The year is 1094. The country-side is overrun with undead, led by an unknown source. Leon Belmont rises from a small village in the Hungarian mountains. After slaying an army of undead, he comes face to face with a vampire, Dracula. Finding defeat at first, his wife Sara, sacrifices herself to imbue his weapon, a whip, with enough wholesome power to slay the beast. He returns home, to his village of Summerset Cove, retires as a hero, and raises his only son. Peace follows.
The year is 1665. Kellin Belmont, leader of the local militia, and founder of the local church, is about to become the father of his second son, Isaac. Hours before, birth, the town of Summerset Cove is attacked by a pack of obfayo, a vampire spawn that preys on children. His mother, Mya, is killed, but the doctors are able to save Isaac, though Kellin shows great disdain for the obvious birth deformities to his second son. None the less, he is trained in the ways of war.
The year is 1691. Isaac has become head of his own squad, second only to his older brother, Simon. Simon is a leader of his own squad, the best of the soldiers the 2000 some odd residents of Summerset Cove. Isaac’s squad is more piecemeal. his right hand, Shady, has helped him recruit some of her friends of the nearby forest, Minron, a minotaur with a serious temper, and Lament, a shifter who was passing through, and got caught up in an investigation of another shifter who had been raiding the town. She was on a mission, but upon meeting Isaac, felt he had a great destiny before him, and that she should be at his side. The last member of his squad was the investigator finding the other shifter, Rev. Prof. Abram Von Hexing, Esq. A close friend and mentor, Abram has always helped Isaac with his extra needs, helping to find other sources that he could safely feed on.
The night is September 30th, Squad A is manning the outer patrol of the city. Squad B is in charge of manning the church. 2 watching the front door, 1 watching the back, and 2 on the watch towers, one north, and one south.
The Cast:
Where is everyone?
also
this gives you an idea of the town layout and size.
The Church:
I will lay out combat format when we get there. right now, lets ease into it
Posts
Obfayo. He'd never seen one himself, but had heard of them when he had encountered a well-traveled hunter named Selous in the mountains of the Caucasus. Child-eaters, apparently. A very despicable way of feeding, and a species of vampyr he had not previously encountered in the local area.
He looked down upon Isaac, who appeared to be making some idle banter with the Elf. He hoped that Isaac wasn't doing anything like showing his fangs (which he had often advised strongly against). It was little wonder Simon had asked him to be a member of Isaac's squad. It consisted of not only himself and Isaac, whom he had classified as a Dhampyr, but also an Elf (a species he'd researched on his studies in the realm of fey creatures around Prague), another peculiar hybrid descended from Lycanthropes that somewhat defied classification (but were commonly referred to as 'Shifters'), and then... Minron. A barbaric creature that had a resemblance to a legendary beast of Crete, but whose presence in Transylvania defied conventional reasoning... he'd have to study that a bit further. But at any rate, it seemed that Simon considered him up to the job of keeping villagers from forming an angry mob with torches, pitchforks, and the like.
He went back to the more pleasant hobby of examining the architecture. The gargoyles that lined the church's battlements were particularly impressive, reminding him of Prague and Vienna. Though it was a commonly misheld belief that demons and devils were frightened of the sight of their own image, (misinterpreted from the fact that they were rendered helpless by the knowledge of their True Names) they did add to the appearance of a church that would have ordinarily been quite drab.
The professor puffed at his cigarette, idly thinking upon his time hunting witches among the Slavic people on the other side of the Carpathians... and of the unfortunate many books he had lost in the fire at Jova University.
Minron peered into the night in hopes of finding something to take his rage out on.
I am not sure about the professor, his curiosity of me is a bit strange. However his inteligence impresses me. The others seem more "normal" to me, that is, they are more like me in they're oddity. I cannot dislike the strange features of others. I of coarse knew of Isaac, as one of the more promenent people in town, Shady I have met in the forest on several occasions and like her well. Lament I know the least about, but felt reassured knowing he wasn't entirely alone with her up above in the watch tower.
Minron
However, she understood why Isaac and the professor needed the blood-crazed minotaur and the justice-crazed shifter. Those friends were the perfect foils: blood, guts, and victory versus cold, intellectual calculation. Shady, a laws-flouting, curse-shouting black sheep, needed an angry law enforcement officer and a dogged lawer/bail bondswoman to keep her on the straight and narrow.
Maybe. Or maybe she would end up teaching them a thing or two about justice.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Isaac's thoughts turned to his brother and his squad. A popular man amongst the folk of the town, Simon had always been his father's favourite, their father Kellin never encouraged his younger son as he had his sibling. Trained him as warrior, certainly, but grudgingly and because it would have seemed strange for him not to. Simon on the other hand had never treated Isaac as anything but a brother, though jealous perhaps, of the attention given to him by Ashala.
