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I Suck at Racing Games. Help me Improve

Professor SnugglesworthProfessor Snugglesworth Registered User regular
edited October 2009 in Games and Technology
When it comes to racing games, I've usually stuck to the Mario Kart-style format of bumper cars and power-ups, and for a while I was content with this. But nowadays, as games improve graphically and technically, more and more realistic racing games have been popping up. I feel I've shyed away from them long enough, and offered to review a couple that were up for grabs (currently, I'm playing DIRT 2 on the PS3).

The problem is I can't figure out how to play these damn games without hitting last place. My main problem involves sharp turns. I try to treat it like a real car, easing up on the accelerator while adding a little of the brake, but this usually has me crashing right into a wall or turning too slowly while the AI racers woosh past me. This is where I usually employ the Mario Kart tactic of slamming into the other car, hoping to send it off-track. This usually works, but the boos I get from other racers tell me this isn't a legitimate strategy.

So what are some tips you can give me to adjust to real-world (or rather, real-virtual-world) racing?

Professor Snugglesworth on
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Posts

  • Local H JayLocal H Jay Registered User regular
    edited October 2009
    the trick is to come in slow and accelerate as you turn
    if you have a straightaway it wants you to floor it, but usually this will just fuck you up
    but i rarely play these anyway, so better advice will come

    Local H Jay on
  • blaze_zeroblaze_zero Registered User regular
    edited October 2009
    It's been a long time since I've played an actual racer (I usually only play Mario Kart as well). Last time I played, I think I used the E-brake in a similar fashion to power sliding in Mario Kart. It doesn't always work, but I can usually get around a corner fairly well.
    Probably not a good strategy, but I usually came in 2nd or so.

    blaze_zero on
  • Bloods EndBloods End Blade of Tyshalle Punch dimensionRegistered User regular
    edited October 2009
    Play F-Zero GX. You will either become the god of the tracks or give up forever.

    Bloods End on
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited October 2009
    For some reason, my brain just doesn't get racing games. Mario Kart is alright, since the result seems to be more the result of a metaphorical dice throw, and Trackmania is strangely playable. Anything else, though, and I am doomed to failure.

    For instance, I downloaded the Wipeout demo for PS3. On the easiest settings, it took me multiple tries to come second last, a feat which I have not yet repeated. Then one day a friend was over, and he wanted to try it out. Yep, he won on his first try. FFFFFHWHIJDFI :x

    It is like this for every other racing game under the sun. My only consolation is that I am friggin' awesome at pretty much everything else.

    Mr Fuzzbutt on
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  • MagitekMagitek Registered User regular
    edited October 2009
    Practice.
    Try doing a few time trials, start off without blasting the throttle, concentration on just making it around the track rather than your time.
    Each lap try to increase your speed a bit, eventually you'll understand the maximum speed you can enter and exit turns at. Racing is more about consistency and smooth driving than it is pure speed.

    Slow in, fast out works very well for sharp turns. The problem is not breaking the rule ;)

    Magitek on
  • SixfortyfiveSixfortyfive Registered User regular
    edited October 2009
    Well, every racing game is probably going to be different. I never got hardcore into anything besides Daytona USA. Shift 4-1-4. Never let up on the gas. Works every time.

    Sixfortyfive on
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  • TeeManTeeMan BrainSpoon Registered User regular
    edited October 2009
    Don't brake and turn at the same time. Best advice I can give :)

    edit: Except for Burnout, brake/turn like a motherfucker in that game.

    TeeMan on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2009
    I don't suck so much with a controller but plug my Drive Ex wheel in and I find I'm facing the wrong direction at the first corner (this is on Grid, Gran Turismo: Prologue and pretty much anything that's vaguelly realistic). No idea why, I'm obviously still trying to play like I'm using a controller.

    Mr_Grinch on
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  • KarmondKarmond Registered User regular
    edited October 2009
    I don't know about Dirt 2, but in some racing games like NFS:Shift you can turn on a guide which will show you the line to take as well as indicate whether you should be accellerating or breaking. Also having a steering wheel is better than a controller.

