Hmm, didn't think of wormholes. That could be fun. I suppose CVA would also be an option.
It's not that we're risk-averse, exactly. Just that we don't want to put ourselves in a cycle of "plant station, improve space, get attacked, pick up and move, repeat".
a group of 7 people will not plant a station, nor will they improve their space. Those mechanics are not for groups that small.
Unless you are talking about a POS, those stations are virtually disposable. Who cares if it blows up. If you are in the middle of nowhere bumblefuck immensea, nobody is going to care enough to remove you. The only problem will be logistics. Well, I guess the other problem would be you asking yourself why you are in the middle of nowhere bumblefuck Immensea, but hey, to each his own.
Hmm, didn't think of wormholes. That could be fun. I suppose CVA would also be an option.
It's not that we're risk-averse, exactly. Just that we don't want to put ourselves in a cycle of "plant station, improve space, get attacked, pick up and move, repeat".
a group of 7 people will not plant a station, nor will they improve their space. Those mechanics are not for groups that small.
Unless you are talking about a POS, those stations are virtually disposable. Who cares if it blows up. If you are in the middle of nowhere bumblefuck immensea, nobody is going to care enough to remove you. The only problem will be logistics. Well, I guess the other problem would be you asking yourself why you are in the middle of nowhere bumblefuck Immensea, but hey, to each his own.
So what is there for a small corp to do, then? I thought one of the benefits to the Dominion sov changes was to allow more people into nullsec. I can't imagine it would help much if you still needed a corp of 100+ people to get anything done.
When I was in a small corp (5 guys), we moved to low sec and pirated the crap out of stuff. Once you exert your dominance in a few systems, you can roam free and do what ever you want.
We had a POS for shits and giggles, and 2 capital ships for internal logistics. It was pretty grand. We would also run down into 0.0 and gank people thinking they where safe.
I know that it would not have been possible if we already didn't have huge wallets when we started the venture, we made a little bit off ransoms, but mostly just took from others and sold it...
Heh, once we where gate camping a 0.0/low sec jump off system and spotted a T2 hauler jumping into our side on 0.0. I warped down in my Heretic and bubbled him the second he decloaked. Buddy warps in on his raven and our pilgrim pilot stays cloaked. Raven starts ripping up the hauler when 2 Hurricanes jump in (suppose they where escorts?).
Our pilgrim decloaks and hammers down one of the hurricanes, then zips off to max neut range to keep him disabled, I speed tank him and between the raven and myself we missile him down, the other hurricane was ALMOST out of my bubbled when I got near him, re bubbled and forced him to eject (so he could keep his snakes).
So, 3 guys on a 0.0 gate got 63 T2 blasters (hauler loot), and a fresh T2 fit AC hurricane. Its doable with a small corp, but its all about what area you pick, and how experienced your crew is.
Hmm, didn't think of wormholes. That could be fun. I suppose CVA would also be an option.
It's not that we're risk-averse, exactly. Just that we don't want to put ourselves in a cycle of "plant station, improve space, get attacked, pick up and move, repeat".
a group of 7 people will not plant a station, nor will they improve their space. Those mechanics are not for groups that small.
Unless you are talking about a POS, those stations are virtually disposable. Who cares if it blows up. If you are in the middle of nowhere bumblefuck immensea, nobody is going to care enough to remove you. The only problem will be logistics. Well, I guess the other problem would be you asking yourself why you are in the middle of nowhere bumblefuck Immensea, but hey, to each his own.
So what is there for a small corp to do, then? I thought one of the benefits to the Dominion sov changes was to allow more people into nullsec. I can't imagine it would help much if you still needed a corp of 100+ people to get anything done.
For better or worse, 'small corps' haven't been able to keep up with the evolution of eve and simply cannot compete in 0.0.
One of the latest devblogs touched on this in when it mentioned that 2000+ member alliances are simply average these days.
