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[Betrayal PbP] Worm Ouroboros - simonwolf's turn

TheySlashThemTheySlashThem Registered User regular
edited October 2010 in Critical Failures
So I'm going to give hosting a game of this a shot.

This game is going to test out two things:

Bitstream's kit for hosting games of Betrayal and my own mettle at running one of these dealies.

Come, let's learn together.

Speaking of learning, the rulebook for the game can be found here.
Bitstream wrote: »
It is a dark and stormy night.
Six strangers find themselves in the foyer of an enormous, shadowy mansion.
Trapped, they must now explore the house and find a way out...
before something finds them.


betrayalathouse.jpg
It's everyone's favorite cheesy-horror-movie-based survival boardgame, brought to you in glorious Web-O-Vision!

What is Betrayal?

It's a tile-based boardgame in which players explore a mysterious mansion in hopes of escaping whatever horrors lurk in the shadows. Players uncover new rooms, discover useful items, and eventually set off the Haunt, which is one of 50 scenarios based on your favorite scary B-movies. In most cases, revealing the Haunt also reveals one of the players as a traitor to the group, pitting that player against the rest.

371660149_7169035177_o.jpg

It's a pretty great game, and sadly out of print for the last few years. Rumors abound of a reprint, but in the meantime we'll have to use our forbidden science to resurrect what was thought lost and... play it online.

The Basics

Players have four stats: Speed, Might, Sanity, and Knowledge. Pretty self-explanatory. The stats are affected by forces in the House, and should any one stat reach zero the player is dead (death by lack of knowledge seems especially grim). Each turn, players move around the board opening doors and drawing rooms from the deck to build the House. As they explore, they will find three different kind of cards: Items, Events, and Omens.

betrayal_3_sm.jpg

Items are objects you find along the way, usually helpful and sometimes very powerful. Events are those parts of the movie where the music gets really quiet and a single violin plays in the background until SOMETHING JUMPS OUT OH GOD and players are given a choice or at the very least a dice roll to determine the outcome. Omens are special items and events that are potentially important to the story and have a chance of starting the Haunt upon discovery.

The Haunt

The meat of the game begins when the Haunt is unveiled - each Omen has the potential to start a Haunt, and the Omen and the room in which it's found determine which of the 50 scenarios plays out. Players may be tasked with destroying Dracula and his minions, fighting a pack of resurrected dinosaurs, or simply outrunning a nameless pan-dimensional horror until the sunrise.

In the majority of Haunts, one player is singled out as The Traitor, who has secretly lured these fools to their doom. The Traitor often gains special powers or commands minions, and must defeat the players before they can unmake his nefarious schemes.

93059139_56a810b71a.jpg

Yes, that's a scientist and a little girl with a teddy bear exploring a haunted house. You know you want to play.


The Characters
Green indicates starting values.

Heather Granville

Speed X33456678
Might X33345678
Sanity X33345666
Knowledge X23345678


Age: 18
Height: 5'2"
Weight: 120 lbs
Hobbies: Television, Shopping
Birthday: Aug 2

Heather has always been perfect - perfectly petite, perfectly blonde, perfectly polite. Perfect, perfect, perfect. If even the teeniest, tiniest thing in her life isn't perfect, it gives Heather a headache. Sometimes her headaches get so bad it feels like something is trying to dig its way out of her skull. But even that doesn't wipe the perfect smile off of her face.

Heather's older sister is friends with Jenny - why, Heather doesn't really know. After all, Jenny's certainly NOT perfect. Heather knows Flash and Prof. Longfellow from school. Vivian is a friend of her mother's, has been for years. Heather's greatest fear is that she isn't actually perfect after all.

Jenny LeClerc

Speed X23444568
Might X3444568
Sanity X11244456
Knowledge X23344568


Age: 21
Height: 5'7"
Weight: 142 lbs
Hobbies: Reading, Soccer
Birthday: March 4

Jenny is a quiet girl. She loves soccer, but sometimes she's too shy to cooperate with her teammates the way she should. Jenny's greatest pleasure is curling up in a tiny place reading a gigantic book - the older the book, the better. The books keep her from dwelling on her mother's disappearance, that day fourteen years ago when Mom went to the store and never came back, leaving Jenny alone. Alone forever.

