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New CRACKDOWN videos!

SketchTheArtistSketchTheArtist Registered User regular
edited January 2007 in Games and Technology
http://www.gameinformer.com/News/Media/Media.htm?CS_pid={7E392FEA-61F6-4DE6-A65E-DB10B35CC472}

Some info:

- Draw distance: Fuckin' huge!
- When you're in the Agency HQ's basement and you take the Agency's car, you can leave through a long tunnel, Batman-style!
- Kill too many civilians and the peace keepers of the city will be on your ass.
- Draw distance: Fuckin' huge!
- To level fighting skills = Fight! To level firing skills = Shoot a gun!, etc.
- That whole 'morphing of the vehicle' thing like Inspector Gadget, it has to do with the level you're at with the specific agency vehicle.
- Draw distance: Fuckin' huge!
- You can do co-op with lower or higher leveled player.

Anyhoo, watch the vids, this game looks so much fun!

EDIT: Is there another thread?!
:?

EDIT 2: The last video, THE CLIMBING, is freakin' mind-blowing! :P

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SketchTheArtist on
«13

Posts

  • Seta 3000Seta 3000 Registered User regular
    edited December 2006
    So.. those're nice features, I suppose, but what is this, really? Can we have a li'l detail, here?

    Seta 3000 on
  • Recoil42Recoil42 Registered User regular
    edited December 2006
    Don't forget the new Trailer and co-op video that Xboxyde put up last week:

    http://xboxyde.com/news_3905_en.html



    Seta 3000 wrote:
    So.. those're nice features, I suppose, but what is this, really? Can we have a li'l detail, here?

    Dude, you're in a gaming forum. You're expected to know this shit when you walk into a thread.

    http://en.wikipedia.org/wiki/Crackdown
    Crackdown is a freeform urban action game set for release in early 2007. Developed by Real Time Worlds, the game comes from the mind of David Jones, who helped create the original Grand Theft Auto and Lemmings.

    The graphics engine uses realistic physics and a new style of cel-shading.

    A demo will be released on January 18, 2007 through the Xbox Live Marketplace![1] This demo will include both single player and co-op play available for Gold account members.

    It contains the sandbox-style gameplay made famous with GTA3.


    watching the videos right now myself...

    Recoil42 on
  • bruinbruin Registered User regular
    edited December 2006
    Honestly, I think it looks pretty shitty. The gunplay looks boring and the animation sucks.

    The building climbing video was really cool though. I'll at least give it a rent just to check that out.

    bruin on
  • JetBlackCenterJetBlackCenter Registered User regular
    edited December 2006
    Recoil42 wrote:
    Don't forget the new Trailer and co-op video that Xboxyde put up last week:

    http://xboxyde.com/news_3905_en.html



    Seta 3000 wrote:
    So.. those're nice features, I suppose, but what is this, really? Can we have a li'l detail, here?

    Dude, you're in a gaming forum. You're expected to know this shit when you walk into a thread.

    http://en.wikipedia.org/wiki/Crackdown
    Crackdown is a freeform urban action game set for release in early 2007. Developed by Real Time Worlds, the game comes from the mind of David Jones, who helped create the original Grand Theft Auto and Lemmings.

    The graphics engine uses realistic physics and a new style of cel-shading.

    A demo will be released on January 18, 2007 through the Xbox Live Marketplace![1] This demo will include both single player and co-op play available for Gold account members.

    It contains the sandbox-style gameplay made famous with GTA3.


    watching the videos right now myself...

    How did it have realistic physics? None of the videos made it look like it did at ALL...

    JetBlackCenter on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited December 2006
    been looking forward to this for almost a year, and now its coming out on my birthday.

    cant wait. this game is gonna fuckin rule.

    BaronVonSnakPak on
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  • RancedRanced Default Registered User regular
    edited December 2006
    coop on this looks like a blast

    Ranced on
  • Recoil42Recoil42 Registered User regular
    edited December 2006
    Definitely looks like a plain jane but solid 8/10 game to me. That's about what I was expecting. The gameplay is just hardly tight enough to warrant anything more.