    Karmond on
  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2009
    Having a wheel is considerably more difficult than a controller I find. I completed GT5:P without issue using a controller. Came to do my first easy race with a wheel can barely finished!

    It's much more fun though, Grid with a controller is awesome!

    Mr_Grinch on
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  • rtsrts Registered User regular
    edited October 2009
    Well there are huge differences between all racing games. If you want to learn the principles of racing in general, probably best to play games like Forza, or Gran Turismo, or one of the PC simulators. You might also want to read up a bit on racing online. Learn about racing lines, why you don't brake and turn at the same time...all of those things.

    I think people find racing games difficult or boring often because they don't realize what goes into being good at them. It's not really like call of duty where you just play a lot of it and get good...you actually have to study it a little. Once you do develop an understanding of how to race well, you will find that being good is mostly a struggle against yourself....trying as hard as you can not to choke through each turn.

    Three years ago I didn't really care about racing games at all. I may have played Cat & Mouse in PGR with my buddies here and there but that's hardly the same thing. I used to give one of my buddies a hard time because he played racing games so much, and I just didn't get it. It just looked like driving in circles to me. But now I am obsessed. Desperately trying to get my laptimes into the top 1000 players on the Forza 3 demo. I have invested in a really nice wheel and even some of my other friends who didn't like racing games have started to come around. Games like Call of Duty still interest me but not nearly as much anymore. 90% of my video game energy goes into racing games now.

    rts on
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  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited October 2009
    Find an original boxed copy of Gran Turismo for the PS1.

    You don't actually need to have a PS1 to play it, you just need the instruction manual. Towards the end of the manual is a section on driving technique. It explains weight shifting and how to handle different types of corners. Read it, learn it, practice it. It's not hugely complicated, just simple principles that can be applied to any racing game with 'real' driving physics.

    Szechuanosaurus on
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    Don't all Gran Turismo's come with a mode where you have to acquire licenses and therefore have to perform well on a track in regards to handling cars to move further with the game?

    I found those gave me all the information I needed on how to play the game properly.

    BlackDove on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited October 2009
    Spend some races following the other drivers to see what kind of lines they take through the corners.

    Eat it You Nasty Pig. on
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  • Delicious SteveDelicious Steve Registered User regular
    edited October 2009
    Really depends on whether you're playing an attempt at simulating real driving, or an arcade racing game.

    Arcade Racers I tend to tap the handbrake button before a regular corner and then slam down the accelerator once i've started turning, then try not to overcorrect coming out of the corner. Sharp turns (i'm not sure if you mean hairpins or sudden 90 degree turns) slow right down and line yourself up before you apply any significant pressure to the accelerator, to learn how to brake most efficiently you'll need to just practice the game in question, sometimes I'll slow myself down and have another 10 meters to go before I turn, it'll come with experience.

    Man this takes me back to the Colin Mcrae days when I tore through some thick woods in 6th gear and didn't hit anything.

    Delicious Steve on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited October 2009
    BlackDove wrote: »
    Don't all Gran Turismo's come with a mode where you have to acquire licenses and therefore have to perform well on a track in regards to handling cars to move further with the game?

    I found those gave me all the information I needed on how to play the game properly.

    They do, but they don't really explain the principles involved. At least, I certainly found it easier to digest them in textbook form. I actually turned to the manual when I was sucking at the license tests and then after reading through it a couple of times breezed through the tests.

    Szechuanosaurus on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited October 2009
    If you're not used to using a wheel, it will be much harder at first, but pretty soon you'll get used to it and will wonder why you ever used a controller in the first place.

    Sir Carcass on
  • LewiePLewieP Registered User regular
    edited October 2009
    I'd say Excitetruck might be a good suggestion for a my first sort of proper racer.

