The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Diplomat (5) At the end of your turn, pick an opponent whose active race you did not attack. That player may not attack your active race before your next turn.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Spirit
1. Gandalf_the_Crazed
Active Race: Underworld Tritons
Decline Race: Dragon Master Giants
SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.
Redeploy:
1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.
Retreat:
1 Underworld Triton retreats to Saint's Pride.
1 Underworld Triton retreats to Misty Vale.
3. IAmUnaware
Active Race:
Decline Race: Ghouls [5], Halflings [5]
Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.
Conquest!
Conquer:
3 Ghouls return to hand.
2 Ghouls move into the Ghitu Lowlands.
Final Conquest:
One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.
Active Race: Mounted Amazons [11] (-1 VC onto Forest Dwarves)
Decline Race: Humans [3]
Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk Conquest!
Conquer:
4 extra Amazons show up for the conquest
3 Amazons take Ent's Harbour
3 Amazons take Rolling Flats
2 Amazons take Rush Valley
2 Amazons take Windmilla
1 Amazon takes Golden Flats
2 Amazons take Leylands
2 Amazons take Norfolk
Redeploy:
Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
1 Sorcerer retreats from Rolling Flats to Swamps of Despair
Retreat: None.
Regions
Burning Steppes [1]: 1 Halfling
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [1]: 1 Heroic Human
Doveland [1]: 1 Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Halfling
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: 2 Tritons
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [2]: 2 Ghouls
Ghitu Lowlands [1]: 1 Ghoul
Golden Flats [1]: 1 Mounted Amazon
Gug [3]: 5 Wealthy Skeletons
Heartstone [2]: Mountain, 1 Swamp Sorcerer
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [1]: 1 Heroic Human
Mid Peaks [1]: Mountain
Misty Vale [2]: 2 Tritons
Mount Mithril [2]: Mountain, 1 Giant
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [1]: 1 Halfing
Platinum Plateau [3]: 2 Tritons
Quicksilver Forest [0]:
Rainbow Lake [0]:
Raptor's Nest [0]:
Rivertown [3]: 3 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [2]: 2 Triton
Secluded Swamp [2]: 2 Ghouls
Silver Mist [1]: Lost Tribe
Swamps of Despair [3]: 3 Swamp Sorcerers
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [3]: 3 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [2]: Mountain, 1 Giants
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid 5. Adventfalls
Image is pre-my turn- didn't have time to update with my conquest.
El Skid on
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El SkidThe frozen white northRegistered Userregular
edited October 2009
Oh, and there was one retreat from Rolling Flats. He would head over to Swamps of Despair, I guess. I'll edit that in.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Diplomat (5) At the end of your turn, pick an opponent whose active race you did not attack. That player may not attack your active race before your next turn.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Spirit
1. Gandalf_the_Crazed
Active Race: Underworld Tritons
Decline Race: Dragon Master Giants
SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.
Redeploy:
1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.
Retreat:
1 Underworld Triton retreats to Saint's Pride.
1 Underworld Triton retreats to Misty Vale.
3. IAmUnaware
Active Race:
Decline Race: Ghouls [5], Halflings [5]
Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.
Conquest!
Conquer:
3 Ghouls return to hand.
2 Ghouls move into the Ghitu Lowlands.
Final Conquest:
One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.
Active Race: Mounted Amazons [11] (-1 VC onto Forest Dwarves)
Decline Race: Humans [3]
Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk Conquest!
Conquer:
4 extra Amazons show up for the conquest
3 Amazons take Ent's Harbour
3 Amazons take Rolling Flats
2 Amazons take Rush Valley
2 Amazons take Windmilla
1 Amazon takes Golden Flats
2 Amazons take Leylands
2 Amazons take Norfolk
Redeploy:
Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
1 Sorcerer retreats from Rolling Flats to Swamps of Despair
Retreat: None.
