I'm an enchanter, and I rarely told people in the group that I was one. No one bothered checking my rings. I didn't want other people getting shards. Pay for the fucking things yourself from the AH, or pay an enchanter to DE it afterwards. If you won the greed roll and got a green, go vendor it, there, you made some gold. Most people wouldn't bother trying to look for an enchanter, so they would vendor it, and use that gold to buy the mats. Just like all the other professions that have mats. You want em, either have that profession, or pay for it. Why should it be different with us?
Just remember that at the top of the LFD tool, you can checkmark what roles you want to queue as. When I was running last night with some friends, I clicked off DPS and just left Tank checked so it knew not to grab us another tank when we went into random for an extra person or two. It was working great.
Oh yeah, I know I can just force myself into a role, but on most characters I don't mind ending up as DPS as long as the tank/healer roles are well covered. Though my druid dps is still embarassing enough that I typically only check Healer and Tank on him. Shadow dps was kinda embarassing too, but on levelling instances I didn't think it would be a big deal.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I'm not arguing whether the DE option is nice or not. It's very convenient. What I'm arguing is that it's a pretty huge change when they change skills into some sort of aura that let's everybody use the skill. And I'm not sure I'm in favor of that.
Let's face it ... skills are designed to mandate interaction between characters at the cost of convenience. Being an enchanter, I have to trade to get my enchanting rods. There has to be a miner that mines some ore and a blacksmith that makes the rod. It'd be a lot easier for me, if I could do that myself.
With the DE option, they've made it more convenient at the cost of interaction. Maybe they'll take the idea further and maybe not.
Have a warlock in your party? You can conjure a health stone yourself.
Have a rogue in your party? You can use his pick lock ability.
Have a paladin in your party? You can cast buffs on yourself on his behalf.
I don't like the principle of having someone else playing my character for me. That's why I'm there. And it has nothing to do with shards or money.
For the reason I already stated. It's not really a hard concept here.
If the DE option worked when an enchanter was not in the group, then you'd have a legitimate complaint. Now it just saves the effort of "Hey, before you go, can you DE this loot I got?" or "Mail loot to Alt" or "/2 LF Enchanter to DE some stuff for me, will tip."
Nothing changed other than making it easier.
Also, anyone vendoring greens is a fucking idiot. You can get 3x as much for most of them on the AH.
Yeah, for me, all the DE button changes is, one, I reliably can get a shard or crystal or two from some heroics when I'm not on my 465 fucking enchanter, and two, a lot of the time I don't need to send her 5 mails full of greens to sit there and DE.
I see the people who are complaining's point, but if you want things to make sense, or to stand on principle against something that makes things easier, WoW is not the game for you. WoW has, for a long time, valued quality of life over everything, especially immersion.
By abstracting the argument into a control-of-character issue, you're ignoring the fact that Blizzard is just making things how everyone was doing it anyways, only easier.
Sure, I guess some enchanters are jerks and refuse to DE stuff for people, but on mine, I was always happy to collect stuff and parcel out shards at the end of the run, and I never personally ran into someone who wasn't similarly happy to do so, when on one of my non-DE characters. The only somewhat critical comment that makes sense to me is riz's, about one roll for shards vs. multiple rolls, and someone could win every one. I guess we'll all have to run enough heroics for the law of large numbers to kick in.
martini on
I raised the wall. And I will be the one to knock it down.
By abstracting the argument into a control-of-character issue, you're ignoring the fact that Blizzard is just making things how everyone was doing it anyways, only easier.
Sure, I guess some enchanters are jerks and refuse to DE stuff for people, but on mine, I was always happy to collect stuff and parcel out shards at the end of the run, and I never personally ran into someone who wasn't similarly happy to do so, when on one of my non-DE characters. The only somewhat critical comment that makes sense to me is riz's, about one roll for shards vs. multiple rolls, and someone could win every one. I guess we'll all have to run enough heroics for the law of large numbers to kick in.