    LewieP on
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    BlackDove wrote: »
    Don't all Gran Turismo's come with a mode where you have to acquire licenses and therefore have to perform well on a track in regards to handling cars to move further with the game?

    I found those gave me all the information I needed on how to play the game properly.

    They do, but they don't really explain the principles involved. At least, I certainly found it easier to digest them in textbook form. I actually turned to the manual when I was sucking at the license tests and then after reading through it a couple of times breezed through the tests.

    The thing is, you can view a replay of a particular course over and over, how it's done properly.

    Then all you have to do is emulate and copy that. It's not really hard. By doing, you learn.

    BlackDove on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited October 2009
    So you wanna be a race car driver, huh?

    Well it's more then pushing a couple of pedals and turning a wheel, and frankly I dont think you're the type of person who can perfect the art of race car driving.

    But if you want to continue on, then I can give you some broad types:

    1. Every race is a drag race. Everytime you come out of a corner, you're accelerating for as long as you can until you have to slow down for the next corner.

    2. Dont think you can Initial D every corner at 110MPH. There's a reason why you car have brakes. So slow that car down before every corner. BRAKE IN A STRAIGHT GOD DAMN LINE FAGGOT! Brake, turn, accelerate! NOT TURN, BRAKE, ACCELERATE! As you become more advance, you may learn about brake fading and stuff, but for now BRAKE TURN ACCELERATE!

    3. Follow the line. The line will give you the most opportunities to accelerate.

    4. The subject of weight shifting is fairly simple. You step on the gas, the car weight shifts back. You step on the brakes, the car weight shifts forward. This is why RWD cars have the advantage over FWD cars, you're using you back tires to accelerate and your front tires to stop and turn; whereas the FWD car uses the front tires to turn, stop, and accelerate.

    So why is this important? Because you dont use the steering wheel to turn the car, you use your goddamn gas pedal to either increase or decrease your turning radius. The steering wheel is only there to initiate the turn. This is why you see those dumbass kids driving the 800HP race car crash and burn in the first corner every single race. If you fuck it up the corner, you car will oversteer (or understeer) and you'll fly off the track with the rest of the dumbasses. This is why it's essential that you BRAKE IN A STRAIGHT LINE!

    RWD cars tend to oversteer (spin out), FWD cars tend to understeer (slide in a straight line). Basically, in a FWD (and especially in a AWD car), you want to 'pull' yourself out of the corner; smoothly get on the gas pedal after you hit the apex and begin to exit the corner. A RWD car is much trickier to handle and I suggest only accelerating once you're completely out of the corner for now. As you skills increases, and you begin to smoothly control that gas pedal, you can accelerate earlier.


    So basically racing a car is about keeping the car in balance. If you're jerking the wheel back and forth, stomping the pedals like a on and off switch, you're going to lose and everyone will hate racing with you. But once you can smoothly control your car, then you're 1/4 the way through to becoming a race car driver.

    Casually Hardcore on
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    Having beaten GT4, I have to admit that is some good advice, brosef.

    Bro fist.

    BlackDove on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2009
    Find an arcade(usually Gameworks) with Initial D or Wangan Midnight: Maximum Tune. They have a good learning curve, since you start out racing against scrubs(and on easier tracks) and gradually elevate to racing the professionals.

    Initial D's one-on-one with mountain roads, while Maximum Tune's more about highway racing(and it has better music).

    cj iwakura on
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  • Rigor MortisRigor Mortis Registered User regular
    edited October 2009
    The problem is I can't figure out how to play these damn games without hitting last place. My main problem involves sharp turns. I try to treat it like a real car, easing up on the accelerator while adding a little of the brake, but this usually has me crashing right into a wall or turning too slowly while the AI racers woosh past me. This is where I usually employ the Mario Kart tactic of slamming into the other car, hoping to send it off-track. This usually works, but the boos I get from other racers tell me this isn't a legitimate strategy.

