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[BSG:BG Pegasus Expansion Game 02] Game Over - Cylon and Cylon Leader Victory

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    VarcaynVarcayn Registered User regular
    edited September 2009
    Thanatos wrote: »
    I just realized that I am the only person in the game without Leadership.

    A gang of ringleaders.
    Not having Leadership is a pretty crippling disadvantage.

    Do anyone but Boomer and the Cylon leaders lack it?

    In theory Starbuck and Apollo could choose not to draw it, but otherwise just Boomer, Cavil and Leoben.

    Varcayn on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    I believe we're still waiting on Doctorstrongbad, pablo_price, and Hylianbunny, all who draw Leadership? I'll resolve the check in any case in a few hours if not everyone chimes in.

    MrBlarney on
    4463rwiq7r47.png
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    MrBlarney wrote: »
    I believe we're still waiting on Doctorstrongbad, pablo_price, and Hylianbunny, all who draw Leadership? I'll resolve the check in any case in a few hours if not everyone chimes in.

    Your not waiting for me.

    Doctorstrongbad on
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    HylianbunnyHylianbunny Registered User regular
    edited September 2009
    Sorry, Admiral. I had thought I had checked in.

    You could just tell them you were busy.

    Ssh. I'm not declaring an emergency.

    Hylianbunny on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    Sorry, Admiral. I had thought I had checked in.

    You could just tell them you were busy.

    Ssh. I'm not declaring an emergency.

    Would you like me to say we were busy together?

    Doctorstrongbad on
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    HylianbunnyHylianbunny Registered User regular
    edited September 2009
    N...no, thank you, Admiral. I appreciate the offer, truly, but you are a bit intimidating.

    Hylianbunny on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Cain and Baltar. That's...interesting.

    Arivia on
    huntresssig.jpg
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    SaraLunaSaraLuna Registered User regular
    edited September 2009
    no DE here

    edit: also, I guess I need to change my icon/status. that last game was so long that I got pretty used to boomer being there

    SaraLuna on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 2: Cavil (DevoutlyApathetic)

    Crisis Step: Cylon Tracking Device

    Skill Check [10] Tactics + Piloting + Engineering
    Pass: No Effect.
    Fail: Destroy 1 Raptor and place a Basestar in front of Galactica and two Civilian Ships behind it.

    After Crisis: Activate Raiders


    Skill Check Contributions:
    Destiny Deck: 2 cards
    Arivia: 0 cards
    pablo_price: 1 card
    Hylianbunny: 0 cards
    Thanatos: 0 cards
    Varcayn: 0 cards
    Doctorstrongbad: 0 cards
    DevoutlyApathetic: 0 cards

    Skill Cards and Result:
    Tactics 1 - Launch Scout
    Tactics 3 - Strategic Planning
    Tactics 4 - Critical Situation


    8 - 0 = 8, Fail: Destroy 1 Raptor and place a Basestar in front of Galactica and two Civilian Ships behind it.

    The tracking device activates, bringing in a new Basestar to harass the fleet.


    After Crisis: Activate Raiders
    Raiders continue to advance, moving from the Starboard-Bow (11 o'clock) to Starboard-Quarter (1 o'clock).


    Turn 3: Tom Zarek (Arivia)

    Receive Skills Step: Arivia draws 2 Politics, 2 Leadership, and 1 Tactics.

    Current Situation:

    PA-BSG-GameP02-T03.gif
    Resources: Fuel - 8, Food - 8, Morale - 10, Population - 12.

    Jump Marker: Level 2 - Jump Unavailable

    Distance Covered: 0

    Galactica: No damage, no boarding parties.
    Pegasus: No damage.

    Nuke Tokens: 2 remain.
    Quorum Cards: 1 in hand.

    Ship Reserves: 5 Vipers and 3 Raptors available.

