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Sorry if there's already a thread on this, I couldn't find it.
The Unreal Development Kit has just been released free. I'm downloading it right now. Seems you develop for free, and pay $99 straight up for a license to release your game commercially. That's all you pay until you make over 5K, at which point Epic take 25%.
This is so astoundingly awesome that I feel like I'm missing something. Am I?
Hmm, are they a bit worried that CryEngine 3 or Source (or hell, maybe even id tech 5) might start shaking their dominance?
This is definitely awesome, though.
I doubt they're too concerned about it.
While CryEngine 3 looks pretty impressive I'd be amazed it were as superbly optimized as the Unreal engines typically are.
And it's good to see their licensing fees are a lot more reasonable than they used to. When I was in the Air Force and we were using the unreal engine for some simulations the licensing fees were fairly high, I think it was something like $200k for a project. Luckily since we were doing a non-commercial military project they were cool with us doing it unlicensed and even helped us out now and then.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2009
In a few months, we're going to see some awesome shit some group puts together. This is pretty fucking awesome. Releasing tools for people to develop games and mods is always good for the gaming community.
I'm really impressed with the tools. I knew nothing of the Unreal engine and I've been able to import a few of my textures from my Source work and compile a map in seconds. Definitely Valve's tools are nowhere near as good as these.
Already looking at this to make a game now, since it removes the chicken/egg scenario of having to license it first before working on a game in it. Been looking at various engines now and then I guess this just kinda showed up.
Who wants to make games for money in the Omaha area?
I kid, I have no fucking money right now, but seriously, when I do, I imagine I can find at least one local person.
Source is actually the only engine I've used before this, and the tools are decent and well-supported, but I am doing so much stuff in seconds through a GUI that I used Notepad for on Source.
they have updated a huge amount, in fact, it's just nowhere near UDK in terms of usability
Truth.
I mean, just look at the material editor in the UDK and Source's (i.e. notepad).
What's that you say? Source does have a material editor if you set your launch options to -tools.
Well, just try and save those materials.
What's that you say? Source has a particle editor also? Source does have a particle editor that works*.
*But unfortunately if your map uses custom particles it breaks the standard particles (waffle fire) for all the other maps the client plays on until they restart TF2. Fantastic!
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
The materials and particles and commentary editors all work if it's in your own mod, but for custom content for existing multiplayer games it's not so good.
LaCabra on
0
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited November 2009
I'd love to do something. Count me in and send me a PM. I've been looking for something to do with my 3d skills since I graduated last year. Stupid recession.
I just need to get a new mouse and get a refresher. UT3 shouldn't be that much different from UT2! ...Heh. That's what I studied in school. They switched to 3 juust after I got out.
How extensive are the design docs for Velociraptor Job Simulator? I'd love to see that happen. In-door maps (ie. office buildings) are usually a breeze to make in the Unreal Engine.
How extensive are the design docs for Velociraptor Job Simulator? I'd love to see that happen. In-door maps (ie. office buildings) are usually a breeze to make in the Unreal Engine.
Fairly extensive. Definitely enough to start making a game with if we had a programmer and modeller.
Posts
And this is an even better engine
Holy shit, this is really cool, and at the same time if I were Tripwire I'd be so peeved
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Well this is, to put it simply, total fucking win.
Nah, they got a UE3 license as well. Better than this since Epic doesn't eat 25% of their income, but still.
I expect to see some pretty badass indie projects come out of this.
Like, just...woah.
Downloading now.
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This is definitely awesome, though.
Hell, who doesn't, really? This seems as good a place to start as any.
Who's in?
I'M A TWITTER SHITTER
Is that a game where you play as a velociraptor interviewing for a job, or where you as a human interview for the position of velociraptor?
Either way, I'm sold.
Grr.
It will be interesting to see what becomes of this, though.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Me Me Me Me.
But really, this is fucking awesome.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I doubt they're too concerned about it.
While CryEngine 3 looks pretty impressive I'd be amazed it were as superbly optimized as the Unreal engines typically are.
And it's good to see their licensing fees are a lot more reasonable than they used to. When I was in the Air Force and we were using the unreal engine for some simulations the licensing fees were fairly high, I think it was something like $200k for a project. Luckily since we were doing a non-commercial military project they were cool with us doing it unlicensed and even helped us out now and then.
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I hope to see a lot of indie stuff in the vein of Shadow Complex in the future. There are never enough Metroidvanias.
Or, heaven help us all, 3d version of Dwarf Fortress.
Who wants to make games for money in the Omaha area?
lookin' at you, Torque
basically Valve hasn't updated anything since 1998 in terms of putting things together
Truth.
I mean, just look at the material editor in the UDK and Source's (i.e. notepad).
What's that you say? Source does have a material editor if you set your launch options to -tools.
Well, just try and save those materials.
What's that you say? Source has a particle editor also? Source does have a particle editor that works*.
*But unfortunately if your map uses custom particles it breaks the standard particles (waffle fire) for all the other maps the client plays on until they restart TF2. Fantastic!
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I just need to get a new mouse and get a refresher. UT3 shouldn't be that much different from UT2! ...Heh. That's what I studied in school. They switched to 3 juust after I got out.
Fairly extensive. Definitely enough to start making a game with if we had a programmer and modeller.
i have an idea for a l4d + boarderlands clone