20 at Newegg,20 at Amazon.
High reviews and slow sales means big savings! Don't worry, Double Fine is used to that. But I want a sequel, because this game is the only game like Battlezone and Sacrifice I've seen in 10 years. So hurry up and buy this!
See how Tim Schafer loves all his fans!
WHAT IS THAT SOUND?!
A. It's a Devil screaming!
B. It's an Angel singing!
C. It is the pounding of Creation's Hammer upon the Anvil of Time!
D. IT'S FUCKING AWESOME!
E. All of the Above.It's called....Heavy Metal.I love this trailer
Brutal Legend, Published by EA, Developed by Doublefine is Tim Schafer's latest venture, filled with blood, fire, and sweet blowjobby metal. An Action/Adventure/RTS, it is like nothing you've ever played before.
IGN -9.0 =
http://xbox360.ign.com/articles/103/1033952p1.html
Eurogamer – 8/10 =
http://www.eurogamer.net/articles/brutal-legend-review?page=1
PLAY - 10+ =
http://playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1868
Gamespot - 8.5 =
http://www.gamespot.com/xbox360/action/brutallegend/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
Gametrailers - 8.5 =
http://www.gametrailers.com/game/brutal-legend/5666
1up - B+ =
http://www.1up.com/do/reviewPage?cId=3176455&p=4
Giant Bomb - 3/5 =
http://www.giantbomb.com/brutal-legend/61-20700/reviews/
STORY
Here is the intro.
Do you ever feel like you should have been born in a different time period? When the music was...real?
What? You mean like the 70's?
No...earlier...like...the Early 70's...
Eddie Riggs (Jack Black) is a roadie stuck assisting a shitty rap-metal band Kabbage Boy, when he is nearly killed in an on-stage accident. Blood gets on his belt buckle, which summons a massive metallic beast who kills the band while protecting Eddie, with the audience rocking the fuck out in response.
When he wakes up, he finds himself in a different time period. And it's definitely not the early 70's. It resembles covers of metal albums, where demons rule over humanity, the sky's color shifts brilliantly and appears scorched, and everything looks really...metal. Some evil priests have been waiting for him, draw swords and assault him. With a divine axe he found where he wakes up, and his own guitar, now a magical weapon, he sets forth in this strange world, which some would find hellish, but he admits, "
is kinda badass."
The story takes some very interesting turns, with voicework by Jack Black, Ozzy Osbourne, Lemmy Killmeister, Lita Ford, Rob Halford, Jennifer Hale, Katie Soucie, and Tim Curry. Those turned off by Jack Black's presence, don't worry. He does an amazing job as our hero Eddie Riggs, who becomes a very different character from what you'd expect from Jack. The story takes some amazing swings from hilarious and violence, to powerful and sad, and back to the humor. It also has the most...brutal...love story ever told.
Believe it or not, this game is multiplayer skewed. The Campaign is not too long, and is meant to teach you the multiplayer. Missions can get repetetive, but you have one hell of a beautiful world to explore and hunt unlockables. And when you get to multiplayer...oh man... there's simply nothing like it. It's magnificent.
THE SOUNDTRACK
Let Tim Schafer put it this way...
http://www.youtube.com/watch?v=RnH1c4YIVUY
At 105 songs, it's fully customizable in single player. In multiplayer, the music you hear depends on the army you select.
MAP WITH EVERTHING ON IT
http://images.roosterteeth.com/images/4ad50c58b5b55_bighugemap.jpg
So I heard this was an action game with RTS elements. Bu there's no such thing as good RTS games on a console! What gives!
Before its release yesterday, one of the best kept secrets about Brutal Legend was the multiplayer. It's almost as if Electronic Arts didn't want you to know this rock odyssey contained a real time strategy game built to be played on a console system. Who can blame them? Electronic Arts is probably still hoping you'll buy their clunky Command & Conquers for all your console RTS needs. Or maybe they're just worried the heavy metal-listening, Jack Black-loving, hot rod-appreciating demographic will be scared away.
But the beauty of Brutal Legend's multiplayer is that it's one of those rare RTSs that works perfectly on a console system. Heavy metal listeners, Jack Black lovers, and hot rod appreciators need not fear. This is as good as the genre gets on a console system. Here's your chance to not be afraid of real time strategy games.
More details after the jump.
A quick history lesson. (Don't worry. None of this will be on the test.) The model for Brutal Legend is a game from 2000 called Sacrifice. You probably didn't play it. It was a critical success, which means too few people bought it for a sequel to get made. If you're interested, Sacrifice holds up beautifully and it's available here from Good Old Games.
Sacrifice goes back to the original RTS, a console game called Herzog Zwei. That game didn't have the usual practice of using a mouse to drag select units, because at that time the mouse was just some new-fangled gee-gaw that didn't work with a Sega Genesis. So in Herzog Zwei, you controlled one unit with special powers. That's also the premise for Sacrifice and Brutal Legend. In these more recent games, armies other than your single unit fight on the map, but they work best when your unit, a leader, is nearby to give them orders. Other games have tried this approach. Relic's The Outfit and more famously, Pikmin. But Brutal Legend recalls the wild variety of gameplay, units, and powers that made Sacrifice so good.
Brutal Legend has three distinct factions (one faction, the demonic Tainted Coil, even has a unique way of recruiting units that would make the tentacle rape loving creators of Muramasa blush). You earn resources by capturing geysers. You then spend the resources to train your faction's units. You can upgrade your base to unlock advanced units and a few of the early units can be upgraded. But the actual resource stuff is dead simple.
