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HP: 21 / 31
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady moves forward and hits wolf B with her short sword. Some of the wolf's energy (+1 heal) hovers above the wolf, waiting to transfer to the next person that hits the same wolf.
HP:23 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 38/38
B: 29/38
C: 38/38 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Mechanics:
Wolf A moves to isaac, then readies his standard action to attack when wolf c is in position.
Wolf A: bites at him, 20 to hit, 3 damage. and knocks him prone.
Wolf B: Bites Shady: 19 to hit, 7 damage
Wolf C: Bites the Prone Isaac, combat advantage, 27 to hit, 14 damage
In a flash, 2 of the wolves bound past shady, just out of her reach, the first chomping isaacs leg and knocking him to the ground, the second biting hard on his throat..
The third wolf Shady had wounded stays close, and bites her hard in the leg.
400 feet away, the two wolves on the city street move in to attack the two unfortunate souls in the street. The first charges minron, but his bite is knocked away by Minrons, hammer. The second wolf charged the reverend, but the reverend pulls mostly away, suffering only a nip on his leg.
New Maps:
Church:
Streets:
Initiative
Noted changes - critical damage for Shady, 3 temp hp reduced from dropping minions in rd 1. Isaac Kendall
HP:13 / 30
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
PRONE
Vampire Spawn Fleshrippers:
Minion
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 38/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Shaking off the wolves' attacks, Isaac tries to steady himself as he staggers to his feat. Making a brief prayer to Amauntor a rush of warmth runs through him, closing some of the smaller wounds he has taken. As he lashes out at the wolf that initially pounced at him, the residual power of his prayer surrounds the blade and strikes the creature making it howl in pain while compelling it's attention towards Isaac.
"Shady, to me!" Shouts Isaac amongst the snarls of the wolves. "They work as a pack, we need to work together to break their focus.
Movement action: Stand.
Minor Action: Lay on Hands on Isaac. (+7 HP)
Standard Action: Ardent Strike.1d20+8= 22. Hit!
Damage roll: 1d8+4 = 11.
Grey Wolf A is now marked under my Divine Sanction, taking 3 plus my Charisma modifier (+4) in radiant damage while attacking a target other than myself and suffers a -2 penalty on it's attack roll to do so.
Initiative:
Vampire Spawn Fleshrippers:
Minion
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 20 / 30
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
The vampire Fleshrippers run to the building, and scale the wall to the roof, racing to join their bretheren on the other side. As they race by the tower, one sniffs the air.
Standard and move actions spent moving and climbing (climb speed 4, 6 squares high) 2 successful aid anothers for a total 10 perception (-5 for total concealment) vs Lament's stealth of 10 (If you would like to roll it yourself, just let me know. just threw it in to speed things along)
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
"Back!" shouted Von Hexing, futilely swatting at the dog with his large wooden cross. More important was the vial in his other hand, which he threw at Minron. The thin glass vial broke, and the concoction seeped into Minron's shaggy hide.
Minor: Resistive formula to Minron, who gains a +1 power bonus to AC until the end of the encounter. Minron can end the bonus as a free action to gain temporary hit points equal to his healing surge value +2
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:24 / 27
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Horseshoe on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
As she spots the vampiric hellspawns climbing with increased haste at the smell of the Shifter, Lament merely does what she was trained to do.
She closed her eyes and started praying.
"Kelemvor, He Who Judges All Things, one of your humblest of acolytes asks for your aid. Give me the strength to send these miserable wretches to your Halls for their final judgement. Of this I ask."
As if on cue, the invoker's hands start to glow a bright, hazy red light. As she stretched her palms outwards over the tower's balcony, intense light rays erupted from her hands, searing the now-hesitant vampire spawns. All but one of the vampiric spawn were consumed by a blinding flash of light. As the rays penetrated them, the vampires fell from the tower, eaten away by what appear to be lines of light devouring them. By the time they hit the ground, they were nothing but small piles of ash, slowly being drifted away by the winds. The remaining vampire now hesitantly climbs to the top of the tower.
The Shifter's hands returned to normal, and Lament gladly offered another prayer of thanks to the Great Adjudicator, appreciating the power granted by her patron god.