5. AdventFalls
Summary
Angered by the lack of point generation, the skeletons lay siege to the halflings. They decimate the halflings at Piercing Delta, Burning Steppes, and Druid's Bay. One final conquest attempt is made against the Halflings of White Crag. 1d6 = 5.Dammit. Halflings remain on the board.
Conquest
3 Wealthy Skeletons kill off the Halfling at Burning Steppes.
3 Wealthy Skeletons found the Halfling at Piercing Delta.
3 Wealthy Skeletons went on a genocidal rampage against the Halfling in Druid's Bay.
No one survived the assault.
Points gained: 5
Redeploy
1 brand new Wealthy Skeleton reinforces Gug.
Regions
Burning Steppes [3]: 3 Wealthy Skeletons
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [1]: 1 Heroic Human
Doveland [1]: 1 Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: 2 Tritons
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [2]: 2 Ghouls
Ghitu Lowlands [1]: 1 Ghoul
Golden Flats [1]: 1 Mounted Amazon
Gug [3]: 1 Wealthy Skeletons
Heartstone [2]: Mountain, 1 Swamp Sorcerer
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [1]: 1 Heroic Human
Mid Peaks [1]: Mountain
Misty Vale [2]: 2 Tritons
Mount Mithril [2]: Mountain, 1 Giant
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [3]: 2 Tritons
Quicksilver Forest [0]:
Rainbow Lake [0]:
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [2]: 2 Triton
Secluded Swamp [2]: 2 Ghouls
Silver Mist [1]: Lost Tribe
Swamps of Despair [3]: 3 Swamp Sorcerers
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Halfling or 1 Wealthy Skeleton
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [3]: 3 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [2]: Mountain, 1 Giants
Current Player: 1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
A general plea to all- I'm probably solidly in last place now thanks to the death of my Wizards., so why attack me?
If he's not allowed to attack, we should probably go back and correct it. Not fair for whoever he attacked if they lost territory for nothing.
It looks like it was an empty square. Probably the fairest would be to put the ghouls back into their pre-attack formation. They would lose the point for the extra territory they conquered. If no one was planning to attack up there anyways?
Valkun on
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El SkidThe frozen white northRegistered Userregular
If he's not allowed to attack, we should probably go back and correct it. Not fair for whoever he attacked if they lost territory for nothing.
It looks like it was an empty square. Probably the fairest would be to put the ghouls back into their pre-attack formation. They would lose the point for the extra territory they conquered. If no one was planning to attack up there anyways?
Oh, right then. The attack never happened, if that's okay with IAU.
I'd say you're pretty safe, advent. Nobody really has anything to gain by attacking you.
About your turn: It takes 3 attackers to conquer a territory with one defender (4 if the territory has a mountain in it). Assuming you have 12 skeletons and you leave one each in Rivertown and Gug to hold them, you only have enough attackers to conquer three of halfling territories (although you could try to take the four by spending three each on Burning Steppes, Piercing Delta, and Druid's Bay and then trying a final conquest on White Crag and rolling a 3 on the reinforcement die).
Also, even if you get all four of those territories, there's actually still one halfling in Doveland, so the race banner doesn't go back into the pile.
IAmUnaware on
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adventfallsWhy would you wish to know?Registered Userregular
I'd say you're pretty safe, advent. Nobody really has anything to gain by attacking you.
About your turn: It takes 3 attackers to conquer a territory with one defender (4 if the territory has a mountain in it). Assuming you have 12 skeletons and you leave one each in Rivertown and Gug to hold them, you only have enough attackers to conquer three of halfling territories (although you could try to take the four by spending three each on Burning Steppes, Piercing Delta, and Druid's Bay and then trying a final conquest on White Crag and rolling a 3 on the reinforcement die).
Also, even if you get all four of those territories, there's actually still one halfling in Doveland, so the race banner doesn't go back into the pile.
Oh, right then. The attack never happened, if that's okay with IAU.
Oh, yeah, that's fine. I didn't think the halflings going into decline would affect the ghouls, because I was treating the ghouls and halflings as separate turns in my head, but it definitely says "The player can make no conquests during the turn his race goes into decline" in the rules.