Goons are no longer outliers with huge numbers and many times go into fights equal if not somewhat outnumbered.
If you really want to go out into 0.0 with your buds, then you're gonna have to join up with at least 200-500 others for any chance of 'making a mark.'
The old days of 0.0 as an unknown wild west are gone. If anything, dominion will reinforce this with continued space upgrades and the further industrialization of poor space.
If a small corp wants to make a big mark, then you're going to have to specialize in something and dedicate your time to it. Ie. cap construction, t3 production, alchemy, pvp.
Avynte on
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
If they DIDN'T take their spy business seriously, we probably wouldn't have Delve and stuff.
Also, I need a better computer, I was getting ready to start yet another free trial to shake off some of my space rust when I noticed that at some point, the system requirements jumped such that I don't have enough RAM for the minimum requirements anymore.
I've played the current iteration of Eve with 512MB of DDR400, 6600GT, and the first AMD64 that came out, what 5 years ago? You should be gold if you can beat that.
My computer wasn't exactly top of the line back when I got it, but I might as well try, worst case scenario I've wasted time downloading the client and I'll have to make yet another account when I get a rig that'll run it, so I get my few weeks of free spaceship flying.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Dominion is going to make it much, much harder for big alliances to hold as much pace. That's the purpose of the Dominion expansion. They're trying to make smaller areas more profitable and sustainable and defendable. To allow more room for smaller alliances which will have the effect of greatly increasing the political battleground.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
If you really want to go out into 0.0 with your buds, then you're gonna have to join up with at least 200-500 others for any chance of 'making a mark.'
The old days of 0.0 as an unknown wild west are gone. If anything, dominion will reinforce this with continued space upgrades and the further industrialization of poor space.
If a small corp wants to make a big mark, then you're going to have to specialize in something and dedicate your time to it. Ie. cap construction, t3 production, alchemy, pvp.
I don't care so much about "making a mark" or being internet famous or whatever, but I'd like a little corner of space to call home. I haven't even talked to the other guys in the corp about it, for now we're happy building up our wallets and skills in relative safety while we figure out what we like to do. I do know that we're not interested in pirating. One of us did it for a long time and he's really the only one who might want to get back into it. We've got a couple guys who are into mining, one who's into manufacturing, one guy who likes working the markets, and I'm having fun ratting and hauling for the miners.
If you really want to go out into 0.0 with your buds, then you're gonna have to join up with at least 200-500 others for any chance of 'making a mark.'
The old days of 0.0 as an unknown wild west are gone. If anything, dominion will reinforce this with continued space upgrades and the further industrialization of poor space.
If a small corp wants to make a big mark, then you're going to have to specialize in something and dedicate your time to it. Ie. cap construction, t3 production, alchemy, pvp.
I don't care so much about "making a mark" or being internet famous or whatever, but I'd like a little corner of space to call home. I haven't even talked to the other guys in the corp about it, for now we're happy building up our wallets and skills in relative safety while we figure out what we like to do. I do know that we're not interested in pirating. One of us did it for a long time and he's really the only one who might want to get back into it. We've got a couple guys who are into mining, one who's into manufacturing, one guy who likes working the markets, and I'm having fun ratting and hauling for the miners.
Maybe nullsec's just not for us.
Hrm, yeah, if you guys just want to chill out in your own little place and live a quiet existence then 0.0, at least in the current form, won't really be for you.
It sounds like most of you enjoy industry, so setting up a corp wide drive for t2 invention could be somewhere to expand. Maybe even finding a backwater low-sec system you could set up a pos in and grow from there. Most places aren't that bad if they're a dead-end and you get to know the locals.
I'd still push to look into wormholes though. Just toss up a small / medium pos in a lower tier one, get everybody together, run some sites, and see how it feels.
You'll constantly be having exits open to different parts of the universe, be isolated away from everyone in your own little corner except for random visitors, and there's not much pve wise in a wormhole that's any better in 0.0.
