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[Small World] The Final Act.

1235

Posts

  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2009
    Turn 5/8

    Players:
    1. Gandalf_the_crazed (Decline)
    2. Valkun (Decline)
    3. Iamunaware (Decline)
    4. El Skid (Decline)
    5. Adventfalls (Decline)

    smallworldt20.jpg

    Races for Sale:
    1. Forest (4) Dwarves (3) [4 Victory Coins]
    2. Flying (5) Trolls (5) [0 Victory Coins]
    3. Seafaring (5) Ratmen (8) [0 Victory Coins]
    4. Alchemist (4) Orcs (5) [0 Victory Coins]
    5. Bivouacking (5) Wizards (5) [0 Victory Coins]

    Draw Tables:
    Roll to see which race and power gets selected, then remove them from these lists.
    Races:

      Special Powers:
      1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
      2. Commando (4) You may conquer any region at -1 units.
      3. Diplomat (5) At the end of your turn, pick an opponent whose active race you did not attack. That player may not attack your active race before your next turn.
      4. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
      5. Merchant (2) Collect 1 bonus coin for each region you control.

      Discard Stacks:
      Race:
      None

      Special Powers:
      Stout
      Hill
      Dragon Master
      Pillaging
      Spirit

      1. Gandalf_the_Crazed
      Active Race: Underworld Tritons
      Decline Race: Dragon Master Giants
      SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.

      Conquest as described above. *shrug*

      Redeployment as shown on map.
      Victory Points earned: 5 (Tritons) + 3 (Giants) = 8

      2. Valkun
      Active Race: Swamp Sorcerers
      Decline Race: Elves
      Summary: Abandon Ent's Harbor to conquer Warlock Falls and Witch Marsh.

      Conquest!
      Conquer:
      Abandon Ent's Harbor.
      7 Sorcerers in Hand.
      Warlock Falls [3]: 5 Swamp Sorcerers tell 3 Tritons to take a hike. 2 Retreat.
      Witch Marsh [0]: 2 Swamp Sorcerers make themselves at home.

      Victory Coins: 3 (Elven Territory) + 5 (Sorcerer Territory) + 3 (Swamps) = 11 VC

      Redeploy:
      1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
      1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
      1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.

      Retreat:
      1 Underworld Triton retreats to Saint's Pride.
      1 Underworld Triton retreats to Misty Vale.

      3. IAmUnaware
      Active Race:
      Decline Race: Ghouls [5], Halflings [5]
      Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.

      Conquest!
      Conquer:
      3 Ghouls return to hand.
      2 Ghouls move into the Ghitu Lowlands.

      Final Conquest:
      One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.

      Victory Coins: 3 (Ghoul territories) + 5 (Halfling territories) = 8

      Redeploy: None.

      Retreat: None.

      4. El Skid
      Active Race: Mounted Amazons [11] (-1 VC onto Forest Dwarves)
      Decline Race: Humans [3]
      Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk
      Conquest!
      Conquer:
      4 extra Amazons show up for the conquest

      3 Amazons take Ent's Harbour
      3 Amazons take Rolling Flats
      2 Amazons take Rush Valley
      2 Amazons take Windmilla
      1 Amazon takes Golden Flats
      2 Amazons take Leylands
      2 Amazons take Norfolk

      Final Conquest:
      None

      Victory Coins: 7 (Amazon) + 4 (Human) -1 (placed on Forest Dwarves)= 10

      Redeploy:
      Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
      1 Sorcerer retreats from Rolling Flats to Swamps of Despair

      Retreat: None.
      Regions
      Burning Steppes [1]: 1 Halfling
      Corner Sea [0]:
      Crackling Steppes [1]: Lost Tribe
      Deathmaw [1]: 1 Heroic Human
      Doveland [1]: 1 Halfling
      Drake Sea [0]:
      Dragon Coast [1]: Mountain
      Druid's Bay [1]: 1 Halfling
      Dryad's Retreat [1]: Lost Tribe
      Engorged Marsh [1]: 2 Tritons
      Ent's Harbor [2]: 2 Mounted Amazons
      Falling Leaves [1]: Lost Tribe
      Ghitu Highlands [2]: 2 Ghouls
      Ghitu Lowlands [1]: 1 Ghoul
      Golden Flats [1]: 1 Mounted Amazon
      Gug [3]: 5 Wealthy Skeletons
      Heartstone [2]: Mountain, 1 Swamp Sorcerer
      High Peaks [1]: Mountain
      Iron Spine [2]: Mountain, 1 Elf
      Leyland [2]: 2 Mounted Amazons
      Lichhome [0]:
      Lowlands [0]:
      Low Peaks [1]: Mountain
      Midland [1]: 1 Heroic Human
      Mid Peaks [1]: Mountain
      Misty Vale [2]: 2 Tritons
      Mount Mithril [2]: Mountain, 1 Giant
      Norfolk [1]: 1 Mounted Amazons
      Northwoods [0]:
      Piercing Delta [1]: 1 Halfing
      Platinum Plateau [3]: 2 Tritons
      Quicksilver Forest [0]:
      Rainbow Lake [0]:
      Raptor's Nest [0]:
      Rivertown [3]: 3 Wealthy Skeletons
      Rolling Flats [2]: 2 Mounted Amazons
      Rush Valley [2]: 2 Mounted Amazons
      Saint's Pride [2]: 2 Triton
      Secluded Swamp [2]: 2 Ghouls
      Silver Mist [1]: Lost Tribe
      Swamps of Despair [3]: 3 Swamp Sorcerers
      Tranquil Expanse [1]: 1 Heroic Human
      Warlock Falls [2]: 2 Swamp Sorcerers
      White Crag [2]: Mountain, 1 Halfling
      Windmillia [1]: 1 Mounted Amazon
      Witch Marsh [3]: 3 Swamp Sorcerers
      Wool Road [1]: Lost Tribe
      World's End [2]: Mountain, 1 Giants

      Current Player:
      1. Gandalf_the_crazed
      2. Valkun
      3. IAmUnaware
      4. El Skid
      5. Adventfalls

      Image is pre-my turn- didn't have time to update with my conquest.

