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Warhammer: A Shelter in the Storm of Chaos

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Posts

  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited October 2009
    SJ wrote: »
    I just hope that rumor is true about the 25+ to cast spell that turns 4d6 US1 infantry into skaven

    Y'now what sucks? Space Wolves had a half dozen models shown months ahead of time, and a steady stream after that.

    Nonsense-talk and lies to follow:

    Skaven...

    Back to your Sigmar-fearing wholesomeness

    ... have had three models shown barely two months before supposed launch. What the fuck, GW, what the fuck.

    Seeing Curse return would be awesome though. That and Crack's Call for great Slann killyness. Except for they fly now.

    Raslin; you're about to catch a bunch of flak for using "daemons" and "competitive" in the same sentence. They certainly are. I haven't really seen WE under 7th, and Warriors are solidly functional. With a few exceptions, though, WFB doesn't really see super units that carry games, and if close, it's usually because they enemy didn't deal with them appropriately.

    Morskittar on
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  • SJSJ College. Forever.Registered User regular
    edited October 2009
    Well, Skryre is gonna have one lore, Pestilens is gonna have a lore, and apparently there's gonna be a 13th spell anyone can take

    SJ on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited October 2009
    If anything actually gets released.

    Morskittar on
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  • SJSJ College. Forever.Registered User regular
    edited October 2009
    Get away from me with your pessimism :(

    SJ on
  • RaslinRaslin Registered User regular
    edited October 2009
    I realize daemons are considered very good/OP, but earlier in the thread I heard about slaanesh maybe not being too great? Though, it would be easy to consider doing daemons, as it could mean I could run them in 40k as well.

    Of course, I'm sure I'd find use out of WoC bitz, and wood elves just seem cool.

    Raslin on
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  • SJSJ College. Forever.Registered User regular
    edited October 2009
    Friends don't let friends play daemons, Raslin.

    You and me? We're friends.

    SJ on
  • ZellpherZellpher Registered User regular
    edited October 2009
    WoC are fairly balanced and Slaanesh is an underused aspect of them. I might be totally wrong on both counts, though.

    Zellpher on
  • ErandusErandus Registered User regular
    edited October 2009
    SJ wrote: »
    I just hope that rumor is true about the 25+ to cast spell that turns 4d6 US1 infantry into skaven

    This has actually been roughly confirmed by pretty reliable sources.
    Morskittar wrote: »
    Y'now what sucks? Space Wolves had a half dozen models shown months ahead of time, and a steady stream after that.

    Nonsense-talk and lies to follow:

    Skaven...

    Back to your Sigmar-fearing wholesomeness

    ... have had three models shown barely two months before supposed launch. What the fuck, GW, what the fuck.

    They don't actually exist, how are they supposed to have models? Get over it.
    Zellpher wrote: »
    WoC are fairly balanced and Slaanesh is an underused aspect of them. I might be totally wrong on both counts, though.

    They are "fairly balanced" in that they will win against some armies and lose against some armies, and they are hard to write a truly abusive list for. There are some armies/builds that they have very little chance against, and some armies that they almost can't help but crush under their iron shod boot. As for Slaanesh, I mark my marauder cav Slaanesh every time, without exception. Giants are also fairly commonly Slaaneshi marked, but I don't play with them. The Will of Chaos rule and ld8 on most non-marauder troops is generally good enough for protecting your units from panic. Outside of those two units, it's usefulness is somewhat limited. Some people do field slaaneshi spawns so they get ASF.

    Erandus on
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  • EterenalEterenal Registered User regular
    edited October 2009
    Slaanesh chaos knights won't autobreak from a stegadon in the flank, so that's a bonus :p. Honestly, I have never seen a WoC player use the lore of slaanesh. Nurgle is just too good for buboes on your lvl 2's and tzeentch is too tempting for gateway.

    Eterenal on
  • vorinvorin Registered User regular
    edited October 2009
    noting the brouhaha over the new Space Wolf codex

    What is the brouhaha with the space wolf codex, exactly? I don't usually read the nonsense on warseer, especially the 40ghey section.

    vorin on
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  • ErandusErandus Registered User regular
    edited October 2009
    Eterenal wrote: »
    Slaanesh chaos knights won't autobreak from a stegadon in the flank, so that's a bonus :p.