My bad! Go ahead and set my ghouls back as they were before they moved, and I'll deduct that victory coin from my score.
Aaaand, so much for that. I have no time at the moment to figure this out, and I don't see that changing in the next 12 hours, so I'll just go into decline.
Sorry about the delay. Went ahead and painstakingly recreated the board. I'm kind of confused by the placement of skeletons (likely a typo or two someplace) but I'll use his region edit as being "correct". Also, Heroic should be on the discard stack not Spirit. Spirit stays with the halflings until they're wiped out.
El Skid, you're dead to me!
Valkun on
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El SkidThe frozen white northRegistered Userregular
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race:
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
Conquer:
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Alright, I'll have my turn up in a bit, but just as a reminder: My Ghouls conquering the Ghitu Highlands last turn turned out to be an illegal move, so there's nobody in the Ghitu Highlands.
Alright, I'll have my turn up in a bit, but just as a reminder: My Ghouls conquering the Ghitu Highlands last turn turned out to be an illegal move, so there's nobody in the Ghitu Highlands.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race:
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
Conquer:
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat: No Retreats.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware 4. El Skid
5. Adventfalls
Sorry for the delay, I passed right out on my couch last night.
Also, Valkun, know that I do what I do not out of desire to be a dick but out of fear: fear that you are kicking my ass in the point standings.
IAmUnaware on
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El SkidThe frozen white northRegistered Userregular
edited November 2009
Oh hell...are we waiting for me?
Sorry guys, I'll put something up.
Edit...Once I get home. Because I dunno how you people work off of an old map like that- I can't tell what I should be doing.
El Skid on
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El SkidThe frozen white northRegistered Userregular
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race:
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
Conquer:
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat: No Retreats.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Redeploy:
Shift 1 Ratman from Rainbow Lake to Midland.
Shift 1 Ratman from Heartstone to Swamps of Despair.
Retreat:
2 Swamp Sorcerers retreat to Golden Flats.
4. El Skid
Active Race: Mounted Amazon [10]
Decline Race: Humans [1]
Summary:
Conquest!
4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.
3 take Mount Mithril
1 runs over Ghitu Highlands
1 runs over Ghitu Lowlands
2 spirit a halfling out of Doveland
The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.
Victory Coins: 10 amazons +1 Human = 11 VC
Redeploy:
2 Amazons leave Mount Mithril
1 Amazon leaves Doveland
1 Amazon leaves in disgust at not taking over Northwoods
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race:
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
Conquer:
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat: No Retreats.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Redeploy:
Shift 1 Ratman from Rainbow Lake to Midland.
Shift 1 Ratman from Heartstone to Swamps of Despair.
Retreat:
2 Swamp Sorcerers retreat to Golden Flats.
4. El Skid
Active Race: Mounted Amazon [10]
Decline Race: Humans [1]
Summary:
Conquest!
4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.
3 take Mount Mithril
1 runs over Ghitu Highlands
1 runs over Ghitu Lowlands
2 spirit a halfling out of Doveland
The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.
Victory Coins: 10 amazons +1 Human = 11 VC
Redeploy:
2 Amazons leave Mount Mithril
1 Amazon leaves Doveland
1 Amazon leaves in disgust at not taking over Northwoods
I had planned out my move based on the map, then realized it wasn't current at all. :P Sorry guys, won't be moving tonight, my brain already hurts too much.
Gandalf_the_Crazed on
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El SkidThe frozen white northRegistered Userregular
Well, anyone else mind if we start looking for a replacement or dropping his races from the board if there's no activity by tomorrow?
Valkun on
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El SkidThe frozen white northRegistered Userregular
edited November 2009
This kind of thing should be left up to the host... I think a replacement might be in order, but that'll be tricky given that going through all the previous turns you couldn't help but have an excellent (if not exact) count of who is winning.
Posts
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. Iamunaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Spirit
1. Gandalf_the_Crazed
Decline Race: Dragon Master Giants
SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.