    So what are some tips you can give me to adjust to real-world (or rather, real-virtual-world) racing?
    Ok, first, forget what you know of real world driving. What you learned from your driving instructor isn't going to make you a master here. As in, your turning technique is not correct. What you're describing is driving meant to stay in your lane and give your passengers a smooth ride.

    What you should do is get a driving game with a visible "racing line" like Forza or Gran Turismo 5 Prologue. Follow the line. It'll tell you how to steer and when to break and accelerate. This visual aid will teach you more than anything I can type. While I'm talking about line - don't ease onto the brake. Stay fast right until the proper moment, brake hard in the straightest line you can, and floor the car as soon as you've slowed enough to make the turn (in general).

    Don't assume that driving aids are always helpful e.g. I rather dislike having TCS and ASM on in the Gran Turismo 5 Honda Civic. There was a particular race I could not win after a dozen tries, as soon as I turned the aids OFF I won easily. But there are other cars where I find them helpful, such as the Lotus Elise[/anecdotal]

    I would also say to drive 4WD cars when learning. Or at least that's what I found helpful. The Lancer Evolutions in Gran Turismo are among my favorite cars for starting to learn a track since it's really, really hard to spin them out. Conversly, FUCK the Nissan GT-R.

    Get a good wheel. Real force feedback is your friend. It helps you feel what your car is doing and respond. The rumble you get form a controller is comparatively useless.

    And watch Initial D. Ignore the bit about how the only way to take a corner is sideways and there's a good amount of useful information to find there, especially in fourth season where they finally just race all the time.

    Rigor Mortis on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited October 2009
    Since you mentioned DIRT 2, I'm guessing you're mostly focused on off-road/rally at the moment.

    Most of what ethugs said will apply, and what you really need to do is ask yourself: If I were really in this car, and really on this track, would I be driving the way I'm driving right now?

    Chances are the answer is no.

    Here's a good illustration why:

    http://www.youtube.com/watch?v=OgCKaO6_O6A

    Essentially, the more accurate/realistic the simulation, the more you have to behave & think like a real driver in order to succeed. Most racing games are much more forgiving than real life, allowing you to push the car harder than you'd truly be able to - this is why racing games are fun and not just a chore. They're made for a quick, entertaining race.

    The entertainment value of a more accurate sim comes not just from racing opponents, but also from mastering the technical skills required to succeed.

    Most modern titles fall somewhere in between, so while you might be able to brake later or accelerate earlier than real life, you do still need to follow the basic driving techniques of a racer.

    Besides the old recommendation of "practice, practice, practice" it might help to seek out some videos online of the type of racing you're doing. See what the real drivers do that you don't. If people upload videos of a racing game you're playing, look at those as well. Learning proper braking points is easily 50% of your battle.

    citizen059 on
  • DaveTheWaveDaveTheWave Registered User regular
    edited October 2009
    For your information, OP, The new Need For Speed game, Shift, has quite a cool realtime racing line which may help you to learn how to race. It changes colour from green through yellow to red depending on your speed and proximity to each corner. I think it would be good for you.

    DaveTheWave on
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  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited October 2009
    While I kick ass at Burnout 3 and on, I could not grasp the semi-realistic racers. With Burnout and the early Need for Speed game it was all about tapping the break right before the turn and then doing a super cool drift around the corner.

    This does not work in simulation cars. You really have to slow down prior to the turn and cruise around it and then at the apex start accelerating. Thankfully new consoles have analog buttons that are great for easing on and off the gas.

    HyperAquaBlast on
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  • Tim JamesTim James Registered User regular
    edited October 2009
    I hate to repeat it but even when you understand the principles you need to practice. I have been playing racing sims regularly for a few years now but it takes me a while to get used to the feel of each game. During that time the car is flying all over the place.

    I don't know if the console racers allow it, but definitely get the other cars off the track and practice lapping 10 times in a row. Even when you "get it" you'll need practice and familiarity with the track in order to avoid careening through a corner by making a big mistake on one random lap.

