Good Eeeevening!
Step into the shadows of the deadliest dwelling on earth. You've arrived
at Castlevania, and you're here on business:
To destroy forever the Curse of the Evil Count.
Unfortunately, everybody's home this evening. Bat, ghosts, every kind of
creature you can imagine. You'll find 'em all over the place, if they
don't find you first.
Because you've got to get through six monstrous floors before you even
meet up with the Master of the House. Your Magic Whip will help, and
you'll probably find a weapon or two along the way.
But once you make it to the tower, you can count on a Duel to the Death.
The Count has waited 100 years for a rematch. He's ready. Are you?This is a Dungeons and Dragons 4E game, based loosely in the castlevania universe. I will be accepting submissions through thanksgiving weekend. (11/29/09) A player may submit 3 characters, which must be legal in the character builder. Dragon magazine races are ok, but monster manual races are not legal. Starting gold is 100 gp, and each player may get for free their adventurers kit, weapon, armor, and shield (if applicable).
the background:
You, and the other players, are recruits for the local militia and peacekeeping force. The countryside and world around you has been at peace for a century. As with all places in the world, there are places of light, and places of dark and evil. Other details will be announced in the opening IC post, once the game starts.
About the play style:
My goal will be around a 50/50 combination of roleplay, and hack n slash. The combat will be fairly brutal, and you can obviously expect frequent undead. I have a storyline in mind, but as with my tabletop games, I keep alot of details open, leaving room for the players to bring anything to the table. I would like to see character sheets but more importantly character backgrounds and personality traits I can expect. Xp will be tracked by me, though I will likely be leveling characters every 2-4 weeks, depending on how everyone does with combat, and how much effort goes into the rp.
About the DM
I have been playing tabletop since second edition, and so far love 4th edition the most. Im currently running two games in real life, and will be possibly be starting a third, as well as this one. I am more than willing to clarify rules to my players, if they are unsure of how things work, or how I interpret them, though almost all rules are very straightforward.
Other notes:
i will be expecting my players to commit to this game, at least to the point where they check and update once per day. weekends optional, but preferred. character sheets will be on
mythweavers, or better yet,
orokos. rolls can be done through orokos as well.
The Cast:
Kelors Human paladin,
Isaac Kendeall (Defender)
Horseshoes Human Artificer,
Rev. Prof. Abram Von Hexing, Esq.
Tiamatz's Shifter invoker,
Lament
StaptheJester's Minotaur barbarian
minron
DaniAnt's Elf hybridf Cleric/Rogue
ShadyThe IC Thread
Posts
I will try to have my character ideas in soonish.
Expect them tomorrow, after my insane amount of work is done.
Wait......Death is usually a pain in the neck normally! You wouldn't make him worse would you?
And just to confirm, you are throwing a group of level one adventurers at the prince of darkness and his minions correct?
Well it depends on whether we're talking SotN Death or like Castlevania/Castlevania IV Death.
I'm very tempted by this OP. If I get time this weekend, I'll send a character.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Yes, please.
Let's see... I'll throw-in Detective Torfram Krakrash (Dragonborn Fighter), who don't even need none of your fancy supplements. In case that doesn't do anything for you, I'll also toss in Mak Asteron (Minotaur Barbarian),
EDIT: If we had a party of people with names that are all variations on Simon Belmont?
That would be the win, right there.
Edit: I was about to ask what Tiamat posted in regards to backgrounds and deities.
Could you give us a bit more info on that for character backstories and the like? I know you said you would give some more in the opening post but I'd like to flesh my dudes out a bit.
And can our character be of any alignment, or do they have to fall in the specific hero range (Lawful good - Unaligned)?
Paladin, Ranger and Warlock Incoming.
If someone have an alternative to the character builder on Mac, I would love him big time.
Oh for background building purpose, can we assume that it take part in our world with fantasy elements?
Because If it's the case I would like to make a French character that come from France.
Or a Warlock sent by the Vatican. Or we have to translate that to a D&D setting (like a warlock hired by the church of Pelor)
Thanks!