The only issue i see with this system is devaluing abyss crystals, but that already happened when ToC 5 was released.
Yeah, for me, all the DE button changes is, one, I reliably can get a shard or crystal or two from some heroics when I'm not on my 465 fucking enchanter, and two, a lot of the time I don't need to send her 5 mails full of greens to sit there and DE.
especially immersion.
For me that's the biggest thing, but in opposite.
I always made sure when sharding that everyone got something. You won something, fuck off, no shard for you.
Now because of RNG, I could walk in, win 2 items, and 3 shards and no one else gets squat.
Of course I realize some enchanters are/were dicks and just took all the shards, but those are the same assholes that will just roll need on everything they can because "that's how it's done on my server"
But whatever, life it easier now.. I don't have to split stacks, don't have to disenchant and I'll just answer 'looking for enchanters' less and make more scrolls now.. just like JC's have been doing forever on our server.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
Have a paladin in your party? You can cast buffs on yourself on his behalf.
I'm so behind this. Sure beats ten minutes of yelling "Give me kings instead of might, I'm a warrior with battle shout!"
Hey, I'm for it to.
Then they can keep respamming their own blessing of might when it's falling off since the warrior in the group decided to use battle shout (and ditto with wisdom and shamans with their mana spring totems) rather than pestering me with requests to rebuff it.
You know, after I told them several times that they don't stack and I don't have the improved version of either talent.
The only issue i see with this system is devaluing abyss crystals, but that already happened when ToC 5 was released.
This will devalue dust and essences by a large margin. Now most everyone running heroics will be undercutting those 1 and 2 stacks of dust they got that night.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
The only issue i see with this system is devaluing abyss crystals, but that already happened when ToC 5 was released.
This will devalue dust and essences by a large margin. Now most everyone running heroics will be undercutting those 1 and 2 stacks of dust they got that night.
I had some half-arsed idea about an enchanter-crafted material to keep something of higher value for enchanters to do.
My server's economy is incredibly inflated, I'm for the devaluation of dust. Essences here for some reason are rock bottom already. I'm also in for the devaluation of arctic fur now that you can trade heavy leather for them since they were 150-200g previously.
I think I posted this before, but I had an alt on my old server with about 20k on him that I couldn't bring over since he's only 70 and I didn't feel like leveling him to 80. So I checked the difference in AH prices between my new server and the old server, and quadrupled that 20k by buying arctic furs for 50g and infinite dust for 25g a stack on the old server then transferring over and dumping it all.
Hope: They've fixed the Saurfang bug by tonight's raid. We did ICC 25 man on Tuesday, the instance servers were borked all night, and when we tried to pull folks in for Saurfang they kept getting the "Transfer Aborted: Instance not found" bug. So we ended up calling the raid after gunship, planned on going in last night to finish... Oh whoops, apparently there's a bug where the NPC's don't spawn. Oh hey, they just applied a hotfix, need to soft reset the instance. K, go do ToGC, come back.... Ooops, hotfix didn't work, they'll have to address it during rolling restarts. Bleh.
Happy: It takes less that 30 seconds on my healers and about .001 seconds on my tank to get into a Heroic run.
Related to the current pages happy/hate: The new disenchant thing. I love that it makes way less work for me. I hate that I can't distribute shards evenly if we're chain running stuff. I also hate that I may end up getting boned on some random healing gear because it's a lower AC than my Paladin/Shaman/Druid "should" use. I feel bad for Shamans especially: I leveled that character as Ele, and I know there's not a single piece of blue caster mail until BRD. You wear cloth and you like it.
Happy: We killed a boss in ICC25 man. That ups the expected boss killing total past the zero I had previously assumed.
Sad: With a tricks rotation finally sorted out with another rogue in the raid I ended up getting raped by marr on the transition due to miss timing the CD. The sad part really though, is that being dead 20% of the fight I still ended up in third place over the rest of our dps.
It's scary how bad some STILL are.