Jenny's only real friend is Caitlyn, Heather's older sister. Jenny also knows Ox, since she grew up only a few doors away from him on Mulberry Lane. And Jenny knows Madame Zostra from the library, a place they both adore. Jenny's greatest fear is being trapped in a crowd or lost out in the open.

Ox Bellows

Speed X22234556
Might X45566788
Sanity X22345567
Knowledge X22335566


Age: 23
Height: 6'4"
Weight: 288 lbs
Hobbies: Football, Shiny Objects
Birthday: Oct 18

Ox Bellows was always a big kid. Never got beaten up. Always did the beating up... but only when he had to do it (well, except for that one time). Ox doesn't like to think about that, but the blood and screams creep into his dreams on cold, lonely nights. His greatest fear is of the dark.

Ox has known Jenny since they were kids growing up on Mulberry Lane. He met Prof. Longfellow at Greenwich University. Ox has known Father Rhinehardt all his life. He's been confessing his sins to the priest since he was small (except for that one sin he doesn't like to talk about).

Darrin "Flash" Williams

Speed X44456778
Might X23345667
Sanity X12345557
Knowledge X23345557


Age: 20
Height: 5'11"
Weight: 188 lbs
Hobbies: Track, Music, Shakespearean Literature
Birthday: Jun 6

Flash isn't the most original name for someone as fast as Darrin. But he likes it. Its comfortable and it fits him, just like his favorite pair of track shoes. Darrin lives to run and runs to live. When he's not running, Darrin feels like there's something coming for him... something Not Good. Even when he runs, the wind sometimes whispers in his ears, and he swears he can hear the Not Good Thing coming up behind him - fast. No wonder he's the star of the track team.

Flash knows Jenny from the neighborhood. She's okay, but she's real quiet. He's known Madame Zostra for his entire life. After all, he's her nephew. Zoe's his little cousin, but he's only met her a couple of times. Darrin's greatest fear is that he's going to be caught by the Not Good Thing (whatever that is).

Vivian Lopez

Speed X34444678
Might X22244566
Sanity X44456788
Knowledge X45555667


Age: 42
Height: 5'5"
Weight: 142 lbs
Hobbies: Old Movies, Horses
Birthday: Jan 11

Vivan's perfect day is to get up late. have coffee and doughnuts, and then ride one of her horses all day. Unfortunately, she doesn't get to spend too many days like that, since she's so busy trying to keep her little used book store from going under. Some days she gets so frustrated she feels like burning the place down, or maybe just burning down the little shed out back... or the school. But she'd never do anything like that. Still, sometimes she has nightmares about striking the match...

Vivian is a good friend of Heather's mother, Sarah. She also knows Madame Zostra and Father Rhinehardt as customers at her little book store, Something Written. For extra money, Vivian has been babysitting Missy Dubourde at least once a month for the last few years. Vivian's greatest fear is of fire... and her fascination with it.

Madame Zostra

Speed X23355667
Might X23345556
Sanity X44456788
Knowledge X13444566


Age: 37
Height: 5'0"
Weight: 150 lbs
Hobbies: Astrology, Cooking, Baseball
Birthday: Dec 10

Madame Zostra, or "Belladina" as her mother named her, has been a tarot and tea leaf reader since college. She started out working part-time sitting in the window of an occult bookstore, but now she has her own home astrology business. Although Madame Zostra reads cards for a living, she won't ever read her own cards. She is terrified that she'll see her own death in the cards, something she can't bear to think about.

Madame Zostra is familiar with Vivian and Father Rhinehardt from seeing them at Vivian's bookstore. Flash is her nephew, and she never fails to buy him birthday and Christmas gifts. She sees Jenny regularly at the library. Zoe's mother comes to Madame Zostra for tarot readings. Madame Zostra is terrified of death, particularly her own.

Missy Dubourde

Speed X34566677
Might X23334567
Sanity X12345567
Knowledge X23445666


Age: 9
Height: 4'2"
Weight: 62 lbs
Hobbies: Swimming, Medicine
Birthday: Feb 14

Missy can't remember wanting to be anything except for a doctor. her favorite gift ever in the whole wide world was her first doctor's kit. She practices "medicine" on anyone who'll let her. she even cuts up dead frogs and stuff she finds in her yard. But sometimes that gets bad, and she dreams of dead frogs hip-hopping into her bed at night and smothering her. Then she screams.