But the Shifter saw the predicament that Isaac and Shady were in. Pushing her luck, Lament tries to jump gracefully off the tower, but instead falls clumsily down the tower, spraining her left arm and both legs.
Actions:
Standard Action: Rebuke Undead directly south of me (engulfing all three vampires)
1d20+5 vs Will = 22 vs Target South of me HIT! (no error)
1d20+5+2 vs Will = 20 vs Target East of me HIT! (120+5-2[error] = 16, +2 to fix error, +2 for CA = 20)
1d20+5 vs Will = 10 vs Target West of me MISS! (1d20+5-2[error] = 8, +2 to fix error) 14 damage 2 Insta-Kill!!!
Move Action: Deftly do the acrobatic stunt to land on the roof: (1d20+0) = 5 Failure: falling, taking 4d6 damage = 16 damage, but lands on the roof of the tower (your choice where I land DM).
Current HP: 10/26
Initiative:
Zombie
HP 40/40
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Grabbed [imobilized]
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
As the Zombie grabs Minron, he reacts with a lighting fast attack, forcing it to let go. "Never touch me!!!" he roared and made a second attack dropping the zombie to the ground. Minron turns for an attack on the the wolf behind him but aims to high and swings over it.
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
StaptheJester on
"It's like there's a party in my mouth and everyone is throwing up!"
HP:16 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 27/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady moves backward 2 towards Isaac and risks an opportunity attack.
She hits the wolf with a healing strike. Isaac suddenly feels a surge of energy leave the wolf in front of him and flow into him. She yells to Lament: "Come to me and I will heal you!"
Action
Free: Yell
Move: 2 squares back
Standard: Hit Wolf A Healing Strike vs AC: 1d20+6222d6+310
New Initiative
Gray Wolfs
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 24 / 31, 3 temp
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP: 21 / 31,
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Deflecting the creature's blows with his shield, Isaac looks across at his elven companion. "Shady, head for the door while I keep them busy. We'll fall back inside for now."
Isaac turns his attention to the wolf to his side as he swings his blade at the wolf once more. Calling upon Amauntor's favour, he compels the attention of the other wolf to his left, then unbolts the right door and steps inside, waiting for Shady to break for the door.
Standard Action: Ardent Strike on Gray Wolf A. Attack Roll: 1d20+8 vs AC = 27. Hit One off critting. Not that that matters because...... Damage Roll: 1d8+4 = 12. Gray Wolf C is now marked and subject to Isaac's Divine Sanction. Minor Action: Divine Challenge on Gray Wolf C, it is now marked and subject to Divine Sanction.
Movement Action: Shift up one square.
HP: 21 / 31,
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
The Professor had managed to get himself tangled in the strap of his crossbow as he attempted to keep the hellish wolf at bay with his crucifix. The situation was decidedly not improving.
HP: 21 / 31,
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:24 / 27
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Horseshoe on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
Lament can practically taste her own blood in her bloody jaw. She needed to act fast. She ducked away from the monster before he could land another blow on her.
Standing straight up (as much as she could with her sprained legs), she points her staff towards the abomination and cries out, "You think just because the sun is gone, we are helpless? Think again!" and unleashes a divine beam from the staff, incinerating the undead's skin like paper thrown in a fire.
In less than a few seconds, the beast was nothing more than a pile of ash. But she didn't have time to congratulate herself. She needed to assist the others, jogging with her sprained legs, Lament rushes to Isaac and Shady, praying to Kelemvor that she wasn't too late...
Actions:
Move Action 1: Shift 1 square away, right diagonally, away from the fleshripper.
Standard Action: Use Sun Strike (At-Will) on Fleshripper:
(1d20+5 vs. Reflex) = 20Hit!
(1d8+4) = 6 damage.
Free: Camera slows down, showing how the Sun beam fries the vampire, leaving nothing but ash.
Move Action 2: Run 7 squares south, to Isaac and Shady.
Initiative
Zombie
HP 40/40
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
HP: 21 / 31,
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 17/38
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP: 21 / 31,
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 5/38 divine sanction - from isaac
B: 29/38
C: 38/38 divine challenge, from isaac
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 5/38 divine sanction - from isaac
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Shady shifted, shifted, shifted, and sheathed her short sword, ready to draw her crossbow and kill some wolves.