You say we each get 100gp as normal, but starting kit/armor/shield/weapon is free. Can we buy alchemical items (is holy water cheap enough? hehe) or a wondrous item with the gold, then?
How long do you expect this campaign to last, level-wise? And are characters purpose built for undead killing in vogue or frowned upon?
What will you use to create/update maps?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Level 1 Human Fighter (Tempest)
Init +0; Senses Perception +1 (passive 11)
Defenses AC 17, Fortitude 17, Reflex 14, Will 12
HP 28; Bloodied 14; Surge Value 7; Surges/Day 10
Speed 5 squares
At Will Exploits Dual Strike, Footwork Lure, Knockdown Assault
Encounter Exploits (attacks) Funneling Flurry, Blood Drain
Daily Exploits (attacks) Ruinous Assault
Abilities Str 18, Con 13, Dex 14, Int 10, Wis 13, Cha 10
Feats Vampiric Heritage, Whip Training
Skills Athletics +8, Endurance +5, Intimidate +5, Heal +6
Possessions Chainmail Armor, Whip, Short Sword, Daggers (2), Climber's Kit, Lantern, Bood Vials (aka Journeybread, 5)
Background Dragon #371 - "Accursed Lineage" - +2 Diplomacy and Intimidate vs. Undead
When you seemed as though dead when you came from the womb...
When you walk under the sun with impunity but fear not the darkness...
When the living fear what you are and the dead fear what you might become...
When you thirst for blood but deny the foul nature that lies within you...
When the destruction of those who robbed you of humanity is your only goal...
You are called Daywalker...
...and you are very, very pissed off.
PSN: ChemENGR
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
play style will be play by post. I will be uploading maps in spolier blocks, and updating it with each round of combat I post.
We'll leave the setting as in the mountains of Hungary, close to Transylvania. i.e. earth, but with a fantasy twist. The group (aka the militia) will be funded by the local branch of the church of kord... Im not a real stickler on pantheons.
Character backgrounds are up for grabs, though you all are local. meaning it will be easiest with general backgrounds. if you wish for the mechanical benefit of a FR or EB background, use it as a secondary for the benefit, but have a different one for your main.
Alignments must be unaligned to lawful good. You all will be heroes, after all.
Anything in the character builder is valid game, I suppose minus the alignment restriction.
you may spend your 100 gp anyway you wish. if you can afford it, its yours. just your basic equipment (kit, weapons, and armor) are free.
I hope to take this campaign through epic levels. I already have a large portion of the story fleshed out, and an outline for the rest.
Anyh other questions feel free to ask.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Without further ado, I present you... Lament, the Longtooth Shifter Invoker to Kelemvor, the god of the Dead.
Here's a quick pic of her:
Who is Lament?
Lament is one of a few who possesses a rare talent, which many of the clergy dubbed 'the gift of invocation'. It was said that those who had the gift were considered chosen by Kelemvor himself, and were trained to hunt down and exterminate Kelemvor's most hated of foes: the undead. But there came a price to these chosen children: they were never granted the choice their other siblings were given.
Throughout her years, Lament was trained in the arts of invocation, focusing on the wrathful aspects of her deity. Now 23 years later, on a chilly winter night, Lament saw a vision through one of her many dreams. In this vision, she was standing atop a mountain. Over in the distance she sees a grim hand extending his hand, pointing to a strange castle. As she looks into the castle, she sees a dark figure with the shape of a bat, and then an abomination.
As she woke up, she realized she needed to tell the clergy. The next morning she told the clergy of her vision. Sensing that this might be one of their lord's many visions (that only the most faithful are given), she was sent to Transalvania post-haste, and was instructed to help the local militia there, for they might be able to aid her in her holy quest.
Rumor has it she has chosen her name Lament, as she has never seen her parents, nor does she know of their current whereabouts. Many consider her to be one of the many shifter children who were spared from a civil war from some country, and were exiled to the vast reaches of the wild, or perhaps an orphan from a town that was destroyed by raiders or bandits. They could be alive or dead as far as she knows...
Why Kelemvor?
If you don't like these, I can gladly remove them. I just think such backgrounds to characters can give the DM (you) some extra ideas/inspirations to the game is all...