BL_multiplayer_02.jpg
You can only command your units if you're near them. The maps are small, you're never too far from your army. Furthermore, your leader can sprout wings to get a bird's eye view of the map and quickly move around. There are only four commands, given to all nearby units by using the d-pad. You tell units to attack in a certain direction, follow you, hold their ground, or move to a location that you can designate anywhere on the map with your beacon. You can also hold down a button to single out one unit at a time and give it a command. This makes it relatively easy to dispatch a scout, leave behind a guard, or even split your forces into multiple groups.
Unlike most RTSs, you're not playing a disembodied camera view. You're an active participant in the battle. It matters where you are at any given time. And where this comes into play most vividly is with your leader's spells. Sacrifice did this as well, using a mana system where you got mana faster - and could therefore cast more spells - if you were closer to your base. You could extend your range by recruiting hapless little floppy-eared midgets called mana hoars. These guys were receivers to channel magical power to your wizard, so they tended to be the first victims in a battle. It was a system of map control and supply lines, and it gave Sacrifice a nice deep strategic element.
But Brutal Legend does something different and simple. Your spells don't use any resources. However, they're on a cooldown timer, so you can only use them a few times in any given match. You have to play a pattern matching game to cast the spell (the internal fiction is that you're playing a guitar solo). Every leader has a spell that can directly cripple enemy leaders in a unique way. There are attack spells, summoning spells, buffs, debuffs, mines, cloaking, illusory units, and more. Each faction gets a generous spread of unique powers and these only come into play through your leader.
However, Brutal Legend further develops the role of your leader by letting him partner with any friendly unit, giving it a special ability that you control. For instance, your garden-variety ranged unit will fire at targets automatically, and it'll do a fine job. But if you team up with it, the unit will fire faster or do more damage as you control it directly. One faction has scorned brides who can bring down lightning when you double team with them. Another faction's catapult-fired flesh balls will explode for extra damage if you manually control them. Another faction's choppers can leave trails of fire if you drive them, and they'll kill anyone closed up in a fire circle (it's like using a snowspeeder to take down an AT-AT in a Hoth level). The gloomy tree whose crows kill infantry units pops a giant out from under its roots, letting you smash targets. The lightning vehicle powered by an executed prisoner can fire chain lighting. Every unit becomes a better and often different unit when you control it directly.
BL_multiplayer_03.jpg
Team games are strange at first, with up to four players on a side. Since each player can command all the units, and since each player can spend from the team's pool of resources, it might seem a bit confusing. You have to be careful not to step on each other's toes. But once you appreciate that additional players mean additional spells and additional units paired with leaders, Brutal Legend gets exponentially crazier and more varied. Unfortunately, this game is particularly vulnerable to lag. It's a huge problem when you're trying to cast a spell by timing your button presses. It's also difficult to single out a unit to connect with it. A bad connection from one player will cripple a team game.
The goal is to destroy the other player's base, which is a lot easier than it might seem. You don't necessarily have to fuss with going out and earning lots of resources before mounting an assault. Brutal Legend is more than happy to be decided by a cheap and well-executed rush. The maps are small enough that the matches tend to last about fifteen minutes tops. This makes for short games packed with concentrated awesome. There are only a few maps, but each one is distinct, and a couple have some memorable gimmicks. The Dry Ice Mines are full of fog that thickens and thins, making it harder for armies to keep track of each other. Feeding Pit has a deadly demon leech guarding the approach to the richest geysers, giving the battle a powerful risk/reward twist. Online matchmaking uses a ranking system to supposedly match you with players of a similar skill level. Seeing as how my victories and losses are dead even, this is working well enough so far. You can also play skirmishes against a competent AI that seems to know how to use all the tricks.
This is the best console RTS since last year's EndWar, which was the best console RTS since, well, Herzog Zwei. But whereas EndWar is limited by its relatively staid modern-day military theme - you can't summon a mastodon, throw exploding babies, or ride a fire-breathing cat - Brutal Legend is a no-holds barred inspired festival of crazy powers and even crazier units, all wrangled into a smartly built RTS that knows its limitations. With its remarkable synergy between your various units and your leader, no game since Sacrifice has given you so many different ways to directly affect the battlefield.
Historically, real time strategy games are about directing your forces from on high. You're a god and not a warrior. But Brutal Legend is all about coming down from the sky and joining the battle. And what wild weird wonderful battles they are. It wasn't enough that Double Fine had to create one of the most imaginative and memorable worlds you'll ever visit. They also had to go and re-invent real time strategy games.
Posts
THIS is how you blend Action and RTS!
Jackie gives good MP advice.
There are 7 default maps, with different themes and amounts of resources.
Up to eight players for team battles, in which team players share the same amount of leadership. (Tim Schafer recommends 2 on 2.)
Commanding, dare I say Controlling, YOUR ARMY
Holding the right shoulder button brings up a wheel with the different units you can build, straight out of Halo Wars. Once you have units, the D Pad will command them.
Attack - Everything in that general direction must die!
Sets an orange beacon to which allies will approach and attack enemies.
Follow - Be with me.
Puts a pink beacon on you causing unis who heard the command to move to your location no matter how far you are.
Stop/Defend - Rigor Mortis. Pretend you have it.
Sets a blue beacon on your position. Units will stop attacking or moving, and move to that position and attack anyone nearby.
Go to Beacon - Your motion pleases me :winky:
The most important command, causes units to move to the beacon you set.
The Beacon appears with the left shoulder button, and you will use it more than any other command. Hold it down and a pillar of light will appear, that you can move anywhere. From one side of the map to the other. In key structures, it will stretch out for ease of use.
If you have units that are far away, beams of light from the sky will shine on them. The color tells you what they are doing, and the colors correspond to the commands listed above.