Action
Move: Shift Diagonal Right 1
Standard (Move): Shift to Isaac's square
Action Point (Move): Shift Back 1 (behind Isaac)
Minor: Sheath Short Sword
Initiative
Gray Wolfs
A: HP 5/38 divine sanction - from isaac
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
A: HP 5/38 divine sanction - from isaac
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Holding the wolves at bay at the door while Shady manages to reach the safety of the church, Isaac can feel the wolves' claws scrape against the steel of his shield as they swipe at him. As the wolf to the right rears up to strike him again he thrusts forward with his longsword, driving it through the creature's neck and finally dispatching it.
As the other two wolves flinch back at the death of their packmate Isaac takes the moment to wipe the blood out of his eyes. "How you doing there Shady, you going to be alright? We need to deal with these wolves and check up on Lament. And we still don't know what the situation is with Abram and Minron."
Standard action: Enfeebling Strike on Grey Wolf A. Attack roll: 1d20+8 vs AC = 27. Hit! (The damn crit is taunting me, that's one off twice now!) Damage roll: 1d8+4 = 12.
HP:18 / 27
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Horseshoe on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
Lament creeped to the edge of the church's roof. Her wounds started to ache, and she wondered just how long she could go on before she had to resort to "that last resort" of hers. She saw the wolves swarming the church doors from her position, and she knew that whoever was defending the door wouldn't last long.
She offered a silent plea for help, and in mere moments, a dark cloud came down from the sky. Lightning assaulted the wolves, but the wounds must have sidetracked the invoker, for all her attacks didn't even hit any of the wolves, as the cloud dissipates back into the darkness above them.
Kelemvor, grant this acolyte more strength, for she fears she would not last long...
Move action: Move 5 squares down, to the edge of the roof. Standard Action: Lightning's Revelation (Encounter: Area Burst 1 from 10)
Target the square right behind Wolf B
(Damage: 2d6 + 7 (+4 wisdom+ 3 from covenant of wrath) = 16)
VS Wolf B(1d20+5 vs. Reflex) = 12MISS!!
VS Wolf C(1d20+5 vs. Reflex) = 9MISS!! :x
"I'm not the one bleeding my life away," Shady muttered to Isaac. He heard her crossbow snap next to his ear. Next thing he knew, an arrow shot forward into the dark, missing its mark.
Shady growled an elven curse and opened the door behind her, moving back a few feet.
Action
Standard vs. Wolf B Sly Flourish vs AC: 1d20+5131d6+45MISS
Minor: Open door behind me
Move: Shift back 1 square
Initiative
Gray Wolfs
B: 29/38
C: 38/38 divine challenge, from isaac
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
As Shady's bolt zips over his shoulder, Isaac uses the distraction to call upon Amauntor's blessing, his sword glows with an incandescent light as he strikes the wolf in front of him and blinding his foes from all others but himself.
Standard action: Valourous Smite against Gray Wolf B. Attack roll: 1d20+8 vs AC = 27again. Hit! Damage roll: 2d8+4 = 14.
All enemies within three squares are subject to Isaac's Divine Sanction.
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Finally regaining his footing enough to properly cross himself and speak aloud, the Professor holds the cross toward the wolf, shouting at it... and as the silver of the cross flashes with a blue light, the beast yelps and shrinks back from it.
He takes the opportunity to throw a small package of powder in Minron's direction. The shaggy creature breathes it in and snorts approvingly, shaking its head vigorously and focusing its gaze, looking ready to stand once more. Perhaps the Professor was making some progress in the understanding of Minron's physiology... he made a note to record it in his journal.
Static Shock vs Reflex: 1d20+4121d8+45 and on the next attack the Gray Wolf makes before the end of Von Hexing's next turn, it deals 2 less damage.
Flanking turns what would have been a miss into a hit. Thanks, minron. And yet, I still manage to roll crap on the damage. Infidel may not have been kidding when he said Orokos contains a special "Horseshoe Script" :P
ALSO, Minron regains hit points equal to his Surge Value +2... without having to spend a healing surge. Because Artificers are rad. I have added these HP to Minron's initiative block.
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:18 / 27
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Horseshoe on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
Lament tries unleashing divine lightning to her friends' attackers, but she was too weak and too tired to be of any help to them up there on the roof.