Plus, being a tight-knit group means you will scare off all the random visitors. So any PvP will be against people who actually want to fight. It's a great way to learn small-gang PvP.
Dominion is going to make it much, much harder for big alliances to hold as much pace. That's the purpose of the Dominion expansion. They're trying to make smaller areas more profitable and sustainable and defendable. To allow more room for smaller alliances which will have the effect of greatly increasing the political battleground.
They say this, but we'll see. I have my doubts. There are a few mechanical things that have to happen before an alliance literally cannot claim huge swaths of space. I'll believe it when I see it.
If you really want to go out into 0.0 with your buds, then you're gonna have to join up with at least 200-500 others for any chance of 'making a mark.'
The old days of 0.0 as an unknown wild west are gone. If anything, dominion will reinforce this with continued space upgrades and the further industrialization of poor space.
If a small corp wants to make a big mark, then you're going to have to specialize in something and dedicate your time to it. Ie. cap construction, t3 production, alchemy, pvp.
I don't care so much about "making a mark" or being internet famous or whatever, but I'd like a little corner of space to call home. I haven't even talked to the other guys in the corp about it, for now we're happy building up our wallets and skills in relative safety while we figure out what we like to do. I do know that we're not interested in pirating. One of us did it for a long time and he's really the only one who might want to get back into it. We've got a couple guys who are into mining, one who's into manufacturing, one guy who likes working the markets, and I'm having fun ratting and hauling for the miners.
Maybe nullsec's just not for us.
If you have access to a few caps (carriers, for instance), then you can find some shallow NPC 0.0 and base out of a station there. Use the caps to jump a few ships in, set up jump clones in the station, and use it as your pvp base of operations. When the locals get pissed off and camp you in, or you need to make some ISK, you jump to your high sec clones and run missions/clear belts for a few days.
Just do anything, anything at all, to get out of mundane empire life.
if you haven't already don't forget to vote for me for offtopic czar on the merch forums
I voted for hrin.
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ApogeeLancks In Every Game EverRegistered Userregular
edited September 2009
I'd throw a vote in for WH space. It's logistically difficult and frustrating to attack a WH system, so a small group can hold it down pretty easily. Just make sure you can kill sleepers.
Dominion is going to make it much, much harder for big alliances to hold as much pace. That's the purpose of the Dominion expansion. They're trying to make smaller areas more profitable and sustainable and defendable. To allow more room for smaller alliances which will have the effect of greatly increasing the political battleground.
They say this, but we'll see. I have my doubts. There are a few mechanical things that have to happen before an alliance literally cannot claim huge swaths of space. I'll believe it when I see it.
More to the point, even if big alliances can't claim huge swaths of space, it doesn't mean small alliances will be able to hold that space. It would take some impressive force multipliers for the defenders before even a 100-man alliance would be able to defend space against any of the major alliances.
Make space too easy to take and you end up with "Station Ping-Pong", where you go to sleep in a station you own, and wake up to it belonging to another group; at which point your alliance undocks to take it back only to repeat the process again tomorrow.
Make space too hard to take and you have what we have now. Which has served only to stagnate inter-alliance PvP.
At least after reading the devblogs and hearing some of the interview stuff, the new system looks like it should encourage fluid borders and some epic battles over key systems.
The gate contesting modules and rumored dual timing system for stations certainly sound intriguing.
They say this, but we'll see. I have my doubts. There are a few mechanical things that have to happen before an alliance literally cannot claim huge swaths of space. I'll believe it when I see it.
The wording on one of the dev blogs suggested that there is going to be a tax of some sort levied on alliances based on how much space they hold, and that this tax will grow at a rate faster then linear. How fast (linearithmic, quadratic, cubic, polynomial, exponential, factorial...)* they did not say.
The devs seem bent on making it financially impossible to hold control over more then one region, and rather unfeasible hold control over more then a couple of constellations.