    The engine is indeed quite impressive though. What a draw distance. :shock:

    Recoil42 on
  • QuazarQuazar Registered User regular
    edited December 2006
    It looks pretty fun. The demo should be nice.

    I really wish they would change that flailing-arm animation when he jumps. It's really stupid-looking.

    Quazar on
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  • IriahIriah Registered User regular
    edited December 2006
    The gunplay - and gamplay in general - looks suprisingly awesome.

    They said that they wanted to give you the option to target individual parts of the body really easily, so they invented a system similar to Gears - when you hold the left trigger, the reticle will centre on the torso. However, if you move the right thumbstick in a certain direction you can easily target the head, the arms, the body, the feet, etc. while still running around like a freaking maniac.

    There was this one video where the player shoots a gangster in the arm, another in the legs. The first one drops his gun and grabs his arm, while the second one rolls around on the ground screaming, clutching his leg. Eventually they get back up, and the player does it again, and finishes it up by kicking them off the rooftop.

    You can also do this with vehicles. You can target either the driver, the wheels, or the fuel cap - there was one video where the player was standing on a rooftop overlooking a bridge; he shot the tires, and the car went in to a 20 metre long skid, before he shot the cap, blowing the car up and flipping it off a bridge.

    Explosives look awesome, too. Driving actually looks fairly boring, IMO - I would have preferred that when you level up you gain new car moves like in True Crime rather than Agency upgrades, because I imagine I'll be using the Agency cars rather infrequently, and using my legs (and jumps and so forth) more often.

    I don't see why this game looks 'bland' or 'plain' - if the graphics weren't slightly cell shaded, I'm pretty sure people would be like "omg wow this looks awesome lol". I'm certain.

    Iriah on
  • ZombiemamboZombiemambo Registered User regular
    edited December 2006
    Recoil42 wrote:
    Definitely looks like a plain jane but solid 8/10 game to me. That's about what I was expecting. The gameplay is just hardly tight enough to warrant anything more.

    The engine is indeed quite impressive though. What a draw distance. :shock:

    You gleaned this from the videos?

    Zombiemambo on
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  • IriahIriah Registered User regular
    edited December 2006
    Recoil42 wrote:
    Definitely looks like a plain jane but solid 8/10 game to me. That's about what I was expecting. The gameplay is just hardly tight enough to warrant anything more.

    The engine is indeed quite impressive though. What a draw distance. :shock:

    You gleaned this from the videos?
    I doubt anyone watched the damn videos.

    They are so worth it.

    Iriah on
  • Si SenorSi Senor Registered User regular
    edited December 2006
    guys, you are missing the point of the videos.

    he picks up cars and throws them at people.

    fuck, I thought I was laughing hard when he vaulted up to the roof of a building whilst sprinting at 60mph, let alone the driving portion where he hits a car and it just goes over the roof like a pedestrian. this is the first I've heard of it and I love it already.

    Si Senor on
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  • RandomVinceRandomVince Registered User regular
    edited December 2006
    I had zero interest in this game until a fortnight ago when I saw some similar videos. It's now a day-1 purchase and I generally have avoided this genre since GTA Vice City, having played it to death.

    RandomVince on
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  • Future BluesFuture Blues Registered User regular
    edited December 2006
    This is coming out in February? I thought I was going to have to wait until Q4 2007 before I saw anything really next gen...

    First Gears, now this. I'm glad I got a 360 when I did. O_o

    Future Blues on
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  • ZhouZhou Registered User regular
    edited December 2006
    Looks decent.

    I'm not feeling the targeting system though. I would've preferred a Saint's Row freelook style system as opposed to the sticky GTA-style targeting.

    Zhou on
  • Duchess ProzacDuchess Prozac Registered User regular
    edited December 2006
    Ho-ly shit!