Ashala.....It had been almost a half a year now since she had been recalled back the celestial court. Leaning back against the wall once more, Isaac absentmindedly began to run his thumb against the point of one of his slightly elongated teeth while surveying the street.
Honestly, she had little experience on battling powerful undead creatures like vampires (and Obfayo as a matter of fact). Some Slayer parties would return to the church with some living (well, functioning would be a preferred term) undead, so that acolytes and initiates could train themselves on destroying these creatures. And vampires, well... they were too great a threat to be kept alive for the trainees, and were usually slain on sight. This would be her first time in slaying such a monster. But she took heart knowing that the powers Kelemvor granted to her allowed the invoker to slay these abominations, not requiring such objects like garlic or the Holy Symbol of Amaunthor to finish them off.
She reflected on how things have changed in the last few weeks for the young aspiring Shifter.
Lament lived a life of solitude from the outside world, only learning from it from returning Slayer parties and from the clergy themselves. She wasn't completely left in the dark. The clergy warned her of the discrimination and persecution she would face (since she was a Shifter, and Shifters were considered to be halfbreeds of Lycanthropes) once she left the church. But she was simply not prepared by the sheer volume of hate many people showed her. Even with her gift of invocation, she was chased away by most towns (the least tolerant were more than likely ready to burn her at the stake). She even heard rumours of a Shifter raiding a town not far from the mountains of her vision. Once she reached the town (which she would later learn the town's name as Summerset Cove), however, things started looking up. The townspeople here were more tolerant than the others she'd met (though they still refrain from shaking hands with her).
But most important of all were the people she had met on her arrival here in Summerset Cove. Though the invoker's dream vision never revealed to her if these people would help her in her divine quest, the Shifter was actually glad to have some aid, as well as having some... associates with the same goal in mind. She pulled her hood up once more before looking out towards the distance... towards the mountains...
Shady:
Minron:
Isaac:
Von Hexing:
But she respected the human's vast repertoire of monster knowledge and battle tactics. And as far as she was concerened, Kelemvor's vision overrules her own resentments, and she needed allies in this time of need. So for now she would grudgingly work with him... for now.
Some terminology (AKA som extra fluff for a DM to use):
Thank the Lord that I went into academia and not the military. This squad business is turning out to be more tedious than grading exams. I'd thought we were going to get out of town, especially considering the members of our squad. The villagers are a bit rattled and I'm sure they'd welcome us getting a chance to stretch our legs as much as we would.
Continuing to puff at his cigarette, the Professor passed the time by double-checking the mechanisms of his crossbow, and making sure that his spare cartridge was loaded. There was nothing like obscure and rare German engineering to put one's mind at ease.
"Looks like trouble. Better to warn the others, just for in case..."
Lament tries to alert Von Hexing at the other watchtower waving with her one hand as well as pointing to the spectacle with her other hand, shouting "Professor! There's something going on there! Warn the others!".
As an afterthought, she whistles to the minotaur below her. As the minotaur looks up, she points to the squad's last location, and tries to give an indication that something was amiss.
While the group organize themselves, Lament looks to the distance, trying to gather information of the (hopefully) coming battle ahead...
As well as a religion check to identify said enemies (but only if they are undead) : (1d20+8) = 14
Lament could see the lit end of his cigarette bobbing up and down as he replied.
"Well, I don't see anything from here. Lament, hold your position. I'm coming down. Minron, go take a look for us."
When things to bump in the night, it seemed best to send the one who can bump back the hardest. Von Hexing ground out his cigarette and began to descend the ladder out of the tower.
"Me Kill!" he grunted at the others.
Minron
"Blast it," he muttered as he got to the bottom of the tower. "Hold on a moment, Minron... I'll go with you."
And then she saw the professor moving down the tower, his cig glowing in the dark. She nudged Isaac and pointed. Then she edged out of the doorway, hoping to get a better view of whatever was going on out there.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
"Stay here for the moment, Abram and Minron can hold their own if somethings goes astray. Hopefully it's just a few bar patrons who have had too much to drink, if it's something more they'll let us know."
Still, Isaac had an unsettling feeling that it wasn't two laborer's who'd had more to drink than they could hold.
"I'll be over here," she whispered to Isaac and sank back into the shadows of the doorway.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Crusafix, Rosary from the Basilica, Camel Bone Buddhist Prayer Beads, Iron Horseshoe, Garlic, Talismans of St. Michael, St. Heironeous, St. Kord and St. Mary, Iron Spikes, Silver Dust, Widow's Tears, Iron Tongs, Image of St. George, African Salt, Hemock, Wolfsbane, Mistletoe, Virgin's Hair, Oak Leaves, Consecrated Soil... hmm... a bit short-handed but should be enough.