*Obviously, factorial growth would make it rather difficult to even hold a constellation depending on how much the tax on holding a single system is.
They say this, but we'll see. I have my doubts. There are a few mechanical things that have to happen before an alliance literally cannot claim huge swaths of space. I'll believe it when I see it.
The wording on one of the dev blogs suggested that there is going to be a tax of some sort levied on alliances based on how much space they hold, and that this tax will grow at a rate faster then linear. How fast (linearithmic, quadratic, cubic, polynomial, exponential, factorial...)* they did not say.
The devs seem bent on making it financially impossible to hold control over more then one region, and rather unfeasible hold control over more then a couple of constellations.
*Obviously, factorial growth would make it rather difficult to even hold a constellation depending on how much the tax on holding a single system is.
This is almost entirely meaningless unless they can prevent alliances from just splitting into multiple alliances that are still basically the same alliance.
e: (it's impossible to do). I mean sure, it'll create a bit of extra bureaucracy and logistical burden on alliances. However, any kind of theoretical increase in taxation per system is laughably easy to circumvent, and impossible to prevent from being circumvented.
CCP has said they are well aware of that, for what it is worth. They seem to think it won't be that bad because one alliance becoming two is going to have some social ramifications no matter what. (And currently I think jump bridge fueling and POS permissions would be an issue?)
Anyway, I'm totally cool with compressing into less space, but I guess it's true that we really do need to hold Querious to have any kind of security.
</indecisive speculation>
Honestly just have to wait and see. Couldn't possibly be worse than POS warfare.
Oh god don't say that, it really COULD be worse. CCP have a track record of fucking things up in the short term, sorting it out in the mid-term only to find it's fucked again in the long term.
Oh god don't say that, it really COULD be worse. CCP have a track record of fucking things up in the short term, sorting it out in the mid-term only to find it's fucked again in the long term.
They may have that track record, but not really since I started playing apart from the Empyrrean age patch memory leak.
It's a shame ghost training was eliminated, it'll be rough on my new characters doing it the legit way.
whats worth the price, is worth the fight ... I remember the hulk grind and t2 mods/crystals for mining took me close to 2 months
Problem is, I cannot be arsed to play the game, because I am always in a training clone. So after a 3 month sub of never playing, I really lost a lot of interest. On top of which, there are no longer almost daily fights where the BS I was training for is needed. Feck.
It's a shame ghost training was eliminated, it'll be rough on my new characters doing it the legit way.
whats worth the price, is worth the fight ... I remember the hulk grind and t2 mods/crystals for mining took me close to 2 months
Problem is, I cannot be arsed to play the game, because I am always in a training clone. So after a 3 month sub of never playing, I really lost a lot of interest. On top of which, there are no longer almost daily fights where the BS I was training for is needed. Feck.
On to HACs? ha!
Yeah, the best thing I ever did was hop out of my learning implants and just shoot stuff and die
Losing a small bonus on training time is far outweighed by being able to pod yourself anywhere at any time
I'm just sitting in my buddies corp, doing nothing but training for hacs. I got pretty set on not playing outside of MERCHI after I lost a domi assisting with a worm hole, and didn't even get my cut of the loot, never mind help getting a new domi. Had to fly it down from Jita myself, and then fit it.
Also, they fucked me out of payments for 3 mining ops too. After 3 weeks of them saying 'yeah, still waiting to get that refined'... my ass.
It's a shame ghost training was eliminated, it'll be rough on my new characters doing it the legit way.
whats worth the price, is worth the fight ... I remember the hulk grind and t2 mods/crystals for mining took me close to 2 months
Problem is, I cannot be arsed to play the game, because I am always in a training clone. So after a 3 month sub of never playing, I really lost a lot of interest. On top of which, there are no longer almost daily fights where the BS I was training for is needed. Feck.
On to HACs? ha!