Woot! Am now online again. Yay!
Can I still submit? If so, I have a Genasi Warden, Deva Invoker, and Elf Cleric/Rogue Hybrid to hit you with. I like to cover my bases.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Or are you just going for the Bad Muthaf*cka Paragon Path eventually?
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Level 1 Human Avenger (Pursuit)
Init +3; Senses Perception +9 (passive 19)
Defenses AC 17, Fortitude 13, Reflex 15, Will 16
HP 27; Bloodied 13; Surge Value 6; Surges/Day 8
Speed 6 squares
At Will Exploits Radiant Vengeance, Overwhelming Strike, Bond of Pursuit
Encounter Exploits (attacks) Speed and Stillness, Channel Divinity (Abjure Undead or Divine Guidance)
Daily Exploits (attacks) Argent Mantle
Abilities Str 10, Con 13, Dex 16, Int 10, Wis 18, Cha 9
Feats Weapon Proficiency (Mordenkrad), Improved Armor of Faith
Skills Acrobatics +8, Athletics +5, Endurance +6, Perception +9, Religion +5
Possessions Mordenkrad, Adventurer's Kit, Thieves' Tools, Holy Symbol, Cloth "Armor"
He peered upwards at a very large tattooed man in white vestements, bearing a large hammer.
"Ah.. um," he stammered at the man, "what can I do for you today?" He hoped the answer was 'nothing' but somehow doubted this to be the case.
"I vish to be choining ze... how it iz zaid... meelechea?"
"You've lost me, lad."
"Ze fighting. I vant to helping you."
"Oh, the militia!"
"Is vat I said, ja?"
"Yes, that you did. Sorry, I recently... er... suffered a... um... ear-candling accident." The clerk shuffled a few papers until he found the correct parchment for application. "Your name?"
"Lichthämmer"
"I don't suppose you could spell that for me?"
"Nein."
"Okay. Profession?"
"Priest."
"Ah yes, of course. Obvious, that."
"Ja."
The sweating clerk decided to forego the rest of the application and wrote "approved" upon it in large red letters, signing it himself on the bottom, and after some consideration, stratching an "X" where Lichthämmer would have signed.
"Welcome aboard, my good fellow. We're glad to have you."
"Ja," said the Priest, taking the application, and walking toward the church that lay in the distance.
"Yes, that's correct. I was granted the title of Doctor of Philosphy in Arcane Magicks and
Alchemicals from my work in the Collegia Obscura at Karls-Universität zu Prag. I also have a
Masters of Divinity, as well as a Baccalaureate of Engineering with a minor in Oriental Philosopy
from Philipps-Universität Marburg. I was ordained as a priest at the Basilika Mariä Geburt and
the title of Esquire is affiliated with the Ritterlichen Ordens Sankt Johannis vom Spital. You have
no idea how many times I've had to explain this."
Level 1 Human Artificer (Battlesmith)
Init +1; Senses Perception +8 (passive 18)
Defenses AC 18, Fortitude 16, Reflex 17, Will 16
HP 37; Bloodied 18; Surge Value 9; Surges/Day 8
Speed 6 squares
At Will Exploits (attacks) Aggravating Force, Static Shock, Thundering Armor
At Will Exploits (utility) Perfect Recall
Encounter Exploits (attacks) Scouring Weapon, Shocking Feedback
Daily Exploits (attacks) Life-Tapping Darts
Encounter Exploits (utility)
Class Features Healing Infusion (Curative or Resistive) 2/encounter
Abilities Str 10, Con 15, Dex 10, Int 18, Wis 14, Cha 9
Feats Ritual Caster, Divine Secretkeeper (Multiclass Invoker), Divine Channeler (Multiclass Invoker), Crossbow Caster
Skills Arcana +10, Dungeoneering +8, Heal +8, History +12, Perception +8, Religion +10, Thievery +6
Possessions Magic Leather Armor +1, Adventurer's Kit, Ritual Book, Implement (Rod), Distance Repeating Crossbow +1, Amulet of Protection +1, 5 stakes/daggers, 10 gp.