Minron
Minron
She perches up her ears as well, using her half-lycanthrope enchanced sense of hearing, intent on hearing any sound out of the ordinary. She has no obligations on failing this town. Kelemvor has given her a trial, and she intends to see it done all the way through...
Surprise round has been spent with the Vampire Fleshrippers running out of hiding towards Minron.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
"I better warn the others!" was all Lament could think of when seeing the abominations appearing around the minotaur, surrounding the scouting party. If action isn't taken, they might get overwhelmed under all those numbers.
She turns towards Isaac and Shady's general direction, and warns them of the other's predicament, shouting as loudly as she can. "The professor and minotaur are fighting some strange creatures in the streets north of here! I surmise they are at least 300 feet from our position! Should we help them, Captain Isaac?"
Also I don't know Isaac's exact station in the militia, but since he's the leader of the squad, I'll take a stab and say he's a captain. I also took the directions from compass on the one given on the map of the town.
"Don't worry about it, we've got it sorted!"
However, were Lament, Shady and Isaac a bit closer, they would have seen him grasping at various vials and talismans while slightly tangled in the strap of his crossbow.
"Blast it, where is that... damn! Minron! Hammer! Now!"
As the creatures advanced, the Professor regained his composure. His eyes narrowed and a slight snarl curled one side of his mouth, a silver-inlaid white oak crucifix in one hand, and an alchemical vial in the other.
Looking up and Lament in the tower Isaac shouts up to her. "Keep an eye on Von Hexing and Minron, they should be fine against numbers like that and the other eye out for anything else that may be lurking around here."
Minron up next, Shady on Deck
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Isaac Kendeall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Isaac Kendeall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Action
Howling Strike vs AC: 1d20+7 19 ( EDIT +1 for charge) 2d6+1d6+6 14
Melee Basic Attack vs AC: 1d20+7 24 2d6+6 12
On hearing the Professor's order, Minron rushes to the closest spawn and lets out a great roar and smashes his first foe then turns to the next and charges again for a second attack.
New Initiative
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Isaac Kendeall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Minron
New Intitiative:
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Perception check: 1d20+3 = 14.
Initiative order:
New Intitiative:
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
mechanics
attack
1d20+11: 31 [1d20=20]
1d20+11: 22 [1d20=11]
5 necrotic damage each - (10 total)
The Vampire Fleshrippers rush the minotaur, clawing through his hide armor into his arm and chest.
new map
new Initiative
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Shady peers into the darkness, waiting on Isaac's signal.
Action
New Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Von Hexing advanced, gritting his teeth, and held aloft his cross. He shouted to the creatures that confronted Minron.
"In the names of St. John, St. Cuthbert, and Gabriel, I rebuke the and cast thee out!"
A flare of light from the silver figures embedded in the cross flashed, and the vampire spawn that had turned to look upon him screamed unholy protest as it was reduced to ashes.
Action
Minor: draw implement
Free Action: camera does a close up to the grim visage of Von Hexing's determination that can be seen from beneath the shadows of his wide-brimmed hat.
Standard: Rebuke Undead vs Will: 1d20+2 8 1d20+2 21
Initiative
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Hearing the battle between the Professor's group and these strange undead abominations, Lament readies her trusted walking staff. She studies her hated prey, all the while taking advantage of the tower's height and scanning her surroundings for more undead creatures likely to attack anyone during this chaos...
Action
Minor: Perception check to observe my surroundings (1d20+4) = 21
Religion check to discern the nature of these undead abominations (like strength, weaknesses, or perhaps what other type of undead might usually follow these vampires): (1d20+8) = 21
Initiative
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Action
Minron takes a final swing focusing on regaining some of his strength, and also trying to knock off the fleshripper's head for scratching his chest.
New Initiative
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Minron
Minron walked about looking for more signs of trouble while Von Hexing looked at the heads. After a few minutes, he grew impatient (Minron never had a lot of patients, especially for studying).
"Can we go now?"
Minron
Taking the heads of the vampire spawn up by their scraggly hair, it was as though he suddenly remembered the immediacy of the situation.
"Yes, I'm sure Isaac is -- wait. Minron, do you smell something?"
is having a passive perception of 17 going to detect that any other enemies might be in the vicinity?
also
Shady your on deck - as you didnt take any actual actions.
Initiative
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 38/38
C: 38/38
38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Minron and Professor map
Church map