The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Warhammer: A Shelter in the Storm of Chaos

AlazullAlazull Your body is not a temple, it's an amusement park.Enjoy the ride.Registered User regular
edited June 2010 in Critical Failures
WARHAMMER: THE GAME OF FANTASY BATTLES



Aren't Toy Soldiers for Nerds?

Yeah, but nerds have money and toy soldiers are more awesome than most other things you can waste your money on. Warhammer refers to a fantasy setting and a number of distinct tabletop and computer games. This thread is concerned with the original, a tabletop miniatures wargame.


Wikipedia wrote:
Warhammer: The Game of Fantasy Battles, formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, is a tabletop wargame created by Games Workshop and the origin of the Warhammer Fantasy setting.

The game is played with 'regiments' of fantasy miniatures. It uses stock fantasy races such as humans, elves, dwarfs, undead, orcs, goblins, vampires, as well as some more unusual types such as lizardmen, skaven, etc. Each race has its own unique strengths and flaws; Wood Elves, for example, have some of the most powerful archers in the game but have poor overall defense.

Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9 September 2006.

Games Workshop wrote:
In a nutshell, each player collects an army of Citadel miniatures. Then, using the Warhammer rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether an arrow hits its target, or whether a magical power works, for example. Each game is played, not on a regular 'board' but in a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - a horse can run faster than a stumpy-legged Dwarf, after all.

Setting

The Warhammer story, or background, is vast. It begins tens of thousands of years before the current day with the Old Ones: beings of vast power that sailed between worlds on a sea of infinite potential (known as the Warp, Aethyr, or Realm of Chaos). Armed with incomprehensible techno-magicks and knowledge, the Old Ones raised the races of the Warhammer World from barbarism, teaching elf and dwarf how to draw upon the Realm of Chaos to shape extra-dimensional potential into physical forms… or magic, and bestowing upon them the joys of enlightened civilization. This golden age ended too soon, however, as the Old Ones were exterminated or driven away by things from the Aethyr: the daemons of Chaos and Ruinous Powers native to that Realm. Given form and purpose by the Warp-reflected flaws of mortals, these daemons invaded the Warhammer World, ending the age of Law and advancement brought about by the Old Ones. Many millennia later, the children of the Old Ones continue the battle gainst Chaos.

It is important to note that there are many, varied, implementations of Warhammer lore; none are more "right" or "official" than others. To put it quite simply, according to GW: THERE IS NO WARHAMMER CANON. Players are free to pick, choose, and research the bits they like.


Spoiler:

show spoiler
hide spoiler
WHERE DID GAMES WORKSHOP COME UP WITH THIS STUFF?

Warhammer's imagery and style are influenced heavily by gritty, classic fantasy authors, such as Michael Moorcock, Robert E. Howard, and H.P. Lovecraft, as well as real-world history and a bit of Tolkien. Designers also list influences such as Terry Gilliam, Black Adder, and Monty Python. The Warhammer world is a playground-like amalgam of everything from Napoleonic gun lines, to sanity-blasting tentacled horrors, to halfings and their giant cocks (depictions of a large rooster that serves as a provincial symbol for the little folk). Those interested in learning more might be urged to pick up some of these older books; Warhammer's roots are clearly evident in Conan, Elric, and Martin Luther.


THE WARHAMMER WORLD

The unnamed (to its inhabitants) Warhammer world roughly resembles our own. Maps can be found here. At the "heart" of the known setting is the Old World, analogous to Earth's Europe. Here one finds the human nations of the Empire, Bretonnia, Kislev, brutal Nosrca, Tilea, and Estalia as well as the remnants of the Dwarfs' ancient empire beneath the mountains. Scattered pockets of wood elves (both civilized and less so…) share lands with the Empire and Bretonnia. To the south, past the rogue settlements of the Border Princes and orc-infested Badlands, lie trackless deserts. Cut through by the great River Mortis, the ancient, dusty realm of Nehekkarha lies not-as-silent as it should be, duly earning its title as the Land of the Dead. Past here, one finds the mysterious human nation of Araby, rife with proscribed cults and unknown magic, with the dark jungles of the Southlands engulfing the rest of the southern continent. Nothing but sun-mad orcs and the remains of the Old Ones' world live here.