    As far as the fundamentals go, do a search on traction circle for the basic principle, and if the console games have an option to break down and practice corners, do that. It won't translate directly to the race until you start lapping without traffic, but will help impart the basics.

    Tim James on
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  • shadydentistshadydentist Registered User regular
    edited October 2009
    Its been said before, but try not to brake and turn at the same time.

    Also, in general, take the straightest path possible through a turn. Start on the outside, briefly touch the inside halfway through the turn, end the turn on the outside. This way you exit the turn with the most speed possible.

    shadydentist on
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  • EliteDoomMasterEliteDoomMaster Registered User regular
    edited October 2009
    Someone mentioned it before, but do time trials or anything that lets you drive by yourself. Play the track over and over and over until you can do it without(more or less) hitting the walls. Take Wipeout HD for example, while it may seem like it is just a arcade racer... you have gravity pulling on you on various turns, and you can tilt your craft forwards/backwards to speed up or slow down.

    Personally, I used to hate time trials until Wipeout HD, when after you finish a time trial or speed lap of a course, or even the Zone of said course, you learn how to play it. When to barrel roll, and so on to get yourself ahead of the pack.

    This can be said for a lot of racing games, the more simulation it is, the more you'll need to spend working at it. But simply put, just like anything else, practice makes perfect. Don't expect to be a pimp daddy behind the wheel with one race, take it slow, work at it, and you'll start to learn it.

    Or just play Ridge Racer, and let go of the gas, then turn, then hit the gas again. And yes, it's as easy as that, I got a friend of mine to start learning it within 15 minutes of playing and we had some beers prior.


    PS: Never drink and drive, RL or simulation racer.

    EliteDoomMaster on
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  • ironsizideironsizide You must whip it Registered User regular
    edited October 2009
    I love me some racing games, from arcade to the truly punishing simulations (Grand Prix Legends anyone?). From a pure getting your bearings and realizing hows the physics of racing work I found this book a great read: Going Faster.

    ironsizide on
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  • DekuStickDekuStick Registered User regular
    edited October 2009
    The diagram in this wiki might help you out.

    http://en.wikipedia.org/wiki/Apex_(racing)

    Otherwise just watch how the AI do it.

    DekuStick on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited October 2009
    ironsizide wrote: »
    I love me some racing games, from arcade to the truly punishing simulations (Grand Prix Legends anyone?). From a pure getting your bearings and realizing hows the physics of racing work I found this book a great read: Going Faster.

    GPL...oh, how you hurt me so. And I always came back for more. <3

    citizen059 on
  • The Grey GOATThe Grey GOAT Registered User regular
    edited October 2009
    Racing games are all different. Just because you can drive like a mad man in Burnout or Project Gotham doesn't mean it will equally translate to a sim racer like GT or Forza. I've always enjoyed racing games, but they do take a lot of time to master and one slip up can be your doom. At one point in Forza 2 I got to a point where I could handle the Nurburgring in the Hennessy Viper with over 1000HP. That took a lot of concentration on my part because one little mistake and that thing will spin out on you.

    It just takes time and practice and in sim games it can depend on the car, tune, and track. Also, when starting off I found it easier to get used to the game with low HP front wheel drive cars. They tend to come out of turns easier. And the two best tips I can add which have already been stated on here, don't hammer on the gas and breaks, and ALWAYS break in a straight line if possible. The biggest mistake rookies make is hammering the gas, and then slamming on the breaks when they see a turn and either plowing right into the guy who took the turn correctly, or flying into the wall. Use your little map in the corner of the screen, if you know the turn is coming, even if you break early, it's better to do so than slam into the wall or someone else. You'll get used to it once you come around to it on the next few laps. Trust me, on Forza 2 nothing was worse than racing with a bunch of idiots who didn't know how to slow down and used your car as their breaks :P

    Anyways, good luck and if you have a 360 pick up Forza 3 on the 27th!!!