Edit:
Love: The new LFG feature with gear scoring. While I don't condone gear score being the determining factor between players, its nice to see it weed out the green geared new 80s trying to do the new ice crown heroics.
For the reason I already stated. It's not really a hard concept here.
If the DE option worked when an enchanter was not in the group, then you'd have a legitimate complaint. Now it just saves the effort of "Hey, before you go, can you DE this loot I got?" or "Mail loot to Alt" or "/2 LF Enchanter to DE some stuff for me, will tip."
Nothing changed other than making it easier.
Also, anyone vendoring greens is a fucking idiot. You can get 3x as much for most of them on the AH.
So if someone can just get a green, then leave the instance, and ask in trade for an enchanter and will tip, what do you think the odds of me getting a tip if I were to DE the green while still in the person's group? I have never gotten a tip from de'ing in groups. Ever. I never ask mind you because I know you guys will complain.
Again, why should our profession be any different than others where you pay the person for mats? I have a skill that allows you to have this mat, you don't, therefore, fucking pay me for it. Don't wanna pay? Level the fucking profession yourself.
I remember back in the day before they added in those wonderful Veliums. People would bitch about charging or just never tip on the common enchants. But you know what ill just sell my greens thanks. I am not hurting for money anyways.
Happy: Selling an insane amount of epic gems since everyone's upgrading gear in the new 5-mans.
I had been saving up on my alchemist and had 4 of each epic to sell. Prices went up by about 30% on my server the past two days. That, and I sold a nobles deck for 4.2kg. Now I don't have to worry about gold for awhile.
For the reason I already stated. It's not really a hard concept here.
If the DE option worked when an enchanter was not in the group, then you'd have a legitimate complaint. Now it just saves the effort of "Hey, before you go, can you DE this loot I got?" or "Mail loot to Alt" or "/2 LF Enchanter to DE some stuff for me, will tip."
Nothing changed other than making it easier.
Also, anyone vendoring greens is a fucking idiot. You can get 3x as much for most of them on the AH.
So if someone can just get a green, then leave the instance, and ask in trade for an enchanter and will tip, what do you think the odds of me getting a tip if I were to DE the green while still in the person's group? I have never gotten a tip from de'ing in groups. Ever. I never ask mind you because I know you guys will complain.
Again, why should our profession be any different than others where you pay the person for mats? I have a skill that allows you to have this mat, you don't, therefore, fucking pay me for it. Don't wanna pay? Level the fucking profession yourself.
I could see a reason for self-oriented enchanters to want to turn the feature off and would argue they should be able to. I'm sure the arguments to turn it on in pugs would lead to unhappy discourse but in the end enchanters have a profession being used against their will. I really would say that this category of player, although most voiceful against this issue, is in the minority.
On the other hand, the disenchant button has made a few of my guild's enchanters blissfully happy because of the reduction of burden on them and there's no way this feature should be reverted for everyone.
For the reason I already stated. It's not really a hard concept here.
If the DE option worked when an enchanter was not in the group, then you'd have a legitimate complaint. Now it just saves the effort of "Hey, before you go, can you DE this loot I got?" or "Mail loot to Alt" or "/2 LF Enchanter to DE some stuff for me, will tip."
Nothing changed other than making it easier.
Also, anyone vendoring greens is a fucking idiot. You can get 3x as much for most of them on the AH.
So if someone can just get a green, then leave the instance, and ask in trade for an enchanter and will tip, what do you think the odds of me getting a tip if I were to DE the green while still in the person's group? I have never gotten a tip from de'ing in groups. Ever. I never ask mind you because I know you guys will complain.
Again, why should our profession be any different than others where you pay the person for mats? I have a skill that allows you to have this mat, you don't, therefore, fucking pay me for it. Don't wanna pay? Level the fucking profession yourself.
I could see a reason for self-oriented enchanters to want to turn the feature off and would argue they should be able to. I'm sure the arguments to turn it on in pugs would lead to unhappy discourse but in the end enchanters have a profession being used against their will. I really would say that this category of player, although most voiceful against this issue, is in the minority.
