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It is the only game that has me yelling at my computer. The sound design is so fucking good.
Although I still like the story of the last time I played it.
I was playing dead space like 30 minutes before I was going to sleep. And I was all "Wait shit, this was a horrible "Right before I go to sleep" game. Like this was dumb as fuck. I'm going to turn it off and try to relax.
So I do
30 seconds later the power goes out on my whole block for half an hour. All of a sudden BAM PITCH BLACK MOTHERFUCKER.
Yeah, the first FEAR is pretty damn scary. There's one part in particular, where you're climbing up a ladder, and when you get to the top the little girl is standing over you. I freaked the fuck out on that part.
Just remembered, never finished Doom 3 I am feeling scared already.
Doom 3 got really predictable though. Any time you found health or armor power-ups it almost always spawned an ambush. Likewise, whenever you found a new gun, they always confronted you with a new type of enemy. I didn't find the game to be very scary because it was much too formulaic.
Lucascraft on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Just remembered, never finished Doom 3 I am feeling scared already.
Doom 3 got really predictable though. Any time you found health or armor power-ups it almost always spawned an ambush. Likewise, whenever you found a new gun, they always confronted you with a new type of enemy. I didn't find the game to be very scary because it was much too formulaic.
It had a great atmosphere though. Kind of like the atmosphere Dead Space has. I just felt dread when walking around in it.
Eternal darkness is the only game that's really ever scared me. Resident evil just made me pissed off at the awful controls, Doom 3 didn't affect me at all, and Dead Space actually made me laugh once or twice.
Yeah, Bioshock definitely had a creepy factor. I don't know that I would call it scary per se, but it definitely weirded me out and got in my head. It gets major points for atmosphere. One of the best sculpted game worlds I've ever seen.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited October 2009
This [(blank) On] naming trend has officially reached maximum capacity, sheesh. :?
Anyhow, Doom 3 scared me but not necessarily in the way it was meant to I think. The darkness was aggravating at most, but the scare part was getting hit, the more constant the worse, because the screen blurs and all that. So it throws me into a light-panic about not getting hit as opposed to taking it when I can and killing shit. It totally obstructed my gameplaying, and I ended up not getting far in it due to a newborn frustration.
Silent Hill the first will probably take the cake for 'scared me.' It didn't help that one time my brother and I were marathoning it in the dark and my dad burst into the room all of a sudden.
Dead Space on Hard. At least in the beginning, when ammo is really scarce.
Yup. You'll do a lot of running away fast while spraying your pulse rifle.
Also
The first tentacle that leaps out at you. Holy shit I almost cried.
Oh and Condemned 2 has some pretty scary moments. It's about 10 dollars now I'd definitely recommend it.
DasUberEdward on
0
Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
edited October 2009
Condemned 2 - One of the few games that made me put down the controller because it was making me to tense with no down time. But I get engrossed in games easily so your milage may vary.
Dead Space was awesome, but it never scared me. I just became too good at killing things that it never gave me a fright. When it took away power from you, that's when my adrenaline started pumping (not quite the same as fear, though), but through most of the game you're a highly capable person.
FEAR became really predictable and the little girl stopped freaking me out. A lot of horror games suffer from repetition, unfortunately. Doom 3 terrified me in the beginning, but then every corner, every pick-up and power-up became a closet moment that you knew beforehand what would happen.
The Fatal Frames games did a good job at unsettling me, though, especially because all you have is a camera. You're not exactly a capable warrior with a giant gun. I can't really name many others, though, because most of these recent "survival horror" games have you play as gun toting marines.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Dead Space on Hard. At least in the beginning, when ammo is really scarce.
Yup. You'll do a lot of running away fast while spraying your pulse rifle.
Also
The first tentacle that leaps out at you. Holy shit I almost cried.
Oh and Condemned 2 has some pretty scary moments. It's about 10 dollars now I'd definitely recommend it.
Hah. Spray. I was frantically hitting and stomping monsters while I slammed stasis to buy myself a few seconds of time. When the battle is over, I'm limping away, and I have no ammo or health, the only thing I can take comfort in is the fact that for about 5 more minutes, I won't have to do it again.
Just remembered, never finished Doom 3 I am feeling scared already.
Doom 3 got really predictable though. Any time you found health or armor power-ups it almost always spawned an ambush. Likewise, whenever you found a new gun, they always confronted you with a new type of enemy. I didn't find the game to be very scary because it was much too formulaic.
It's dark, and shit starts coming out of the walls, portals to hell come up and send in imps, who unlike most mythical depictions are human-sized and horrifying, then two of those gigantic dog things, pinkies I think came after me, now I'm fighting some cupid looking bug demons and skull demons that shoot rockets at you, the best weapons I end up using all the ammo for, leaving me with a slow firing and weak pistol, or a shotgun which requires me to get up close.