    That looks fucking awesome.

    Duchess Prozac on
  • Locust76Locust76 Registered User regular
    edited December 2006
    Not for the PC? Bah!

    Locust76 on
  • fragglefartfragglefart Registered User regular
    edited December 2006
    Ah Crackdown. I thought this looked like a sleeper hit months ago and every build has gotten better and better. It looks totally awesome fun now, I'm 100% sold on the idea of co-op, lets hope the reviews are positive and there are no connection/lag issues.

    If this works in co-op, it will be fucking fantastic. I love the idea of breaking down each element of the enemy army-gang area by area, dropping the defences of the enemy HQ piece by piece until you are powered up enough to brave a 2-man full frontal assault at it.

    I kinda miss the rediculous number of pedestrians one of the older builds had, but I understand why they had to cull the crowds. Maybe you can activate them all with a cheat or something, would be pretty funny...

    ...won't happen though. Oh and

    INSPECTOR GADGET CARS FTW!

    fragglefart on
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  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Good goddamn, this looks sweet. I love the visual style, and the gameplay looks like loads of fun. The only thing I'm slightly worried about is a variety of areas, as everything across the city sort of looked the same. Gorgeous, of course, but not much change in locations. Hopefully it was just a limited showing of what there was. Either way, this is definitely a day-one purchase for me.

    Houk on
  • InquisitorInquisitor Registered User regular
    edited December 2006
    Maybe I'm just crazy, but this game looks really, really bad to me. I watched a couple of the new videos, but my opinion hasn't changed.

    It looks like a GTA game (which are mediocore at best) with a bigger focus on combat. The problem is, this game's combat looks TERRIBLE. It just looks frantic and easy. I'm not a fan of lock on targetting either. The climbing does look cool, but sadly that's not enough to salvage the rest of the game.

    Oh, and the animations for the main character REALLY, need some work. The walk animation is a full blown run animation, your character just moves slower. That looks really, really bad. Oh, and the fact that everytime you character jumps high he flails his arms like a retard is really, aggravating. The character I'm playing is supposed to be some cool, elite cop type guy. He has probably done that high jump thousands of times. He shouldn't flail his arms like he's scared and out of control anymore.

    I hope I'm wrong. I hope this game is really good. I just don't really have much hope for it.

    Inquisitor on
  • MalkorMalkor Registered User regular
    edited December 2006
    I think I said it before, but I was hoping for less cartoony and more raw gameplay. Im sure this game will sell like hotcakes though. Over-exagerated, incredible draw-distanced hotcakes.

    edit: Granted the first time I saw anything about the game was in GI and the article painted the game as a dark and grim hero sim. Oh wells.

    Malkor on
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  • TwistedJesterTwistedJester Registered User regular
    edited December 2006
    Goddammit I want this game so bad. Hopefully Microsoft will have my 360 repaired and returned by the time the demo drops.

    TwistedJester on
  • Gaming-ModuleGaming-Module Registered User regular
    edited December 2006
    If this is dropping in the first quarter, it's going to sit on the shelf unbought. I have to get Lost Planet, Guitar Hero 2 and Metroid Prime 3 Corruption that are coming out and I still need DBZ:BT2 and Elebits.

    Gaming-Module on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Inquisitor wrote:
    Maybe I'm just crazy, but this game looks really, really bad to me. I watched a couple of the new videos, but my opinion hasn't changed.

    It looks like a GTA game (which are mediocore at best) with a bigger focus on combat. The problem is, this game's combat looks TERRIBLE. It just looks frantic and easy. I'm not a fan of lock on targetting either. The climbing does look cool, but sadly that's not enough to salvage the rest of the game.

    Oh, and the animations for the main character REALLY, need some work. The walk animation is a full blown run animation, your character just moves slower. That looks really, really bad. Oh, and the fact that everytime you character jumps high he flails his arms like a retard is really, aggravating. The character I'm playing is supposed to be some cool, elite cop type guy. He has probably done that high jump thousands of times. He shouldn't flail his arms like he's scared and out of control anymore.