Rituals Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Holy Water, Gentle Repose, Animal Messenger, Corpse Light, Alcehmical Silver, Alcehmist's fire
Background Family Tradition (General) - +2 to History Checks
Sir Elijah Von Hexing, Vampyre Hunter
His first officially recorded ancestor, Elijah, was well known and regarded for his research and field work in the early or mid 11th Century. Though he was himself a member of the Knights Hospitaller, his connection to the Belmont Family is only speculative.
His portrait hangs in Malta, among various other prominent members of the Order, and the depiction dates the time of its painting, rather than the period in which the man himself existed. It is most likely based upon earlier portraitures, sketches, and woodcuts.
His presence was recorded at Jerusalem in 1099, where he was knighted for reasons unknown. He is also assumed to be from present-day Germany due to his name. His exploits were recorded not only in the Crusades, but also in present-day France, England, and oddly enough, Hungary. Known as "The Vampyre Hunter", one might assume that it was his primary area of expertise.
The life of Elijah Von Hexing is shrouded in mystery, but his legacy has left an impression upon the history of the world, though the majority of its people have never heard of the man.
For their own good.
Sir Gerard Von Hexing of Malta
His alliegance seemed to be to no particular King or Country, but was strongly connected to Eastern Europe. He is presumed to have participated in many battles (political and military), but it is a matter of record that he fought alongside Prince Mihai Viteazul at the Battle of Şelimbăr, Ferdinand of Hungary at the Battle of Nördlingen... and had some sort of role in the Lutheran "Syncretistic Controversy" (apparently, Georg Calixt had said "the less is known of this man, the better).
A knight and expert swordsman, many men fell to his blade... and many supernatural creatures are said to have met a similar fate. He is believed to be Abram Von Hexing's grandfather
Just before the start of the adventure...
"Come in," he said, without looking up from his book. "What is it?"
"Cap'n Bryant of the Night Watch, Sir. We were hoping you might be of some assistance to us."
"Afraid you've got me confused with someone else."
"Well... I'm often confused. You are Jova's local expert on history, vampires, werewolves, zombies, and other matters of the Occult?"
"Yes."
"Your father, great grandfather et cetera were Witch Hunters?"
"Indeed."
"And that was you that found out those witches that killed the garlic vendor last month?"
"It wasn't as difficult as you might think."
"And you were the chief professor of Inscrutable Studies and Occult Sciences at Veros University?"
"Yes."
"The one that burned down recently?"
The Professor looked up from his book at the frumpy guardsman in his ill-fitting mail, helm held earnestly under one arm. The man had got to the quick of it. He was in need of a job, and they were in desperate need of people who might be competent in matters concerning the restless dead.
"I don't suppose you have any intention of relenting, do you?"
"No, Sir. I mean Doctor... or Reverend... or is it --"
"Professor Von Hexing will be fine," he said, donning a leather cloak and wide brimmed hat. He slung his crossbow over his shoulder, and began filling a bandolier with daggers, while looking for his tome of rituals and formulae. "I'll see what I can do, soldier. Lead the way."
Dani, you have to remember who you're talkin' to here.
I mean, you know if you ever ran a campaign again I'd want to play your favoritest character to DM for:
Earth Dragon, Fist of the East Wind of the North Star of the Land Where The Sun Rises First But Sets Last beyond the Mountains of Tien-Kai in the Mystic Nethers of Shen-Kuo and Dit-Jow of the Farthest Ocean, etc etc...
Known, of course, among his bretheren in the Sleeping Tiger Ninja Clan as Fox.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Yve Grim
Level 1 Eladrin Warlord (Tactical)
Init +3; Insight -1, perception +4
Defenses AC 17, Fortitude 13, Reflex 14, Will 13
HP 30; Bloodied 15; Surge Value 7; Surges/Day 7
Speed 6 squares
At Will Exploits Commander's Strike, Inevitable Wave
Encounter Exploits Fey Step, Inspiring Word, Warlord's Favor
Daily Exploits (attacks) Lead the Attack
Abilities Str 16, Con 11, Dex 12, Int 18, Wis 8, Cha 13
Feats Eladrin Soldier
Skills Perception +4, Athletics +7, Diplomacy +6, Intimidate +6, Endurance +4
Possessions Adventurer's Kit, Hide Armor, Greatspear, Climber's Kit, Potion of Healing (heroic tier), Rope, Silk (50 ft.), Sunrod (2)
They called her Yve because they found her trembling as the 5 year-old staggered through the square in the middle of the night.