Conquest as described above. *shrug*
Redeployment as shown on map.
2. Valkun
Decline Race: Elves
Summary: Abandon Ent's Harbor to conquer Warlock Falls and Witch Marsh.
Conquest!
Abandon Ent's Harbor.
7 Sorcerers in Hand.
Warlock Falls [3]: 5 Swamp Sorcerers tell 3 Tritons to take a hike. 2 Retreat.
Witch Marsh [0]: 2 Swamp Sorcerers make themselves at home.
Victory Coins: 3 (Elven Territory) + 5 (Sorcerer Territory) + 3 (Swamps) = 11 VC
Redeploy:
1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.
Retreat:
1 Underworld Triton retreats to Saint's Pride.
1 Underworld Triton retreats to Misty Vale.
3. IAmUnaware
Decline Race: Ghouls [5], Halflings [5]
Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.
Conquest!
3 Ghouls return to hand.
2 Ghouls move into the Ghitu Lowlands.
Final Conquest:
One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.
Victory Coins: 3 (Ghoul territories) + 5 (Halfling territories) = 8
Redeploy: None.
Retreat: None.
4. El Skid
Decline Race: Humans [3]
Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk
Conquest!
4 extra Amazons show up for the conquest
3 Amazons take Ent's Harbour
3 Amazons take Rolling Flats
2 Amazons take Rush Valley
2 Amazons take Windmilla
1 Amazon takes Golden Flats
2 Amazons take Leylands
2 Amazons take Norfolk
Final Conquest:
None
Victory Coins: 7 (Amazon) + 4 (Human) -1 (placed on Forest Dwarves)= 10
Redeploy:
Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
1 Sorcerer retreats from Rolling Flats to Swamps of Despair
Retreat: None.
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [1]: 1 Heroic Human
Doveland [1]: 1 Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Halfling
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: 2 Tritons
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [2]: 2 Ghouls
Ghitu Lowlands [1]: 1 Ghoul
Golden Flats [1]: 1 Mounted Amazon
Gug [3]: 5 Wealthy Skeletons
Heartstone [2]: Mountain, 1 Swamp Sorcerer
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [1]: 1 Heroic Human
Mid Peaks [1]: Mountain
Misty Vale [2]: 2 Tritons
Mount Mithril [2]: Mountain, 1 Giant
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [1]: 1 Halfing
Platinum Plateau [3]: 2 Tritons
Quicksilver Forest [0]:
Rainbow Lake [0]:
Raptor's Nest [0]:
Rivertown [3]: 3 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [2]: 2 Triton
Secluded Swamp [2]: 2 Ghouls
Silver Mist [1]: Lost Tribe
Swamps of Despair [3]: 3 Swamp Sorcerers
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [3]: 3 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [2]: Mountain, 1 Giants
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Image is pre-my turn- didn't have time to update with my conquest.
EDIT: I think we'd all be very well-served if something bad were to happen to the greens, Adventfalls. ;-)
Okay, I apparently have 12 skeletons, but only 8 on the board? Time to change this.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. Iamunaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Spirit
1. Gandalf_the_Crazed
Decline Race: Dragon Master Giants
SUMMARY: Abandoning the Ghitu Highlands and Golden Flats, 7 Tritons return to hand. I conquer Misty Vale, Engorged Marsh, and Saint's Pride for 1 Triton each.
Conquest as described above. *shrug*
Redeployment as shown on map.
2. Valkun
Decline Race: Elves
Summary: Abandon Ent's Harbor to conquer Warlock Falls and Witch Marsh.
Conquest!
Abandon Ent's Harbor.
7 Sorcerers in Hand.
Warlock Falls [3]: 5 Swamp Sorcerers tell 3 Tritons to take a hike. 2 Retreat.
Witch Marsh [0]: 2 Swamp Sorcerers make themselves at home.