    I hope I'm wrong. I hope this game is really good. I just don't really have much hope for it.
    If your opinion of the GTA franchise is 'mediocre at best', then yeah, this game isn't for you. Not that GTA is godly, but this game is by the same guy behind GTA, with pretty much the same core philosophy at work. Your other complaints are pretty much personal, minor gripes that I don't think affect the game as a whole in any major way. The dude swings his arms the same way a long-jumper swings his, trying to get as much distance as possible, and id much rather have lock-on than no lock-on in this style of game. And frantic is exactly what they wanted; no idea if it's 'easy', judging by a god-moded demo. Sounds like it's just not your kind of game.

    Houk on
  • TwistedJesterTwistedJester Registered User regular
    edited December 2006
    Yeah..... needing precise aim + analog sticks = frustration. The lock on system they have seems to be a good solution.

    TwistedJester on
  • SketchTheArtistSketchTheArtist Registered User regular
    edited December 2006
    Yeah, it's the same targeting system as in ETERNAL DARKNESS on the Gamecube.

    SketchTheArtist on
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  • regroxregrox Registered User regular
    edited December 2006
    Those videos looks pretty good.

    minor gripe: I kept expecting the character to perform a roll landing after jumping the length of a football field, maybe its from watching too many parkour videos.

    regrox on
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  • InquisitorInquisitor Registered User regular
    edited December 2006
    Houk wrote:
    Inquisitor wrote:
    Maybe I'm just crazy, but this game looks really, really bad to me. I watched a couple of the new videos, but my opinion hasn't changed.

    It looks like a GTA game (which are mediocore at best) with a bigger focus on combat. The problem is, this game's combat looks TERRIBLE. It just looks frantic and easy. I'm not a fan of lock on targetting either. The climbing does look cool, but sadly that's not enough to salvage the rest of the game.

    Oh, and the animations for the main character REALLY, need some work. The walk animation is a full blown run animation, your character just moves slower. That looks really, really bad. Oh, and the fact that everytime you character jumps high he flails his arms like a retard is really, aggravating. The character I'm playing is supposed to be some cool, elite cop type guy. He has probably done that high jump thousands of times. He shouldn't flail his arms like he's scared and out of control anymore.

    I hope I'm wrong. I hope this game is really good. I just don't really have much hope for it.
    If your opinion of the GTA franchise is 'mediocre at best', then yeah, this game isn't for you. Not that GTA is godly, but this game is by the same guy behind GTA, with pretty much the same core philosophy at work. Your other complaints are pretty much personal, minor gripes that I don't think affect the game as a whole in any major way. The dude swings his arms the same way a long-jumper swings his, trying to get as much distance as possible, and id much rather have lock-on than no lock-on in this style of game. And frantic is exactly what they wanted; no idea if it's 'easy', judging by a god-moded demo. Sounds like it's just not your kind of game.

    Yeah, I guess it's just not for me.

    Inquisitor on
  • CherrnCherrn Registered User regular
    edited December 2006
    I agree with Inquisitor to some degree. I still think the animation is godawful, and although I definitely don't see the point in not using lock-on, it just looks boring as hell. Target, press a button, watch bad guy go down. What's the point in aiming for different bodyparts if enemies go down in two seconds, anyway?

    I don't think the game looks bad, but it looks really, really pointless. I like sandbox games in general, but jumping/agility seems to be the primary attraction to me, and I'm not sure that's enough to carry the gameplay.

    Cherrn on
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  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Cherrn wrote:
    I agree with Inquisitor to some degree. I still think the animation is godawful, and although I definitely don't see the point in not using lock-on, it just looks boring as hell. Target, press a button, watch bad guy go down. What's the point in aiming for different bodyparts if enemies go down in two seconds, anyway?