The best she could do was to fling a few choice of curses she learned from her travels (mostly those thrown at herself during her travel) at their direction, hoping to distract them.
Standard action: Divine Bolts (At Will) targeting Wolf B and C
Wolf B: (1d20+5 vs Reflex) = 11Miss! :x
Wolf C: (1d20+5 vs. Reflex) = 8Miss! :?
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Shady shot another bolt past Isaac at the wolf in front of Isaac. Distracted by Lament dripping blood off the roof, she aimed wide, and luckily missed Isaac. She yelled up at Lament, "You gonna be okay for now? I need to save my next healing for Isaac, just in case. Just stay up on that roof!"
Action
Standard: vs. Wolf B Sly Flourish vs AC: 1d20+6131d6+47MISS
Minor: none
Move: none
Free: Yell at the shifter
Initiative
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied Divine Sanction from Isaac.
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
As the wolves try to break their way into the church past him, Isaac takes moment to catch his breath and concentrate the problem at hand.
Seeing the blood dripping down from the roof he shouts out the door. "Patch yourself up Lament, we'll be fine for the moment!"
Stealing a glance back at Shady he offers an encouraging smile. "It looks like only two left now, once we're finished here we can patch ourselves up and check on Abram."
Standard Action: Second Wind. +7 HP and +2 to all Isaac's defenses till his next turn.
For reference, that makes it 22 AC; 16 Fort; 17 Reflex; 18 Will. He has 10 surges remaining.
"Blast it, Minron! If Isaac shows up before we finish these wolves, I'll never hear the end of it!"
The professor continued to harry the Wolf with a variety of incantations in every language he could muster, and the beast continued to shirk away from his glowing crucifix.
Static Shock vs Reflex: 1d20+4161d8+410 points of damage and Wolf E takes a penalty of 2 to its next damage roll
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied
C: 38/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
HP:18 / 27
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Horseshoe on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
Lament couldn't hear the others inside the church. The pain was starting to become unbearable. She had to end it soon.
She lashed out to the wolves with divine lightning. The first one missed the one wolf, but the second blast seared the other wolf, lightning crackling straight through the beast.
Though it didn't outright slay the beast, the fact that she could still hit the monsters gave the shifter some moment of satisfaction.
Standard action: Divine bolts (At-Will)
Wolf B: (1d20+5 vs Reflex) = 7Miss!
Wolf C: (1d20+5 vs Reflex) = 15Hit!
Damage: 7 lightning damage
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied
C: 31/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
"O Saint Sehanine, let me hit it, please," prayed Shady. She loosed another crossbow bolt.
"Corellon's eyes! God damn it!"
Action
Standard: vs. Wolf B Sly Flourish vs AC: 1d20+6141d6+48MISS
Move: None
Minor: None
Free: Swearing
Initiative
Gray Wolfs
B: 15/38 Bloodied
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
wolves attack:
vs isaac 10 - miss
vs isaac 23 hit, 6 damage
vs minron 12 - miss
The wolf between minron and abram whimpers, then lunges at minrons throat, but abram grabs its tail, pulling it back to the ground.
meanwhile, at the church, the wolves try again to bring isaac down, and as he brings his shield to bear against one, the other bites hard on his arm, crushing his armour down on his bicep.
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Shaking the wolf's mouth free of his arm Isaac is thankful for the solid plate encasing his arm against the wolf's attack. Sensing the other wolf is losing it's strength he slashes out once more, the creature's coat now becoming matted with blood.
Standard Action: Enfeebling Strike against Gray Wolf B. Attack Roll: 1d20+8 vs AC = 17.
Damaged Roll: 1d8+4 = 7. The wolf takes a -2 penalty to it's next attack rolls until my next turn.
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 8/38 Bloodied (-2 to next attack roll)
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
As the blood keeps dripping from Lament's wounds, she tries to unleash divine lightning to the beasts, but failed miserably.
It's these damnable wounds of mine! I can't think straight... It seems I'll have to use "it" this time. But ONLY for this time! Kelemvor forgive me!
Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...
Standard action: Divine bolts (At-Will)
Wolf B: (1d20+5 vs Reflex) = 12Miss!
Wolf C: (1d20+5 vs Reflex) = 11Miss!