To the east lie the dead plains of the Dark Lands, choked with the fumes of Chaos Dwarf industry. Yet further east, in the Mountains of Mourn, are the Ogre Kingdoms. These inhospitable vaults are dotted with the scattered ruins of forgotten civilizations and shaggy prehistoric beasts, pierced in the south by the Silver Road, the sole not-so-safe route between the lands of the Old World and mysterious Far East. Of the kingdoms of Ind, Cathay, and Nippon little is known; other than that the presence of Chaos.

In the middle of the Great Ocean hides Ulthuan, the last great holding of the Asur, first and favorite children of the Old Ones. This magic and mist enshrouded isle contains the kingdoms of the High Elves, including mystical Avelorn and stately Eataine; recently opened to outsiders by the Phoenix King Finubar. Unknown to most of the Warhammer world, Ulthuan is of critical importance. In ancient times, the elves created a vortex of Chaos energy, woven of the structure of the island itself. This vortex drained the Chaos-stuff feeding daemonic legions after the fall of the Old Ones, allowing the elves to fight back and forestall the end of the world. Were this vortex to ever fail, Ulthuan would sink beneath the waves, heralding the final invasion of Chaos.

West of Ulthuan one finds the brooding forests and icy mountains of Naggaroth, the Land of Chill. Now refuge of the Druchii, exiled for millennia from Ulthuan, this is a land as cruel as its inhabitants. To the south is fabled Lustria, where the seat of the Old Ones lies rotting in the jungles. Overseen by things blindly following the edicts of the lost Old Ones, many attempt to enter these jungles to secure the gold and riches within. A few even make it back.

Finally, at the very ends of the Warhammer world lie madness and infinity. The collapsed interdimensional gates of the Old Ones spill Aethyr into the material, and thoughts of mortals into the Realm of Chaos. Surrounding the northern pole gate are the Chaos Wastes, lands of blended Warp and Material, realms of madness, eternal war, and the whims of the Chaos Gods. No one can leave this place entirely untouched by Chaos.




Armies: Who's killin' who

Games Workshop's Warhammer Page


Beasts of Chaos
Hidden in the darkest places of the world are the Beasts of Chaos. Beastmen, Minotaurs, Centaurs, and other spawn of the Dark Gods, these things are Warhammer's version of the archetypal medieval daemonic satyr or beast in the woods. Beastmen were once human, but became the true and favored children of the Dark Gods when the Warp Gates fell, spilling pure Aethyr into the world. They're still closely linked too; often a human baby is born horned and hoofed. These turnskins are either killed by Witch Hunters and priests, or taken by insane but loving parents into the woods, where they're left for the Beasts.

Bretonnia
A thousand years younger than the Empire, the Bretonni tribe became the nation of Bretonnia under the guidance of Giles le Breton. Eschewing the philosophy and science of the Empire in favor of mysticism and feudalism, Bretonnians rely on the martial strength of their lordly knights in battle. They follow the edicts of the Lady, a goddess of suspect origin, but sometimes uphold her message of honor and mercy. A curious blend of pre-revolution France, English fighting styles, and Le Morte d'Arthur, the Bretonnians are a bit of an anachronism compared to the rest of the Old World.

Dark Elves
[SPOILER[Warhammer's version of the Melnibonean archetype, the Druchii have little to do with D&D dark elves or Tolkien's fading perfect beings. Inheritors of the Phoenix King's crown by way of heredity, the dark elves followed Malekith, son of the first Phoenix King, into exile after he was driven from Ulthuan by conspirators. The Druchii respect strength above all, and solely worship Khaine, the elven god of war. Taking a cue from the original sorcerers and their Chaos vortex, the Druchii do not fear Chaos, but seek to bind it to their will and purpose. Some would say this has corrupted them as a race and nation, but the dark elves don't (officially) worship the Dark Gods- just see them as a means to an end.