On the other hand, the disenchant button has made a few of my guild's enchanters blissfully happy because of the reduction of burden on them and there's no way this feature should be reverted for everyone.
As an enchanter I'd gladly allow for roll for DE but I'd still like the ability to turn it off. It is the principle that I care most about. No other profession is forced to have their ability used against their will.
Posts
Xbox Live: Kunohara
Oh yeah, I know I can just force myself into a role, but on most characters I don't mind ending up as DPS as long as the tank/healer roles are well covered. Though my druid dps is still embarassing enough that I typically only check Healer and Tank on him. Shadow dps was kinda embarassing too, but on levelling instances I didn't think it would be a big deal.
On my rogue it saves the postage to my mage
I find it funny the free exp they hand out for doing random dungeons at the lower levels
I would like to have a word with the alliaince of Bonechewer STOP ROLLING FUCKING NEED ok!
Let's face it ... skills are designed to mandate interaction between characters at the cost of convenience. Being an enchanter, I have to trade to get my enchanting rods. There has to be a miner that mines some ore and a blacksmith that makes the rod. It'd be a lot easier for me, if I could do that myself.
With the DE option, they've made it more convenient at the cost of interaction. Maybe they'll take the idea further and maybe not.
Have a warlock in your party? You can conjure a health stone yourself.
Have a rogue in your party? You can use his pick lock ability.
Have a paladin in your party? You can cast buffs on yourself on his behalf.
I don't like the principle of having someone else playing my character for me. That's why I'm there. And it has nothing to do with shards or money.
For the reason I already stated. It's not really a hard concept here.
If the DE option worked when an enchanter was not in the group, then you'd have a legitimate complaint. Now it just saves the effort of "Hey, before you go, can you DE this loot I got?" or "Mail loot to Alt" or "/2 LF Enchanter to DE some stuff for me, will tip."
Nothing changed other than making it easier.
Also, anyone vendoring greens is a fucking idiot. You can get 3x as much for most of them on the AH.
well I am retarded then
brb sharding greens
I'm so behind this. Sure beats ten minutes of yelling "Give me kings instead of might, I'm a warrior with battle shout!"
I see the people who are complaining's point, but if you want things to make sense, or to stand on principle against something that makes things easier, WoW is not the game for you. WoW has, for a long time, valued quality of life over everything, especially immersion.
Sure, I guess some enchanters are jerks and refuse to DE stuff for people, but on mine, I was always happy to collect stuff and parcel out shards at the end of the run, and I never personally ran into someone who wasn't similarly happy to do so, when on one of my non-DE characters. The only somewhat critical comment that makes sense to me is riz's, about one roll for shards vs. multiple rolls, and someone could win every one. I guess we'll all have to run enough heroics for the law of large numbers to kick in.
Paladin zones in.
"Hey man, give the melee might and give the casters wisdom, I'll use my Kings Drum so we can have both buffs up."
Paladin gives everyone Kings, ignores further requests from the group for any different buff.
The only issue i see with this system is devaluing abyss crystals, but that already happened when ToC 5 was released.
For me that's the biggest thing, but in opposite.
I always made sure when sharding that everyone got something. You won something, fuck off, no shard for you.
Now because of RNG, I could walk in, win 2 items, and 3 shards and no one else gets squat.
Of course I realize some enchanters are/were dicks and just took all the shards, but those are the same assholes that will just roll need on everything they can because "that's how it's done on my server"
But whatever, life it easier now.. I don't have to split stacks, don't have to disenchant and I'll just answer 'looking for enchanters' less and make more scrolls now.. just like JC's have been doing forever on our server.
SW:Tor - Tao - Kryatt Dragon Server
Hey, I'm for it to.
Then they can keep respamming their own blessing of might when it's falling off since the warrior in the group decided to use battle shout (and ditto with wisdom and shamans with their mana spring totems) rather than pestering me with requests to rebuff it.
You know, after I told them several times that they don't stack and I don't have the improved version of either talent.