Minor Action: Longtooth Shifting (Encounter)
Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 15/38 Bloodied
C: 31/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
HP:3 / 26
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
TiamatZ on
0
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited December 2009
As the blood keeps dripping from Lament's wounds, she tries to unleash divine lightning to the beasts, but failed miserably.
It's these damnable wounds of mine! I can not think clearly... It would seem that I would have to use "it" this time. But ONLY for this time! Kelemvor, forgive me!
Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...
Standard action: Divine bolts (At-Will)
Wolf B: (1d20+5 vs Reflex) = 12Miss!
Wolf C: (1d20+5 vs Reflex) = 11Miss!
Minor Action: Longtooth Shifting (Encounter)
Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied
HP:12 / 23
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 8/38 Bloodied (-2 to next attack roll)
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Posts
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 38/38
C: 38/38
38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady moves forward and hits wolf B with her short sword. Some of the wolf's energy (+1 heal) hovers above the wolf, waiting to transfer to the next person that hits the same wolf.
Standard: Recovery Strike vs AC: 1d20+6 26 1d6+3 6
New Initiative
Initiative
Gray Wolfs
B: 32/38
C: 38/38
38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38
C: 38/38
38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Mechanics:
Wolf A: bites at him, 20 to hit, 3 damage. and knocks him prone.
Wolf B: Bites Shady: 19 to hit, 7 damage
Wolf C: Bites the Prone Isaac, combat advantage, 27 to hit, 14 damage
Wolf D : Moves then charges minron (speed 8, no run needed) 13 vs ac is a miss.
Wolf E moves then charges Abrahm (speed 8, no run needed) 16 vs ac hits, 3 damage.
In a flash, 2 of the wolves bound past shady, just out of her reach, the first chomping isaacs leg and knocking him to the ground, the second biting hard on his throat..
The third wolf Shady had wounded stays close, and bites her hard in the leg.
400 feet away, the two wolves on the city street move in to attack the two unfortunate souls in the street. The first charges minron, but his bite is knocked away by Minrons, hammer. The second wolf charged the reverend, but the reverend pulls mostly away, suffering only a nip on his leg.
New Maps:
Church:
Streets:
Initiative
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
PRONE
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
"Shady, to me!" Shouts Isaac amongst the snarls of the wolves. "They work as a pack, we need to work together to break their focus.
Minor Action: Lay on Hands on Isaac. (+7 HP)
Standard Action: Ardent Strike.1d20+8= 22. Hit!
Damage roll: 1d8+4 = 11.
Grey Wolf A is now marked under my Divine Sanction, taking 3 plus my Charisma modifier (+4) in radiant damage while attacking a target other than myself and suffers a -2 penalty on it's attack roll to do so.
Initiative:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
PRONE
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
The vampire Fleshrippers run to the building, and scale the wall to the roof, racing to join their bretheren on the other side. As they race by the tower, one sniffs the air.
2 successful aid anothers for a total 10 perception (-5 for total concealment) vs Lament's stealth of
10 (If you would like to roll it yourself, just let me know. just threw it in to speed things along)
Map:
Initiative:
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances:
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Minor: Resistive formula to Minron, who gains a +1 power bonus to AC until the end of the encounter. Minron can end the bonus as a free action to gain temporary hit points equal to his healing surge value +2
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers:
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
She closed her eyes and started praying.
"Kelemvor, He Who Judges All Things, one of your humblest of acolytes asks for your aid. Give me the strength to send these miserable wretches to your Halls for their final judgement. Of this I ask."
As if on cue, the invoker's hands start to glow a bright, hazy red light. As she stretched her palms outwards over the tower's balcony, intense light rays erupted from her hands, searing the now-hesitant vampire spawns. All but one of the vampiric spawn were consumed by a blinding flash of light. As the rays penetrated them, the vampires fell from the tower, eaten away by what appear to be lines of light devouring them. By the time they hit the ground, they were nothing but small piles of ash, slowly being drifted away by the winds. The remaining vampire now hesitantly climbs to the top of the tower.
The Shifter's hands returned to normal, and Lament gladly offered another prayer of thanks to the Great Adjudicator, appreciating the power granted by her patron god.
But the Shifter saw the predicament that Isaac and Shady were in. Pushing her luck, Lament tries to jump gracefully off the tower, but instead falls clumsily down the tower, spraining her left arm and both legs.