Daemons of Chaos
At the heart of the Realm of Chaos lie the architects of the Old Ones' fall. Born of fear and rage, ambition and despair, the most primal of these beings are the most powerful; the Great Gods of Chaos, four brothers who would see the end of the world. First among them is great Khorne, lord of all that is war, hatred, and bloodshed. There are few the martially-minded god hates so much as his sibling, the passionate Slaanesh. Patron of excess and indulgence, Slaanesh is least amongst the Chaos gods but popular with depraved cults of the Empire. Jovial grandfather Nurgle seeks to enrich the world's despair by blessing mortals with virulent plagues and pestilences. Finally, of primary import to WAR is Tzeentch, the Architect of Fate. Tzeentch brings hope. Hope of change without reason or balance; Tzeentch is a manipulator, plotter, and sorcerer. His touch brings ambition and madness.

At times, the powers of Chaos put their differences aside and send splinters of their selves into the material world; where the skin of reality is thin, daemons can step into the mortal realms and fulfill the urges of their patron.

Dogs of War
As an army, Dogs of War include everything from Tilean pikes and crossbowmen to suicidal Dwarf pirates to an exiled Asur prince and his dragon. This has allowed GW to release a number of unique and interesting models over the years, often from nations that don't warrant their own armies. Araby, Tilea, Estalia, and rogue elements of other armies have all been detailed.

Dwarfs
As those following WAR are probably aware, Warhammer dwarfs are the Nordic and Tolkien archetype taken to an extreme. More obsessive, drunk, and gold-hungry than most settings' dwarfs, these guys are a major reason for the success of the Empire, having taught humans ironworking, gunpowder, and numerous other advances. The friendship between the dwarf kings and Empire is one of the few true alliances in the Warhammer world. The dwarfs once held a mighty empire running the length and breadth of the Old World. A mysterious cataclysm befell them many years before the founding of the Empire, followed by battles against the greenskins, then a costly war against the elves known as the "War of Vengeance". These events saw the dwarfs greatly reduced in power, but through sheer spite and stubbornness, the race continues to survive.

The Empire
The point-of-view for most of the Warhammer World (and setting for WFRP), the Empire is an especially mad take on the 16th century, pre-Protestant Holy Roman Empire. The Empire learned metalworking and industry from the dwarfs, and were taught magic by the elves. The last true hopes of civilization against Chaos, Imperial armies combine gunlines, professional soldiers, knights, artillery, and magic to defeat their foes. Founded by Sigmar two and a half millennia before the current game period, Imperials now worship their founder as a god. It was Sigmar who forged the first true alliance with the dwarfs, saving their High King from capture by a superior band of orcs. For this, Sigmar was granted the hammer Ghal-Maraz, an heirloom dwarf runic hammer (and the titular weapon for the setting) which is probably still carried by Karl-Franz, the current Emperor.

High Elves
First experiment of the Old Ones, these ancient and lawful beings taught the elves their magic, art, song, and civilization. Unlike other experiments, elven history vaguely remembers the Old Ones, giving them a racial memory and learning that vastly exceeds all others. Physically resistant to Chaos, the elves still suffer the moral and mental effects, especially when succumbing to their own arrogance and passions. High elf culture is extremely rigid and controlled because of this and they see themselves as the protectors of the world, justifying their near-fascism and unchallenged control of major sea-routes. Unlike the Tolkien archetype, the Asur are warriors and imperialists, with a strong fascination in the arts of warfare and bloodshed.

Lizardmen
During their time elevating the races of the Warhammer world, the Old Ones also created servants to help them with their work. After their fall, these servants blindly continued the Old Ones' inscrutable plans, carrying on adjustment of the planet itself and battling Chaos in all its forms. The mighty Slaan, beings of immense Aethyric and psychic ability, interpret the Old Ones plans, while the Skinks act as their agents. Saurus warriors emerge from spawning pools, ready to defend their Lustrian homes, while Kroxigor and other prehistoric beasts are used for industry and war.