Missy knows Peter (and his gross bug collection) from school. She knows Father Rhinehardt from Sunday school (he talks funny and smells like chocolate). Missy lives in the same neighborhood as Brandon. He delivers her family's paper, but she doesn't really know him (she thinks he's cute, though). Missy's greatest fear is of dead things coming back to life and hunting her.

Zoe Ingstrom

Speed X44445688
Might X22334467
Sanity X34556678
Knowledge X12344555


Age: 9
Height: 3'9"
Weight: 49 lbs
Hobbies: Dolls, Music
Birthday: Nov 5

Zoe likes to play in her room with her dolls. Each doll has its own name, family, history, pets, and everything else a doll needs to be happy. Zoe helps her dolls play out little dramas, mostly happy ones, but sometimes the dolls get mad at each other and hit. Not that daddies would ever hit mommies. That doesn't happen. Leastways, you're not supposed to talk about it when it does. So, Zoe plays with her dolls.

Flash is Zoe's cousin, but she doesn't know him real well. Zoe's mom goes to Madame Zostra for tarot card readings. Zoe likes playing with her dolls under the table there. Zoe's family sometimes goes camping with Brandon's family. But Zoe doesn't like it, so she mostly stays in her tent an plays with her dolls. Zoe's greatest fear is of the Boogeyman... whoever he is.

Peter Akimoto

Speed X33346677
Might X23345568
Sanity X34445667
Knowledge X34456778


Age: 13
Height: 4'11"
Weight: 98 lbs
Hobbies: Bugs, Basketball
Birthday: Sep 3

Peter's two favorite places in the world are the basketball court and under his house. He likes the basketball court because that's where he can play his favorite game. He likes being under the house because it's a great place to hunt for bugs, plus it's a good place to avoid his five older brothers. Sure, all older brothers pick on their younger siblings, but Peter's brothers really pick on him. But what's a few broken bones among family? Peter loves bugs and wants to be an entomologist when he grows up - an entomologist who never has to speak to his brothers.

Peter earns extra money taking care of Prof. Longfellow's yard (and finding cool bugs - bonus!). He knows Missy from school. She likes to do pretend medical exams on him and chec out his real broken bones, but she doesn't like it when he shows her his bug collection. Peter's greatest fear is that he'll get trapped somewhere and never be able to escape.

Brandon Jaspers

Speed X34445678
Might X23345667
Sanity X33345678
Knowledge X13355667


Age: 12
Height: 5'1"
Weight: 109 lbs
Hobbies: Computers, Camping, Hockey
Birthday: May 21

Brandon loves computers and camping. He takes his new laptop with him wherever he goes. That way he can program AND camp at the same time. Cool. Brandon's never liked playing with regular toys, action figures, or that kind of thing. in fact, he hates puppets. He had a clown puppet when he was little, and some mornings when he woke up he'd find it had moved closer to him. Once it even had a kitchen knife in its hand. Brandon's pretty sure his big brother Chris was messing with him, but he still hates puppets.

Brandon sometimes sees Zoe's family when they go camping. Zoe usually hides in the tent with her dolls though. Yuck. Brandon delivers the newspaper to Prof. Longfellow (in his big old freaky house) and to Missy's family. Brandon's greatest fear is of puppets, particularly clown puppets.

Professor Longfellow

Speed X22445566
Might X12345566
Sanity X13345567
Knowledge X45555678


Age: 57
Height: 5'11"
Weight: 153 lbs
Hobbies: Gaelic Music, Drama, Fine Wines
Birthday: Jul 27

Professor Josiah Longfellow is very proud of his aristocratic roots. His family used to have money... at least until his father lost it all on gambling and alcohol. The Professor still lives with his aging mother in the rundown Victorian that used to be the finest house in town. His father disappeared one day. Ran out. His mother has a rather large life insurance policy, but of course, he doesn't want to collect on it any time soon, no matter how nice the money would be...

Prof. Longfellow knows Ox, Flash, and Heather from the University. Brandon is his paperboy. Peter mows the yard and takes care of other petty chores around the house. The Professor's greatest fear is that he will lose everything he has, proving to everyone that he's no better than his deadbeat father.