Actions:
1d20+5 vs Will = 22 vs Target South of me HIT! (no error)
1d20+5+2 vs Will = 20 vs Target East of me HIT! (120+5-2[error] = 16, +2 to fix error, +2 for CA = 20)
1d20+5 vs Will = 10 vs Target West of me MISS! (1d20+5-2[error] = 8, +2 to fix error)
14 damage
2 Insta-Kill!!!
Move Action: Deftly do the acrobatic stunt to land on the roof: (1d20+0) = 5
Failure: falling, taking 4d6 damage = 16 damage, but lands on the roof of the tower (your choice where I land DM).
Current HP: 10/26
Initiative:
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
mechanics:
14 vs minrons reflex of 11. minron is grabbed.
maps:
Initiative:
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Grabbed [imobilized]
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Mechanics -
Move - Escape Athletics vs Fortitude to escape: 1d20+9-5 17
Action point - Howling Strike Howling Strike vs Zombie AC (13): 1d20+7 27 2d6+1d6+6 24 CRITICAL!!!!!!!!!
Rampage on wolf D for critical - Melee Melee Basic Attack vs AC: 1d20+7 8 2d6+6 15 Miss
Initiative -
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Minron
Initiative -
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady moves backward 2 towards Isaac and risks an opportunity attack.
She hits the wolf with a healing strike. Isaac suddenly feels a surge of energy leave the wolf in front of him and flow into him. She yells to Lament: "Come to me and I will heal you!"
Action
Move: 2 squares back
Standard: Hit Wolf A
Healing Strike vs AC: 1d20+6 22 2d6+3 10
New Initiative
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Initiative
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
mechanics:
Wolf B: moves up 2 and attacks Shady - 9 vs ac misses
Wolf C:Attacks isaac with CA - nat 1 misses
Wolf D : attacks minron - 23 vs ac hits, 6 damage
Wolf E: Attacks the professor - 9 vs ac misses
The wolves growl and yelp, biting at the air, but none seem to find their mark, except a small nip on minron, who shrugs away most the pain.
maps:
Church
Streets
Initiative
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac turns his attention to the wolf to his side as he swings his blade at the wolf once more. Calling upon Amauntor's favour, he compels the attention of the other wolf to his left, then unbolts the right door and steps inside, waiting for Shady to break for the door.
Attack Roll: 1d20+8 vs AC = 27. Hit One off critting. Not that that matters because......
Damage Roll: 1d8+4 = 12. Gray Wolf C is now marked and subject to Isaac's Divine Sanction.
Minor Action: Divine Challenge on Gray Wolf C, it is now marked and subject to Divine Sanction.
Movement Action: Shift up one square.
moved down then right, adjecent to lament. map editing not working atm
Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
The Professor had managed to get himself tangled in the strap of his crossbow as he attempted to keep the hellish wolf at bay with his crucifix. The situation was decidedly not improving.
Initiative
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Zombie
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (2 down, 1 to go)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Standing straight up (as much as she could with her sprained legs), she points her staff towards the abomination and cries out, "You think just because the sun is gone, we are helpless? Think again!" and unleashes a divine beam from the staff, incinerating the undead's skin like paper thrown in a fire.
In less than a few seconds, the beast was nothing more than a pile of ash. But she didn't have time to congratulate herself. She needed to assist the others, jogging with her sprained legs, Lament rushes to Isaac and Shady, praying to Kelemvor that she wasn't too late...
Actions:
Standard Action: Use Sun Strike (At-Will) on Fleshripper:
(1d20+5 vs. Reflex) = 20 Hit!
(1d8+4) = 6 damage.
Free: Camera slows down, showing how the Sun beam fries the vampire, leaving nothing but ash.
Move Action 2: Run 7 squares south, to Isaac and Shady.
Initiative
AC 13
Fort 13
Ref 9
Will 10
Active Effects and Resistances:
Resist 10 necrotic, Vulnerable 5 radiant
Immune Disease and Poison
Minron
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38 - next attack grants attacker 1 hp on hit.
C: 38/38
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (ALL DEADSIES!)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Initiative
AC:17 (18 with Resistive Formula until Minron ends the effect)
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38
C: 38/38 divine challenge, from isaac
D : 38/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Vampire Spawn Fleshrippers: (ALL DEADSIES!)
