The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Icefrog (Dota guy) Announces VALVE project!!!!
Posts
You can edit the title yourself. Click edit, then "Advanced."
Other than "It is a new Valve game" of course.
Valve time erodes your soul, being happy and antsy only makes it more miserable.
As soon as they release a game that isn't amazing.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Even just the face that it's not an FPS based game (in all likelihood) in pretty engaging.
My comment is expressly made for the part you edited out.
I know, I just felt like saying.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I THINK DOTA was the game that inspired that game that came out a month or two ago that made headlines about having more pirated copies in play than actual purchased copies. DemiGod, I think.
Unless it innovates something, rather than directly copying everything, like HoN.
I've never played a videogame, ever. Why should I be excited about [insert really hyped up game here].
http://forums.penny-arcade.com/showthread.php?t=101704
But even that is a little lacking in description. Dota is like a weird halfbreed. Its mostly RTS, with a lot of Team Tactics and RPG gearing and leveling.
But this could be really, really, interesting. If this winds up like Dota, with all the support and personality of TF2, this could be big. I wont be shocked when they brake free from what HoN or WC3: Dota is doing though. I think Valve might push IceFrog to brake the mold a little bit. I don't doubt that there will be a Dota map remake though, its almost mandatory. But at the same time, I can see them inventing new ways to play Dota and making it fun.
I could also see them using this game as a way to take current HL2 and TF2 characters and through them in to some kind of wacky, smash-brothers-esk, battle. Imagen having Dota style remakes of The Spy VS. a Dota style Dog from HL!
Not to mention that Dota games always have horrid communities.
You're just sour because you probably won't be able to get it through Steam. <_<
I'm honestly not that excited though. DotA is one of the must unbalanced things ever, so I don't consider "the DotA guy" a person of quality game developing.
Dwarf Fortress on Steam would rock my world. Sexually.
Edit - Wait a sec, how come you haven't gotten your forum name fixed since that one maintenance? <_<
You have to think of Dota like a fighting game, there are going to be good match ups and bad match ups. When you start taking things out of a 1v1 context your going to have bad teams, good teams, and good teams fighting a good counter team.
I wouldn't say Dota is perfectly balanced, But if your not making good choices when it comes to heros, or even ability's to start with, your probably going to put your self way behind. I don't think I've run in to a situation where a hero was just obviously imbalanced, and could carry his team by him self.
They wouldn't hire IceFrog if there not making a DOTA game.
ToB came out way after DotA. DotA by Eul was around for a pretty long while before DotA Allstars took over, and that was around for a while before ToB came out. And ToB wasn't any better, it was just different.
That said I'm not so terribly excited by this. I think the AoS style of gameplay has been pretty thoroughly plowed between DotA, Demigod, LoL, and HoN. Just because some guy got hired by Valve doesn't mean he's going to make anything mind-blowing.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Hopefully Icefrog will find a clever way to deal with some of the negatives of AoS style games, namely the vast knowledge base required and the fact that matches can be 'decided' but still take 30+ minutes to play out to the end
Perhaps he has an idea for something that's not just a dota clone! Or maybe not!
It's really too early to say anything certain.
I can understand and dig one character being good against another or two, and a different character is good against that one. But DotA is like, "Pick one of these four characters that rocks everyone else's shit." That's not "oh it's not perfectly balanced," it's way unbalanced. And the playerbase in it is one of the most aggressive and unwelcoming.
When a dev is good at something, you hire them for their strong point. You don't pickup John Carmack and go, "Alright man you're a badass coder. We need you to draw some concept art. Here's a pencil and stack of paper."
Doesn't help that with a hero roster that large it makes balance inherently difficult. Just thinking about the number of combinations alone is bad enough!
I wouldn't trust someone like Blizzard to balance that stuff out, and they have access to tons of information about games played on their servers nowadays. A few guys? Hah, not a chance.
Well, he'll probably still be designing the game so that analogy doesn't really work well!
I'm just saying, he might have more ideas than just the billionth Dota clone for the market.
It's a problem with the game type. If you play Counter-Strike or TF2 and you're fucking terrible nobody cares because a couple awesome people can carry a team of failures so nobody even notices if you suck. But if you suck at AoS style games you can completely sink your team.
Not saying I talk shit in game, I never do (because srsly grow up, nerds), but I quite often mutter to myself and roll my eyes when my team is bad or someone does something really dumb. Not because I care that they're bad, but because it can ruin my game and end up wasting my time.
Magenta'd for disagreement. Realizing that is entirely subjective, I think the gameplay in DOTA is just poor in many places. First the game is extremely nooby unfriendly, so much so it feels like the developers went out of their way to make it so. Second the cooldown for powers is ridiculous, making the core combat attack and move, versus the attack move and special abilities combat that TOB has. Thirdly the game momentum in DOTA is such that is extremely difficult to recover from a poor start, making a lot of people drop rather then play a match to a forgone conclusion.
Keep in mind I haven't played DOTA in a few years, so they may have fixed all this in the interim.
2/3s of the characters being competitive viable is good. That sounds about right for a fighting game, anyway.
The playerbase thing is because DotA requires a huge base of knowledge, because to do well you should be familiar with the skills and item builds for all 95 heroes (in addition to basic competence, like, don't run alone into 5 enemies/last hit/denying skills). This means that it takes a long time for a new person to become proficient, and one bad person can absolutely ruin a team. But if they find some way to make the game easier to pick up and play, then I think most of the hostility will go away. HoN wasn't very hostile from my experience, other then stupid bullshit over PSR.
Denying makes the early game more interesting, although it does add emphasis to heroes who can lane well, the way it's set up right now works quite well.
But yes, there is a lot of weird trigger shenanigans in DotA. Which is how they turned off the ability to team attack except in certain case (i.e, denies).
You don't know what the hell you're talking about.