      El Skid on
    1. El SkidEl Skid The frozen white northRegistered User regular
      edited October 2009
      Oh, and there was one retreat from Rolling Flats. He would head over to Swamps of Despair, I guess. I'll edit that in.

      El Skid on
    2. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
      edited October 2009
      Interesting.

      EDIT: I think we'd all be very well-served if something bad were to happen to the greens, Adventfalls. ;-)

      Gandalf_the_Crazed on
      PEUsig_zps56da03ec.jpg
    3. IAmUnawareIAmUnaware Registered User regular
      edited October 2009
      My poor, defenseless halflings! Won't somebody think of the (guys who look like) children?!?

      IAmUnaware on
    4. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
      edited October 2009
      Oh, we're thinking of them.

      Gandalf_the_Crazed on
      PEUsig_zps56da03ec.jpg
    5. IAmUnawareIAmUnaware Registered User regular
      edited October 2009
      You made that sound kind of ominous....

      IAmUnaware on
    6. adventfallsadventfalls Why would you wish to know? Registered User regular
      edited October 2009
      Sorry for taking so long- RL got in the way. I'll have my turn up in the morning.

      adventfalls on
      NintendoID: AdventFalls 3DS Code: 3454-0237-6080
    7. adventfallsadventfalls Why would you wish to know? Registered User regular
      edited October 2009
      Turn 5/8

      Okay, I apparently have 12 skeletons, but only 8 on the board? Time to change this.

      Players:
      1. Gandalf_the_crazed (Decline)
      2. Valkun (Decline)
      3. Iamunaware (Decline)
      4. El Skid (Decline)
      5. Adventfalls (Decline)

      smallworldt20.jpg

      Races for Sale:
      1. Forest (4) Dwarves (3) [4 Victory Coins]
      2. Flying (5) Trolls (5) [0 Victory Coins]
      3. Seafaring (5) Ratmen (8) [0 Victory Coins]
      4. Alchemist (4) Orcs (5) [0 Victory Coins]
      5. Bivouacking (5) Wizards (5) [0 Victory Coins]

      Draw Tables:
      Roll to see which race and power gets selected, then remove them from these lists.
      Races:

        Special Powers:
        1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
        2. Commando (4) You may conquer any region at -1 units.
        3. Diplomat (5) At the end of your turn, pick an opponent whose active race you did not attack. That player may not attack your active race before your next turn.
        4. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
        5. Merchant (2) Collect 1 bonus coin for each region you control.

        Discard Stacks:
        Race:
        None

        Special Powers:
        Stout
        Hill
        Dragon Master
        Pillaging
        Spirit

        1. Gandalf_the_Crazed
        Active Race: Underworld Tritons
        Decline Race: Dragon Master Giants
        SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.

        Conquest as described above. *shrug*

        Redeployment as shown on map.
        Victory Points earned: 5 (Tritons) + 3 (Giants) = 8

        2. Valkun
        Active Race: Swamp Sorcerers
        Decline Race: Elves
        Summary: Abandon Ent's Harbor to conquer Warlock Falls and Witch Marsh.

        Conquest!
        Conquer:
        Abandon Ent's Harbor.
        7 Sorcerers in Hand.
        Warlock Falls [3]: 5 Swamp Sorcerers tell 3 Tritons to take a hike. 2 Retreat.
        Witch Marsh [0]: 2 Swamp Sorcerers make themselves at home.

        Victory Coins: 3 (Elven Territory) + 5 (Sorcerer Territory) + 3 (Swamps) = 11 VC

        Redeploy:
        1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
        1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
        1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.

        Retreat:
        1 Underworld Triton retreats to Saint's Pride.
        1 Underworld Triton retreats to Misty Vale.

        3. IAmUnaware
        Active Race:
        Decline Race: Ghouls [5], Halflings [5]
        Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.

        Conquest!
        Conquer:
        3 Ghouls return to hand.
        2 Ghouls move into the Ghitu Lowlands.

        Final Conquest:
        One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.

        Victory Coins: 3 (Ghoul territories) + 5 (Halfling territories) = 8

        Redeploy: None.

        Retreat: None.

        4. El Skid
        Active Race: Mounted Amazons [11] (-1 VC onto Forest Dwarves)
        Decline Race: Humans [3]
        Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk
        Conquest!
        Conquer:
        4 extra Amazons show up for the conquest

        3 Amazons take Ent's Harbour
        3 Amazons take Rolling Flats
        2 Amazons take Rush Valley
        2 Amazons take Windmilla
        1 Amazon takes Golden Flats
        2 Amazons take Leylands
        2 Amazons take Norfolk

        Final Conquest:
        None

        Victory Coins: 7 (Amazon) + 4 (Human) -1 (placed on Forest Dwarves)= 10

        Redeploy:
        Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
        1 Sorcerer retreats from Rolling Flats to Swamps of Despair

        Retreat: None.

        5. AdventFalls
        Summary
        Angered by the lack of point generation, the skeletons lay siege to the halflings. They decimate the halflings at Piercing Delta, Burning Steppes, and Druid's Bay. One final conquest attempt is made against the Halflings of White Crag. 1d6 = 5.Dammit. Halflings remain on the board.