Ogre Kingdoms
One of the final experiments of the Old Ones, Ogres are among the most physically robust and resistant to Chaos. Not completely resistant, however, as an event early in their development lead them to worship of an entity known as the Great Maw, and granted the race an all-consuming hunger to fuel their massive bodies. Ogres have no allegiance to Chaos, though, nor hatred of it, often showing up as Dogs of War or mercenaries in the armies of humans, Orcs, Chaos, and anyone else willing to pay a bit of coin or bucket of stew.

Greenskins
Mushrooms? Monsters? Degenerate barbarians? However one classifies Orcs and Goblins, the only certainty is that they're as certain as death and taxes. Little more complex than human two-year olds in massively tough and muscled bodies (or quick and wiry in the case of Goblins) greenskins enjoy nothing more than scrappin' and fightin'. WAAAAAAGH!

Skaven
There is no such thing as skaven. Just because you've seen evidence of rat-like beastmen doesn't mean there's some sort of intelligent Chaos beats below all the cities of the world, with technology that surpasses the Empire and a master plan to rule the ruins of civilization. That's ridiculous. [/SPOILER]

Tomb Kings
[/SPOILER]Before the time of Sigmar, the first true civilization of Man arose in the deserts south of the Old World. Living amongst architecture strangely reminiscent of both Lustrian ruins and the monuments of the high elves, the people of ancient Nehekhara considered themselves the favored children of the gods. Over time, they came to fear and worship death above all else, believing their lives were mere preparation for a glorious and shining afterlife; much like the real world's ancient Egyptians. For one Nehekharan, however, the afterlife was not enough; a brother of the Priest-King of mighty Khemri, this man sought eternal life and coveted the lands of all Nehekhara to be his shining paradise. After capturing and torturing the secrets of magic from stranded Druchii sailors, this man developed the science that would one day be known as Necromancy; power over the dead and death itself. Distilling an elixir from human blood, he was able to prolong his life, eventually usurping his brother and taking Khemri as his own. Eventually, the other Priest-Kings united and drove him into the desert, where he passed beyond the realm of the living, but did not truly die.

In his bitterness at being driven out, this man, known as the Accursed One to Nehekharans and He Who Shall Not Be Named to modern Arabyans, polluted the headwaters of the River Mortis, the very backbone of life in Nehekhara. Not content with merely bringing the ancient nation to its knees, he then attempted to cast a single spell that would awaken the entire nation from death and bind them to his will, creating an eternal army to rule the world with. Though he cast the spell and tore generations of Nehekharans from their graves, he was mysteriously interrupted at the peak of the spell, losing control of his would-be slaves. The Tomb Kings and their entombed soldiers were not put to rest, however, and have since resumed the activities of their lives, protecting their dusty homes from invaders and warring against each other. All of these undead, however, nurse a hatred for he who tore them from the afterlife, and the dry desert winds carry their whispers of the Great Necromancer's hated name; Nagash.[/SPOILER]

Vampire Counts
As with most undead in the Warhammer world, the vampires have roots in old Nehekhara. When Nagash was driven from Khemri by an alliance of kings, samples of his Elixir of Life and notes were captured and taken as spoils. In the city-state of Lahmia, the queen and her court drank of the Elixir and continued Nagash's experiments. Soon these depraved nobles learned to sustain themselves indefinitely, not just by consuming the Elixir, but by drawing the very essence of life from living beings. Their souls sustained thusly, their bodies became strong and fast, driven by their own willpower and able to grasp and manipulate the Aethyr. These beings, known later as vampires, were eventually discovered by the Priest-Kings of other cities and driven out, later allying with, then fleeing from, Nagash.