Father Rhinehardt

Speed X23345677
Might X12244557
Sanity X34556778
Knowledge X13345668


Age: 62
Height: 5'9"
Weight: 185 lbs
Hobbies: Fencing, Gardening
Birthday: Apr 29

Father Rhinehardt was born in Munchen, Germany (or Munich, as Americans call it). He moved with his family to America when he was 15... and then gut beaten up for the next three years. Father Rhinehardt turned to religion for the reasons why people treated him so badly. Eventually he entered seminary and became a priest. Since that day, long ago, many people have confessed their sins to him. But there is one man who haunts him, every few years, a stranger who sits in the confessional and whispers of murder and madness. In recent years, Father Rhinehardt has found he's starting to agree with the madman's arguments. Blood, pain, death - they are all a part of life, of God's plan, are they not?

Father Rhinehardt is familiar with Vivian and Madame Zostra from seeing them at the Something Written bookstore. He knows Ox from hearing him confess his petty sins. He also knows Missy from her appearances at Sunday school. More than anything, Father Rhinehardt fears going mad.

TheySlashThem on
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Posts

  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Haunt is on!


    The players:

    Bitstream
    Vivian Lopez
    Speed X34444678
    Might X22244566
    Sanity X44456788
    Knowledge X45555667


    Items: Rope
    Omens: Girl

    simonwolf
    Heather Granville
    Speed X33456678
    Might X33345678
    Sanity X33345666
    Knowledge X23345678


    Items: Lucky Stone, Bell, Medical Kit, Amulet of Ages, Axe, Armor, Candle
    Omens: Mask, Spirit Board, Ring, Book

    [strike]Witch Doctor, DBM[/strike] Tiphareth
    Worm Ouroboros
    Head 1: Vulnerable, 2/3 hits
    Head 2: Invulnerable
    Body Segments: 10

    samurai6966
    Zoe Ingstrom
    (deceased)

    cytorak
    Ox Bellows
    Speed X22234556
    Might X45566788
    Sanity X22345567
    Knowledge X22335566


    Items: Angel Feather
    Omens: Dog, Skull, Madman, [urlhttp://forums.penny-arcade.com/showpost.php?p=13044197&postcount=277]Crystal Ball[/url]

    Kias
    Professor Longfellow
    (deceased)


    Reserves:
    Tiphareth
    Rius

    TheySlashThem on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    The Map

    Upstairs
    upper.png

    Smoke fills Tower
    Vault is empty

    Ground Floor
    middlej.png

    Secret Passage is between Chapel and Grand Staircase

    Basement
    lower.png

    Statuary Corridor is below Collapsed Room

    TheySlashThem on
  • Options
    samurai6966samurai6966 Registered User regular
    edited November 2009
    Ill play but I cant roll cuz Im on a PS3. Bit rolled for me before and it worked out.

    samurai6966 on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Alrighty.

    TheySlashThem on
  • Options
    BitstreamBitstream Registered User regular
    edited November 2009
    So, so signed up.

    Bitstream on
  • Options
    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited November 2009
    Me, I want in on this Christmas time horror

    simonwolf on
  • Options
    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited November 2009
    Ooooh, shiny.

    This should be a fun experience with finals coming up and whatnot.

    Kristmas Kthulhu on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    okay I'm going to work for the rest of the night

    while I'm gone, we've got room for two more and then I'll probably take a few reserves after that

    TheySlashThem on
  • Options
    cytorakcytorak Registered User regular
    edited November 2009
    I am interested, since I am not willing to spend $200 for a dog-eared copy of this game.

    cytorak on
  • Options
    KiasKias Registered User regular
    edited November 2009
    Still room? Sign me up!

    Kias on
    steam_sig.png

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    TipharethTiphareth Registered User regular
    edited November 2009
    Sign up!

    Tiphareth on
  • Options
    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2009
    I'll sign up, if there's still room. Otherwise I'd be happy to be a reserve.

    Rius on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Okay, we have all six players and two reserves, and I'm going to stop there.

    Now, I'll need everyone to sign up over at http://4e.orokos.com/roll/ or www.invisiblecastle.com so we have a way to keep track of your rolls, and be sure to link your results whenever you make one.