    Characters:
    Admiral Helena Cain (Doctorstrongbad) - Pegasus CIC, 5 cards in hand.
    Cavil (DevoutlyApathetic) - Research Lab, 4 cards in hand.
    Tom Zarek (Arivia) - Administration, 8 cards in hand.
    Louanne "Kat" Katraine (pablo_price) - Hangar Deck, 2 cards in hand.
    President Gaius Baltar (Hylianbunny) - Research Lab, 3 cards in hand.
    Anastasia "Dee" Dualla (Thanatos) - Communications, 2 cards in hand.
    Lee "Apollo" Adama (Varcayn) - Viper @ Port-quarter (5 o'clock), 3 cards in hand.

    Space:
    Fore (9 o'clock) - 1 Basestar.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 3 Raiders.
    Aft (3 o'clock) - 4 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Unmanned Viper, Lee Adama-piloted Viper.
    Port-bow (7 o'clock) - 1 Unmanned Viper.

    MrBlarney on
    4463rwiq7r47.png
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Move to Pegasus Main Batteries, discarding Politics 2 - Consolidate Power.
    Action: Play Leadership 1 - Executive Orders on Admiral Cain.


    Edit: That way Cain can either take out the basestar or the raiders and someone can XO me for the other if need be.

    Arivia on
    huntresssig.jpg
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    Arivia wrote: »
    Move to Pegasus Main Batteries, discarding Politics 2 - Consolidate Power.
    Action: Play Leadership 1 - Executive Orders on Admiral Cain.


    Edit: That way Cain can either take out the basestar or the raiders and someone can XO me for the other if need be.

    They could just XO me again , but if you want to join the Pegasus " Welcome aboard. "

    Action one, Activating Pegasus CIC. Location 9 o' clock Targeting Basestar.

    Doctorstrongbad on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 3: Tom Zarek (Arivia)

    Movement Step: Discard Politics 2 - Consolidate Power to move to Main Batteries
    Action Step: Play Leadership 1 - Executive Order on Admiral Cain (Doctorstrongbad).

    Executive Order: Doctorstrongbad activates the Pegasus CIC...

    Attack Roll: 5 - The basestar is damaged, Hangar Disabled.


    Doctorstrongbad, your second action? (Next time, please indicate conditional orders if possible to expedite resolution.)

    MrBlarney on
    4463rwiq7r47.png
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    MrBlarney wrote: »
    Turn 3: Tom Zarek (Arivia)

    Movement Step: Discard Politics 2 - Consolidate Power to move to Main Batteries
    Action Step: Play Leadership 1 - Executive Order on Admiral Cain (Doctorstrongbad).

    Executive Order: Doctorstrongbad activates the Pegasus CIC...

    Attack Roll: 5 - The basestar is damaged, Hangar Disabled.


    Doctorstrongbad, your second action? (Next time, please indicate conditional orders if possible to expedite resolution.)

    Sorry about that MrBlarney.

    Second Action, Activating Pegasus CIC. Location 9 o' clock Targeting Basestar.

    Doctorstrongbad on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 3: Tom Zarek (Arivia)

    Movement Step: Discard Politics 2 - Consolidate Power to move to Main Batteries
    Action Step: Play Leadership 1 - Executive Order on Admiral Cain (Doctorstrongbad).

    Executive Order: Doctorstrongbad activates the Pegasus CIC...

    Attack Roll: 5 - The basestar is damaged, Hangar Disabled.

    ... and fires once more...

    Attack Roll: 1 - The Engine Room has been damaged.

    ... causing some collateral structure damage to Pegasus. Meanwhile, the prisoners working in the fleet begin to get loud about proper compensation for their work.


    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    After Crisis: Activate Raiders


    Skill Check Contributions:
    Destiny Deck: 2 cards
    pablo_price: 2 cards
    Hylianbunny: ??
    Thanatos: ?? (orders received)
    Varcayn: ??
    Doctorstrongbad: ??
    DevoutlyApathetic: ??
    Arivia: ??

    MrBlarney on
    4463rwiq7r47.png
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    SaraLunaSaraLuna Registered User regular
    edited September 2009
    2 cards, helps a lot.