    I don't think the game looks bad, but it looks really, really pointless. I like sandbox games in general, but jumping/agility seems to be the primary attraction to me, and I'm not sure that's enough to carry the gameplay.
    the feeling i got was that it will pretty much never be a 1-on-1 between you and a single opponent. rather, you're going to spend plenty of time dodging fire and moving to get the best possible angle on a group of enemies. This isn't a FPS, this isn't on PC, they obviously didn't intend for the challenge to be in aiming, so i dont have a hard time believing they've stacked the challenge in other parts of the game. i dont see where the 'not aiming = no challenge' comes from, as ive played plenty of other challenging games that use lock-on systems.

    Houk on
  • fragglefartfragglefart Registered User regular
    edited December 2006
    I think the core "points" to the game are the various assaults on the differing bosses before going for the three fortified kingpins.

    The fact you can do this in co-op while getting happily distracted by the fun and mayhem of a sandbox game with this level of graphics, a huge draw distance and progressive content is the icing on the cake.

    fragglefart on
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  • InquisitorInquisitor Registered User regular
    edited December 2006
    Houk wrote:
    Cherrn wrote:
    I agree with Inquisitor to some degree. I still think the animation is godawful, and although I definitely don't see the point in not using lock-on, it just looks boring as hell. Target, press a button, watch bad guy go down. What's the point in aiming for different bodyparts if enemies go down in two seconds, anyway?

    I don't think the game looks bad, but it looks really, really pointless. I like sandbox games in general, but jumping/agility seems to be the primary attraction to me, and I'm not sure that's enough to carry the gameplay.
    the feeling i got was that it will pretty much never be a 1-on-1 between you and a single opponent. rather, you're going to spend plenty of time dodging fire and moving to get the best possible angle on a group of enemies. This isn't a FPS, this isn't on PC, they obviously didn't intend for the challenge to be in aiming, so i dont have a hard time believing they've stacked the challenge in other parts of the game. i dont see where the 'not aiming = no challenge' comes from, as ive played plenty of other challenging games that use lock-on systems.

    I think the easy looking complaint stems from certain parts of the videos. You'll see the character bounding from rooftop, to rooftop. Suddenly he's jumping towards a roof with 4 or so enemies on it. He locks on, goes full auto, locking on to a different enemey as soon as one drops. They are all down before he even lands on the rooftop. It just seems... too simple. At no point when he lunged torwards those enemies did he every seem in trouble. He just held down the fire button and tapped the lock on button 4 times. That's where I think the game is easy looking comes from.

    Edit: Co-op could make this game very fun. Though I have it feeling I would end up playing tag alot with my friend.

    Inquisitor on
  • fragglefartfragglefart Registered User regular
    edited December 2006
    On the subject of difficulty, most of what we have seen in various gameplay clips has just contained sandbox mayhem. There are supposed to be missions and tasks to complete in the game, and these will contain the core challenge. Think about missions in GTA compared to time just "messing around".

    fragglefart on
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  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Inquisitor wrote:
    I think the easy looking complaint stems from certain parts of the videos. You'll see the character bounding from rooftop, to rooftop. Suddenly he's jumping towards a roof with 4 or so enemies on it. He locks on, goes full auto, locking on to a different enemey as soon as one drops. They are all down before he even lands on the rooftop. It just seems... too simple. At no point when he lunged torwards those enemies did he every seem in trouble. He just held down the fire button and tapped the lock on button 4 times. That's where I think the game is easy looking comes from.

    Edit: Co-op could make this game very fun. Though I have it feeling I would end up playing tag alot with my friend.
    And I think people might be forgetting that these videos are showing a) a character who's already leveled up a good deal and b) a character very likely using a god-mode to fuck around and show off the game. A game's difficulty comes from more than just how hard it is to shoot someone.