    No, they'll just get their stool pushed in and need insane courage anyway. :D

    Erandus on
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited October 2009
    vorin wrote: »
    noting the brouhaha over the new Space Wolf codex

    What is the brouhaha with the space wolf codex, exactly? I don't usually read the nonsense on warseer, especially the 40ghey section.

    Beyond the usual "new is bad, I haet change" bullshit? Well, there is a certain psychic power in the book that forces an initiative test on anything that is touched by a 24" line, with failure == death. some people thing this is inherently over-powered and so forth, but not a singe one of them has actually used it in anger, or had it used on them yet. There are also claims that it is superior to the generic Space Marine book in every possible way, which is like saying Wood Elves are better than High elves at shooting so are therefore better than High Elves at everything.
    Basically a bunch of FUD/New Codex Blues.

    Mr_Rose on
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  • vorinvorin Registered User regular
    edited October 2009
    anything that is touched by a 24" line, with failure == death

    Well that doesn't sound like a bitch at all....

    vorin on
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited October 2009
    vorin wrote: »
    anything that is touched by a 24" line, with failure == death

    Well that doesn't sound like a bitch at all....
    Remember that in 40K everything is much more spread out than Warhammer, with no ranked units. to get that line to cover more than five or six models would take quite a bit of effort.

    Mr_Rose on
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  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited October 2009
    Although the problem is not really the number of models covered, rather that it can be used as a instant kill character sniper. The latest WD battle report had it one-shot a Great Unclean one, and since a 6 on an initiative always fails, it means at the worst, you have at worst a 1/6 chance of one-shotting any non-jump infantry/vehicle/jetbike model in the game.

    Gabriel_Pitt on
  • vorinvorin Registered User regular
    edited October 2009
    Although the problem is not really the number of models covered, rather that it can be used as a instant kill character sniper. The latest WD battle report had it one-shot a Great Unclean one, and since a 6 on an initiative always fails, it means at the worst, you have at worst a 1/6 chance of one-shotting any non-jump infantry/vehicle/jetbike model in the game.

    Character sniping was the first thing that came to mind when I heard they got this rule.

    vorin on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    So looking at some tier lists it seems O&Gs are typically towards the bottom. Are they really that bad?

    bikkibikkibo on
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  • vorinvorin Registered User regular
    edited October 2009
    No O&G are not really that bad. The major gripe is the animosity rule and a couple of costing issues, particularly with the cav. If animosity was removed or modified somehow to not fuck the army as hard as it can, the book is great.

    vorin on
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  • ErandusErandus Registered User regular
    edited October 2009
    So looking at some tier lists it seems O&Gs are typically towards the bottom. Are they really that bad?

    Winning at warhammer is 75% about the movement phase. O&G's animosity rule means they can lose control over their movement phase very easily. That is pretty crippling. Further, compared to the power creep of later books, O&G's units are almost universally overpriced for what they accomplish, especially their cavalry and elite infantry (blorcs & the big'uns upgrade). That's not to say that the O&G book isn't balanced internally, but is more of a condemnation of how overpowered books really started becoming throughout 7th ed.

    Erandus on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    I once rolled five ones in a row for my animosity tests in the 2nd turn. I was pretty pissed.


    Army Question:

    I have the BfSP greenskin crew and 3 fanatics, any suggestions on what I should buy next?

    bikkibikkibo on
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited October 2009
    So looking at some tier lists it seems O&Gs are typically towards the bottom. Are they really that bad?
    Tier lists are developed from tournament play. They have nothing to do with how much fun the army is, or even how "good" they are, just how they tend to place in tourneys.
    But yes, some people would consider them to be relatively weak due to randomness and high per-model cost when compared to units with equivalent stats in other armies.

    Mr_Rose on
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  • ErandusErandus Registered User regular
    edited October 2009
    Army Question:

    I have the BfSP greenskin crew and 3 fanatics, any suggestions on what I should buy next?

    Do you want to stick with an all-goblin force, or do you want to include orcs?

    Erandus on
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  • DraevenDraeven Registered User regular
    edited October 2009
    Id suggest a block of actual boyz, the lord on boar with standard box would also be nice, actualy give you a better LD then the 6 or what ever the gobbo would be runnning. Also blorks wouldn't hurt.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User regular
    edited October 2009
    Yeah if you want to get into orcs as well, you basically need at least 1 unit of 25ish boyz. Would probably get them a BSB too.