        Conquest
        3 Wealthy Skeletons kill off the Halfling at Burning Steppes.
        3 Wealthy Skeletons found the Halfling at Piercing Delta.
        3 Wealthy Skeletons went on a genocidal rampage against the Halfling in Druid's Bay.

        No one survived the assault.

        Points gained: 5

        Redeploy
        1 brand new Wealthy Skeleton reinforces Gug.
        Regions
        Burning Steppes [3]: 3 Wealthy Skeletons
        Corner Sea [0]:
        Crackling Steppes [1]: Lost Tribe
        Deathmaw [1]: 1 Heroic Human
        Doveland [1]: 1 Halfling
        Drake Sea [0]:
        Dragon Coast [1]: Mountain
        Druid's Bay [3]: 3 Wealthy Skeletons
        Dryad's Retreat [1]: Lost Tribe
        Engorged Marsh [1]: 2 Tritons
        Ent's Harbor [2]: 2 Mounted Amazons
        Falling Leaves [1]: Lost Tribe
        Ghitu Highlands [2]: 2 Ghouls
        Ghitu Lowlands [1]: 1 Ghoul
        Golden Flats [1]: 1 Mounted Amazon
        Gug [3]: 1 Wealthy Skeletons
        Heartstone [2]: Mountain, 1 Swamp Sorcerer
        High Peaks [1]: Mountain
        Iron Spine [2]: Mountain, 1 Elf
        Leyland [2]: 2 Mounted Amazons
        Lichhome [0]:
        Lowlands [0]:
        Low Peaks [1]: Mountain
        Midland [1]: 1 Heroic Human
        Mid Peaks [1]: Mountain
        Misty Vale [2]: 2 Tritons
        Mount Mithril [2]: Mountain, 1 Giant
        Norfolk [1]: 1 Mounted Amazons
        Northwoods [0]:
        Piercing Delta [2]: 2 Wealthy Skeletons
        Platinum Plateau [3]: 2 Tritons
        Quicksilver Forest [0]:
        Rainbow Lake [0]:
        Raptor's Nest [0]:
        Rivertown [1]: 1 Wealthy Skeletons
        Rolling Flats [2]: 2 Mounted Amazons
        Rush Valley [2]: 2 Mounted Amazons
        Saint's Pride [2]: 2 Triton
        Secluded Swamp [2]: 2 Ghouls
        Silver Mist [1]: Lost Tribe
        Swamps of Despair [3]: 3 Swamp Sorcerers
        Tranquil Expanse [1]: 1 Heroic Human
        Warlock Falls [2]: 2 Swamp Sorcerers
        White Crag [2]: Mountain, 1 Halfling or 1 Wealthy Skeleton
        Windmillia [1]: 1 Mounted Amazon
        Witch Marsh [3]: 3 Swamp Sorcerers
        Wool Road [1]: Lost Tribe
        World's End [2]: Mountain, 1 Giants

        Current Player:
        1. Gandalf_the_crazed
        2. Valkun
        3. IAmUnaware
        4. El Skid
        5. Adventfalls

        A general plea to all- I'm probably solidly in last place now thanks to the death of my Wizards., so why attack me?

        adventfalls on
        NintendoID: AdventFalls 3DS Code: 3454-0237-6080
      1. ValkunValkun Registered User regular
        edited October 2009
        Error: You cannot attack with Ghouls when going into Decline. Do we want to try to correct this or just keep going?

        Valkun on
      2. El SkidEl Skid The frozen white northRegistered User regular
        edited October 2009
        If he's not allowed to attack, we should probably go back and correct it. Not fair for whoever he attacked if they lost territory for nothing.

        El Skid on
      3. ValkunValkun Registered User regular
        edited October 2009
        El Skid wrote: »
        If he's not allowed to attack, we should probably go back and correct it. Not fair for whoever he attacked if they lost territory for nothing.

        It looks like it was an empty square. Probably the fairest would be to put the ghouls back into their pre-attack formation. They would lose the point for the extra territory they conquered. If no one was planning to attack up there anyways?

        Valkun on
      4. El SkidEl Skid The frozen white northRegistered User regular
        edited October 2009
        Valkun wrote: »
        El Skid wrote: »
        If he's not allowed to attack, we should probably go back and correct it. Not fair for whoever he attacked if they lost territory for nothing.

        It looks like it was an empty square. Probably the fairest would be to put the ghouls back into their pre-attack formation. They would lose the point for the extra territory they conquered. If no one was planning to attack up there anyways?

        Oh, right then. The attack never happened, if that's okay with IAU.

        El Skid on
      5. IAmUnawareIAmUnaware Registered User regular
        edited October 2009
        I'd say you're pretty safe, advent. Nobody really has anything to gain by attacking you.

        About your turn: It takes 3 attackers to conquer a territory with one defender (4 if the territory has a mountain in it). Assuming you have 12 skeletons and you leave one each in Rivertown and Gug to hold them, you only have enough attackers to conquer three of halfling territories (although you could try to take the four by spending three each on Burning Steppes, Piercing Delta, and Druid's Bay and then trying a final conquest on White Crag and rolling a 3 on the reinforcement die).

        Also, even if you get all four of those territories, there's actually still one halfling in Doveland, so the race banner doesn't go back into the pile.

        IAmUnaware on
      6. adventfallsadventfalls Why would you wish to know? Registered User regular
        edited October 2009
        IAmUnaware wrote: »
        I'd say you're pretty safe, advent. Nobody really has anything to gain by attacking you.