HP: 1 (never damage on a miss)
AC: 19
Fort: 17
Ref: 18
Will: 17
Active effects and resistances:
Granting combat Advantage due to running.
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Action
Free: Use resistive formula for +9 temp hp.
Initiative
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Minron
Action
Standard (Move): Shift to Isaac's square
Action Point (Move): Shift Back 1 (behind Isaac)
Minor: Sheath Short Sword
Initiative
Gray Wolfs
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
1d20+7: 26 [1d20=19] vs isaac hits
1d6+2: 7 [1d6=5] 7 damage
1d20+7: 14 [1d20=7] vs isaac miss
1d20+7: 20 [1d20=13] vs isaac hits
1d6+2: 5 [1d6=3] 5 damage
1d20+7: 26 [1d20=19] vs minron hits
1d6+2: 6 [1d6=4] 6 damage
1d20+7: 18 [1d20=11] vs abram hits
1d6+2: 7 [1d6=5] 7 damage
The wolves move in, and attack isaac, minron, and abram, pulling blood with many of the bites.
church:
streets
Initiative
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
B: 29/38
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
As the other two wolves flinch back at the death of their packmate Isaac takes the moment to wipe the blood out of his eyes. "How you doing there Shady, you going to be alright? We need to deal with these wolves and check up on Lament. And we still don't know what the situation is with Abram and Minron."
Attack roll: 1d20+8 vs AC = 27. Hit! (The damn crit is taunting me, that's one off twice now!)
Damage roll: 1d8+4 = 12.
Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Initiative
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
She offered a silent plea for help, and in mere moments, a dark cloud came down from the sky. Lightning assaulted the wolves, but the wounds must have sidetracked the invoker, for all her attacks didn't even hit any of the wolves, as the cloud dissipates back into the darkness above them.
Kelemvor, grant this acolyte more strength, for she fears she would not last long...
Standard Action: Lightning's Revelation (Encounter: Area Burst 1 from 10)
Target the square right behind Wolf B
(Damage: 2d6 + 7 (+4 wisdom+ 3 from covenant of wrath) = 16)
VS Wolf B(1d20+5 vs. Reflex) = 12 MISS!!
VS Wolf C(1d20+5 vs. Reflex) = 9 MISS!! :x
Initiative
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 23/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Move - Shift 2, 1 to the left, 1 diagonal/down opposite of Abram flanking wolf E
Initiative
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Minron
Shady growled an elven curse and opened the door behind her, moving back a few feet.
Action
Minor: Open door behind me
Move: Shift back 1 square
Initiative
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Wolf D Attacks Minronand hits with a 26, doing 5 damage and knocks prone
Wolf E: attacks a prone minron but misses.
The wolves attack isaac, but cant bite through his armor. The other two on the streets creep in to flank minron, knocking him down.
The Church
The Streets
Initiative
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
prone
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 divine challenge, from isaac
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Attack roll: 1d20+8 vs AC = 27 again. Hit!
Damage roll: 2d8+4 = 14.
All enemies within three squares are subject to Isaac's Divine Sanction.
Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
prone
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
He takes the opportunity to throw a small package of powder in Minron's direction. The shaggy creature breathes it in and snorts approvingly, shaking its head vigorously and focusing its gaze, looking ready to stand once more. Perhaps the Professor was making some progress in the understanding of Minron's physiology... he made a note to record it in his journal.
Flanking turns what would have been a miss into a hit. Thanks, minron. And yet, I still manage to roll crap on the damage. Infidel may not have been kidding when he said Orokos contains a special "Horseshoe Script" :P
ALSO, Minron regains hit points equal to his Surge Value +2... without having to spend a healing surge. Because Artificers are rad. I have added these HP to Minron's initiative block.
Initiative
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Minron
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
prone
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
The best she could do was to fling a few choice of curses she learned from her travels (mostly those thrown at herself during her travel) at their direction, hoping to distract them.
Wolf B: (1d20+5 vs Reflex) = 11 Miss! :x
Wolf C: (1d20+5 vs. Reflex) = 8 Miss! :?