In the modern Warhammer world, the vampires are often split along lines of bloodline and creed, following common archetypes of vampires from all of fantasy stories. Some have infiltrated the nobility of the Empire, counts of the blighted province of Sylvania. Some vampires are physically powerful, while others great sorcerers and necromancers. Some are affected by curses laid upon them by Nagash for their escape and cannot tolerate sunlight or holy relics. All are selfish and driven to make use of their long lives; whether through study, survival, or conquest.

Warriors of Chaos
Mortals who flock to the standards of the Dark Gods can consist of the disillusioned, the corrupt, and the insane. Some are refugees from the civilized nations of the Old World, while the bulk come from tribes of corrupted Norse. Living in the ever-changing wastes beyond Norsca and Kislev, bands of these warriors dedicate themselves to the Gods of Chaos, fighting for glory, the capricious favor of the gods, and the ultimate gift of Daemonhood. At times, a great champion will arise, sometimes dedicated to a single god, others loyal to all Chaos as a pantheon. These champions will then sweep from the north at the head of a vast horde, encased in dark iron armor and wielding weapons of madness and gifts of mutation from their gods.

Wood Elves
Long before the birth of Sigmar, the elves withdrew from their extensive colonies in the Old World. Caught between an unwinnable war against the dwarfs and civil war led by Malekith, the Asur were forced to the defensive. Not all the elven colonists followed the Phoenix King's call for retreat, however. Small pockets of elves remained behind, in particular the colonists who settled in an ancient and dark forest known as Athel Loren. One of the most ancient and untouched woods of the world, Loren is a living, breathing entity, jealous of its borders and willing and able to brutally protect itself. Allied with the forest, the former elven colonists, called Asraii have returned to many of their rustic roots, favoring bow and bronze spear, eschewing advanced metalworking and armor. Wood elves owe more to medieval legends of forest spirits than Tolkien's elves; they're feral and vengeful, uncaring for little but defending the forest.



Crunchy Stuff: Links and Books

A guide to Warhammer books

Current Army Book Releases


Erandus wrote:
Books who's most recent release is their 6th ed edition:

Tomb Kings (jan 2003)
Beasts of Chaos (aug 2003)
Bretonnia (feb 2004)
Ogre Kingdoms (jan 2005)
Wood Elves (aug 2005)
Dwarfs (mar 2006)

Books who's most recent release is their 7th ed edition:

Orcs & Goblins (oct 2006)
Empire (jan 2007)
High Elves (nov 2007)
Vampire Counts (mar 2008)
Daemons of Chaos (may 2008)
Dark Elves (aug 2008)
Warriors of Chaos (nov 2008)
Lizardmen (feb 2009)

Books likely to be released next:

Skaven (july/aug? 2009)
Beasts of Chaos (nov? 2009)
Tomb Kings (early 2010?)

Skaven and Beasts have been confirmed by GW to be next, and in that order. No dates are confirmed yet. The next 3 releases are based on GW's usual pace of fantasy releases. Tomb Kings as the release after BoC is an educated guess based on the fact that retailers are no longer able to restock some TK models, which suggests they are either being repackaged or redone, and is a good indicator of the book being in line for update.

Books on the horizon and general guesses as to order and dates:

Ogre Kingdoms (spring 2010)
Bretonnia (summer 2010)

Bretonnia is "likely" to go last, as they are the strongest of those three remaining books. Dwarfs, Wood Elves and Ogre Kingdoms are technically 6th edition books, but were written “with 7th edition in mind, so don't quite count. Except for Ogres, who sucked ass even when they were new.

Links and Where to Buy
quote:
Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...

http://www.forgeworld.com/ - Beautiful resin models to add spiff to any army. The place to go if you love your hobby, but hate your wallet.

http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.

http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.

http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)

http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. I just picked up a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.

Other places of Note:
http://www.warseer.com - Currently about the biggest GW-related forum on the net.

http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)

http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.

http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times.

http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.

And because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW:

Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store, and BattleWagon Bits.

Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.