        About your turn: It takes 3 attackers to conquer a territory with one defender (4 if the territory has a mountain in it). Assuming you have 12 skeletons and you leave one each in Rivertown and Gug to hold them, you only have enough attackers to conquer three of halfling territories (although you could try to take the four by spending three each on Burning Steppes, Piercing Delta, and Druid's Bay and then trying a final conquest on White Crag and rolling a 3 on the reinforcement die).

        Also, even if you get all four of those territories, there's actually still one halfling in Doveland, so the race banner doesn't go back into the pile.

        I see. I'll fix this in a moment

        EDIT: Does a 5 cut it, or does it HAVE to be a 3?

        adventfalls on
        NintendoID: AdventFalls 3DS Code: 3454-0237-6080
      7. IAmUnawareIAmUnaware Registered User regular
        edited October 2009
        El Skid wrote: »
        Oh, right then. The attack never happened, if that's okay with IAU.

        Oh, yeah, that's fine. I didn't think the halflings going into decline would affect the ghouls, because I was treating the ghouls and halflings as separate turns in my head, but it definitely says "The player can make no conquests during the turn his race goes into decline" in the rules.

        My bad! Go ahead and set my ghouls back as they were before they moved, and I'll deduct that victory coin from my score.

        IAmUnaware on
      8. IAmUnawareIAmUnaware Registered User regular
        edited October 2009
        EDIT: Does a 5 cut it, or does it HAVE to be a 3?

        Three was the only roll that would do it. The reinforcement die has a 1 side, a 2 side, a 3 side, and three blank sides that count as zero. The way Valkun set it up is that 4-6 are the blank sides.

        IAmUnaware on
      9. adventfallsadventfalls Why would you wish to know? Registered User regular
        edited October 2009
        Alright. I'll fix my post with that news.

        adventfalls on
        NintendoID: AdventFalls 3DS Code: 3454-0237-6080
      10. ValkunValkun Registered User regular
        edited October 2009
        IAmUnaware wrote: »
        EDIT: Does a 5 cut it, or does it HAVE to be a 3?

        Three was the only roll that would do it. The reinforcement die has a 1 side, a 2 side, a 3 side, and three blank sides that count as zero. The way Varcayn set it up is that 4-6 are the blank sides.

        Totally the wrong person. I'm just glad people don't mix me up with Halkun.

        Valkun on
      11. IAmUnawareIAmUnaware Registered User regular
        edited October 2009
        Valkun wrote: »
        Totally the wrong person. I'm just glad people don't mix me up with Halkun.

        Wow, sorry! That was dumb. I think I had that name in my head because I was reading through one of the BSG PbP threads. I'll just go fix that.

        IAmUnaware on
      12. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
        edited November 2009
        Oh hey, I totally forgot to check this today.

        I'll have my turn up before morning.

        Gandalf_the_Crazed on
        PEUsig_zps56da03ec.jpg
      13. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
        edited November 2009
        Aaaand, so much for that. I have no time at the moment to figure this out, and I don't see that changing in the next 12 hours, so I'll just go into decline.

        Gandalf_the_Crazed on
        PEUsig_zps56da03ec.jpg
      14. ValkunValkun Registered User regular
        edited November 2009
        Sorry about the delay. Went ahead and painstakingly recreated the board. I'm kind of confused by the placement of skeletons (likely a typo or two someplace) but I'll use his region edit as being "correct". Also, Heroic should be on the discard stack not Spirit. Spirit stays with the halflings until they're wiped out.

        El Skid, you're dead to me!

        Valkun on
      15. El SkidEl Skid The frozen white northRegistered User regular
        edited November 2009
        Valkun wrote: »
        El Skid, you're dead to me!

        Oh come on... Nothing personal, you just happened to be on the flattest piece of land out there for my mounted troops to take over.

        Also you may be winning.

        But mostly the flat land thing :P

        El Skid on
      16. ValkunValkun Registered User regular
        edited November 2009
        Turn 6/8

        Notes: Tritons go into decline generating Diplomat Giants. I'll go ahead and remove the giants/reduce the Tritons. Gandalf scores 4 points.

        Players:
        1. Gandalf_the_crazed (Decline)
        2. Valkun (Decline)
        3. Iamunaware (Decline)
        4. El Skid (Decline)
        5. Adventfalls (Decline)

        smallworldt20.jpg

        Races for Sale:
        1. Forest (4) Dwarves (3) [4 Victory Coins]
        2. Flying (5) Trolls (5) [0 Victory Coins]
        3. Seafaring (5) Ratmen (8) [0 Victory Coins]
        4. Alchemist (4) Orcs (5) [0 Victory Coins]
        5. Bivouacking (5) Wizards (5) [0 Victory Coins]
        6. Diplomat (5) Giants (5) [0 Victory Coins]

        Draw Tables:
        Roll to see which race and power gets selected, then remove them from these lists.
        Races:

          Special Powers:
          1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
          2. Commando (4) You may conquer any region at -1 units.
          3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
          4. Merchant (2) Collect 1 bonus coin for each region you control.

          Discard Stacks:
          Race:
          None

          Special Powers:
          Stout
          Hill
          Dragon Master
          Pillaging
          Heroic
          Underworld

          1. Gandalf_the_Crazed
          Active Race:
          Decline Race: Tritons
          SUMMARY: Goes into decline, scores 4 points.

          2. Valkun
          Active Race: Swamp Sorcerers
          Decline Race: Elves
          Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.

          Conquest!
          Conquer:
          5 Sorcerers go into Hand.

          Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
          Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
          Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest

          Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC

          Redeploy:
          1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
          1 Sorcerer Shifts from Midland to Warlock Falls.
          1 Sorcerer Shifts from Midland to Witch Marsh.

          Retreat:
          No Retreats.

          Regions
          Burning Steppes [3]: 3 Wealthy Skeletons
          Corner Sea [0]:
          Crackling Steppes [1]: Lost Tribe
          Deathmaw [1]: 1 Swamp Sorcerer
          Doveland [1]: 1 Halfling
          Drake Sea [0]:
          Dragon Coast [1]: Mountain
          Druid's Bay [3]: 3 Wealthy Skeletons
          Dryad's Retreat [1]: Lost Tribe
          Engorged Marsh [1]: Triton
          Ent's Harbor [2]: 2 Mounted Amazons
          Falling Leaves [1]: Lost Tribe
          Ghitu Highlands [0]:
          Ghitu Lowlands [3]: 3 Ghouls
          Golden Flats [1]: Swamp Sorcerer :winky:
          Gug [3]: 1 Wealthy Skeletons
          Heartstone [2]: Mountain, 1 Swamp Sorcerer
          High Peaks [1]: Mountain
          Iron Spine [2]: Mountain, 1 Elf
          Leyland [2]: 2 Mounted Amazons
          Lichhome [0]:
          Lowlands [0]:
          Low Peaks [1]: Mountain
          Midland [1]: 1 Swamp Sorcerer
          Mid Peaks [1]: Mountain
          Misty Vale [1]: Triton
          Mount Mithril [1]: Mountain
          Norfolk [1]: 1 Mounted Amazons
          Northwoods [0]:
          Piercing Delta [2]: 2 Wealthy Skeletons
          Platinum Plateau [1]: Triton
          Quicksilver Forest [0]:
          Rainbow Lake [0]:
          Raptor's Nest [0]:
          Rivertown [1]: 1 Wealthy Skeletons
          Rolling Flats [2]: 2 Mounted Amazons
          Rush Valley [2]: 2 Mounted Amazons
          Saint's Pride [1]: Triton
          Secluded Swamp [2]: 2 Ghouls
          Silver Mist [1]: Lost Tribe
          Swamps of Despair [2]: 2 Swamp Sorcerers
          Tranquil Expanse [1]: 1 Heroic Human
          Warlock Falls [2]: 2 Swamp Sorcerers
          White Crag [2]: Mountain, 1 Halfling
          Windmillia [1]: 1 Mounted Amazon
          Witch Marsh [2]: 2 Swamp Sorcerers
          Wool Road [1]: Lost Tribe
          World's End [1]: Mountain

          Current Player:
          1. Gandalf_the_crazed
          2. Valkun
          3. IAmUnaware
          4. El Skid
          5. Adventfalls

          A general plea to all- I'm probably solidly in last place now thanks to the death of my Wizards., so why attack me?[/QUOTE]

          Valkun on
        1. ValkunValkun Registered User regular
          edited November 2009
          El Skid wrote: »
          Valkun wrote: »
          El Skid, you're dead to me!

          Oh come on... Nothing personal, you just happened to be on the flattest piece of land out there for my mounted troops to take over.

          Also you may be winning.

          But mostly the flat land thing :P

          Just stay out of the swamps and we can find peace.

          Valkun on
        2. IAmUnawareIAmUnaware Registered User regular
          edited November 2009
          Alright, I'll have my turn up in a bit, but just as a reminder: My Ghouls conquering the Ghitu Highlands last turn turned out to be an illegal move, so there's nobody in the Ghitu Highlands.

          IAmUnaware on
        3. ValkunValkun Registered User regular
          edited November 2009
          IAmUnaware wrote: »
          Alright, I'll have my turn up in a bit, but just as a reminder: My Ghouls conquering the Ghitu Highlands last turn turned out to be an illegal move, so there's nobody in the Ghitu Highlands.

          Whoops, knew I forgot something.

          Valkun on
        4. IAmUnawareIAmUnaware Registered User regular
          edited November 2009
          Turn 6/8

          Players:
          1. Gandalf_the_crazed (Decline)
          2. Valkun (Decline)
          3. IAmUnaware (Decline)
          4. El Skid (Decline)
          5. Adventfalls (Decline)

          smallworldt20.jpg

          Races for Sale:
          1. Forest (4) Dwarves (3) [5 Victory Coins]
          2. Flying (5) Trolls (5) [1 Victory Coins]
          3. Alchemist (4) Orcs (5) [0 Victory Coins]
          4. Bivouacking (5) Wizards (5) [0 Victory Coins]
          5. Diplomat (5) Giants (5) [0 Victory Coins]

          Draw Tables:
          Roll to see which race and power gets selected, then remove them from these lists.
          Races:

            Special Powers:
            1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
            2. Commando (4) You may conquer any region at -1 units.
            3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
            4. Merchant (2) Collect 1 bonus coin for each region you control.

            Discard Stacks:
            Race:
            None

            Special Powers:
            Stout
            Hill
            Dragon Master
            Pillaging
            Heroic
            Underworld

            1. Gandalf_the_Crazed
            Active Race:
            Decline Race: Tritons
            SUMMARY: Goes into decline, scores 4 points.

            2. Valkun
            Active Race: Swamp Sorcerers
            Decline Race: Elves
            Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.

            Conquest!
            Conquer:
            5 Sorcerers go into Hand.

            Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
            Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
            Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest

            Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC

            Redeploy:
            1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
            1 Sorcerer Shifts from Midland to Warlock Falls.
            1 Sorcerer Shifts from Midland to Witch Marsh.

            Retreat:
            No Retreats.