She would not tell people where she came from, or who her parents were, or anything really. A widow took pity on her and brought Yve into her house. There Yve worked and studied and most of all stayed silent. When Yve turned 10, She watched the local boys fence with wooden sticks. She walked over to a sapling and worked it out of the ground and into a spear, almost twice as long as a regular spear. The boys laughed when she faced them in the circle.
They did not laugh for long.
Eventally, the towns garrison grew to enjoy her presence, first as a nuisance, then as a cook, and finally as a trainee. She danced with her spear, making it sing while she remained silent. Eventally, her unit was called into the larger garrison of the land. When she left, she told the widow, "thank you."
When she left she swore her vengance.
Yve is an eladrin that was born out of the Fey. She doesn't remember much about her family, only that they were slaughtered by --insert gm device here--. She doesn't know why she was spared and basically survived on luck and kindness. She can speak when she wants to, but is more apt to act than speak. She is not timid or unsure, but the scars from her early life run deep.
I mean this ain't Ravenloft.
It's Castlevania. Which is ridiculously awesome.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Geimhreadh, Just call her Winter. (Elven Paladin)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Petyr, level 1
Human, Paladin
Build: Protecting Paladin
Background: Family Tradition (History class skill)
FINAL ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 16, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 10, Wis 16, Cha 11.
AC: 19 Fort: 16 Reflex: 14 Will: 15
HP: 26 Surges: 10 Surge Value: 6
TRAINED SKILLS
Heal +8, Religion +5, Insight +8, Diplomacy +5, History +5, Athletics +7
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Dungeoneering +3, Endurance -2, Intimidate, Nature +3, Perception +3, Stealth -2, Streetwise, Thievery -2
FEATS
Human: Human Perseverance
Level 1: Battle Awareness
POWERS
Bonus At-Will Power: Holy Strike
Lay on Hands: Ardent Vow
Paladin at-will 1: Forbidding Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Piercing Smite
Paladin daily 1: Blazing Brand
ITEMS
Adventurer's Kit, Warhammer, Scale Armor, Heavy Shield, Rations, Trail (30), Climber's Kit, Everburning Torch
Background:
When the Undead began to cause trouble, Petyr was naturally one of the people the townsfolk turned to. Petyr patrolled the area regularly, but he could only be in one place at a time, and while any of the living dead he found were quickly dispatched, their numbers were too great for him to control alone. Hearing rumors of a haunted castle, he set out to vanquish the evil at its source.
LEADER: Kant Croseus, Tiefling Warlord:
Kant, level 1
Tiefling, Warlord
Build: Inspiring Warlord
Commanding Presence: Inspiring Presence
Background: Geography - Mountains (Dungeoneering class skill)
FINAL ABILITY SCORES
Str 16, Con 11, Dex 10, Int 16, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 14, Wis 10, Cha 14.
AC: 17 Fort: 14 Reflex: 14 Will: 14
HP: 23 Surges: 7 Surge Value: 5
TRAINED SKILLS
Athletics +7, Heal +5, Dungeoneering +5, Intimidate +8
UNTRAINED SKILLS
Acrobatics -1, Arcana +3, Bluff +5, Diplomacy +3, Endurance -1, History +3, Insight, Nature, Perception, Religion +3, Stealth +1, Streetwise +3, Thievery -1
FEATS
Level 1: Improved Inspiring Word
POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Guarding Attack
Warlord daily 1: Calculated Assault
ITEMS
Adventurer's Kit, Hide Armor, Longsword, Light Shield, Everburning Torch, Rations, Trail (30), Climber's Kit, Chain (10 ft.)
