That other content includes the forthcoming Medic achievement pack, which will add several new achievements for the Medic as well as a significant gameplay tweak for the class.
"It's a large scale modification to the core of the game," Walker hinted. "It'll debut in a limited fashion through the Medic first, but it'll be affecting all classes eventually."
new Valve maps sound awesome. I like the ones they have now, but variety is always good, and there's always assholes on custom map servers complaining about how people don't know the map.
Trell on
ori's modding is stupid and arbitrary and based on no actual rule system but rather wind patterns and astrology.
new Valve maps sound awesome. I like the ones they have now, but variety is always good, and there's always assholes on custom map servers complaining about how people don't know the map.
I really like the design of some of the custom maps, though. CP wolf is awesome, even if it's a little bigger than it needs to be.
There's also the falling balls map, but I can't remember the actual name of it. I'll just post a screen.
it's not the design that bugs me, really. some of them are pretty well designed, orange_x and lazytown particularly are two of my favorite customs. it's just hard to go into a server with a map you've never seen and get constantly blown up by the guy who found the perfect spot to send rockets or headshotted from obviously designed sniper outlooks.
Trell on
ori's modding is stupid and arbitrary and based on no actual rule system but rather wind patterns and astrology.
I believe it's called ahoballs, and it's hilarious.
The points are located at the center, and top of a ramp. The only way onto the ramp is by being launched. Along the way up, you have to make your way past tons of falling balls coming from the top, just touching one will kill you so it's very hectic and chaotic. Along the way there are pillars popping up and down launching players and plays every which way.
The opposing team has an advantage if they can actually get onto the last point, because the defending team can stand in front of it but not walk on top of it. The only problem there, is it's almost impossible for a good number of players to get all the way up the ramp alive what with the balls and the pillars and the defending team.
Goatmon on
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
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So, what are you doing in this thread kusu ?
I always know for I am cheese.
Edit: the engineer's suspender clips look like dongs.
AND 2 new maps within 2 months are likely.
http://www.shacknews.com/onearticle.x/50709
Some poor sod started a remake of an old TFC level, and now valve announces they are releasing an official remake of it, poor dude.
XBL
new Valve maps sound awesome. I like the ones they have now, but variety is always good, and there's always assholes on custom map servers complaining about how people don't know the map.
I really like the design of some of the custom maps, though. CP wolf is awesome, even if it's a little bigger than it needs to be.
There's also the falling balls map, but I can't remember the actual name of it. I'll just post a screen.
The points are located at the center, and top of a ramp. The only way onto the ramp is by being launched. Along the way up, you have to make your way past tons of falling balls coming from the top, just touching one will kill you so it's very hectic and chaotic. Along the way there are pillars popping up and down launching players and plays every which way.
The opposing team has an advantage if they can actually get onto the last point, because the defending team can stand in front of it but not walk on top of it. The only problem there, is it's almost impossible for a good number of players to get all the way up the ramp alive what with the balls and the pillars and the defending team.
of all the old tfc maps to turn into a new CP map, why not the classic control point map cz2? I actually liked that one. or warpath
e: also, playing