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Left 4 Dead - Grabbin' a thread of puke - ATTN lobby leaders, check OP
:!: Lobby leaders (actually, just everyone) - check the max ping command in L4D/L4D2 tweak sections
What is 'Left for Dead'?
The best goddamn co-op game you'll ever find, that's what it is.
First started as a project from Turtle Rock Studios and afterward lovingly embraced by Valve's touch of brilliance, it's a shooter that pits you and 3 friends (or bots, if you hate yourself) versus lots of zombies.
What makes it awesome however is that team play is not just recommended, it is most utterly required. That means you need the right people to enjoy this game and you've come to the right place.
This shit is so awesome I want to play with PA where do I click
PC:
Steamgroup: Armadeaddon
For an invite [url=steam://friends/joinchat/103582791429532423]Join the Chat![/url] It's where lobbies get made and players celebrate.
Bottom line: If you've got a 360 and L4D, good times can be had. Add "A PA L4D Group" to get in on the fun!
A common complaint I hear about the list is that there's no one actually playing L4D on it. Just invite people on the list, regardless of what they're playing. The list is there to get groups together, and a lot of the time people will drop out of whatever they're doing and join in. I for one will pretty much always switch over to L4D, unless I just got in a CoD : WaW party like I did last night when Kawl wanted to play.
Browse to /Steam/steamapps/common/left 4 dead/left4dead/cfg and create an autoexec.cfg file if it does not exist already.
add following line:
mm_dedicated_search_maxping 100 (default 250)
This will limit the max allowed server ping in lobby searches. You can change it in-game by using the console (~, enable dev console in options)
Are you as strong as Moustachio? Prove it.
General Game info - what is new?
Meet the new Survivors:
Meet the new Special Infected:
Meet the new Campaigns:
Dead Center
The survivors meet up in a burning building and head for the evac station in the shopping mall.
Uncommon infected: Hazmat suit zombies, immune to fire.
Dark Carnival
A rollercoaster ride of zombie shooting fun in the local carnival!
Uncommon infected: Clowns. They rile up common infected with the sound they make.
Swamp Fever
Crawl your way through the swamp to the ol' plantation house.
Uncommon infected: Mudmen. Nasty crouched creatures who fling mud at your face and move wickedly fast in the water.
Hard Rain
The Survivors need to get fuel for the boat if they are to .. survive. Takes place in an industrial area and weather may be a bit cloudy.
Uncommon infected: Construction workers, immune to sound. They won't go after pipe bombs.
The Parish
New Orleans at last! Finally safety? Takes place in broad daylight.
Uncommon infected: Armored riot police zombie.
Meet the new Modes:
Scavenge:
A short form of Versus. Each team tries to get as much fuel into the tank as possible each round, best 2 out of 3. Convenient when you only have 30 mins of time available or want to get more practice out of the special infected characters.
Fuel cannisters that are dropped by survivors on the floor (orange glow) can be destroyed by Spitter goo or bullets.
A round ends for a team when the timer hits zero and overtime ends. Overtime lasts as long as at least one survivor is holding a jerry can. You get extra time for every jerry can poured into the machine.
Realism mode:
Another mode for the true Hardcore. Realism mode removes a few crutches players rely on in campaign (and can be played on any difficulty):
No silhouette glow on survivors and items will only glow when you're very close to them.
Bullets that hit the infected bodies are less effective compared to headshots.
Witches will instantly kill survivors when they scream and hit.
No survivor rescue closets, defib. or getting to the next saferoom are the only ways of getting dead players back.
The old modes, Versus, Survival and Campaign are still in place. Survival places your team in several crescendo events, try to survive as long as possible and beat the score of your friends on the leaderboards. Versus matches 4 survivor players vs 4 special infected players, each team tries to get the furthest through the maps.
New Gore system:
(Australian and German copies of the game are censored because the government hates you - you should import the game, steam gift copies from foreign people should work.)
What else is new:
Sweeter looking game with awesome water and storm effects and marvelous trees.
Lots of new weapons and items to choose from. Items are scattered more randomly across the map and you may start a campaign with different weapons than otherwise.
Boomer Bile will attract zombies when thrown. Infected that are hit by the bile will be attacked by the other infected, this includes biled tanks.
Adrenaline gives you 25 temporary health and a speed boost to your movement speed and all your actions (including reviving players).