Victory Coins: 3 (Elven Territory) + 5 (Sorcerer Territory) + 3 (Swamps) = 11 VC
Redeploy:
1 Swamp Sorcerer shifts from Warlock Falls to Witch Marsh.
1 Swamp Sorcerer shifts from Warlock Falls to Rolling Flats.
1 Swamp Sorcerer shifts from Warlock Falls to Swamps of Despair.
Retreat:
1 Underworld Triton retreats to Saint's Pride.
1 Underworld Triton retreats to Misty Vale.
3. IAmUnaware
Decline Race: Ghouls [5], Halflings [5]
Summary: Ghouls conquer Ghitu Highlands and Northwoods. Halflings, unable to bear the concept of a world in which the undead rise and slaughter them instead of being best friends, go into decline. Holes-in-the-Ground are removed.
Conquest!
3 Ghouls return to hand.
2 Ghouls move into the Ghitu Lowlands.
Final Conquest:
One Ghoul attempts to move into Northwoods: Ghoul conquers Northwoods (1d6=5) FAIL. The Ghoul is repelled by a particularly fearsome rabbit and retreats to the Secluded Swamp.
Victory Coins: 3 (Ghoul territories) + 5 (Halfling territories) = 8
Redeploy: None.
Retreat: None.
4. El Skid
Decline Race: Humans [3]
Summary: Amazons take Ent's Harbour, Rolling Flats, Rush Valley, Windmilla, Golden Flats, Leylands, Norfolk
Conquest!
4 extra Amazons show up for the conquest
3 Amazons take Ent's Harbour
3 Amazons take Rolling Flats
2 Amazons take Rush Valley
2 Amazons take Windmilla
1 Amazon takes Golden Flats
2 Amazons take Leylands
2 Amazons take Norfolk
Final Conquest:
None
Victory Coins: 7 (Amazon) + 4 (Human) -1 (placed on Forest Dwarves)= 10
Redeploy:
Remove the 4 extra attackers: 1 from Windmilla, 1 from Rolling Flats, 1 from Ent's Harbour, 1 from Norfolk
1 Sorcerer retreats from Rolling Flats to Swamps of Despair
Retreat: None.
5. AdventFalls
Conquest
3 Wealthy Skeletons found the Halfling at Piercing Delta.
3 Wealthy Skeletons went on a genocidal rampage against the Halfling in Druid's Bay.
No one survived the assault.
Points gained: 5
Redeploy
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [1]: 1 Heroic Human
Doveland [1]: 1 Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: 2 Tritons
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [2]: 2 Ghouls
Ghitu Lowlands [1]: 1 Ghoul
Golden Flats [1]: 1 Mounted Amazon
Gug [3]: 1 Wealthy Skeletons
Heartstone [2]: Mountain, 1 Swamp Sorcerer
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [1]: 1 Heroic Human
Mid Peaks [1]: Mountain
Misty Vale [2]: 2 Tritons
Mount Mithril [2]: Mountain, 1 Giant
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [3]: 2 Tritons
Quicksilver Forest [0]:
Rainbow Lake [0]:
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [2]: 2 Triton
Secluded Swamp [2]: 2 Ghouls
Silver Mist [1]: Lost Tribe
Swamps of Despair [3]: 3 Swamp Sorcerers
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Halfling or 1 Wealthy Skeleton
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [3]: 3 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [2]: Mountain, 1 Giants
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
A general plea to all- I'm probably solidly in last place now thanks to the death of my Wizards., so why attack me?
It looks like it was an empty square. Probably the fairest would be to put the ghouls back into their pre-attack formation. They would lose the point for the extra territory they conquered. If no one was planning to attack up there anyways?
Oh, right then. The attack never happened, if that's okay with IAU.
About your turn: It takes 3 attackers to conquer a territory with one defender (4 if the territory has a mountain in it). Assuming you have 12 skeletons and you leave one each in Rivertown and Gug to hold them, you only have enough attackers to conquer three of halfling territories (although you could try to take the four by spending three each on Burning Steppes, Piercing Delta, and Druid's Bay and then trying a final conquest on White Crag and rolling a 3 on the reinforcement die).