    SaraLuna on
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    VarcaynVarcayn Registered User regular
    edited September 2009
    1 card for a little. And I strongly request an XO on the next turn (or a communications activation) to deal with the raiders.

    Varcayn on
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    ThanatosThanatos Registered User regular
    edited September 2009
    This is why I was suggesting we conserve our cards.

    I mean, this check is far from impossible, but we really want to pass it.

    Thanatos on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    This check is important, but we do not want to overshoot it. Can somebody play investigative committee?

    Doctorstrongbad on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Playing Politics 3 - Investigative Committee

    Arivia on
    huntresssig.jpg
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 3: Tom Zarek (Arivia)

    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    After Crisis: Activate Raiders

    Arivia plays Politics 3 - Investigative Committee. All contributions should be made in thread, in player order.

    Skill Check Contributions:
    Destiny Deck: 2 cards - ??
    pablo_price: Leadership 4 - Declare Emergency, Tactics 3 - Strategic Planning
    Hylianbunny: Leadership 4 - At Any Cost
    Thanatos: ??
    Varcayn: Tactics 2 - Launch Scout
    Doctorstrongbad: ??
    DevoutlyApathetic: ??
    Arivia: ??

    MrBlarney on
    4463rwiq7r47.png
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    SaraLunaSaraLuna Registered User regular
    edited September 2009
    Leadership 4 - Declare Emergency
    Tactics 3 - Strategic Planning

    SaraLuna on
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    HylianbunnyHylianbunny Registered User regular
    edited September 2009
    Leadership 4 - At Any Cost

    That brings us to ten, and all we really need to look at is anything to compensate for destiny.

    Hylianbunny on
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    VarcaynVarcayn Registered User regular
    edited September 2009
    I can go Tactics 2 - Launch Scout for a bit, although another small card would be nice since the DD is currently 2 LEA, 2 POL, 2 PIL, 1 ENG, 1 TRE.

    Varcayn on
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    VarcaynVarcayn Registered User regular
    edited September 2009
    Actually that takes us to 13 now which might be enough depending on how we're feeling.

    Varcayn on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    Arivia wrote: »
    Playing Politics 3 - Investigative Committee

    Thank you for playing IC.

    Are we good with 13 out of 10? Do not want to waste cards on this check and be short on the next one.

    Doctorstrongbad on
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    ThanatosThanatos Registered User regular
    edited September 2009
    I think we're good, and the one card I've got is going to be better used on my turn than it will be on this check.

    On another note: why didn't you play that Declare Emergency on the previous check, Boomer?

    Thanatos on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2009
    The two people in front of me should post something in cyan so I can post mine and sleep.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    If you're not going to put any cards into the check, be sure to make it official in cyan. I don't want to be confused between banter and discussion and actual actions.

    MrBlarney on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    If we're not going in order now, no cards.

    Arivia on
    huntresssig.jpg
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2009
    Man, it's only because Blarney asked us to go in order that I haven't just posted and gone offline.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    I like it when things are in order as much as possible, since order does have important effects on the actions people may have.

    MrBlarney on
    4463rwiq7r47.png
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited September 2009
    Thanatos wrote: »
    I think we're good, and the one card I've got is going to be better used on my turn than it will be on this check.

    If we look good then contributing zero cards.

    Doctorstrongbad on
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    ThanatosThanatos Registered User regular
    edited September 2009
    The two people in front of me should post something in cyan so I can post mine and sleep.
    Why don't you just PM Blarney?

    Thanatos on
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    ThanatosThanatos Registered User regular
    edited September 2009
    Oh, and I don't contribute anything.

    Thanatos on
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    ThanatosThanatos Registered User regular
    edited September 2009
    Also, if Apollo has a Max Firepower, I'd suggest XOing him. If he doesn't have either of those, I'd suggest XOing me.

    Thanatos on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 3: Tom Zarek (Arivia)

    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    After Crisis: Activate Raiders

    Arivia plays Politics 3 - Investigative Committee.

