on
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Supagoat wrote: »
    Why is Anub strong against Chromie and Guldan?

    he has dampen magic, can dive them with E, and can chain CC them long enough that your team can jump on them, at which point they have no escape because lol 0 mobility squishy assassins

    9uiytxaqj2j0.jpg
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    JarsJars Registered User regular
    very low cooldown spellshield and can get right on top of them easily

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    fortyforty Registered User regular
    edited August 2016
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    forty on
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    MMMigMMMig Registered User regular
    I tend to prefer big maps because it allows for different strategies rather than

    fight
    fight
    fight
    fight some more
    fight

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    SivrajSivraj Registered User regular
    kime wrote: »
    Sivraj wrote: »
    I think 76's Ult would work like Valla's Strafe. Just a difference animation.

    Are you thinking of Reaper?

    oops!

    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
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    JarsJars Registered User regular
    blackheart is the only big map I don't like because it's bit yet it scrunches in two lanes so it's the same as spider queen except bigger in an annoying way

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    shrykeshryke Member of the Beast Registered User regular
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    https://clips.twitch.tv/chu8/CrazyRuffHumbleLife

    Which would be a buff to Hammer and Lunara comparatively, but also a HUGE buff to Falstad and Dehaka and Brightwing and Nydus. It's, uh, an interesting change. I like what it will do for non-mounted heroes but global mobility is already almost too powerful in this game.

    And the nuke map, which is supposed to be the huge one afaik, already has a map mechanic that makes global mobility problamatic. The fact that it's apparently the biggest map yet and mount speed might be getting nerfed just makes that even crazier.

    We'll see what happens I guess.

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    shrykeshryke Member of the Beast Registered User regular
    I mean, we talk about how these people are all very similar, but Zarya is basically "what if tass was a warrior"

    she has a spammable AoE damage ability, a momentary strong shield (not quite an invuln but close since they don't want to give you charge), and a strong shield for an ally


    and then an ult very similar to gazlowe's

    they're not afraid of treading similar ground, it's mostly a concern of "does this design that works in an FPS still work in a moba?" I'd wager that Zen doesn't, and Tracer still doesn't (goddamn mobility creep)

    and funnily enough genji would need a rework because even though he's more mobile than tracer in OW most of it is vertical mobility, which doesn't translate into a MOBA at all

    Not really. Her shields fuel her damage, which is pretty core to how she works in OW at least an potentially here as well. Her Q also isn't much of a zoning tool the way Tassadar's is, because one is a lingering effect an the other is a skillshot. They also differ heavily in slipperiness and sturdiness. Tass provides a bunch of utility too and generally shields better and more overall.

    But that's all kinda picking around the edges of the fact that she's a warrior and he's a support. That makes a big difference in how their kits play out and what they play like.

    Whereas most of these are not switching roles around at all. It's like Mercy is "What if Medic was a support".

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    morgan_cokemorgan_coke Registered User regular
    Medic is already a support.

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited August 2016
    Medic is already a support.

    that's the point he was making

    that said, I do think Zarya being a warrior is mostly arbitrary and probably having to do more with her having a lot of health than her abilities. You could've easily made her a support if the cooldown on her shield was a little shorter, the kit is there for it.

    The Escape Goat on
    9uiytxaqj2j0.jpg
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Blademaster Samuro easter egg in the new Braxis Holdout map:

    https://youtu.be/_xEgDU-8DmM

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    fortyforty Registered User regular
    shryke wrote: »
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    wut

    If I wanted slower-paced, extended travel times I'd just play LoL...

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    So It GoesSo It Goes We keep moving...Registered User regular
    yo Auriel is 10k cool I get her

    estimated queue 93 seconds
    time in queue over 200 seconds

    lulz

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    forty wrote: »
    shryke wrote: »
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    wut

    If I wanted slower-paced, extended travel times I'd just play LoL...

    They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!

    9uiytxaqj2j0.jpg
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    Knight_Knight_ Dead Dead Dead Registered User regular
    forty wrote: »
    shryke wrote: »
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    wut

    If I wanted slower-paced, extended travel times I'd just play LoL...

    They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!

    7% mounted movement speed decrease = game is league.

    ok.

    aeNqQM9.jpg
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    So It GoesSo It Goes We keep moving...Registered User regular
    hm and now the load screen is stuck with no one's bars moving

    are the servers still wanged or something?

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Knight_ wrote: »
    forty wrote: »
    shryke wrote: »
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    wut

    If I wanted slower-paced, extended travel times I'd just play LoL...

    They already pushed teamfights to be more LoL like, might as well keep going. We might get an in game shop by this time next year if we're lucky!

    7% mounted movement speed decrease = game is league.

    ok.

    memes

    9uiytxaqj2j0.jpg
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    kimekime Queen of Blades Registered User regular
    So It Goes wrote: »
    yo Auriel is 10k cool I get her

    estimated queue 93 seconds
    time in queue over 200 seconds

    lulz

    That may not have anything to do with Auriel, I feel like queues have been longer-than-estimated for a few days now.

    Battle.net ID: kime#1822
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    JarsJars Registered User regular
    murky free week and blizzard gives me a specialist daily huh

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    Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    edited August 2016
    I get pretty fast queue times in both unranked draft and hero league. Can't say for QM, though, as I haven't played it since unranked draft came out.

    Undead Monkey on
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    shrykeshryke Member of the Beast Registered User regular

    forty wrote: »
    shryke wrote: »
    forty wrote: »
    I watched that Gamescom interview from like a week ago. At one point one of the devs mentions how one of the new SC maps is their biggest map yet. I'm sure that's supposed to sound exciting to a casual player or as a soundbite or something, but as an actual player of the game, it just makes me :(.

    Playing on the big-ass maps like Cursed Hollow as a less mobile character like Hammer or Dehaka (Burrow has a cooldown and/or sometimes you need to save it) is already a chore, and even with standard, mount-riding characters it still can be a pain getting around sometimes. Map size variety is fine, but good lord I would never have asked for an even bigger map to be released.

    I hope it's not actually true and the dev was just mistaken. After all, he did refer to "heroics" as "ultimates" and mentioned that the Queen of Ghosts Kerrigan skin will have new art for Zerglings (side note: I feel bad for whatever artist created the new skin's Zergling art, only to find out the talent is gone).

    It looks pretty damn big to me. And they may be reducing mount speed to 30% too.
    wut

    If I wanted slower-paced, extended travel times I'd just play LoL...

    Well, it will slow down rotations but no one may actually notice. Cause it took them like days to notice the change at Gamescon afaik. It's so slight a speed tweak in the end it may end up feeling the same even though it's not.

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    shrykeshryke Member of the Beast Registered User regular
    Medic is already a support.

    that's the point he was making

    that said, I do think Zarya being a warrior is mostly arbitrary and probably having to do more with her having a lot of health than her abilities. You could've easily made her a support if the cooldown on her shield was a little shorter, the kit is there for it.

    Well, if you lowered her HP and damage and changed her shield cooldowns and amounts and durations around, yeah, she could probably. But those are some pretty hefty changes.

    Her being a warrior is mostly about the fact that she's a tank in Overwatch and so they translated her over as such. Same kit, same mechanics, same beefiness.


    Funny though, I was thinking awhile back that adding Zarya's damage charging mechanic to Tassadar might be a good way to give him a damage spec and make him play more like the High Templar he supposedly is.

This discussion has been closed.