            3. IAmUnaware
            Active Race: Seafaring Ratmen [13]
            Decline Race: Spirit Halflings [2], Ghouls [5]
            Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".

            Conquest!
            5 Ghouls return to hand.
            3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
            2 Ghouls move into the Quicksilver Forest.
            3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
            4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
            4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
            2 Seafaring Ratmen move into Rainbow Lake.

            Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6

            Redeploy:
            Shift 1 Ratman from Rainbow Lake to Midland.
            Shift 1 Ratman from Heartstone to Swamps of Despair.

            Retreat:
            2 Swamp Sorcerers retreat to Golden Flats.


            Regions
            Burning Steppes [3]: 3 Wealthy Skeletons
            Corner Sea [0]:
            Crackling Steppes [1]: Lost Tribe
            Deathmaw [3]: 3 Ghouls
            Doveland [1]: 1 Spirit Halfling
            Drake Sea [0]:
            Dragon Coast [1]: Mountain
            Druid's Bay [3]: 3 Wealthy Skeletons
            Dryad's Retreat [1]: Lost Tribe
            Engorged Marsh [1]: Triton
            Ent's Harbor [2]: 2 Mounted Amazons
            Falling Leaves [1]: Lost Tribe
            Ghitu Highlands [0]:
            Ghitu Lowlands [0]:
            Golden Flats [3]: 3 Swamp Sorcerers
            Gug [3]: 1 Wealthy Skeletons
            Heartstone [4]: Mountain, 3 Seafaring Ratmen
            High Peaks [1]: Mountain
            Iron Spine [2]: Mountain, 1 Elf
            Leyland [2]: 2 Mounted Amazons
            Lichhome [0]:
            Lowlands [0]:
            Low Peaks [1]: Mountain
            Midland [4]: 4 Seafaring Ratmen
            Mid Peaks [1]: Mountain
            Misty Vale [1]: Triton
            Mount Mithril [1]: Mountain
            Norfolk [1]: 1 Mounted Amazons
            Northwoods [0]:
            Piercing Delta [2]: 2 Wealthy Skeletons
            Platinum Plateau [1]: Triton
            Quicksilver Forest [2]: 2 Ghouls
            Rainbow Lake [1]: 1 Seafaring Ratman
            Raptor's Nest [0]:
            Rivertown [1]: 1 Wealthy Skeletons
            Rolling Flats [2]: 2 Mounted Amazons
            Rush Valley [2]: 2 Mounted Amazons
            Saint's Pride [1]: Triton
            Secluded Swamp [0]:
            Silver Mist [1]: Lost Tribe
            Swamps of Despair [5]: 5 Seafaring Ratmen
            Tranquil Expanse [1]: 1 Heroic Human
            Warlock Falls [2]: 2 Swamp Sorcerers
            White Crag [2]: Mountain, 1 Spirit Halfling
            Windmillia [1]: 1 Mounted Amazon
            Witch Marsh [2]: 2 Swamp Sorcerers
            Wool Road [1]: Lost Tribe
            World's End [1]: Mountain

            Current Player:
            1. Gandalf_the_crazed
            2. Valkun
            3. IAmUnaware
            4. El Skid
            5. Adventfalls

            Sorry for the delay, I passed right out on my couch last night.
            Also, Valkun, know that I do what I do not out of desire to be a dick but out of fear: fear that you are kicking my ass in the point standings.

            IAmUnaware on
          1. El SkidEl Skid The frozen white northRegistered User regular
            edited November 2009
            Oh hell...are we waiting for me? D:

            Sorry guys, I'll put something up.

            Edit...Once I get home. Because I dunno how you people work off of an old map like that- I can't tell what I should be doing.

            El Skid on
          2. El SkidEl Skid The frozen white northRegistered User regular
            edited November 2009
            Turn 6/8

            Players:
            1. Gandalf_the_crazed (Decline)
            2. Valkun (Decline)
            3. IAmUnaware (Decline)
            4. El Skid (Decline)
            5. Adventfalls (Decline)

            smallworldt26.jpg

            Races for Sale:
            1. Forest (4) Dwarves (3) [5 Victory Coins]
            2. Flying (5) Trolls (5) [1 Victory Coins]
            3. Alchemist (4) Orcs (5) [0 Victory Coins]
            4. Bivouacking (5) Wizards (5) [0 Victory Coins]
            5. Diplomat (5) Giants (5) [0 Victory Coins]

            Draw Tables:
            Roll to see which race and power gets selected, then remove them from these lists.
            Races:

              Special Powers:
              1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
              2. Commando (4) You may conquer any region at -1 units.
              3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
              4. Merchant (2) Collect 1 bonus coin for each region you control.

              Discard Stacks:
              Race:
              None

              Special Powers:
              Stout
              Hill
              Dragon Master
              Pillaging
              Heroic
              Underworld

              1. Gandalf_the_Crazed
              Active Race:
              Decline Race: Tritons
              SUMMARY: Goes into decline, scores 4 points.

              2. Valkun
              Active Race: Swamp Sorcerers
              Decline Race: Elves
              Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.

              Conquest!
              Conquer:
              5 Sorcerers go into Hand.

              Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
              Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
              Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest

              Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC

              Redeploy:
              1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
              1 Sorcerer Shifts from Midland to Warlock Falls.
              1 Sorcerer Shifts from Midland to Witch Marsh.

              Retreat:
              No Retreats.

              3. IAmUnaware
              Active Race: Seafaring Ratmen [13]
              Decline Race: Spirit Halflings [2], Ghouls [5]
              Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".

              Conquest!
              5 Ghouls return to hand.
              3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
              2 Ghouls move into the Quicksilver Forest.
              3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
              4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
              4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
              2 Seafaring Ratmen move into Rainbow Lake.

              Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6

              Redeploy:
              Shift 1 Ratman from Rainbow Lake to Midland.
              Shift 1 Ratman from Heartstone to Swamps of Despair.

              Retreat:
              2 Swamp Sorcerers retreat to Golden Flats.

              4. El Skid
              Active Race: Mounted Amazon [10]
              Decline Race: Humans [1]
              Summary:

              Conquest!
              4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.

              3 take Mount Mithril
              1 runs over Ghitu Highlands
              1 runs over Ghitu Lowlands
              2 spirit a halfling out of Doveland
              The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.

              Victory Coins: 10 amazons +1 Human = 11 VC

              Redeploy:
              2 Amazons leave Mount Mithril
              1 Amazon leaves Doveland
              1 Amazon leaves in disgust at not taking over Northwoods

              Retreat:
              None
              Regions
              Burning Steppes [3]: 3 Wealthy Skeletons
              Corner Sea [0]:
              Crackling Steppes [1]: Lost Tribe
              Deathmaw [3]: 3 Ghouls
              Doveland [1]: 1 Mounted Amazon
              Drake Sea [0]:
              Dragon Coast [1]: Mountain
              Druid's Bay [3]: 3 Wealthy Skeletons
              Dryad's Retreat [1]: Lost Tribe
              Engorged Marsh [1]: Triton
              Ent's Harbor [1]: 1 Mounted Amazon
              Falling Leaves [1]: Lost Tribe
              Ghitu Highlands [1]: 1 Mounted Amazon
              Ghitu Lowlands [1]: 1 Mounted Amazon
              Golden Flats [3]: 3 Swamp Sorcerers
              Gug [3]: 1 Wealthy Skeletons
              Heartstone [4]: Mountain, 3 Seafaring Ratmen
              High Peaks [1]: Mountain
              Iron Spine [2]: Mountain, 1 Elf
              Leyland [1]: 1 Mounted Amazons
              Lichhome [0]:
              Lowlands [0]:
              Low Peaks [1]: Mountain
              Midland [4]: 4 Seafaring Ratmen
              Mid Peaks [1]: Mountain
              Misty Vale [1]: Triton
              Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
              Norfolk [1]: 1 Mounted Amazon
              Northwoods [0]:
              Piercing Delta [2]: 2 Wealthy Skeletons
              Platinum Plateau [1]: Triton
              Quicksilver Forest [2]: 2 Ghouls
              Rainbow Lake [1]: 1 Seafaring Ratman
              Raptor's Nest [0]:
              Rivertown [1]: 1 Wealthy Skeletons
              Rolling Flats [1]: 1 Mounted Amazon
              Rush Valley [1]: 1 Mounted Amazon
              Saint's Pride [1]: Triton
              Secluded Swamp [0]:
              Silver Mist [1]: Lost Tribe
              Swamps of Despair [5]: 5 Seafaring Ratmen
              Tranquil Expanse [1]: 1 Heroic Human
              Warlock Falls [2]: 2 Swamp Sorcerers
              White Crag [2]: Mountain, 1 Spirit Halfling
              Windmillia [1]: 1 Mounted Amazon
              Witch Marsh [2]: 2 Swamp Sorcerers
              Wool Road [1]: Lost Tribe
              World's End [1]: Mountain

              Current Player:
              1. Gandalf_the_crazed
              2. Valkun
              3. IAmUnaware
              4. El Skid
              5. Adventfalls

              El Skid on
            1. El SkidEl Skid The frozen white northRegistered User regular
              edited November 2009
              Okay, done. Image quality is poor, but gets the point across :P

              Let me know if I made any mistakes- for now, Adventfalls is up.

              El Skid on
            2. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
              edited November 2009
              You left a Giant on World's End in the image, but he should have disappeared when my Tritons went into decline.

              Gandalf_the_Crazed on
              PEUsig_zps56da03ec.jpg
            3. adventfallsadventfalls Why would you wish to know? Registered User regular
              edited November 2009
              I'll come up with a move in the morning.

              adventfalls on
              NintendoID: AdventFalls 3DS Code: 3454-0237-6080
            4. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
              edited November 2009
              I have the best plan, you guys.

              The best plan.

              Gandalf_the_Crazed on
              PEUsig_zps56da03ec.jpg
            5. adventfallsadventfalls Why would you wish to know? Registered User regular
              edited November 2009
              Turn 6/8

              Players:
              1. Gandalf_the_crazed (Decline)
              2. Valkun (Decline)
              3. IAmUnaware (Decline)
              4. El Skid (Decline)
              5. Adventfalls (Decline)

              smallworldt26.jpg

              Races for Sale:
              1. Forest (4) Dwarves (3) [5 Victory Coins]
              2. Flying (5) Trolls (5) [1 Victory Coins]
              3. Alchemist (4) Orcs (5) [0 Victory Coins]
              4. Bivouacking (5) Wizards (5) [0 Victory Coins]
              5. Diplomat (5) Giants (5) [0 Victory Coins]

              Draw Tables:
              Roll to see which race and power gets selected, then remove them from these lists.
              Races:

                Special Powers:
                1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
                2. Commando (4) You may conquer any region at -1 units.
                3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                4. Merchant (2) Collect 1 bonus coin for each region you control.

                Discard Stacks:
                Race:
                None

                Special Powers:
                Stout
                Hill
                Dragon Master
                Pillaging
                Heroic
                Underworld

                1. Gandalf_the_Crazed
                Active Race:
                Decline Race: Tritons
                SUMMARY: Goes into decline, scores 4 points.