You will be using individual commands minimally in this game.
1. You go to a unit and hold Y (If you want them to go to a beacon, make sure its set already.)
2. Your avatar will say something like "Wait!" or "Listen!" All units in the general area will stop moving.
3. The unit you are closest to will glow.
4. Issue the command. You wont hear anything from the avatar.
5. Release Y to execute. You avatar will say something like "Those are your orders!"
COMMON GUITAR SOLOS
Some solos are not just in the single player. They are key mechanics for Stage Battles, and are common to each faction. Here they are…
Fan Tribute - Do you see how they love me so?
When there’s a rock stage in the area, spirits of the earth rise up in search of some fuckin’ metal. The key to gathering resources, cast this to claim the geyser and send the spirits to your stage so they can enjoy your music and power your army. You'll see them fly to your stage and begin moshing.
*If there is just two avatars by a geyser, whoever completes Fan Tribute first claims it.
*If your opponent has units near the geyser but you don't, you will see the geyser as red and cannot cast Fan Tribute, but they can.
*If you both have units near it, you both will see it as red, and whoever wipes out the opponents units first will see it change to green.
*When a geyser is green, no enemy units are around and you can claim it.
*Avatars cannot contest the geyser. Only the presence of your units can.
Rally Army - Everybody, and I mean EVERYBODY, come here right now!
If you need a moment of massive offense/defense, cast this and all units will head straight to your spot. Different from the Summon Flag.
Summon Flag - Hey, check out my flag!
This simple 3 note song sets a flag in the ground. When a unit spawns, it will automatically go there. You can pick it up with the Double Team button and set it somewhere else (I recommend this), or just keep it on you so that allies just come to you. (I do not recommend this. Your character is too fast and important for this. It's good for beginners though.)
(Car) – The name varies between factions, but each character has their own car that only they can use. Cast it to throw off your opponents early ground game, as you can run over infantry with it. If it’s destroyed, you can cast it again to your heart’s delight. Don’t neglect it in your early game.
YOUR STAGE
Your stage is your base. It consumes fandom to create units, and can be upgraded. It plays music based on the Faction you are playing. Your mission is to destroy your opponent's base while defending yours.
Your stage's health is represented by Ten Orange Spotlights, each one representing 10% of it's health. When taking damage, they will fall off. You can bring back one light while at the microphone. It costs 200 fans.
Your stage has Double Team Attacks:
Fog - ...And then the fog rolled in...and our enemies were screwed!
Pressing X (Square) when DT'd with the Stage Spreads dry ice fog that slows down enemies near the stage.
Speaker Check - SPEAKER CHECK, RIGHT SIDE!
Pressing the Shoulder Buttons will send out a blast that knocks down enemies and stuns them. It even stuns avatars!
Spotlights
The most important defense, there are two large spotlights at the top of the stage. Fly and DT with them to aim and shoot lasers at enemies below. Charge it for more powerful shots.
THE FACTIONS
Ironheade- Heavy Metal
Eddie Riggs's metal themed faction, filled with fire, engines, machinery, leather, rage, passion and energy. The Fire Beast’s will incarnate. Single player revolves entirely around Eddie developing this faction.
Ironheade Car – The Deuce.
"Oohoohoo, hello! Looks like it's working already..."
Ironheade Solo Spells
Face Melter
Bet you wish you wore a bib, cause' now you got face all over your shirt!
Eddie's nuke solo, which causes damage over a small radios. Infantry who die get their faces melted off. Use it often!
Call of the Wild
Call of the Wiiiiiilllllld was my favorite Booooooook!
This spell summons animals found throughout the world, but what animals are dependent on your Tech level. Tier 2 summons four Raptor Elks. Tier 3 summons two Tollusks. Final Tier summons a Hextadon. Beware. The spell always has a 25% chance of summoning Ground Urchins instead.
Battle Cry
If you're heart's not palpitating now, call your doctor, cause you are DEAD!
In the story, it compels the Headbangers to join. But really, it’s a buff that strengthens allies around you.
Rock Block
Sorry if I messed up your batting order!
Stops troop development of the enemy stage for 20 seconds. Use it when you want some offensive momentum. WARNING - DOES NOT WORK ON TAINTED COIL HIERARCHY UNITS!
Light of Dawn
Oh, mighty sun, please burn away the creatures of the night from this land while I enjoy coffee and bacon!
This spell makes a bright sunrise stopping all enemy buffs and debuffs. The bane of Drowning Doom’s existence. This spell takes long to cast.
Bring it on Home
Oh, no! The Metal Gods are still using Hydrogen!
His most powerful spell, it summons a goddamn Hydrogen-Filled Zeppelin of Lead to crash into the area directly above Eddie, causing massive damage and leaving the area on fire. Aim it carefully, it’s 10 notes, powerful, and has a cool down time of five minutes. Don’t waste it.
Ironheade Lvl 1 Units.
Headbanger
Lars: But I mean...what you do with a bunch of kids who don't know how to do anything but bang their heads all day?
Eddie : *Shedding manly tears* You start a revolution, Lars.
Eddie's basic melee infantry. After years of devolution, these former slaves knew nothing in life but crushing rocks with their heads. But Eddie's music compelled them to bang their heads for better reasons.
Double Team: The headbangers that are in the area will circle Eddie and bang their heads in a formation that causes damage to enemies who get too close, or if they survive, go flying.
Razor Girls
(It's like they're born warriors!) I know! I think I'm gonna cry!
Eddie's basic long-range infantry. Rescued by Ophelia, these former slaves sport their favorite weapon: a cannon made from the guts of a Razorfire Boar, a living motorcycle.