    (if the one you've been using goes down, feel free to use the other, but still link it and try to keep whatever you're using for campaign or character names and in your notes consistent)

    What I need from everyone now (except samurai, I'll take care of him in a moment) is a roll for the order in which everyone gets to pick their characters. I'll explain the differences in the characters and their stats for newcomers in a second. (are there any newcomers here? I may be wasting my time, but whatever.)

    Anyway, Betrayal uses special six-sided dice with each having 2 each of the values 0, 1, and 2.

    As such, the formula to roll for them is nd3-n, with n being the number of dice for the roll.

    For the character choice order, we're going to use the game's maximum number of dice, or 8.

    While we're waiting for everyone to do this roll, I'm going to set up some more things.

    If you have any questions at all, ask me in PM or here in the thread.

    TheySlashThem on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Samurai's roll is 7 (8d3-8: 7 [8d3=1, 1, 2, 2, 3, 3, 1, 2])

    TheySlashThem on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Stats:

    Heather Granville

    Speed X33456678
    Might X33345678
    Sanity X33345666
    Knowledge X23345678


    Basically, for each character, the green number is where a stat starts, and the red x is where a character will die if that stat gets lowered to that point. (Yes, even knowledge. The house can stupid you to death.) Once play starts, where a player's current stat lies will be represented by the number being made larger.

    When picking a character, it's important to note not only where a character's stats start, but how high and low they are capable of going.

    Speed is the number of spaces you can move around the house in a single turn. (oh, and moving up or down the stairs counts as a space of movement.)

    Might is basically your ability to fight and defend. Odds are you are going to be doing a lot of this once the haunt shows up.

    Sanity is your ability to blink and make the bad thing go away. Very handy.

    Knowledge is... well, knowledge. It's sort of the oddball of the group since it's very situational and is probably the least useful stat before the haunt shows up, but is absolutely essential for actually winning most of the haunts. Make of that what you will.

    Note that all of these stats are frequently used for various check rolls as the game goes on.

    Additionally: Once a character has been taken, the other character of the same color is no longer eligible, i.e. once someone picks Ox, no one can pick Flash.

    I think that's everything you need to know to make a character choice, but there's still more to the game, so if you haven't given the instructions a read, please do so, and again, don't hesitate to ask me to clarify or explain anything.

    TheySlashThem on
  • Options
    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited November 2009
    I got an 8.

    8d3-8: 8 [8d3=1, 3, 2, 1, 1, 3, 2, 3]

    Kristmas Kthulhu on
  • Options
    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited November 2009
    I, took, got an 8.

    simonwolf on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    witch and simon go ahead and do a tie breaker roll

    TheySlashThem on
  • Options
    cytorakcytorak Registered User regular
    edited November 2009
    Hooray for 8's!

    Tie-Breaker was also an 8.

    Second Tie-Breaker was a 10.

    cytorak on
  • Options
    BitstreamBitstream Registered User regular
    edited November 2009
    First roll: 8

    Second roll: 8

    Third roll: 9

    Bitstream on
  • Options
    KiasKias Registered User regular
    edited November 2009
  • Options
    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited November 2009
    Kristmas Kthulhu on
  • Options
    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited November 2009
    Roll #2 was a 6.

    simonwolf on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    holy butts

    let me see if I'm got this right

    kias 10,7
    cyto 8,8,10
    bits 8,8,9
    simon 8,6
    witch 8,5
    samurai 7

    so I still need simon to roll again and we'll be ready to start cracking

    edit: nevermind, he posted while I was putting this one together.

    kias gets first pick for character.

    TheySlashThem on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Heh.

    I think in future games I'm just going to ask people to roll three times right off the bat.

    TheySlashThem on
  • Options
    KiasKias Registered User regular
    edited November 2009
    I will take Professor Longfellow!

    Even though I have never had the chance to play this game, its always fun when the codgy old professor squares off with a vampire, a shoggoth or whatever other beasty he can throw a book at.

    Kias on
    steam_sig.png

  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    Okay. It's now cytorak's turn to pick.