OP shamelessly plagiarized from Morskittar.

WORK IN PROGRESS.

Things to be done:
-Blurb on Daemons
-Adding more online shops
-New Picture for the OP
-Cleaning up various punctuation and getting the spoiler tags working again

I know it looks like shit right now guys but I want to take my time with it. It's going to be here for the next four months, so I want to make it look good. If anyone wants to submit something to be in the OP, PM it to me.

User name Alazull on Steam, PSN, Nintenders, Epic, etc.
Alazull on
«13456762

Posts

  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    Work faster, slave

    General Nemo on
  • DayspringDayspring the Phoenician Registered User regular
    edited September 2009
    Skaven are more likely to be November-ish, while beasts will be early next year, according to rumours!

    Dayspring on
    My Warhammer stuff online: Youtube Twitter Insta
  • FrysdiskenFrysdisken Registered User regular
    edited September 2009
    I'm still wondering when Ogre Kingdoms will get updated. :?
    I'm waiting to get into this hobby but not until the army I'm interested in gets updated.

    Frysdisken on
  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited September 2009
    Frysdisken wrote: »
    I'm still wondering when Ogre Kingdoms will get updated. :?
    I'm waiting to get into this hobby but not until the army I'm interested in gets updated.

    It looks like it's going to be a while. It's too bad, too, because Skaven are still competitive (although it requires an exact list), while Ogres get their ass handed to them by just about anybody.

    A duck! on
  • DraevenDraeven Registered User regular
    edited September 2009
    well we can all be thankful that GW finaly got done with or is about to get done with the space wolves new codex so , hopefully skaven will be before christmas.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User regular
    edited September 2009
    Man, Alazull, what happened to the format? You just had to quote me and copypasta. :D

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    So, I just had my first game of Warhammer, 1999 points, Warriors of Chaos vs. Orcs and Goblins. While it didn't end up as bad as my first game of 40K, 8 hour 1000 point game, it was still kind of a disappointing experience because he was a very poor sport. Basically, he kept lying to me about the rules, till the store owner came over and called him on it. With the owner watching over the game, it turned out he didn't know how to win without cheating. I got the charge on his tricked out Black Orc unit with warboss with a large unit of Nurgle Warriors and a unit of knights. Wiped it off the board, my sorcerors melted numerous faces, my light calavary took out a shaman, and his Night Goblins ran like cowards. He rage-quit on turn 4, grabbed his warboss hard enough to cut himself on a sharp edge, and left. While it was kind of a let down as far as a fun game, making a jerk rage-quit on my first game was pretty fantastic.

    Luckily one of the other guys who watched the game offered to play me next week with his dwarves, so hopefully that should be fun.

    Galric on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    I keep reading your name wrong, Galric.

    I'm glad you beat a jerk. There is satisfaction in doing this, for certain, and I hope you find a fun opponent soon. Dwarfs can be a blast to play against if he doesn't take something stupid like the Anvil.

    General Nemo on
  • ErandusErandus Registered User regular
    edited September 2009
    Make sure you bring lots of screening units for a fight against dwarfs. You want to keep thunderers and organ guns from boning you in the first turn or two. Marauder cav also has a modest chance of reaching and killing war machine crews. Nurgle mark and the blasted standard on a tzeentch marked unit will also be pretty invaluable against them.

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    I keep reading your name wrong, Galric.

    I'm glad you beat a jerk. There is satisfaction in doing this, for certain, and I hope you find a fun opponent soon. Dwarfs can be a blast to play against if he doesn't take something stupid like the Anvil.

    If you could see this guy, you would be able to tell that it will be a fun game. He looks like a dwarf, giant beard and all. He writes stories about his dwarves. He has back story on all his characters. He actually plays dwarf fortress. He drinks heavily. Think I'll go with a really nurgle/khorne heavy force and slug it out with him. Win or lose, I think I'm assured a good time.

    "edit" And don't feel bad, EVERYONE reads it as garlic at first.