Melee weapons can be found everywhere and replace your pistol slot when picked up. You can still 'block' with melee weapons, they provide great close-combat area damage but have windows of vulnerability in-between the swings
Incendiary and explosive ammo that can be taken along (instead of a medkit) or deployed immediately.
Laser sight upgrade will add a laser pointer to your main weapon and improve accuracy.
Defibrillator replaces med kit, revives dead players in 3 seconds with 50 HP.
AI Director pushed up the level of the game. Special infected attacks are more coordinated.
Tweak/Edit stuff:
Lower maximum allowed server ping in lobby searches:
In \Steam\steamapps\common\left 4 dead 2\left4dead2\cfg\config.cfg add the following line: (for some people autoexec.cfg doesn't work, it does for me. My advice: add in both)
mm_dedicated_search_maxping 100 (the default value is 300)
You can lower it even more in-game with the console (~, enable dev console in settings) if everyone in the lobby is located close together. Else you might be getting a server that's awesome for you but terrible for others (if you can find one at all). note: Console doesn't work in lobby.
Official dedicated seems to give best results in my experience. After 20 seconds of searching stop and restart the search, else the game will have you act as host.
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone gets smoked off the pier, a tank seperates the rest, and a boomer cleans us up.
being new to this (just playing the l4d2 demo so far) i naturally started on normal and it left me very unimpressed. watching gore is fun for about 10 minutes. you just shoot around until you arrive at the end of the level. big deal.
then i switched to expert really quick and realized that this was what i was looking for. its not like im good at the game so quickly, but suddenly the whole game dynamics change, its important where your teammembers are, every single step you take alone might be your end, the team is always close to dieing, the tension ramps up dramatically and it really does feel like this isn't going to end well with every step you take, which is basically exactly what i expect from an apocalyptic zombie game.
and you know what? most of the time it doesn't, because someone makes one simple mistake, or there was that one tank that really was too much. but the thing is, all these bitter defeats make succeeding so much more satisfying then after mowing your way through a normal game that even as complete beginner I must say I don't think the game can be truly enjoyed any other way.
carmofin on
PSN | Steam
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone gets smoked off the pier, a tank seperates the rest, and a boomer cleans us up.
I personally feel that Death Toll has the most difficult finale, unless you sit in the corner on the porch. I learned that trick last week.
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone gets smoked off the pier, a tank seperates the rest, and a boomer cleans us up.
I personally feel that Death Toll has the most difficult finale, unless you sit in the corner on the porch. I learned that trick last week.
Odd, I always found DT the easiest since the minigun covers nearly all angles of approach for the hordes.
Then again, I actually use the minigun, so that makes me a bizarre person, apparently.
also, my god, the new sniper rifle is overpowered. I just used it for the first time, and with the stopping power and the piercing it has, you can take out an entire horde by yourself before you even run out of your thirty bullets. easily my favourite weapon now.
oh and also, it is good to see that corner camping is back in a slightly less effective way with the melee weapons. machete's just carve zombies up and it is beautiful. very happy with the mechanics to the melee weapons tbh.
also, my god, the new sniper rifle is overpowered. I just used it for the first time, and with the stopping power and the piercing it has, you can take out an entire horde by yourself before you even run out of your thirty bullets. easily my favourite weapon now.
The new sniper rifle has gotten me into a bit of trouble.
"Certainly with this badass weapon I can just pop off to those picnic tables by myself and nab an extra item or something while my buddies are headed over to the Gazebo. What's the worst that could happen?"
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone tries to get onto the boat early and gets launched into orbit.
Hey, did anyone else get their 4-pack reset at some point last week? It happened to me and was a big pain in the butt to figure out. (BTW, to everyone who asked me if I had a spare copy because of it, sorry but they literally reset my 4-pack and I had to send them back to the people I originally sent them to.)
I figure that either the demo going from preorder to being open to everyone, or the preload becoming available, must have tripped that up.
Thought I might ask this here in case anyone else has had and been able to fix this problem, but for the last two days any time i join a server with a message of the day active on it, l4d will crash. (1 and two's demo, also tf2 which leads me to believe it's a problem my computers having with the source engine.)
Oddly, the games will run without any hitches if there's no message. Hoping I figure this out before l4d 2's released.
I just did Death Toll in advanced difficulty with my fiancee and two friends. We're all pretty new to the game (and therefore late to the party) and had a pretty hard time with it. In the end, only two of us made it to the boat. I can't imagine how difficult it is on expert.