    Erandus on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    Yeah I definitely want orcs.

    bikkibikkibo on
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  • ErandusErandus Registered User regular
    edited October 2009
    Buy enough boyz to field a 25ish man unit. Start looking into some war machines - doom divers are awesome. Perhaps a couple orc chariots.

    Erandus on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    huh. Savage Orc Boyz? look to be about $20 for 5.

    or are we talkin http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat50030&prodId=prod840889&rootCatGameStyle= this?

    bikkibikkibo on
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  • DraevenDraeven Registered User regular
    edited October 2009
    also would help to know how much money you have to spend, do you already own the actual army book. What kinda of army are you looking to build ? Savage orcs on foot suck, they really aren't worth the points cost. You would be better served to get savage orc Boar boyz. Though with frenzy they can get baited out and run around the table / put in a bad position.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User regular
    edited October 2009
    The one you linked, Bik. Orc Warriors. Savage orcs are not really worth the price on foot. Savage orc boar boyz, though, are not too shabby.

    Erandus on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    Well considering i'm still working on painting my goblins and learning how to actually play I probably won't buy anything else for a little while. I'd probably be willing to spend another $100 or so to fill out the army a little.

    bikkibikkibo on
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  • ErandusErandus Registered User regular
    edited October 2009
    Yeah, some regular boyz, and flesh out your characters. An orc caster, BSB and an orc warboss of some kind. If you have money left over, war machines or chariots.

    Erandus on
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  • bikkibikkibobikkibikkibo Registered User regular
    edited October 2009
    I actually have http://war.onlinewelten.com/uploads/Artikel/Collectors_Edition/CE_mini_b.jpg


    I hear it can be used as a warboss?

    bikkibikkibo on
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  • ErandusErandus Registered User regular
    edited October 2009
    As long as your opponents don't mind. Eventually you'll probably want to get a mounted model as well, so you can field it on a boar.

    Erandus on
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  • DraevenDraeven Registered User regular
    edited October 2009
    yeah, definatly pick up a box of Orc warriors, maybe an orc shaman, and or bsb. then from there its all about special slots and rare.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited October 2009
    Do what I'm doing with my orcs. Go all mounted.

    CorporateLogo on
    Do not have a cow, mortal.

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  • EterenalEterenal Registered User regular
    edited October 2009
    Erandus wrote: »
    Eterenal wrote: »
    Slaanesh chaos knights won't autobreak from a stegadon in the flank, so that's a bonus :p.

    No, they'll just get their stool pushed in and need insane courage anyway. :D

    The stegadon probably only kills two, maybe three. Worst case you lose by 4, maybe 3. I'd take that over autobroken. However, I can see how Slaanesh has limited applicability outside of facing lizards.

    Eterenal on
  • ErandusErandus Registered User regular
    edited October 2009
    Eterenal wrote: »
    Erandus wrote: »
    Eterenal wrote: »
    Slaanesh chaos knights won't autobreak from a stegadon in the flank, so that's a bonus :p.

    No, they'll just get their stool pushed in and need insane courage anyway. :D

    The stegadon probably only kills two, maybe three. Worst case you lose by 4, maybe 3. I'd take that over autobroken. However, I can see how Slaanesh has limited applicability outside of facing lizards.

    The only problem is, I'm still flankcharged cavalry with a single model in combat. Best I can hope for is that I delay the inevitable and have something in position to counter-flank the stega. Otherwise it's just a matter of time, cause I can't wound the fucker anyway. And yeah, writing an all comers list, slaaneshi mark on the knights is not terribly optimal. I would consider it for a list tailored to lizardmen due mainly to stegas. But I'd also bring more than 2 level 2 casters and a single dispel scroll. :lol:

    Erandus on
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  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited October 2009
    Alright guys, I have a 2250 against Orcs and Goblins on Sunday and I have to play my Ogres. Any tips before I start stompin' dem Greenskins?

    General Nemo on
  • ErandusErandus Registered User regular
    edited October 2009
    Just bring a truckload of 3-man Ironguts, and maybe a unit or two of leadbelchers to shoot/bait anything like boar cav. O&G are a great match up for ogres. A Tyrant, 3 butchers, 3-4 units of 3 ironguts, a unit or two of 2 leadbelchers, a unit or two of bulls, a unit of trappers, and 2 gorgers. See where that puts you for points.

    Erandus on
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  • SF_DhalsimSF_Dhalsim Registered User regular
    edited October 2009
    Even small thigns in large numbers hurt, and flanks are very important if you can get them.

    SF_Dhalsim on
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