    The Grey GOAT on
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  • AnalrapistAnalrapist Registered User regular
    edited October 2009
    The only way I was able to get decent at Forza Or Gran Turismo was by slowing the fuck down and learning the tracks and where I can go balls out pedal to the metal.

    After that it's just getting used to the handling of all the different cars.

    The only way to learn is by playing over and over again.

    Analrapist on
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  • randombattlerandombattle Registered User regular
    edited October 2009
    Man everyone knows to win a race you get the best car possible and powerslide everywhere while going "Pooooweerr!" aka the Jeremy Clarkson method of racing.

    randombattle on
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  • Tim JamesTim James Registered User regular
    edited October 2009
    Man everyone knows to win a race you get the best car possible and powerslide everywhere while going "Pooooweerr!" aka the Jeremy Clarkson method of racing.
    Haha, at least when they're involved in real races they keep it just running into each other. Except for those silly keep-up-with-the-overdog segments they do on their runway test track.

    What a great show though.

    Tim James on
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  • musanmanmusanman Registered User regular
    edited October 2009
    Somebody else said, and I agree with NFS:Shift as a good learning tool. I have learned a lot about racing from that game, and a ton about accelerating to regain control and through turns.

    It gets stupid in the higher tiers, and it's not perfect by any means, but it's a good game that has a nice blend of realism and accessibility.

    musanman on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited October 2009
    I don't know how RACE Pro runs on the consoles, but RACE '07 on the PC was a great "realistic" sim for getting started. The WTCC cars are mostly FWD, and the physics wasn't quite as hardcore as some of the more realistic sims.

    Overall it's a very enjoyable game.

    citizen059 on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited October 2009
    BlackDove wrote: »
    BlackDove wrote: »
    Don't all Gran Turismo's come with a mode where you have to acquire licenses and therefore have to perform well on a track in regards to handling cars to move further with the game?

    I found those gave me all the information I needed on how to play the game properly.

    They do, but they don't really explain the principles involved. At least, I certainly found it easier to digest them in textbook form. I actually turned to the manual when I was sucking at the license tests and then after reading through it a couple of times breezed through the tests.

    The thing is, you can view a replay of a particular course over and over, how it's done properly.

    Then all you have to do is emulate and copy that. It's not really hard. By doing, you learn.

    But that doesn't even really work - racing is more than just following the optimal racing line. Unless you're watching the replays with the button press option displayed, but even then you're just learning the optimal racing line with optimal braking and acceleration as programmed into the AI paths for that particular track, not actually building up an understanding of car physics and how to exploit them. You aren't actually learning any transferable skills that can be taken away to different tracks or racing games.

    Case in point is people suggesting "don't brake and turn at the same time". That's not a useful rule. You certainly shouldn't ever brake then turn whilst still braking, but you can certainly turn then brake whilst still turning. In fact, it's often a desirable method.

    Racing mainly comes down to racing lines and weight shifting. If you only follow the racing line, you will have to drive slowly to stay on it. If you employ intelligent use of weight shifting you can follow the racing line at a greater speed without loosing control of the car.

    Oh, there's also car control. Some of that stuff maybe lies outside of weight shifting. Such as application of torque, under/oversteer etc. Is more critical when you're driving RWD, I guess, but also important in FWD and 4WD.

    Szechuanosaurus on
  • Tim JamesTim James Registered User regular
    edited October 2009
    Case in point is people suggesting "don't brake and turn at the same time". That's not a useful rule. You certainly shouldn't ever brake then turn whilst still braking, but you can certainly turn then brake whilst still turning. In fact, it's often a desirable method.
    Err if I'm reading this right, the latter can be a bad idea sometimes at the limit of adhesion and may cause the rear to swing around, while the former is just trail braking as long as you're proportionally releasing the brake as you turn.

    I have to agree that replays won't help here. It is similar to RTS games where multiplayer replays will help you improve from intermediate to advanced (extremely well, I might add). This is like someone saying he gets lost and confused when playing RTS games, and just needs to understand the fundamentals then put some laps in.

    Tim James on
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