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone gets smoked off the pier, a tank seperates the rest, and a boomer cleans us up.
I personally feel that Death Toll has the most difficult finale, unless you sit in the corner on the porch. I learned that trick last week.
Odd, I always found DT the easiest since the minigun covers nearly all angles of approach for the hordes.
Then again, I actually use the minigun, so that makes me a bizarre person, apparently.
I've found it easiest holding out on the dock itself. The dock was the spot where I managed to get the achievement where no survivors take damage after contacting the rescue vehicle (still hard as hell, though). But it also has the best minigun placement, I agree.
I know some people who used to play like that on Death Toll. Race from start to finish (the pier, ignoring the rescue event) on normal/advanced - jotting down intermittent score at crescendo's or safe houses.
How does the special pre-order weapon work? Because as far as I know, when a random melee weapon is placed somewhere in the game world, everyone in the server sees the same weapon. How do they work in a weapon that only some people have access to?
BloodySloth on
0
UnluckyThat's not meant to happenRegistered Userregular
edited November 2009
I heard that once someone sees the bat in one game, they'll have it unlocked for the rest of time.
The other alternative is that it just appears for that game for most people, and the ones with it 'unlocked' from the pre-order can select the bat from the start of any match on any server.
Posts
TONIGHT I will make time.
My Backloggery
The pier on Death Toll finale is possibly the most nerve wracking experience I have on any of the campaigns. Everytime "Oh boy the boat is here" someone gets smoked off the pier, a tank seperates the rest, and a boomer cleans us up.
then i switched to expert really quick and realized that this was what i was looking for. its not like im good at the game so quickly, but suddenly the whole game dynamics change, its important where your teammembers are, every single step you take alone might be your end, the team is always close to dieing, the tension ramps up dramatically and it really does feel like this isn't going to end well with every step you take, which is basically exactly what i expect from an apocalyptic zombie game.
and you know what? most of the time it doesn't, because someone makes one simple mistake, or there was that one tank that really was too much. but the thing is, all these bitter defeats make succeeding so much more satisfying then after mowing your way through a normal game that even as complete beginner I must say I don't think the game can be truly enjoyed any other way.
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
I personally feel that Death Toll has the most difficult finale, unless you sit in the corner on the porch. I learned that trick last week.
Odd, I always found DT the easiest since the minigun covers nearly all angles of approach for the hordes.
Then again, I actually use the minigun, so that makes me a bizarre person, apparently.
also, my god, the new sniper rifle is overpowered. I just used it for the first time, and with the stopping power and the piercing it has, you can take out an entire horde by yourself before you even run out of your thirty bullets. easily my favourite weapon now.
oh and also, it is good to see that corner camping is back in a slightly less effective way with the melee weapons. machete's just carve zombies up and it is beautiful. very happy with the mechanics to the melee weapons tbh.
The new sniper rifle has gotten me into a bit of trouble.
"Certainly with this badass weapon I can just pop off to those picnic tables by myself and nab an extra item or something while my buddies are headed over to the Gazebo. What's the worst that could happen?"
No. That didn't end well.
I figure that either the demo going from preorder to being open to everyone, or the preload becoming available, must have tripped that up.
Oddly, the games will run without any hitches if there's no message. Hoping I figure this out before l4d 2's released.
I've found it easiest holding out on the dock itself. The dock was the spot where I managed to get the achievement where no survivors take damage after contacting the rescue vehicle (still hard as hell, though). But it also has the best minigun placement, I agree.
I'll be Louis, because someone needs to say peels.
I suggest the thread title be "grabbin a thread of puke"
but that's just me.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Only to feel them up.
fascinating
tell me more
I learned it from a Scooby Doo movie.
You may release it when the suicidal urges have passed.
what
shut up
get off my forums
:x
I....
I, uh....
What?
WHAT'S GOING ON HERE!?
Well one of my college friends decided to parody me
He promises to behave now
.....
PwN3d.
How does the special pre-order weapon work? Because as far as I know, when a random melee weapon is placed somewhere in the game world, everyone in the server sees the same weapon. How do they work in a weapon that only some people have access to?
The other alternative is that it just appears for that game for most people, and the ones with it 'unlocked' from the pre-order can select the bat from the start of any match on any server.
I'll be Ellis, because I like doing his accent (I always do the accents for the survivors, dunno why. Louis, PEELS!)
EDIT: Err, Louis.