Double Team: Eddie sits one girl on his shoulder and changes her shot into a powerful cannon. It feels like a shotgun, but it has incredible range. Super effective.
Thunderhog
Marchin' off to war!
Eddie's healer vehicle. Lemmy Killmister of Motorhead fame leaves his lair and puts his healing abilities to use. He heals your units passively, and is not meant for fighting.
Double Team: Eddie will hitch a ride, then you can control and fire short range bursts of bass that paralyze infantry or vehicles over a small radius. Also, allies around Lemmy will heal even faster.
Ironheade Lvl 2.
Fire Barons
Is this the outfit that murdered the General? Alright then...BURN THE OTHER GUYS!
A light anti-infantry vehicle unit. A mysterious clan of pyros led by Rob Halford who ride on motorcycles and toss molotovs at enemies for a burning effect, devastating to infantry.
Double Team: Eddie rides on the motorcycle , then you hold A to start a trail of fire behind you. Complete a loop to make a powerful barrier of fire that shrinks, causing massive damage to enemies who walk through it.
Headsplitter
A Heavy Ranged Vehicle. Reversed engineered from the enemies crossbow towers, it is now attached to a slow vehicle.
Double Team: Gives you the ability to steer and shoot, and it’s crossbow fires more rapidly and becomes explosive. Good for attacking vehicles, or even structures.
Lvl 3 Units
Metal Beast
Are you here for the Mating Challenge? :winky:
An anti-infantry who is also infantry. Rima (Lita Ford) rides a Metal Beast, which the power to breathe fire over a wide arc. It also moves very fast.
Double Team: Gives you the controls over movement and fire. Use it to slaughter infantry and take down large infantry while using speed to evade attacks the AI would normally ignore. BUT BEWARE, ITS USELESS ON VEHICLES!
Bouncer
I'm helping!
Your Anti-Vehicle Infantry. The former whip cracking officers of Lionwhyte’s army, now liberated. They are heavy infantry that are very effective against vehicles.
Double Team: Eddie lifts the Bouncer on his shoulders, and then throws him for a big shockwave that damages enemies over a big radius.
Roadies
Ooh! Shreddie Eddie!
A Steath, anti-structure infantry. In this metal world, these roadies are not just unnoticeable, they become invisible. They do severe damage to buildings. One squad can level a booth in seconds. Two squads can level the stage in seconds! But if they get spotted up close by the enemy or leader, they can get killed quick.
Double Team: Eddie stands on the speaker and becomes invisible too, giving you control over movement and attacks. The speaker blast becomes more powerful, and can send an avatar flying, stopping them from protecting the geyser.
Final Unit
Rockcrusher
Who else feels like taking on the world?!
Reverse engineered from a stone roller, it is the final unit. A portable stage that can crush enemies and buffs allies around it by carrying your stage's music. It passively slings mortars at enemies, and units and structures of every type will be severely damaged by it's rolling grinders in the front.
Double Team: Eddie stands in the center of the portable stage, and can steer the vehicle over enemies and structures. You also get the most powerful Double Team attack, called the Bladehenge Assault, which traps and crushes enemies over a big circle you aim and fire. It's cooldown is very long, so keep it surrounded by now-buffed allies and hop out every now and then to attack as well.
Drowning Doom- Death/Black Metal
Oozing depression, dark colors and sickliness, it sucks the life out of everything around it. The spiritual opposite of Ironheade. Alone, some units are weak, and DD is the only faction that does not have buffs. But it does has the most debuffs, courtesy of depressing goth and epic black metal, storm clouds, black tears and ash. It makes DD more about weakening the opponent then building up the allies.
Drowning Doom Car – The Hearse
Hi Eddie! I finally got a car. It has a seat in the back just for you!
Drowning Doom Unit Data
Drowning Doom Solos
Silence
Hush...
Wraps the enemy leader’s head in mummy bandages, blocking all commands and guitar use. Only works at close range, so anticipate when they are coming to you.
Black Tear Infusion
He loves me, he loves me not.
Spreads Black Tear flower petals from the ground, healing allies around the casting area for a short time. Kinda sucks, but use it often.
Shadow Blast
AHAHAHA!
The DD nuke solo, it causes damage to enemies close by. They also get blown away a good distance.
Encompassing Gloom
You're stage seems to be suffering from a case of On-Set Depression!
Makes the sky go dark, stopping enemy troop production. It works no matter what. Even on Tainted Coil's building units. Devastating to any faction!
Baleful Misdirection
Creates a duplicate of any unit that you can currently produce. It will appear blue and transparent. But to AI, and even the enemy player, it will look real, and take hits like a real unit. It takes up unit load, but follows your orders. Things that it attacks will send a warning to the enemy just like a real unit would, so careful choice of the unit you copy will make it more believable, diverting enemy attention. When it dies, it vanishes in a blue flame, giving away that it's a fake.
Veil of Deciet
Get under my skirt!
Spreads a fog that makes your units invisible until they attack. Use it to slip behind enemy detection, or behind a Rockcrusher...
As long as your units don't attack, they remain in visible to enemies and the avatar. Great for attacking a stage or avoiding danger.
Weeping Heavens
I have enough tears for a hundred eyes!
The final spell, it launches artillery sized eyeballs from your stage, raining Black Tears to destroy enemies. Once cast, a glowing eye will appear above your head. This is where the artillery will fall all around you. BEWARE. The attack launches from your stage to just past your position. Keep note of where your stage is, because in weird shaped maps like Bleeding Coast, the attack comes sideways.
Drowning Doom Units
Lvl 1 Units
Grave Digger
That song makes me want to kill myself, but in a good way!
DD basic infantry. Is it a zombie? No, wait! It’s just some emo fucker. Or perhaps both? Weak, but they come in a group of six, the largest of all infantry. Why? Big groups help them express their individuality -_-
Double Team: Buries you underground, allowing you to move around until you gush back up, creating an explosion that blows away enemies. It's great for hiding from damage, and good at removing leeches from geysers. This is very powerful.
The Bride
Leave ME at the altar, will you?!
A debuff infantry. A glowing blue spirit of a woman in a bridal dress who never bagged a man in life, everywhere they go, storm clouds hover above that debuff enemies and slow them down, infantry or vehicle. Each time they sustain damage, they automatically shoot lightning in retaliation. You can only make three, because when all three are together, they can slow down the enemy by 75%. Always have three, and have them close, and your enemy will hardly function around them.
Double Team: You'll dance with her, and shoot bolts of lightning. 11 shots can remove a leech. Great for harassing infantry.
Frightwig
Let me touch that beautiful hair!
A long-range infantry. A head of a woman who washed her hair in the Black Tears, giving it supernatural beauty. In death, their heads came back to life on their own, using their hair as new legs and arms. Because they are alone, they hit harder, faster, and have more health than any other long range infantry. But that makes them big targets for the enemy avatar too.
Double Team: You can lift and throw the Frightwig at an enemy unit, forcing it to attack allies (think Headcrab). But if the unit gets hit too much, the Frightwig will die instead. Otherwise both the unit and Frightwig will die. It can steal any unit except Tainted Coil's three building units. Steal Rockcrushers. Often.
Lvl 2 Units
Ratgut
Lead my rats to victory!
Anti-infantry, Infantry unit. This bloated piece of Eurotrash's belly is bloated from housing dozens of plague-ridden rats. He regularly vomits them out, then they seek out and munch on infantry.
Double Team: He devours you, and then vomits you out. You turn into the cluster of rats, giving you control over the enemies you devour. This means you can hide the Ratgut from a distance while you attack infantry. Especially if you cast Veil of Deciet on the Ratgut.
Organist
Is this song making you feel a little...impotent?
Debuff Vehicle – A church organ on wheels, it’s depressing music debuffs everyone around it. (indicated by units glowing blue.) They are cheap to build, and if you build multiple, their debuff stacks.
Double Team: You can drive, and launch the Organist's controller, who can posses any unit other than TC's three hierarchy units. Unlike Frightwigs, you get direct control over the enemy unit. If you don't want the responcebility, drive the controlled unit off a cliff!
Lightning Rod
Lets go see the Governor!
Heavy Vehicle unit. A hot rod, controlled and powered by Sparky, a dude in an electric chair. It fires bolts of lightning at enemies. But without Double Team, it doesn't shoot as fast and strong as it could during Double Team.
Double Team: Puts you in the drivers seat, and gives you aim of it’s lightning bolt. When fully charged, the bolt can zap multiple enemies at once, and severely damage the unit you shot it at.
Lvl 3 Units
Brood
Nobody here but us babies!
Tiny vehicle, also anti- vehicle. A tiny evil baby carriage. The tiniest vehicle in the game, it looks like infantry, but it is in fact a vehicle, making it fire resistant. It launches evil dolls that can shred apart vehicles. They are cheap and quick to make, making them important for tearing apart enemy vehicles in groups.
Double Team: Drives the Brood, and prepares a suicide attack. When you attack, it is launched forward and will self-destruct upon impact, launching multiple evil dolls everywhere that will automatically latch on to enemies.
Reaper
Hey! Can you hear me though those headphones?
Fast infantry. Death himself, sporting a ghostly horse, scythe, and some kickass headphones. A fast and powerful unit, he rides around slashing enemies for huge damage and speed. But with low health and high price of 200, they're not too great.
Double Team: You ride the horse. Your presence causes enemy infantry to run away in fear. You can also slash enemies, but it's hard to aim.
Dirigible
Riiiiiide wiiiiith meeeeee...
Final Debuff Vehicle. A mysterious hot air balloon that spreads crematory ashes that reduce enemy defense. It works on units and structres. EVEN THE STAGE. You won't see it working but your enemy can (the screen becomes dark in it's proximity.) Practically mandatory for attacking the stage. One Dirigble, while you Double Team with a Lightning Rod, can kill the stage in a few seconds of fully changed shots. It has a very high amount of health, so Double Teaming is a great way to hide from damage.
Double Team: You take control of it as it soars high above the ground. You can then chuck urns directly underneath you. These funeral urns spread ashes that damage enemies and send them flying, and heal allies at the same time.
Final Unit
Treeback
Come out! Don't be shy.
A huge terrifying tree monster with a massive murder of crows living in it’s canopy, swooping down and…murdering enemies. The crows automatically munch on enemies. During Double Team, you sit in the tree while the creature carrying it rises and can now have a devastating stomping attack while the crows continue to munch on enemies. Wait until you have the Treeback where you want it to be, because it moves faster when not in Double Team. Then hop in and squish enemies, the stage, or reckless avatars who tend not to take them seriously.
Tainted Coil - Industrial Metal
The Industrial Metal faction, led by the villain, Emperor Doviculus (Tim Curry). The units are all demonic looking, with hints of S&M that hold their squishy, skinless bodies together. This is the only faction in which units can spawn other units on the field, away from your stage. That makes these guys are the Zerg. The best opening act, they can overwhelm you by spawning enemies anywhere they want. Hands down, Doviculus has some of the worst Solos, and the least amount of Double Teams. But due to their focus on numbers, they can overwhelm other factions in a short amount of time. Also, the hierarchy allows powerful upgrades to all Lvl 1 and Lvl 2 Units.
Tainted Coil Car– The Chariot – A War Chariot fit for an antagonist.
Tainted Coil Data
Tainted Coil Solos
Chains of Hell
Relax! It is pointless to resist.
Chains shoot from the ground and latch on to the enemy avatar, stopping all movement.
Martyrdom
Feeeed from my veins, children!
The basic TC Buff, it severely damages yourself to inspire your allies to fight harder AND MOVE FASTER. It's four notes, and each note causes 2.5 damage to yourself. This is a total of 10 dmg, making it very risking to perform when your opponent is watching. It's also possible to die before you complete it!
Curse - Let your veins RUN THICK WITH MY DISEASE!
The TC Nuke Solo, it causes 4 damage immediately, then poisons enemies for 12 seconds for 6 more damage, totaling 10.
Summon Agony Boil
Mmmhmhmhm. A promising pustule.
Creates a squishy, evil proximity mine that grows over time. Use it on things you wish to defend, on spots you expect the AI
to accidentally step on.
Summon Tick Choppers
DEMONS! RIDE!
A freebie unit, like Call of the Wild, this summons four Tick Choppers you faced in the Campaign. They will appear at your stage immediately when you summon it.
Skies Afire
THE BATTLE IS OURS! LET US SHED BLOOD UNDER THIS BEAUTIFUL SKY!
The skies burn with evil, and the closer your units are to your stage, the more powerful they become. It's only useful for defense. Everything looks black and white.
Launch of Death
SEND ME A NIGHTMARE!
If you created the final unit (Bleeding Death), move to an area and cast this to launch it to your position and set it loose. Anything too close to the place it lands will instantly die.
Lvl 1 Units
Battle Nun
You may call me Mother Ultra Superior, children!
The Lvl 1 Production unit. These tall, svelte demonic nuns come directly from the stage and don't do too much on their own.
Double Team - Builds the other Lvl 1 Units.
Soul Kisser
Would you like to fly?
A melee infantry. These ladies are covered in kinky leather and have hair made of meshing shears, which they use to attack.
Double Team: You pick one up and can throw it in a small but powerful suicide blast. Throwing two can remove a Leech. Throwing one can severely damage an avatar.
Punishing Party
QUIET, SLAVE!
A Ranged infantry. This unit is the most complex of all the ranged infantry. It consists of a group of dominatrices and one massive gimp, called The Pinboy. His body is covered in arrows piercing his back, which the girls yank out and throw. The Pinboy himself can melee attack. If all the girls die he commits suicide regardless if you are Double Teaming or not. The suicide blast does small damage to enemies.
Double Team: Doviculus jumps atop The Pinboy and is able to manually throw spears at a target much more rapidly than the Dominatrices. This Double Team is very potent, and enemy avatars will have great trouble trying to deal with it. The girls themselves do not have a double team.
Lvl 2 Units
Warfather
You see? MINE are bigger!
Your Lvl 2 Production unit. These dark priests fight from long range by firing magic blasts from their evil book.
Double Team - Builds Lvl 2 units, or a Superior Battle Nun, which in turn builds Superior Lvl 1 units.
Skull Raker
This is the greatest moment of my life!
A Heavy Infantry. A huge monster whose head is actually a mace on a chain that it swings at enemies. It has the mind of an infant, but is incredibly powerful, and the key to defeating Baron Rushes.
Double Team, you ride it's empty neck, and can then aim and swat the mace at enemies. Also, if you move long distances, it will begin to dash for extra speed.
Screamwagon
I was told that I was signing up for a Spa Day!
A Support Vehicle. This terrifying car has no attacks. Instead, the poor Screamin' Demon [David Cross] lies strapped in the center, and is tortured various ways. The powerful screams motivate your army with one of different buffs.
Double Team puts you at the wheel. Though it has no attacks, the front has spikes that can impale enemies as you drive, and you can cycle between the three tortures for one of three buffs. Hot oil increases defense (units glow white). Stretching increases attack (glowing red). Fire speeds up production rates for the three building units (glowing orange). Choose carefully. (It's always Oil by default)
Pain Lifter
Your pain is a beautiful gift.
An Artillery Vehicle. Coil flesh-farm specialists take a core of sharp, disease-ridden medical waste and grow a helpless creature around it, informally named the "Agony Ball". When fired, it explodes on enemies.
Double Team: lets you steer, control where attacks go, and you can roll the ball to greater distances for even greater range. Devastating to infantry.
Tick Chopper
Let the ticks fall where they may!
A tertiary vehicle. Only summon-able by guitar solo available at Lvl 2. They are a weak freebie unit that gets summoned at the stage. They fling Metal Ticks at their enemies that suck blood until they burst. They have no Double Team and are not very strong. But they have a slight healing effect around them. Use them to harass unguarded areas or cause confusion.
Lvl 3 Units
Overblesser
May I kneel...at your altar?
The Lvl 3 Production Unit. The Overblesser is the singular leader of the Coil's hierarchy class. He sits atop a huge four-legged alter and fires long range magical blasts like the Warfather.
Double Team: Builds Lvl 3 units. He can also make a Superior Warfather, which will make Superior Lvl 2 Units, and a Divine Battle Nun, which can make the very strongest possible Lvl 1 units.
Heart Cutter
I'm not worried! It's not MY heart.
A Ranged, Vehicular, Anti-Vehicle Unit. This car has a giant heart, that when stabbed, causes spikes to burst out of the ground, impaling infantry or vehicles. Vehicles in particular suffer severe damage.
Double Team: You can aim where the attack appears, which becomes larger and more powerful.
Hate Cage - AHAHA! I LOVE IT up here!