Also, even if you get all four of those territories, there's actually still one halfling in Doveland, so the race banner doesn't go back into the pile.
I see. I'll fix this in a moment
EDIT: Does a 5 cut it, or does it HAVE to be a 3?
Oh, yeah, that's fine. I didn't think the halflings going into decline would affect the ghouls, because I was treating the ghouls and halflings as separate turns in my head, but it definitely says "The player can make no conquests during the turn his race goes into decline" in the rules.
My bad! Go ahead and set my ghouls back as they were before they moved, and I'll deduct that victory coin from my score.
Three was the only roll that would do it. The reinforcement die has a 1 side, a 2 side, a 3 side, and three blank sides that count as zero. The way Valkun set it up is that 4-6 are the blank sides.
Totally the wrong person. I'm just glad people don't mix me up with Halkun.
Wow, sorry! That was dumb. I think I had that name in my head because I was reading through one of the BSG PbP threads. I'll just go fix that.
I'll have my turn up before morning.
El Skid, you're dead to me!
Oh come on... Nothing personal, you just happened to be on the flattest piece of land out there for my mounted troops to take over.
Also you may be winning.
But mostly the flat land thing :P
Notes: Tritons go into decline generating Diplomat Giants. I'll go ahead and remove the giants/reduce the Tritons. Gandalf scores 4 points.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. Iamunaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat:
No Retreats.
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [1]: 1 Swamp Sorcerer
Doveland [1]: 1 Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: Triton
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [0]:
Ghitu Lowlands [3]: 3 Ghouls
Golden Flats [1]: Swamp Sorcerer :winky:
Gug [3]: 1 Wealthy Skeletons
Heartstone [2]: Mountain, 1 Swamp Sorcerer
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [1]: 1 Swamp Sorcerer
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [1]: Mountain
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [1]: Triton
Quicksilver Forest [0]:
Rainbow Lake [0]:
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Ghouls
Silver Mist [1]: Lost Tribe
Swamps of Despair [2]: 2 Swamp Sorcerers
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
A general plea to all- I'm probably solidly in last place now thanks to the death of my Wizards., so why attack me?[/QUOTE]
Just stay out of the swamps and we can find peace.
Whoops, knew I forgot something.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat:
No Retreats.
3. IAmUnaware
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6
Redeploy:
Shift 1 Ratman from Rainbow Lake to Midland.
Shift 1 Ratman from Heartstone to Swamps of Despair.
Retreat:
2 Swamp Sorcerers retreat to Golden Flats.
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [3]: 3 Ghouls
Doveland [1]: 1 Spirit Halfling
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: Triton
Ent's Harbor [2]: 2 Mounted Amazons
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [0]:
Ghitu Lowlands [0]:
Golden Flats [3]: 3 Swamp Sorcerers
Gug [3]: 1 Wealthy Skeletons
Heartstone [4]: Mountain, 3 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [2]: 2 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [4]: 4 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [1]: Mountain
Norfolk [1]: 1 Mounted Amazons
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [2]: 2 Mounted Amazons
Rush Valley [2]: 2 Mounted Amazons
Saint's Pride [1]: Triton
Secluded Swamp [0]:
Silver Mist [1]: Lost Tribe
Swamps of Despair [5]: 5 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Sorry for the delay, I passed right out on my couch last night.
Also, Valkun, know that I do what I do not out of desire to be a dick but out of fear: fear that you are kicking my ass in the point standings.
Sorry guys, I'll put something up.
Edit...Once I get home. Because I dunno how you people work off of an old map like that- I can't tell what I should be doing.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat:
No Retreats.
3. IAmUnaware
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6
Redeploy:
Shift 1 Ratman from Rainbow Lake to Midland.
Shift 1 Ratman from Heartstone to Swamps of Despair.
Retreat:
2 Swamp Sorcerers retreat to Golden Flats.
4. El Skid
Decline Race: Humans [1]
Summary:
Conquest!
4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.