                2. Valkun
                Active Race: Swamp Sorcerers
                Decline Race: Elves
                Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.

                Conquest!
                Conquer:
                5 Sorcerers go into Hand.

                Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
                Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
                Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest

                Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC

                Redeploy:
                1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
                1 Sorcerer Shifts from Midland to Warlock Falls.
                1 Sorcerer Shifts from Midland to Witch Marsh.

                Retreat:
                No Retreats.

                3. IAmUnaware
                Active Race: Seafaring Ratmen [13]
                Decline Race: Spirit Halflings [2], Ghouls [5]
                Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".

                Conquest!
                5 Ghouls return to hand.
                3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
                2 Ghouls move into the Quicksilver Forest.
                3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
                4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
                4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
                2 Seafaring Ratmen move into Rainbow Lake.

                Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6

                Redeploy:
                Shift 1 Ratman from Rainbow Lake to Midland.
                Shift 1 Ratman from Heartstone to Swamps of Despair.

                Retreat:
                2 Swamp Sorcerers retreat to Golden Flats.

                4. El Skid
                Active Race: Mounted Amazon [10]
                Decline Race: Humans [1]
                Summary:

                Conquest!
                4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.

                3 take Mount Mithril
                1 runs over Ghitu Highlands
                1 runs over Ghitu Lowlands
                2 spirit a halfling out of Doveland
                The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.

                Victory Coins: 10 amazons +1 Human = 11 VC

                Redeploy:
                2 Amazons leave Mount Mithril
                1 Amazon leaves Doveland
                1 Amazon leaves in disgust at not taking over Northwoods

                Retreat:
                None

                5. AdventFalls
                Summary:
                Wealthy Skeletons go into decline.

                Regions
                Burning Steppes [3]: 3 Wealthy Skeletons
                Corner Sea [0]:
                Crackling Steppes [1]: Lost Tribe
                Deathmaw [3]: 3 Ghouls
                Doveland [1]: 1 Mounted Amazon
                Drake Sea [0]:
                Dragon Coast [1]: Mountain
                Druid's Bay [3]: 3 Wealthy Skeletons
                Dryad's Retreat [1]: Lost Tribe
                Engorged Marsh [1]: Triton
                Ent's Harbor [1]: 1 Mounted Amazon
                Falling Leaves [1]: Lost Tribe
                Ghitu Highlands [1]: 1 Mounted Amazon
                Ghitu Lowlands [1]: 1 Mounted Amazon
                Golden Flats [3]: 3 Swamp Sorcerers
                Gug [3]: 1 Wealthy Skeletons
                Heartstone [4]: Mountain, 3 Seafaring Ratmen
                High Peaks [1]: Mountain
                Iron Spine [2]: Mountain, 1 Elf
                Leyland [1]: 1 Mounted Amazons
                Lichhome [0]:
                Lowlands [0]:
                Low Peaks [1]: Mountain
                Midland [4]: 4 Seafaring Ratmen
                Mid Peaks [1]: Mountain
                Misty Vale [1]: Triton
                Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
                Norfolk [1]: 1 Mounted Amazon
                Northwoods [0]:
                Piercing Delta [2]: 2 Wealthy Skeletons
                Platinum Plateau [1]: Triton
                Quicksilver Forest [2]: 2 Ghouls
                Rainbow Lake [1]: 1 Seafaring Ratman
                Raptor's Nest [0]:
                Rivertown [1]: 1 Wealthy Skeletons
                Rolling Flats [1]: 1 Mounted Amazon
                Rush Valley [1]: 1 Mounted Amazon
                Saint's Pride [1]: Triton
                Secluded Swamp [0]:
                Silver Mist [1]: Lost Tribe
                Swamps of Despair [5]: 5 Seafaring Ratmen
                Tranquil Expanse [1]: 1 Heroic Human
                Warlock Falls [2]: 2 Swamp Sorcerers
                White Crag [2]: Mountain, 1 Spirit Halfling
                Windmillia [1]: 1 Mounted Amazon
                Witch Marsh [2]: 2 Swamp Sorcerers
                Wool Road [1]: Lost Tribe
                World's End [1]: Mountain

                Current Player:
                1. Gandalf_the_crazed
                2. Valkun
                3. IAmUnaware
                4. El Skid
                5. Adventfalls

                Yeah.... it's pointless to attack my skeletons since I'm fucked in the points.

                adventfalls on
                NintendoID: AdventFalls 3DS Code: 3454-0237-6080
              1. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
                edited November 2009
                I had planned out my move based on the map, then realized it wasn't current at all. :P Sorry guys, won't be moving tonight, my brain already hurts too much.

                Gandalf_the_Crazed on
                PEUsig_zps56da03ec.jpg
              2. El SkidEl Skid The frozen white northRegistered User regular
                edited November 2009
                Gaaaandaaaaalf! *poke*

                El Skid on
              3. ValkunValkun Registered User regular
                edited November 2009
                Well, anyone else mind if we start looking for a replacement or dropping his races from the board if there's no activity by tomorrow?

                Valkun on
              4. El SkidEl Skid The frozen white northRegistered User regular
                edited November 2009
                This kind of thing should be left up to the host... I think a replacement might be in order, but that'll be tricky given that going through all the previous turns you couldn't help but have an excellent (if not exact) count of who is winning.

                El Skid on
              5. DarianDarian Yellow Wizard The PitRegistered User regular
                edited November 2009
                Or, you could pick someone who's been following the game and wouldn't have to read back through and add things up. <_<

                But Gandalf'll be here. Just hold out for the sunrise, when the orcs can't see well.

                Darian on
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