    Galric on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    Make me want some damn cheese bread.

    And I've always wanted to play a miniatures war game with a guy who had a mighty beard that would make Thor weep with joy.

    Maybe I'm weird.

    General Nemo on
  • GalricGalric Registered User regular
    edited September 2009
    No way. I have only ever seen people dress as elves in real life (plastic ears, acting like a snob). His beard has trinkets in it! It has this metal band with norse runes that it falls through. Its honestly one of those things I'm sure everyone has considered at one time or another, only to think "nah, there is no way to pull that off. It will end up looking dumb." This guy managed to pull that off.

    Galric on
  • ErandusErandus Registered User regular
    edited September 2009
    Make sure you bring mead. Or ale. Or stout. But preferably mead.

    And take a picture, we have got to see this shit.

    Erandus on
    [SIGPIC][/SIGPIC]
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited September 2009
    Erandus wrote: »
    Make sure you bring mead. Or ale. Or stout. But preferably mead.
    Also a camera. Doubtless your opponent will have a fantastically painted army to show off and I for one want pictorial proof of this manling's dwarfishness.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • GalricGalric Registered User regular
    edited September 2009
    Now I'm not the type to normally ask a dude out for drinks, but I might have to make an exception in this case. Also, I will totally ask him if I can take pictures of him and his army post them on the internet for people to marvel over...but in a less creepy way. The only thing that ruins the illusion is that he is really friggin' big.

    Edit: Cold medication making me not type good.

    Galric on
  • ErandusErandus Registered User regular
    edited September 2009
    Just get him to hunch down or stand on his knees or something.

    008925_1.jpg

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    Erandus wrote: »
    Just get him to hunch down or stand on his knees or something.

    008925_1.jpg

    "Dude, would you mind getting on your knees in front of me and letting me take pictures of you for some guys on the internet. I mean, I'll get you drunk first."

    Galric on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    Just tell him that his beard is mighty and that it should be witnessed.

    General Nemo on
  • GalricGalric Registered User regular
    edited September 2009
    We play on monday, so I'll try and snag a camera and return in glory. In the very least I should probably be able to return with pictures of some finely painted dwarves. In the meantime, can anyone recommend a good build for a beefy Exalted Hero. I figure my Tzeentch sorcerers won't be much good anyway and I kind of want some Blood for the Blood God, as I hear he is running low.

    Galric on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    I checked his reserves and can confirm that we indeed need some blood for the blood god.

    General Nemo on
  • ErandusErandus Registered User regular
    edited September 2009
    I have been contemplating the filth mace and enchanted shield for an exalted, Galric.

    If you're going on foot, the Helm of Many Eyes, Talisman of Protection, Tzeentch mark, and a mundane great weapon is pretty juicy. 4 WS7 St7 attacks with ASF, with 4+ armor and 4+ ward.

    You honestly can't go wrong with common list magic items on him as well. The enchanted shield gives him a supreme armor save, and adding 1 to either his str or attacks with the common list weapons gives him a really scary stat line.

    The Armor of Morsslieb is very tempting but leaves him without [strike]great[/strike] any options for a magic weapon.

    Fucking chaos magic items are really badly overprice, especially the ones under 50 pts. It's really hard to kit up exalteds.

    Erandus on
    [SIGPIC][/SIGPIC]
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited September 2009
    Which one's the Filth Mace? Is it the one that makes you S/T 2 on a hit? That shit is hilarious against dragons.
    And probably Dwarfs too, but less so.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • ErandusErandus Registered User regular
    edited September 2009
    Actually the Filth mace is the one that makes you start causing terror after you wound something. In retrospect, though, thats not nearly as enticing against dwarfs. You're thinking of the glaive of putrification, which is funny as hell against dragons/monsters, but again.. not much good at all against dwarfs. It will only affect their heros, and will only be a factor maybe once or two times in the whole game.

    I would probably go with the helm/talisman/tzeentch/greatweapon combo, or just an enchanted shield and sword of might. Wounding To4 dwarfs on a 2 is pretty inviting.