Initiative
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
prone
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
Mechanics
Standard: Howling Strike vs AC: 1d20+7 13 2d6+1d6+6 22 I've been hitting consistently hitting and NOW I miss!!!!:x
Initiative
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Minron
Action
Minor: none
Move: none
Free: Yell at the shifter
Initiative
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
D Attacks Minron: hit with an 18, 7 damage
E Attacks a Prone Minron: htis with a 20, 5 damage
The wolves again are pushed aside by Isaac's shield, while the two once again pull minron to the ground, biting at his legs and throat.
Initiative
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge, Divine Sanction from Isaac.
D : 9/38
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Seeing the blood dripping down from the roof he shouts out the door. "Patch yourself up Lament, we'll be fine for the moment!"
Stealing a glance back at Shady he offers an encouraging smile. "It looks like only two left now, once we're finished here we can patch ourselves up and check on Abram."
For reference, that makes it 22 AC; 16 Fort; 17 Reflex; 18 Will. He has 10 surges remaining.
Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge
D : 9/38 Bloodied
E: 38/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
The professor continued to harry the Wolf with a variety of incantations in every language he could muster, and the beast continued to shirk away from his glowing crucifix.
Initiative
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 38/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
She lashed out to the wolves with divine lightning. The first one missed the one wolf, but the second blast seared the other wolf, lightning crackling straight through the beast.
Though it didn't outright slay the beast, the fact that she could still hit the monsters gave the shifter some moment of satisfaction.
Wolf B: (1d20+5 vs Reflex) = 7 Miss!
Wolf C: (1d20+5 vs Reflex) = 15 Hit!
Damage: 7 lightning damage
Initiative
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
"We have the advantage now! Lets finish this."
Mechanics
Attack vs Wolf E: Great Cleave vs AC: 1d20+7 12 - DOH!!!
Attack vs Wolf D Great Cleave vs AC: 1d20+7 20 - WOOT!!!
Damage: 2d6+6+2 18
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Minron
"Corellon's eyes! God damn it!"
Action
Move: None
Minor: None
Free: Swearing
Initiative
Gray Wolfs
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
vs isaac 10 - miss
vs isaac 23 hit, 6 damage
vs minron 12 - miss
The wolf between minron and abram whimpers, then lunges at minrons throat, but abram grabs its tail, pulling it back to the ground.
meanwhile, at the church, the wolves try again to bring isaac down, and as he brings his shield to bear against one, the other bites hard on his arm, crushing his armour down on his bicep.
Streets
Initiative
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Attack Roll: 1d20+8 vs AC = 17.
Damaged Roll: 1d8+4 = 7. The wolf takes a -2 penalty to it's next attack rolls until my next turn.
Initiative
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Von Hexing's vials and tinctures are still a wreck, and one of them falls from his grasp and breaks on the cobblestones as he reaches for it.
Spike Wire vs Fortitude: 1d20+4 12 1d8+4 9
It's these damnable wounds of mine! I can't think straight... It seems I'll have to use "it" this time. But ONLY for this time! Kelemvor forgive me!
Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...
Wolf B: (1d20+5 vs Reflex) = 12 Miss!
Wolf C: (1d20+5 vs Reflex) = 11 Miss!
Minor Action: Longtooth Shifting (Encounter)
Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied
Initiative
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
D : 9/38 Bloodied
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances:
It's these damnable wounds of mine! I can not think clearly... It would seem that I would have to use "it" this time. But ONLY for this time! Kelemvor, forgive me!
Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...
Wolf B: (1d20+5 vs Reflex) = 12 Miss!
Wolf C: (1d20+5 vs Reflex) = 11 Miss!
Minor Action: Longtooth Shifting (Encounter)
Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied
Initiative
AC:17
Fort:17
Ref:11
Will:10
Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
Shady
AC:15
Fort:13
Ref:14
Will:12
Active Effects and Resistances:
Gray Wolfs
C: 31/38 Divine Challenge
E: 23/38
AC 16
Fort 14
Ref 14
Will 13
Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)
Isaac Kendall
AC:20
Fort:14
Ref:15
Will:16
Active Effects and Resistances:
Rev. Prof. Abram Von Hexing, Esq.
AC:16
Fort:14
Ref:15
Will:15
Active Effects and Resistances:
Lament
AC:16
Fort:14
Ref:12
Will:15
Active Effects and Resistances: