(not to mention stats, more on that (much) later). Demons and heroes alike are beings of special talents, as diverse as they are deadly.
Do consider them wisely before deciding.
Gender is strictly up to the player to determine for flavor purposes, and will not affect their stats or abilities.
Maybe just their popularity.
Each class will have stats determined by its role. There will be more on this provided when the game begins, but until then, consider their Pros & Cons wisely, as they are indicative of the flaws and strengths that class will be subject to.
Warrior (M) / Valkyrie (F)
: Specializes in physical beat downs, skilled with all manner of melee weaponry.
Ability: Physical Attack
PRO: High physical strength and defense.
CON: Unskilled at magic, and highly subjective to its effects.
Magician (M) / Witch (F)
: Specializes in sorcery of offensive and supportive varities.
Ability: Magical Attack, Magical Support
PRO: Peerless at offensive magic, mildly knowledgable with support, high magic defense.
CON: Non-existent physical offense and defense, can easily be struck down by physical attacks.
[strike]Gunner (M) / Archer (F)
[/strike]: Skilled at long range attacks, striking undetected.
Ability: Firearm attack, with a specialized method of usage.
PRO: Difficult to spot, can strike from a distance and leave no trace.
CON: Unskilled at physical and magical attacks, can be easily harmed by both.
Samurai (M) / Ronin (F)
: Swordmasters of nobility and balance.
Equally skilled with the blade at offense and defense.
Ability: Physical Attack / Guarding
PRO: Modest attack and defense. Can protect others and suffer minimal harm in their protected's stead.
CON: Reduced strength and accuracy, can be subject to increased damage from magical assault.
Ninja (M) / Kunoichi (F)
: Those of silence and swiftness. Strike from the shadows, fade into darkness.
Ability: Stealth Attack
PRO: Masters of stealth. Will not be traced by their victims unless they will it.
CON: Low strength and defense, only a well-placed strike will ensure their target's demise, and they are easily slain if discovered.
[strike]Medic (M) / Cleric (F)
[/strike]: Sworn to protect and safeguard life, those of this role do not harm, only protect.
Ability: Restoration, Revival
PRO: The only class capable of restoring damage and possibly lost life. Can also use mild supportive magic, if the caster desires.
CON: Little to no offensive skill, easily subject to harm.
Thief: (M / F)
What's theirs is theirs, and so is what's yours. They specialize in, well, theft.
PRO: Swift and difficult to detect, the only class that can take the possessions of other players.
CON: Little offensive ability, less defensive. Could possibly prove skilled with easily used weaponry.
[strike]Shopkeep (M) / Merchant: (F)
[/strike] Specialize in weaponry and gear of all sorts, and can get advance notice of forthcoming merchandise!
Ability: Selection Hookup, Discount
PRO/CON: Average in all respects. Can use weapons or magic with average talent, and has average defense.
[strike]Scientist (M) / Professor (F)
[/strike]: Without peer when it comes to raw intellect. Gifted at studying others and manipulating technology.
PRO: The only class with insight into the activities and identities of others. Results and actions may vary.
CON: Unskilled with weapons and lacking in defense. May develop a knack with firearms, however.
, and weigh it carefully. You do not have to decide this when