A Massive Ranged Infantry. The Hate Cage is really two distinct creatures - the gigantic (if mindless) legs and the caged demon, who is nothing more than a twisted lump of pure, unfiltered hate. It passively spits liquid hate at enemies, lowering defense. This unit has a disappointingly low amount of health though.
Double Team: Doviculus rides the cage and can stomp on enemies.
Final Unit
Bleeding Death - My child...come out and play!
Tainted Coil's Final Unit. Prior to battle, the loathsome Bleeding Death is stuffed violently into its ballistic iron maiden. When the maiden is fired by the Coil's Pain Cannon and the Bleeding Death is finally unleashed upon the battlefield, it brings with it complete destruction. Mortally perforated by its prison, the creature slowly bleeds to death, even while bringing destruction to its foes.
Double Team: There is NO Double Team and it WILL NOT obey orders. When you perform Launch of Death, you can decide where it will land and start it's rampage. It's very powerful, but can be killed easily if your opponent is guarding the stage with fog and spotlights. Martyrdom will make it even more powerful.
HP Data - Courtesy of Kor
Hints from Tim Schafer MASSIVE SPOILERS
http://www.doublefine.com/news/comments/battle_time/
Tim Schafer says if you treat this like an RTS, you're doing it wrong. Which makes sense. The strongest unit is you!
Multiplayer Advice - Courtesy of the late Bill Hicks
Here are DLC Videos
Now with more Beard
FANS NEED MORE MERCH ON THE DOUBLE!
OST is available HERE. Tracks are all from the composor for Psychonauts. Sorry, the 106 tracks from the various artists is a little hard to do.
The badass Firebeast poster, buttons and more are available at the Double Fine Store
http://shop.doublefine.com/
LIVE GAMERTAGS
Cantido
Zerokku
Klyka
Binglescat
Blackbeard7
Mightyvvhitey
Varxe
Aegeri
Pixillate
InvertedSugar
FortyPants
Ober Trynant
Kor of Memory
GT Dretari
LandoStander
Quake Matt
LoveIsUnity
Fullmetal XZ
LockedOnTarget
Sambal Olek
FinalCharge
cornmonkey24
blackgenma
Tardsmack
steelydanzig
Poltergeist909
Jakorian
Dunxco
Gizor Delso
etamnanki
spifomie
FidgetyKnave
PSN GAMERTAGS
kurod007
Toxic_Cizzle
Malechai
Discomite
Antihippy
Lord_Asmodeu
xbigdoser
lobus
TheGerbil
A REALLY NEAT TRICK!
If you press Select during a match, you can see the player stats. You can see how many times an avatar has died, how many resources they got, and more importantly, how many they spent. You can use this to know when your opponent is and is not building and upgrading.
But if you are facing someone aggressive and you just KNOW they are skipping to Tier 2, you can memorize the fact that it takes 40 seconds for them to have enough resources to get to Tier 2, and 30 more to complete the upgrade. This means in 1 minute, 10 seconds, an Ironheade Tech Rusher is casting Call of the Wild somewhere, or Tainted Coil player is summoning Tick Choppers. Or Perhaps Drowning Doom is sending a fake unit somewhere to mess with you. Find him/her and the units give them a taste of their own medicine!
EXTRA
The World of Brutal Legend
The inspriration for Emperor Doviculous
Ozzy, Lemmy, Rob Halford discuss the VA biz
The Greatest Thing Ever
Eddie rodies for Dethklok
Concept Art is here. NSFW AND FULL OF SPOILERS
http://www.brutallegend.net/concept-art-and-renders/concept-art/
BANNERS AND SIG CONTRIBUTIONS HERE
...by the way, I am available for children's parties.
Probably wont be on until much later tonight (in 6 hours or so), so if anyone wants to team up, that would be the time.
Pokemon Safari - Sneasel, Pawniard, ????
This is like my fourth thread...ever (the other two being Ratchet & Clank and Mirror's Edge). Is there a more efficient way to post the art, or will bandwidth not be a concern for people/imageshack/whatever
Nicer people, but that's because there are only like, 12 of us.
Pokemon Safari - Sneasel, Pawniard, ????
Yeah, its kind of sad really. I own both systems, and I prefer the PS3 simply because it has more processing power, but damnit the 360 always has a bigger community and thus quicker matchmaking.
It's also good to now focus less on the mechanics of RTS fighting and I can listen to all the stuff I ignored while trying to figure out how to lead my army, etc.
Ah, talk to the characters more, and select "Later" before you start a mission for more giggles you miss. Theres some good stuff everywhere.
However, with Brutal Legend, I played the demo a week or so before buying the game, and I felt that the demo showed me enough to know that the game is in fact quite simple on the normal difficulty and I could jump right in at Brutal and not become overwhelmed.
And it worked out ok for me. As you said, Brutal isn't really that bad. And yeah...I've noticed the trend lately as well that in most games, Hard mode is the new Normal. Or perhaps its simply that after being a gamer for 20+ years, my general skills and abilities and "gamer instincts" are built up enough that a Normal playthrough just is inherently less challenging than for someone who might only be a gamer of say, 5 years.
Pokemon Safari - Sneasel, Pawniard, ????
Give me 15 minutes, I'll assist you. I did some running and smell very metal at the moment.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Oh, firstly, all leaders have 16hp. Your screen does the first red flashing thing when you're at 6hp remaining, and again at 3hp remaining.
Ironheade.
Headbanger - 9hp per (14hp when upgraded)
Razorgirl - 8hp per (11hp when upgraded) Note, Razor girl double team kills leader in 5 shots, 3 when upgraded.
Bassist - 20hp (upgraded to 30hp)
Fire Baron - 14hp per
Headsplitter - 48hp
Bouncer - 24hp
Roadie - 12hp per
Metal Beast - 28hp
Rock crusher - 85hp*
Drowning Doom
Gravedigger - 6hp per (9hp per when upgraded)
Bride - 12hp (18hp when upgraded) (Brides decrease movement speed by 10%/20%/45% stacking, so the 3rd bride is actually reducing your speed by 75%)
Frightwig - 25hp (38hp when upgraded)
Organist 36hp with debuff active (27hp when not) Active debuff is approx 40%.
Lightning Rod - 43hp
Reaper - 18hp
Brood - 19hp
Dirgibles - 96hp* Provides approx 30% armor reduction
Tree Back - 60hp
Tainted Coil
Battle Nun - 10hp (14hp when Superior (18hp when Divine))
Soul Kisser - 8hp per (12hp when Superior (15hp when Divine))
Dominatrices - 8hp per (11hp when Superior (14hp when Divine))
Gimp - 20hp (12hp when Superior and Divine) Yes, you read that right, he loses HP when upgraded.
Warfather - 16hp (23hp when Superior)
Skull Raker - 38hp (54hp when Superior)
Screamwagon - 28hp (38hp when Superior) Buff does not apply to self
Pain Lifter - 38hp (54hp when Superior)
Over Blesser - 32hp
Heart Cutter - 64hp
Hate Cage - 40hp
Now, remember this is all based on one axe swing equaling 1hp worth of damage. It should be noted that the standard A, A, A, A combo also only does 4hp of damage, there is not a powerful combo in there. It should also be noted that the standard X button attack (lightning) has a tiny DoT(Damage over Time) to it. Enough that the DoT itself probably hits 1hp.
Pokemon Safari - Sneasel, Pawniard, ????
Can you confirm what each Screamwagon buff is represented by? There is Acid, Fire, and Stretching. We confirmed Acid is defense.
Also, the Drowning Doom upgrades aren't in there.
I played against a Tainted Coil player who just outclassed me in every way possible. It was a humbling experience, but I had a good time. I also played against someone doing the baron rush thing, and I completely destroyed him as that was the only trick up his sleeve. I just used a couple of frightwigs to possess his units and took the rest out personally. They go down pretty quickly if you keep blasting them with lightning, which is nice.
Anyway, I'd like to be added to the 360 list: LoveIsUnity. I'm primarily playing Drowning Doom since they have the best music.
Also this is kind of a niche title too. But hey if you guys want to get a comp stomp on some time or sit around in match making hoping that two other people actualy enjoy the game then drop me a line some time.
Come to find the multiplayer on PSN to be so crowded with FB spam is just cause people are only playing multi for the 50 win trophy. Sickening.
Yeah cathode ray sunshin is so fucking awsome I actualy pulled a nun rush back and just listend to the music one time. They quit out and I sent them an angry message.
Pokemon Safari - Sneasel, Pawniard, ????
Well, bleeding deaths have a priority.
Technically I only have to spawn 2 of them.
The first one I leave untouched and just let it die over time.
The second one, I attack a single time, and see how long it takes it to die.
Comparing one to the other should give me good data.
edit: and making sure they aren't near anything to attack.
Pokemon Safari - Sneasel, Pawniard, ????
Then I use force and beat on them one at a time, and they usually fall. Of course the more there are, the less effective Shadow Blast becomes. But if you cast it, and there are allies to finish the job, you can leave and move on to something else.
Also, a lot of people don't know how to use the spotlight. It kills Barons in two fully charged shots. I used to save my stage from Bleeding Deaths, Treebacks, and pretty much every infantry or vehicle under the sun. Pew pew.
Yes, I've been meaning to ask this: do you know how effective the AOE solos (facemelter/shadow blast/t'other one) are against vehicles? Frightwigs always annoyed me in SP, since they didn't die instantly to a facemelter; perhaps they're just not considered to be infantry?
Edit: Wigs just have alot of Hp because they produce as a single unit instead of a squad like razor girls or punishing party.
They do a set amount of damage to both infantry and vehicles. It is not an instant kill. Facemelter just happens to be the strongest, but it's also quite close-range. Sometimes I command "Follow Me" or set the beacon away from Eddie to get my team to move away.
Frightwigs are particularly durable to make up for the incredibly weak Grave Digger. Upgraded Frightwigs are a monster. TC's is called Curse, and it poisons both infantry and vehicles.
Somebody in Dustloop tested a squad of Razor Girls vs a lone Frightwig, and the Frighwig barely wins all the time. Punishing Parties win as well, because Pinboy serves as a bullet sponge. But that only matters if you're going for the Armchair General achievement.
Shadow Blast also appears to have less damage, but a bigger knockback. I knocked infantry into the ocean in Bleeding Coast once.
Hell yes it works. It's how everyone gets the Iron Fist achievement for beating Brutal AI.
Face Melter - Does 12hp worth of damage, plain and simple.
Shadow Blast - 8hp worth of damage, and a large knock back.
Curse - 4hp worth of damage, with 6hp worth being applied over 12 seconds.
What catches the curse, is that any form of healing seems to totally neutralize the curse.
Pokemon Safari - Sneasel, Pawniard, ????
http://www.livestream.com/pabrutallegend
Pokemon Safari - Sneasel, Pawniard, ????
Aww, I offered to join you, but you never got back to me. I had to go play by my poor, lonesome, self.
Got a loss then a win. Had a nicely balanced game against a non-spamming Ironheade, who beat me by sending his smaller army straight at my stage while I fannied about taking geysers. Played against a novice Drowning Doom player next; you can tell someone's inexperienced when they mass gravediggers then start attacking their own brides.