    TheySlashThem on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited November 2009
    you can't pick him, because kias just took the professor

    there can only be one character of each color

    sorry

    TheySlashThem on
  • Options
    cytorakcytorak Registered User regular
    edited November 2009
    Why's it got to be a race thing? :P

    I'll take Ox then.

    cytorak on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    moved the characters list to the OP for the sake of my sanity

    didn't want to keep editing minor details in a gigantic bbcode mess

    bits's turn

    TheySlashThem on
  • Options
    BitstreamBitstream Registered User regular
    edited December 2009
    Yeah, I've found you really need three or more posts to keep track of everything without going crazy.

    And I'll take Vivian.

    Bitstream on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    yeah this a learning experience

    and I have absolutely no idea how I'm going to set the scene for this game or if I should even try

    TheySlashThem on
  • Options
    BitstreamBitstream Registered User regular
    edited December 2009
    You should totally try. It's fun. It'll also lead to you coming up with a cool way to spin a certain haunt and spending all day at work hoping that Flash whiffs his roll.

    Not that I've ever done that >_>

    Bitstream on
  • Options
    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    edited December 2009
    I'll go ahead and take Heather Granville

    simonwolf on
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    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited December 2009
    I suppose I'll be Peter, in that case.

    Kristmas Kthulhu on
  • Options
    samurai6966samurai6966 Registered User regular
    edited December 2009
    Zoe because she has some crazy will power and creepy dolls. Fun to role play. He doll's name is Lady Crystal.

    samurai6966 on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    that's everyone

    I'm going to finish setting up everyone's stats

    in the meantime, I think we can start the exploring

    play begins with the player whose character's birthday is going to come the soonest (you might have been wondering what the hell that little stat was for) which means Bitstream gets to go first, and we proceed from there in the order in which you picked characters

    TheySlashThem on
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    TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    Well, something's bound to kill the cat anyway.

    It's been a quiet winter's day. Especially mild, for late December. A rainstorm seems to be coming in. Again, odd, but nothing too unpleasant.

    There are only two strange things about today, really.

    The unseasonable weather, and the smoke billowing out of the chimney of the house on the hill.

    The smoke is the first thing to leave that building in... well, as far back as Professor Longfellow can remember, and he's been around longer than anyone else in town.

    Maybe it was curiosity about the smoke that drew him there. Maybe it was boredom, as the only noteworthy place in the area was the university at which he taught, and nearly all of the students had long since gone home for winter break. Maybe both, maybe neither. Maybe he wasn't really sure.

    Surely he and his five companions each had their own reasons for being there, which they kept to themselves. One of them would guard their true intentions at all cost.

    Surely they told each other, and themselves, that they had perfectly logical reasons for being there, though they were weak at best, and delivered nervously.

    Ox and Heather simply wanted to know what Longfellow was doing out here during his time off. Vivian just wanted to know what her friend's daughter Heather was doing all the way out here. Peter and Zoe were just wondering what all of the grown-ups were doing outside of the old house.

    Yes, of course. I'm here because you're here. That would do nicely.

    For the first time in ages, the door of the house swings open. The six explorers - yes, that's what we'll call them - wander into the mansion's main hall, before the front door slamming hard and locking tight behind them snaps them back to reality.

    Six flashlights (well, five and one lantern) and six walkie-talkies like on the floor in front of the explorers.

    Dusty, bleak rooms lie in every direction.

    The sky goes dark.

    Thunder claps.

    The fun begins.

    TheySlashThem on
  • Options
    BitstreamBitstream Registered User regular
    edited December 2009
    :^:

    I'll head west.

    Bitstream on
  • Options
    TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    (thanks man I was so worried that that came out lame)

    After the unsettling experience of entering the house, Vivian stumbles upon a comforting sign of hope:

    chapel.png

    Taking a moment to calm herself, Vivian examines her surroundings... wait, hold on. That stone in the wall looks a little... well, funny.

    Is... is that a switch?

    Secret Passage

    A section of the wall slides away. Behind it, a moldy tunnel awaits.

    Put a Secret Passage token in this room. Roll 3 dice and place the second Secret Passage token in:

    6 Any room.

    4-5 Any upper level room.

    2-3 Any ground floor room.

    0-1 Any basement room.

    You can then use the Secret Passage.

    Moving from one token to the other counts as moving one space.

    On later turns, any explorer can use the Secret Passage. An explorer can't end his or her turn in the Passage.

    TheySlashThem on
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