http://www.gameinformer.com/News/Media/Media.htm?CS_pid={7E392FEA-61F6-4DE6-A65E-DB10B35CC472}
Some info:
- Draw distance: Fuckin' huge!
- When you're in the Agency HQ's basement and you take the Agency's car, you can leave through a long tunnel, Batman-style!
- Kill too many civilians and the peace keepers of the city will be on your ass.
- Draw distance: Fuckin' huge!
- To level fighting skills = Fight! To level firing skills = Shoot a gun!, etc.
- That whole 'morphing of the vehicle' thing like Inspector Gadget, it has to do with the level you're at with the specific agency vehicle.
- Draw distance: Fuckin' huge!
- You can do co-op with lower or higher leveled player.
Anyhoo, watch the vids, this game looks so much fun!
EDIT: Is there another thread?!
:?
EDIT 2: The last video, THE CLIMBING, is freakin' mind-blowing! :P
Posts
http://xboxyde.com/news_3905_en.html
Dude, you're in a gaming forum. You're expected to know this shit when you walk into a thread.
http://en.wikipedia.org/wiki/Crackdown
watching the videos right now myself...
I'M A TWITTER SHITTER
The building climbing video was really cool though. I'll at least give it a rent just to check that out.
How did it have realistic physics? None of the videos made it look like it did at ALL...
BRAWL CODE: 3866-7685-8500
cant wait. this game is gonna fuckin rule.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
The engine is indeed quite impressive though. What a draw distance. :shock:
I'M A TWITTER SHITTER
I really wish they would change that flailing-arm animation when he jumps. It's really stupid-looking.
XBL: QuazarX
They said that they wanted to give you the option to target individual parts of the body really easily, so they invented a system similar to Gears - when you hold the left trigger, the reticle will centre on the torso. However, if you move the right thumbstick in a certain direction you can easily target the head, the arms, the body, the feet, etc. while still running around like a freaking maniac.
There was this one video where the player shoots a gangster in the arm, another in the legs. The first one drops his gun and grabs his arm, while the second one rolls around on the ground screaming, clutching his leg. Eventually they get back up, and the player does it again, and finishes it up by kicking them off the rooftop.
You can also do this with vehicles. You can target either the driver, the wheels, or the fuel cap - there was one video where the player was standing on a rooftop overlooking a bridge; he shot the tires, and the car went in to a 20 metre long skid, before he shot the cap, blowing the car up and flipping it off a bridge.
Explosives look awesome, too. Driving actually looks fairly boring, IMO - I would have preferred that when you level up you gain new car moves like in True Crime rather than Agency upgrades, because I imagine I'll be using the Agency cars rather infrequently, and using my legs (and jumps and so forth) more often.
I don't see why this game looks 'bland' or 'plain' - if the graphics weren't slightly cell shaded, I'm pretty sure people would be like "omg wow this looks awesome lol". I'm certain.
You gleaned this from the videos?
They are so worth it.
he picks up cars and throws them at people.
fuck, I thought I was laughing hard when he vaulted up to the roof of a building whilst sprinting at 60mph, let alone the driving portion where he hits a car and it just goes over the roof like a pedestrian. this is the first I've heard of it and I love it already.
First Gears, now this. I'm glad I got a 360 when I did. O_o
Steam: Jacobontap
LoL: FutureBlues
I'm not feeling the targeting system though. I would've preferred a Saint's Row freelook style system as opposed to the sticky GTA-style targeting.
That looks fucking awesome.
Where Madness and the Fantasical Come to Play
If this works in co-op, it will be fucking fantastic. I love the idea of breaking down each element of the enemy army-gang area by area, dropping the defences of the enemy HQ piece by piece until you are powered up enough to brave a 2-man full frontal assault at it.
I kinda miss the rediculous number of pedestrians one of the older builds had, but I understand why they had to cull the crowds. Maybe you can activate them all with a cheat or something, would be pretty funny...
...won't happen though. Oh and
INSPECTOR GADGET CARS FTW!
It looks like a GTA game (which are mediocore at best) with a bigger focus on combat. The problem is, this game's combat looks TERRIBLE. It just looks frantic and easy. I'm not a fan of lock on targetting either. The climbing does look cool, but sadly that's not enough to salvage the rest of the game.
Oh, and the animations for the main character REALLY, need some work. The walk animation is a full blown run animation, your character just moves slower. That looks really, really bad. Oh, and the fact that everytime you character jumps high he flails his arms like a retard is really, aggravating. The character I'm playing is supposed to be some cool, elite cop type guy. He has probably done that high jump thousands of times. He shouldn't flail his arms like he's scared and out of control anymore.
I hope I'm wrong. I hope this game is really good. I just don't really have much hope for it.
edit: Granted the first time I saw anything about the game was in GI and the article painted the game as a dark and grim hero sim. Oh wells.
minor gripe: I kept expecting the character to perform a roll landing after jumping the length of a football field, maybe its from watching too many parkour videos.
Yeah, I guess it's just not for me.
I don't think the game looks bad, but it looks really, really pointless. I like sandbox games in general, but jumping/agility seems to be the primary attraction to me, and I'm not sure that's enough to carry the gameplay.
The fact you can do this in co-op while getting happily distracted by the fun and mayhem of a sandbox game with this level of graphics, a huge draw distance and progressive content is the icing on the cake.
I think the easy looking complaint stems from certain parts of the videos. You'll see the character bounding from rooftop, to rooftop. Suddenly he's jumping towards a roof with 4 or so enemies on it. He locks on, goes full auto, locking on to a different enemey as soon as one drops. They are all down before he even lands on the rooftop. It just seems... too simple. At no point when he lunged torwards those enemies did he every seem in trouble. He just held down the fire button and tapped the lock on button 4 times. That's where I think the game is easy looking comes from.
Edit: Co-op could make this game very fun. Though I have it feeling I would end up playing tag alot with my friend.
Anyway, looks fantastic. It might end up being too easy in the normal sandbox mode, but even then I'm perfectly happy to run around blowing shit up and ramping bridges in my chaingunning SUV.
GTA + Hulk Ultimate Destruction.
How in God's name could it be bad?
I mean, this looks really, really cool to me. I was pretty sceptical until I saw those videos, now, it just needs to be February.
My only concern is the possibility that the disembodied voice may start to grate on my nerves.
As for 'my only concern', mine would have to be that the jumping i saw in the older videos, sorta looked like it was huge or nothing. Like, it wasn't a charged jump like Spiderman 2's, but more "press jump, fly miles". I'd like an option to vary that, so i hope i just misinterpreted what i saw.
I never said anything about the difficulty. I said the combat looked boring as hell. Honestly, to me, this looks like Hulk: Ultimate Destruction, only not nearly as good or fun.
I'll definitely check out the demo and see what it's like, though.
And I always thought that if the Agent didn't 'flail his arms like a retard' he'd probably lost his control and start, well, waving everything like a retard before hitting the pavement. Really really hard.
Besides, it's supposed to be a homage to the Matrix where when jumping Trinity would always act like the Australian Fast Bowler.