    Skill Check Contributions:
    Destiny Deck: Leadership 1 - Executive Orders, Treachery 1 - Broadcast Location
    pablo_price: Leadership 4 - Declare Emergency, Tactics 3 - Strategic Planning
    Hylianbunny: Leadership 4 - At Any Cost
    Thanatos: No cards
    Varcayn: Tactics 2 - Launch Scout
    Doctorstrongbad: No cards
    DevoutlyApathetic: No cards
    Arivia: No cards

    14 - 1 = 13, Pass: No effect.

    The leadership of the fleet successfully negotiates with the prisoner population, cooling tempers and keeping plans on schedule.


    After Crisis: Activate Raiders
    The Starboard-Quarter (1 o'clock) Raiders move Aft (3 o'clock) to meet the exposed Civilian Ships...


    Turn 4: Louanne "Kat" Katraine (pablo_price)

    Receive Skills Step: pablo_price draws 1 Leadership, 2 Tactics, and 2 Piloting

    Current Situation:

    PA-BSG-GameP02-T04.gif
    Resources: Fuel - 8, Food - 8, Morale - 10, Population - 12.

    Jump Marker: Level 2 - Jump Unavailable

    Distance Covered: 0

    Galactica: No damage, no boarding parties.
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 1 in hand.

    Ship Reserves: 5 Vipers and 3 Raptors available.

    Characters:
    Admiral Helena Cain (Doctorstrongbad) - Pegasus CIC, 5 cards in hand.
    Cavil (DevoutlyApathetic) - Research Lab, 4 cards in hand.
    Tom Zarek (Arivia) - Main Batteries, 5 cards in hand.
    Louanne "Kat" Katraine (pablo_price) - Hangar Deck, 5 cards in hand.
    President Gaius Baltar (Hylianbunny) - Research Lab, 2 cards in hand.
    Anastasia "Dee" Dualla (Thanatos) - Communications, 2 cards in hand.
    Lee "Apollo" Adama (Varcayn) - Viper @ Port-quarter (5 o'clock), 2 cards in hand.

    Space:
    Fore (9 o'clock) - 1 Basestar (Hangar Disabled).
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders, 4 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Unmanned Viper, Lee Adama-piloted Viper.
    Port-bow (7 o'clock) - 1 Unmanned Viper.

    MrBlarney on
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    SaraLunaSaraLuna Registered User regular
    edited September 2009
    move to hangar deck, launch a viper, move to 3 o'clock

    SaraLuna on
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    ThanatosThanatos Registered User regular
    edited September 2009
    Maybe I didn't say it clearly, before:

    Hey, Cy-Boomer, any particular reason you didn't use that Declare Emergency on the previous check?

    Thanatos on
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    MrBlarneyMrBlarney Registered User regular
    edited September 2009
    Turn 4: Louanne "Kat" Katraine (pablo_price)

    Movement Step: Remain in Hangar Deck.
    Action Step: Launch in a Viper and move to Aft (3 o'clock).

    Kat moves out to engage the Raiders threatening the civilian ships, when a new Basestar moves in to make a surprise attack.

    Crisis Step: Heavy Assault

    1) Activate Raiders
    2) Combat Setup
    Fore (9 o'clock): 1 Basestar
    Starboard-Bow (11 o’clock): 1 Basestar
    Aft (3 o'clock): 1 Civilian Ship
    Port-Quarter (5 o'clock): 1 Civilian Ship
    Port-Bow (7 o'clock): 1 Viper, 1 Civilian Ship
    3) Special Rule - Heavy Bombardment
    Each Basestar immediately attacks Galactica.

    pablo_price, only one Basestar may be placed, which one? Also, if the Basestar attacks connect, should Galactica or Pegasus be damaged on the first and second hits?

    MrBlarney on
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    SaraLunaSaraLuna Registered User regular
    edited September 2009
    the group as a whole indicated that they didn't care about the raptor, so I took your condescending advice:
    Thanatos wrote: »
    I don't know how many games of this you've played, Pablo, but the expansion adds in some very difficult crises that will make you desperately wish you hadn't wasted those cards saving that Raptor if they hit.

    SaraLuna on
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