I have a rotation: when I don't have time to play, I sit in my implants clone (which I use for ratting and PvE in Delve) and then when an OP is coming up that I want to go on, I clone jump to my no-implants clone in NOL. Then jump back again when no interesting OPs are coming up or I won't have time to play.
They may have that track record, but not really since I started playing apart from the Empyrrean age patch memory like.
You've missed out on a lot then. Highways for example, which were added and then removed shortly thereafter when it became apparent that all they did was funnel all trade into Yulai.
What they SHOULD do is bring back highways but only allow pods to use them.
Heh I got a mail from CCP today where my character was begging me to return to the game, told me I had 8,728,628,481,928 ISK waiting for my return and giving me 1 day free to use it in.
Turns out it was a typo, the number was 10,000 times to large .
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited September 2009
That's a damn shame. 8 trillion ISK would mean you could do some pretty awesome stuff.
Posts
a group of 7 people will not plant a station, nor will they improve their space. Those mechanics are not for groups that small.
Unless you are talking about a POS, those stations are virtually disposable. Who cares if it blows up. If you are in the middle of nowhere bumblefuck immensea, nobody is going to care enough to remove you. The only problem will be logistics. Well, I guess the other problem would be you asking yourself why you are in the middle of nowhere bumblefuck Immensea, but hey, to each his own.
So what is there for a small corp to do, then? I thought one of the benefits to the Dominion sov changes was to allow more people into nullsec. I can't imagine it would help much if you still needed a corp of 100+ people to get anything done.
We had a POS for shits and giggles, and 2 capital ships for internal logistics. It was pretty grand. We would also run down into 0.0 and gank people thinking they where safe.
I know that it would not have been possible if we already didn't have huge wallets when we started the venture, we made a little bit off ransoms, but mostly just took from others and sold it...
Heh, once we where gate camping a 0.0/low sec jump off system and spotted a T2 hauler jumping into our side on 0.0. I warped down in my Heretic and bubbled him the second he decloaked. Buddy warps in on his raven and our pilgrim pilot stays cloaked. Raven starts ripping up the hauler when 2 Hurricanes jump in (suppose they where escorts?).
Our pilgrim decloaks and hammers down one of the hurricanes, then zips off to max neut range to keep him disabled, I speed tank him and between the raven and myself we missile him down, the other hurricane was ALMOST out of my bubbled when I got near him, re bubbled and forced him to eject (so he could keep his snakes).
So, 3 guys on a 0.0 gate got 63 T2 blasters (hauler loot), and a fresh T2 fit AC hurricane. Its doable with a small corp, but its all about what area you pick, and how experienced your crew is.
For better or worse, 'small corps' haven't been able to keep up with the evolution of eve and simply cannot compete in 0.0.
One of the latest devblogs touched on this in when it mentioned that 2000+ member alliances are simply average these days.
Goons are no longer outliers with huge numbers and many times go into fights equal if not somewhat outnumbered.
If you really want to go out into 0.0 with your buds, then you're gonna have to join up with at least 200-500 others for any chance of 'making a mark.'
The old days of 0.0 as an unknown wild west are gone. If anything, dominion will reinforce this with continued space upgrades and the further industrialization of poor space.
If a small corp wants to make a big mark, then you're going to have to specialize in something and dedicate your time to it. Ie. cap construction, t3 production, alchemy, pvp.
Warframe/Steam: NFyt
I don't care so much about "making a mark" or being internet famous or whatever, but I'd like a little corner of space to call home. I haven't even talked to the other guys in the corp about it, for now we're happy building up our wallets and skills in relative safety while we figure out what we like to do. I do know that we're not interested in pirating. One of us did it for a long time and he's really the only one who might want to get back into it. We've got a couple guys who are into mining, one who's into manufacturing, one guy who likes working the markets, and I'm having fun ratting and hauling for the miners.
Maybe nullsec's just not for us.
Hrm, yeah, if you guys just want to chill out in your own little place and live a quiet existence then 0.0, at least in the current form, won't really be for you.