Background:
Upon reaching his maturity, Kant set out into the world, making his way as a mercenary. Eventually, he joined up with the Brotherhood of Bastards Born, a group of sellswords known mostly for their unfortunate tendency to be thrown into meatgrinders. Kant eventually rose to the rank of Bannerman, his once-scorned aggressive temperament translating well in battlefield leadership. Always where the fighting was thickest, roaring at his men to push the attack, to suck it up and fight, Godsdamnit, Kant saw all the horrors of war firsthand. Over time, the sight of so much carnage wore him down, and when his contract ended, he left the Brotherhood.
When peace broke out, Kant traveled to [Insert Town's Name Here,] where he spends his days getting drunk and, at times, instructing the local militia on which way to hold a spear. When [Town] is threatened, Kant fights, but only reluctantly; he's very much glad to have his fighting days behind him. Even when he does pick up his sword and shield, he's far more likely to sneak his men past a patrol and return for reinforcements with information on the enemy's location, size, composition, and disposition than to engage them head-on.
Kant was more than content to let other people deal with the undead, until rampaging ghouls destroyed the tavern. Now, it's a somewhat personal affair for him, and with the tavern gone it's not as though he has anything better to do.
[OOC Note: Kant will be played as a total asshole. His Inspiring Word and other various Warlord commands are not so much "Come on, you can do it!" as "GET THE FUCK UP YOU PATHETIC MAGGOT! HIT HIM, WHAT ARE YOU WAITING FOR! NOW MOVE!"]
STRIKER: Aemon Shadowspawned, Avenger of the Raven Queen:
Aemon, level 1
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Elf
Background: Penitent (Thievery class skill)
FINAL ABILITY SCORES
Str 10, Con 11, Dex 16, Int 10, Wis 18, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 9, Dex 14, Int 10, Wis 18, Cha 10.
AC: 13 Fort: 11 Reflex: 14 Will: 15
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Religion +5, Acrobatics +8, Stealth +8, Thievery +8
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, Heal +4, History, Insight +4, Intimidate +2, Nature +4, Perception +4, Streetwise, Athletics
FEATS
Level 1: Death's Blessing
POWERS
Avenger at-will 1: Radiant Vengeance
Avenger at-will 1: Bond of Pursuit
Avenger encounter 1: Shielded by Faith
Avenger daily 1: Temple of Light
ITEMS
Greataxe, Adventurer's Kit, Holy Symbol, Everburning Torch, Climber's Kit, Fine Clothing
Background:
Predictably, Ogena eventually had no further use for Aemon. She killed him and enslaved his resurrected remains while he clawed away at the back of his mind, forced into what seemed a crushing, utterly dark space, where the dead named his sins for what seemed an eternity. Eventually, a Paladin of the Raven Queen slew Ogena; with the arcane chains binding his spirit stricken, his soul finally descended to the Shadowfell.
To be confronted by the Raven Queen Herself.
Aemon was given a choice: he could be judged for his sins, and spend all eternity in the Nine Hells; or, he could be infused with new unlife, to do the Her bidding, and destroy a particularly troubling vampire. Aemon, unsurprisingly, chose to take up the mantle of the Avenger, and the Raven Queen bound his soul into a recently deceased Elven body.
Aemon remembers very little of his previous life. He vaugely remembers that he did terrible things, and that he was given a choice between this life or something else, but he cannot recall what the other option was. He is certain, though, that he is to travel to a castle in a high mountain pass, and destroy the lord that reigns there; that once he does so, She will free him, and he will at last know peace.
I'll be putting these up on Orokos in the near future, but wanted to go ahead and get the submissions in. I'll edit links in when I've set up the character sheets.
LEADER: (Changling, Cunning Bard)
Toox's only legacy is a song and story told about him by a simple bard that visits a city shortly before he arrives. The bard proclaims to the vermin ridden city that they are about to be visited by a world famous entertainer with a tune that can drive even the most persistent pest away from the city. This bard shares tales of Toox, and how wise Mayors would open their coffers to him if they ever wanted to be rid of their infestations. No one can seem to quite remember his face, and he slips out right after spreading this rumor. Anyone ever rat bitten would open up a coin purse no matter how light to help, if only Toox would arrive to relieve them of their troubles after this bards tale.