Dead space needed enemies that you had to immediately focus your attention on before they tore you apart, none of the ranged attacks were dangerous and dismembering limbs simply replaced the headshot strategy you would normally take, plus stasis made every enemy you used it on a joke. On Insanity I assumed maybe they would change things around so enemy placement wasn't predictable, but if anything it felt easier than Hard. It did get a few jumps out of me though, and when you ran out of ammunition things got a bit tense.
My favorite thing about Dead Space is when people complain about the Corpse-turned-necromorph thing.
why?
Because I played through the whole game not too long ago and I counted. That happens four times in the entire game. Just after the fourth time everyone starts paying super-close attention to the corpses and shooting anything suspicious. And then complains about how it happens all the time.
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited October 2009
Dead Space managed to get make me furious with the enemies in a way that no other game ever has. Some fucking necromorph would jump out, scaring the shit out of me naturally. I would blast the bastard, generally yelling "aarararrgh fuck yoooooooo!" at my TV.
Most of the time I'd use far more ammo than necessary. Sometimes I'd just stand there for half a minute, stomping the ever loving shit out something very, very dead.
Oh god corpse-stomping. That's another thing that only Dead Space does to me, it makes me just overkill the fuck out of corpses. I'll just be stomping them over and over again yelling at my computer "DIE FUCKER! DIE DIE DIE DIE AND STAY DEAD. GET AWAY FrOM ME. I DON'T LIKE YOU"
Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
I generally challenged her with a totally broken OSA character.
firewaterword on
Lokah Samastah Sukhino Bhavantu
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
edited October 2009
Oh, and Uninvited on the Macintosh. Shadowgate was pretty bad too. I was like 12. Give me a break.
Just remembered, never finished Doom 3 I am feeling scared already.
Doom 3 got really predictable though. Any time you found health or armor power-ups it almost always spawned an ambush. Likewise, whenever you found a new gun, they always confronted you with a new type of enemy. I didn't find the game to be very scary because it was much too formulaic.
It's dark, and shit starts coming out of the walls, portals to hell come up and send in imps, who unlike most mythical depictions are human-sized and horrifying, then two of those gigantic dog things, pinkies I think came after me, now I'm fighting some cupid looking bug demons and skull demons that shoot rockets at you, the best weapons I end up using all the ammo for, leaving me with a slow firing and weak pistol, or a shotgun which requires me to get up close.
Dead space needed enemies that you had to immediately focus your attention on before they tore you apart, none of the ranged attacks were dangerous and dismembering limbs simply replaced the headshot strategy you would normally take, plus stasis made every enemy you used it on a joke. On Insanity I assumed maybe they would change things around so enemy placement wasn't predictable, but if anything it felt easier than Hard. It did get a few jumps out of me though, and when you ran out of ammunition things got a bit tense.
I gotta admit, theres something scary about being alone on mars with a slowly but noticable dwindling ammo supply.
See, enemies jumping out and shouting "BOOGA BOOGA BOOGA" doesn't frighten me in the least because the way my brain works, I am constantly expecting to be attacked and running through how to react to enemies attacking me.
"Okay, if a Slasher comes out of the vents I cut his legs and arms off. If a disassembler attacks me, I stasis it and blow it apart with the contact beam. If something attacks from the left, I grab that explosive canister that's behind me and blow it up." Etc, etc. I never see it jump out and go "AUGH I AM SURPRISED" because I'd already thought about that and killed it about two seconds after it jumped out. It doesn't help that these games tend to be predictable with ambushes (Big open area seemingly bereft of enemies? Ambush. An area with a long bank of vents/windows? Ambush. The music cuts out suddenly? Ambush.)
The only time dead space 'got' me with an ambush was the one in the mining deck where a slasher attacks you right after you leave a shop, but even that wasn't very problematic because at that point in the game lone non-enhanced slashers are just fodder.
That's why eternal darkness scared me: The scares were truly random and it had an enemy (bonethieves) that were hard to kill, moved erratically, and had the potential to kill you instantly.
Posts
'Nuff said.
I was thinking of giving that a try before Halloween.
Or replay Dead Space Extraction on a harder difficulty, that game's more about screwing with you than being terrifying though.
MOTHERFUCKING
SPACE
It is the only game that has me yelling at my computer. The sound design is so fucking good.
Although I still like the story of the last time I played it.
I was playing dead space like 30 minutes before I was going to sleep. And I was all "Wait shit, this was a horrible "Right before I go to sleep" game. Like this was dumb as fuck. I'm going to turn it off and try to relax.
So I do
30 seconds later the power goes out on my whole block for half an hour. All of a sudden BAM PITCH BLACK MOTHERFUCKER.
not
cool
System Shock 1/2, of course.