This will devalue dust and essences by a large margin. Now most everyone running heroics will be undercutting those 1 and 2 stacks of dust they got that night.
SW:Tor - Tao - Kryatt Dragon Server
Hate: why does the damn thing have to knock other buffs off? Can't it just keep all buffs but only gain the effect of the best one?
I'm tired of going "OOOPS, had mana spring totem in the bar. Hey pally, rebuff Wisdom again!"
I had some half-arsed idea about an enchanter-crafted material to keep something of higher value for enchanters to do.
I think I posted this before, but I had an alt on my old server with about 20k on him that I couldn't bring over since he's only 70 and I didn't feel like leveling him to 80. So I checked the difference in AH prices between my new server and the old server, and quadrupled that 20k by buying arctic furs for 50g and infinite dust for 25g a stack on the old server then transferring over and dumping it all.
Hope - The ICC-25 goes as smoothly on sunday.
I am a freaking nerd.
Needle-Encrusted Scorpion about 20 minutes later
Happy: Getting better at healing.
Happy: Got Whitemane's Chapeau on my priest, now she looks like the Popess.
Happy: It takes less that 30 seconds on my healers and about .001 seconds on my tank to get into a Heroic run.
Related to the current pages happy/hate: The new disenchant thing. I love that it makes way less work for me. I hate that I can't distribute shards evenly if we're chain running stuff. I also hate that I may end up getting boned on some random healing gear because it's a lower AC than my Paladin/Shaman/Druid "should" use. I feel bad for Shamans especially: I leveled that character as Ele, and I know there's not a single piece of blue caster mail until BRD. You wear cloth and you like it.
Sad: With a tricks rotation finally sorted out with another rogue in the raid I ended up getting raped by marr on the transition due to miss timing the CD. The sad part really though, is that being dead 20% of the fight I still ended up in third place over the rest of our dps.
It's scary how bad some STILL are.
Edit:
Love: The new LFG feature with gear scoring. While I don't condone gear score being the determining factor between players, its nice to see it weed out the green geared new 80s trying to do the new ice crown heroics.
So if someone can just get a green, then leave the instance, and ask in trade for an enchanter and will tip, what do you think the odds of me getting a tip if I were to DE the green while still in the person's group? I have never gotten a tip from de'ing in groups. Ever. I never ask mind you because I know you guys will complain.
Again, why should our profession be any different than others where you pay the person for mats? I have a skill that allows you to have this mat, you don't, therefore, fucking pay me for it. Don't wanna pay? Level the fucking profession yourself.
Xbox Live: Kunohara
Me and a rouge did 6-7 heroics in a row yesterday and got a different one each time - go go random.
I am a freaking nerd.
...
I had been saving up on my alchemist and had 4 of each epic to sell. Prices went up by about 30% on my server the past two days. That, and I sold a nobles deck for 4.2kg. Now I don't have to worry about gold for awhile.
UP doesn't drop a mount, it's a figment of your imagination.
Also, for the last 3 days the very first random 5man I run has been ToC
I personally know 2 people with the blue proto, and I was present for both dropping.
They use their rusted protos now.
(Also one of them ALSO has the time-lost proto drake. I want him dead.)
I've run H Nexus on purpose four times as much as anywhere else, what the hell RNG?
Hate: up to 30 shots at the Baron's charger. I keep on truckin'...
I could see a reason for self-oriented enchanters to want to turn the feature off and would argue they should be able to. I'm sure the arguments to turn it on in pugs would lead to unhappy discourse but in the end enchanters have a profession being used against their will. I really would say that this category of player, although most voiceful against this issue, is in the minority.
On the other hand, the disenchant button has made a few of my guild's enchanters blissfully happy because of the reduction of burden on them and there's no way this feature should be reverted for everyone.
As an enchanter I'd gladly allow for roll for DE but I'd still like the ability to turn it off. It is the principle that I care most about. No other profession is forced to have their ability used against their will.
^^^^^^^^