It sounds like most of you enjoy industry, so setting up a corp wide drive for t2 invention could be somewhere to expand. Maybe even finding a backwater low-sec system you could set up a pos in and grow from there. Most places aren't that bad if they're a dead-end and you get to know the locals.
I'd still push to look into wormholes though. Just toss up a small / medium pos in a lower tier one, get everybody together, run some sites, and see how it feels.
You'll constantly be having exits open to different parts of the universe, be isolated away from everyone in your own little corner except for random visitors, and there's not much pve wise in a wormhole that's any better in 0.0.
They say this, but we'll see. I have my doubts. There are a few mechanical things that have to happen before an alliance literally cannot claim huge swaths of space. I'll believe it when I see it.
Just do anything, anything at all, to get out of mundane empire life.
I voted for hrin.
I'm ok with that.
More to the point, even if big alliances can't claim huge swaths of space, it doesn't mean small alliances will be able to hold that space. It would take some impressive force multipliers for the defenders before even a 100-man alliance would be able to defend space against any of the major alliances.
Make space too easy to take and you end up with "Station Ping-Pong", where you go to sleep in a station you own, and wake up to it belonging to another group; at which point your alliance undocks to take it back only to repeat the process again tomorrow.
Make space too hard to take and you have what we have now. Which has served only to stagnate inter-alliance PvP.
The gate contesting modules and rumored dual timing system for stations certainly sound intriguing.
The wording on one of the dev blogs suggested that there is going to be a tax of some sort levied on alliances based on how much space they hold, and that this tax will grow at a rate faster then linear. How fast (linearithmic, quadratic, cubic, polynomial, exponential, factorial...)* they did not say.
The devs seem bent on making it financially impossible to hold control over more then one region, and rather unfeasible hold control over more then a couple of constellations.
*Obviously, factorial growth would make it rather difficult to even hold a constellation depending on how much the tax on holding a single system is.
This is almost entirely meaningless unless they can prevent alliances from just splitting into multiple alliances that are still basically the same alliance.
e: (it's impossible to do). I mean sure, it'll create a bit of extra bureaucracy and logistical burden on alliances. However, any kind of theoretical increase in taxation per system is laughably easy to circumvent, and impossible to prevent from being circumvented.
Anyway, I'm totally cool with compressing into less space, but I guess it's true that we really do need to hold Querious to have any kind of security.
</indecisive speculation>
Honestly just have to wait and see. Couldn't possibly be worse than POS warfare.
They may have that track record, but not really since I started playing apart from the Empyrrean age patch memory leak.
It's a shame ghost training was eliminated, it'll be rough on my new characters doing it the legit way.
whats worth the price, is worth the fight ... I remember the hulk grind and t2 mods/crystals for mining took me close to 2 months
Merch Industrial - An EVE ONLINE community
Need to know more? Just ask
Problem is, I cannot be arsed to play the game, because I am always in a training clone. So after a 3 month sub of never playing, I really lost a lot of interest. On top of which, there are no longer almost daily fights where the BS I was training for is needed. Feck.
On to HACs? ha!
Yeah, the best thing I ever did was hop out of my learning implants and just shoot stuff and die
Losing a small bonus on training time is far outweighed by being able to pod yourself anywhere at any time
Also, they fucked me out of payments for 3 mining ops too. After 3 weeks of them saying 'yeah, still waiting to get that refined'... my ass.
I have a rotation: when I don't have time to play, I sit in my implants clone (which I use for ratting and PvE in Delve) and then when an OP is coming up that I want to go on, I clone jump to my no-implants clone in NOL. Then jump back again when no interesting OPs are coming up or I won't have time to play.
You've missed out on a lot then. Highways for example, which were added and then removed shortly thereafter when it became apparent that all they did was funnel all trade into Yulai.
What they SHOULD do is bring back highways but only allow pods to use them.
Turns out it was a typo, the number was 10,000 times to large .