3 take Mount Mithril
1 runs over Ghitu Highlands
1 runs over Ghitu Lowlands
2 spirit a halfling out of Doveland
The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.
Victory Coins: 10 amazons +1 Human = 11 VC
Redeploy:
2 Amazons leave Mount Mithril
1 Amazon leaves Doveland
1 Amazon leaves in disgust at not taking over Northwoods
Retreat:
None
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [3]: 3 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [3]: 1 Wealthy Skeletons
Heartstone [4]: Mountain, 3 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [4]: 4 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [0]:
Silver Mist [1]: Lost Tribe
Swamps of Despair [5]: 5 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Let me know if I made any mistakes- for now, Adventfalls is up.
The best plan.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Goes into decline, scores 4 points.
2. Valkun
Decline Race: Elves
Summary: Seduce some Amazons in the Golden Flats, Conquer Midland and Deathmaw.
Conquest!
5 Sorcerers go into Hand.
Golden Flats [1]: The Swamp Sorcerers Seductive Style converts the lone Amazon.
Midland [1]: 3 Swamp Sorcerers remove the pesky human presence.
Deathmaw [1]: 2 Swamp Sorcerers + +2 Final Conquest
Victory Coins: 1 (Elven Territory) + 7 (Sorcerer Territory) + 4 (Swamps) = 12 VC
Redeploy:
1 Sorcerer Shifts from Deathmaw to Swamps of Despair.
1 Sorcerer Shifts from Midland to Warlock Falls.
1 Sorcerer Shifts from Midland to Witch Marsh.
Retreat:
No Retreats.
3. IAmUnaware
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary: Ghouls pack up their belongings and re-enter the map at Deathmaw, also conquering the Quicksilver Forest. Seafaring Ratmen appear on the shores of Midland, conquering it, the Swamps of Despair, Heartstone, and Rainbow Lake. Spirit Halflings float around and go "OOoooOooOOOooo".
Conquest!
5 Ghouls return to hand.
3 Ghouls conquer 1 Swamp Sorcerer at Deathmaw.
2 Ghouls move into the Quicksilver Forest.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Midland.
4 Seafaring Ratmen defeat 2 Swamp Sorcerers in the Swamps of Despair.
4 Seafaring Ratmen defeat 1 Swamp Sorcerer to claim Heartstone.
2 Seafaring Ratmen move into Rainbow Lake.
Victory Coins: 2 (Halfling territory) + 2 (Ghoul territory) + 4 (Ratmen territory) - 2 (purchased Ratmen) = 6
Redeploy:
Shift 1 Ratman from Rainbow Lake to Midland.
Shift 1 Ratman from Heartstone to Swamps of Despair.
Retreat:
2 Swamp Sorcerers retreat to Golden Flats.
4. El Skid
Decline Race: Humans [1]
Summary:
Conquest!
4 Amazons Return to Hand, 4 Amazons come out for the thrill of battle.
3 take Mount Mithril
1 runs over Ghitu Highlands
1 runs over Ghitu Lowlands
2 spirit a halfling out of Doveland
The last Amazon tries to take over the North Woods... just because Amazons need wood too. 1d6=4 fails.
Victory Coins: 10 amazons +1 Human = 11 VC
Redeploy:
2 Amazons leave Mount Mithril
1 Amazon leaves Doveland
1 Amazon leaves in disgust at not taking over Northwoods
Retreat:
None
5. AdventFalls
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [3]: 3 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Wealthy Skeletons
Dryad's Retreat [1]: Lost Tribe
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [3]: 1 Wealthy Skeletons
Heartstone [4]: Mountain, 3 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [0]:
Low Peaks [1]: Mountain
Midland [4]: 4 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [2]: 2 Wealthy Skeletons
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeletons
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [0]:
Silver Mist [1]: Lost Tribe
Swamps of Despair [5]: 5 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Yeah.... it's pointless to attack my skeletons since I'm fucked in the points.
But Gandalf'll be here. Just hold out for the sunrise, when the orcs can't see well.