Not long after, Toox himself will arrive in town and ask if he can be of service. Funny that the bard and the self-proclaimed world entertainer are never seen together.
Toox has been trying to persuade the outpost to pay him for his services, and thinks a tale of adventure would get his pay increased in towns far and wide.
====== Created Using Wizards of the Coast D&D Character Builder ======
Toox, The Piper, level 1
Changeling, Bard
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Occupation - Entertainer (+2 to Bluff)
FINAL ABILITY SCORES
Str 8, Con 15, Dex 11, Int 16, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 15, Dex 11, Int 14, Wis 10, Cha 16.
AC: 16 Fort: 12 Reflex: 14 Will: 16
HP: 27 Surges: 9 Surge Value: 6
Arcana +10, Diplomacy +9, Streetwise +11, Bluff +13, Insight +7
UNTRAINED SKILLS
Acrobatics, Dungeoneering +3, Endurance +2, Heal +1, History +6, Intimidate +5, Nature +3, Perception +1, Religion +6, Stealth, Thievery, Athletics -1
FEATS
Bard: Ritual Caster
Level 1: Bardic Knowledge
POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: Misdirected Mark
Bard encounter 1: Blunder
Bard daily 1: Stirring Shout
ITEMS
Ritual Book, Chainmail, Implement, Wand, Adventurer's Kit, Flute, Hand Crossbow
RITUALS
Banish Vermin, Glib Limerick
I present my completely ORIGINAL characters for this castlevania romp.
Graham the Nasty Human Aerialist Rogue
Graham's luck finally turned when his ship was attacked by a British pirate hunting vessel; he joined in the assault on his captors (after it was obvious which side would win of course). The naval ship liberated him and offered him a position as a pirate of a different sort...one that operated under jurisdiction of the crown.
He travels to Hungary under orders from the Queen herself to seek an artifact that was stolen at sea by agents of the dark lord.
Graham is a slippery and wily fighter when he has to be, but he prefers to avoid fights when he can. He prefers to work alone so he can best use his stealth and ability to bypass obvious routes, but he appreciates being on the winning side more than his professional pride. Graham is cynical and has a pessimistic sense of humor, but can also be a sucker for a pretty smile or a sad story.
Syphela Deva Invoker of Christ
Syphela was reborn with her thumbs on the opposite sides of her hands. This mutation was obviously a sign from God that she was one step removed from rebirth as a rahkshasa. Syphela sought solace in the church of Rome, a powerful player in the world scene that gladly accepted her help. Syphela is a devout christian, but her church asks her to travel to dark corners of the world and fight the spreading evil in any way that she can. She fights to save this world and her own undying soul.
Syphela is tall and dresses in a white and blue cloak that hides the secret motions she uses to invoke the wrath of the lord. She is withdrawn and aloof, yet can be a bit of a flirt if she wishes to...or if the church wishes it...
Dalv Vampiric Revenant Swordmage
When local villagers heard of the child, they came to their hovel at night at threw them in the dungeon. Dalv's mother was tortured and eventually burned at the stake. She told her child before she died not to hate humans. The child was tortured to death, but never wavered in following his mother's advise, never hating his captors. Dalv rose from the grave to find a dark figure above him. This man told him that he was his father and that he had given him the gift of life twice, but if he ever sought him out again he would kill him.
Confused, Dalv ran from town to town, stealing what he could and picking up swordcraft and magic along the way. He seeks answers about his past and now ventures back into the midst of the fully living to see if his father is the beast at the heart of the castle, and if he is, to lay the demon to rest.
Dalv hides his features behind body concealing armor and a black and red bandanna over his mouth. Though his form is quite imposing, he is a jovial man with those who he feels he can trust. He still believes in the inherent good of mankind and tries to save people from themselves whenever he can.
edited to make the last two more interesting and more "homage", less "rip-off". Also...is the use of "real" religion ok? If we are just going off Castlevania game stuff, Christian themes are pretty heavy in the series so I figured that the Catholic Church would be pretty powerful. Is there a time period we should be roughly aiming for? I was kind of thinking late 16th century (Queen Elizabeth, Inquisition and Church Intrigue etc., or is this completely alt. history?)
Minron