    Anyway, looks fantastic. It might end up being too easy in the normal sandbox mode, but even then I'm perfectly happy to run around blowing shit up and ramping bridges in my chaingunning SUV.

    Houk on
  • JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited December 2006
    You know what this reminds me of?

    GTA + Hulk Ultimate Destruction.

    How in God's name could it be bad?

    I mean, this looks really, really cool to me. I was pretty sceptical until I saw those videos, now, it just needs to be February.

    My only concern is the possibility that the disembodied voice may start to grate on my nerves.

    Jebral on
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  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Jebral wrote:
    My only concern is the possibility that the disembodied voice may start to grate on my nerves.
    yeah i noticed that too. especially in the last vid, where he's climbing the building. when he gets to the top and stands there, that voice cuts in no less than 3 times. At one point he says something like 'explosives are best used against enemy units to increase your explosives skill.' holy no shit, it all makes sense now!

    Houk on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2006
    Jebral wrote:
    You know what this reminds me of?

    GTA + Hulk Ultimate Destruction.

    How in God's name could it be bad?

    I mean, this looks really, really cool to me. I was pretty sceptical until I saw those videos, now, it just needs to be February.

    My only concern is the possibility that the disembodied voice may start to grate on my nerves.
    if this turns out to be fun in the same way Spiderman 2 is fun, then count it sold and a half.

    As for 'my only concern', mine would have to be that the jumping i saw in the older videos, sorta looked like it was huge or nothing. Like, it wasn't a charged jump like Spiderman 2's, but more "press jump, fly miles". I'd like an option to vary that, so i hope i just misinterpreted what i saw.

    darleysam on
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  • CherrnCherrn Registered User regular
    edited December 2006
    Houk wrote:
    Inquisitor wrote:
    I think the easy looking complaint stems from certain parts of the videos. You'll see the character bounding from rooftop, to rooftop. Suddenly he's jumping towards a roof with 4 or so enemies on it. He locks on, goes full auto, locking on to a different enemey as soon as one drops. They are all down before he even lands on the rooftop. It just seems... too simple. At no point when he lunged torwards those enemies did he every seem in trouble. He just held down the fire button and tapped the lock on button 4 times. That's where I think the game is easy looking comes from.

    Edit: Co-op could make this game very fun. Though I have it feeling I would end up playing tag alot with my friend.
    And I think people might be forgetting that these videos are showing a) a character who's already leveled up a good deal and b) a character very likely using a god-mode to fuck around and show off the game. A game's difficulty comes from more than just how hard it is to shoot someone.

    Anyway, looks fantastic. It might end up being too easy in the normal sandbox mode, but even then I'm perfectly happy to run around blowing shit up and ramping bridges in my chaingunning SUV.

    I never said anything about the difficulty. I said the combat looked boring as hell. Honestly, to me, this looks like Hulk: Ultimate Destruction, only not nearly as good or fun.

    I'll definitely check out the demo and see what it's like, though.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited December 2006
    Cherrn wrote:
    I never said anything about the difficulty. I said the combat looked boring as hell. Honestly, to me, this looks like Hulk: Ultimate Destruction, only not nearly as good or fun.

    I'll definitely check out the demo and see what it's like, though.
    well, others did mention the difficulty, and that's more of what i was responding to. as for it looking boring, well...different strokes and all that. Some people find stuff like HL2 boring, but that doesn't really speak to the quality of the game itself, just the tastes of the gamer. For me, it's taking GTA and putting you in a more colorful world where you don't have to be the bad guy, and I'm all about that.

    Houk on
  • IriahIriah Registered User regular
    edited December 2006
    You jump higher as you hold A. So, no, it's not huge or nothing.

    And I always thought that if the Agent didn't 'flail his arms like a retard' he'd probably lost his control and start, well, waving everything like a retard before hitting the pavement. Really really hard.

    Besides, it's supposed to be a homage to the Matrix where when jumping Trinity would always act like the Australian Fast Bowler.

    Iriah on
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