Also Eversion is creepy because it's so sickeningly cute.
Doom 3 got really predictable though. Any time you found health or armor power-ups it almost always spawned an ambush. Likewise, whenever you found a new gun, they always confronted you with a new type of enemy. I didn't find the game to be very scary because it was much too formulaic.
It had a great atmosphere though. Kind of like the atmosphere Dead Space has. I just felt dread when walking around in it.
Condemned 1 and 2 - Both are highly recommended and creepy as hell.
Dead Space never scared me but i haven't gotten super far in it. It's got pretty obvious monster closets.
Eternal Darkness was ok, I liked the mind trips but when you've got spells to restore health and mana "survival" horror kinda takes a backseat.
Surprised no one's mentioned Bioshock yet, I always thought that game had excellent control over you.
Steam
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Anyhow, Doom 3 scared me but not necessarily in the way it was meant to I think. The darkness was aggravating at most, but the scare part was getting hit, the more constant the worse, because the screen blurs and all that. So it throws me into a light-panic about not getting hit as opposed to taking it when I can and killing shit. It totally obstructed my gameplaying, and I ended up not getting far in it due to a newborn frustration.
Silent Hill the first will probably take the cake for 'scared me.' It didn't help that one time my brother and I were marathoning it in the dark and my dad burst into the room all of a sudden.
Yup. You'll do a lot of running away fast while spraying your pulse rifle.
Also
Oh and Condemned 2 has some pretty scary moments. It's about 10 dollars now I'd definitely recommend it.
FEAR became really predictable and the little girl stopped freaking me out. A lot of horror games suffer from repetition, unfortunately. Doom 3 terrified me in the beginning, but then every corner, every pick-up and power-up became a closet moment that you knew beforehand what would happen.
The Fatal Frames games did a good job at unsettling me, though, especially because all you have is a camera. You're not exactly a capable warrior with a giant gun. I can't really name many others, though, because most of these recent "survival horror" games have you play as gun toting marines.
Hah. Spray. I was frantically hitting and stomping monsters while I slammed stasis to buy myself a few seconds of time. When the battle is over, I'm limping away, and I have no ammo or health, the only thing I can take comfort in is the fact that for about 5 more minutes, I won't have to do it again.
It's dark, and shit starts coming out of the walls, portals to hell come up and send in imps, who unlike most mythical depictions are human-sized and horrifying, then two of those gigantic dog things, pinkies I think came after me, now I'm fighting some cupid looking bug demons and skull demons that shoot rockets at you, the best weapons I end up using all the ammo for, leaving me with a slow firing and weak pistol, or a shotgun which requires me to get up close.
Dead space needed enemies that you had to immediately focus your attention on before they tore you apart, none of the ranged attacks were dangerous and dismembering limbs simply replaced the headshot strategy you would normally take, plus stasis made every enemy you used it on a joke. On Insanity I assumed maybe they would change things around so enemy placement wasn't predictable, but if anything it felt easier than Hard. It did get a few jumps out of me though, and when you ran out of ammunition things got a bit tense.
why?
Because I played through the whole game not too long ago and I counted. That happens four times in the entire game. Just after the fourth time everyone starts paying super-close attention to the corpses and shooting anything suspicious. And then complains about how it happens all the time.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Most of the time I'd use far more ammo than necessary. Sometimes I'd just stand there for half a minute, stomping the ever loving shit out something very, very dead.
I generally challenged her with a totally broken OSA character.
I gotta admit, theres something scary about being alone on mars with a slowly but noticable dwindling ammo supply.
Also anyone remember clive barker's undying?
"Okay, if a Slasher comes out of the vents I cut his legs and arms off. If a disassembler attacks me, I stasis it and blow it apart with the contact beam. If something attacks from the left, I grab that explosive canister that's behind me and blow it up." Etc, etc. I never see it jump out and go "AUGH I AM SURPRISED" because I'd already thought about that and killed it about two seconds after it jumped out. It doesn't help that these games tend to be predictable with ambushes (Big open area seemingly bereft of enemies? Ambush. An area with a long bank of vents/windows? Ambush. The music cuts out suddenly? Ambush.)
The only time dead space 'got' me with an ambush was the one in the mining deck where a slasher attacks you right after you leave a shop, but even that wasn't very problematic because at that point in the game lone non-enhanced slashers are just fodder.
That's why eternal darkness scared me: The scares were truly random and it had an enemy (bonethieves) that were hard to kill, moved erratically, and had the potential to kill you instantly.
After those games, it's extremely tough for any horror game to scare me.
And Clarence...
Edit: The psychic class in SS:2. Kind of hard to get right, but if you did, you pretty much break the game.