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    Think the Tzeentch idea would fit really well. I would like to try dueling his Thane or whatever, as I didn't get to try out the whole dueling thing in the first game. I also have some dwarves from my BfSP set for trophies; I just have this idea in my head of adding enemy heads to the bases of my heroes everytime they kill another hero in battle, so when I'm a grizzled old man in Warhammer 25th edition, I can laugh at my two foot tall mountain of heads.

    Galric on
  • ErandusErandus Registered User regular
    edited September 2009
    That would really be a Khorne thing. I hear he's still looking skulls for his skull throne.

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    Thats a good point, what does Tzeentch and Nurgle take for trophies? I can guess for Slaneesh...

    Galric on
  • ErandusErandus Registered User regular
    edited September 2009
    Honestly, skulls are as good as anything. Tzeentch would be most interested in your soul, but that's a bit hard to model.

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    Worse case scenario I'll just explain he is stealing skulls from the skull god cause he is a dick. Tzeentch will approve.

    Galric on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    Slaanesh has a necklace made of dicks.

    General Nemo on
  • GalricGalric Registered User regular
    edited September 2009
    Slaanesh has a necklace made of dicks.

    Great now I have to rewatch that episode of Aqua Teen Hunger Force.

    Galric on
  • PierceNeckPierceNeck Registered User regular
    edited September 2009
    Is there a website for finding people to play with? I can't find any local clubs, and I really don't want my first game to be at an actual GW store. (only one locally and I don't want to carry an army through the mall, but maybe I'm just a pussy)

    PierceNeck on
    steam_sig.png
  • ErandusErandus Registered User regular
    edited September 2009
    Google gave me this without much of a fight.

    I'd suggest just googling for game stores in your area, and calling them up to see if they do warhammer and have much of a local scene.

    Erandus on
    [SIGPIC][/SIGPIC]
  • GalricGalric Registered User regular
    edited September 2009
    PierceNeck wrote: »
    Is there a website for finding people to play with? I can't find any local clubs, and I really don't want my first game to be at an actual GW store. (only one locally and I don't want to carry an army through the mall, but maybe I'm just a pussy)

    If you go to Games Workshop's official site they have a store finder, which finds not only official games workshops, but stores that carry their products. Thats how I found out there are like 8 stores within a 30 minute drive of me :)

    Galric on
  • ErandusErandus Registered User regular
    edited September 2009
    My single experience in a GW store was a fairly pleasant one. They let me borrow their warhounds (mine were unpainted, theirs were unf unf unf sexy) and didn't try to sell me anything. It was the first time I'd even seeing a GW store though, I don't actually live within 250+ miles of one.

    Erandus on
    [SIGPIC][/SIGPIC]
  • SJSJ College. Forever.Registered User regular
    edited September 2009
    Erandus wrote: »
    My single experience in a GW store was a fairly pleasant one. They let me borrow their warhounds (mine were unpainted, theirs were unf unf unf sexy) and didn't try to sell me anything. It was the first time I'd even seeing a GW store though, I don't actually live within 250+ miles of one.

    Which kinda sucks. I wish there was a battle bunker an hour away or so.

    SJ on
  • weeshuggyweeshuggy Registered User regular
    edited September 2009
    High Elves are Nazis. Discuss.

    weeshuggy on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited September 2009
    Hatin' on Jews and such.

    General Nemo on
  • EterenalEterenal Registered User regular
    edited September 2009
    weeshuggy wrote: »
    High Elves are Nazis. Discuss.

    Always strike first, ask questions later.

    Eterenal on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited September 2009
    ASF = Blitzkrieg
    Teclis = Hitler

    HOLY SHIT IT'S ALL COMING TOGETHER

    admanb on
  • GalricGalric Registered User regular
    edited September 2009
    So, in this analogy, the Empire is what? Japan?

    Galric on
Sign In or Register to comment.