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[DND 4e] Castlevania IC

2456711

Posts

  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    Initiative
    Shady
    HP:23 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 38/38
    B: 38/38
    C: 38/38
    D: 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP:30 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:27 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison
    minron
    HP: 21 / 31
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady moves forward and hits wolf B with her short sword. Some of the wolf's energy (+1 heal) hovers above the wolf, waiting to transfer to the next person that hits the same wolf.
    Move: 3 squares forward
    Standard: Recovery Strike vs AC: 1d20+6 26 1d6+3 6

    New Initiative
    Initiative


    Gray Wolfs
    A: HP 38/38
    B: 32/38
    C: 38/38
    D: 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP:30 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:27 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison
    minron
    HP: 21 / 31
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:
    Shady
    HP:23 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Initiative
    Noted changes - critical damage for Shady, minron's 3 temp hp redcued previous damage, from dropping minions in rd 1.
    Isaac Kendall
    HP:30 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:27 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady
    HP:23 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 38/38
    B: 29/38
    C: 38/38
    D: 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Mechanics:
    Wolf A moves to isaac, then readies his standard action to attack when wolf c is in position.
    Wolf A: bites at him, 20 to hit, 3 damage. and knocks him prone.
    Wolf B: Bites Shady: 19 to hit, 7 damage
    Wolf C: Bites the Prone Isaac, combat advantage, 27 to hit, 14 damage

    Wolf D : Moves then charges minron (speed 8, no run needed) 13 vs ac is a miss.
    Wolf E moves then charges Abrahm (speed 8, no run needed) 16 vs ac hits, 3 damage.

    In a flash, 2 of the wolves bound past shady, just out of her reach, the first chomping isaacs leg and knocking him to the ground, the second biting hard on his throat..
    The third wolf Shady had wounded stays close, and bites her hard in the leg.

    400 feet away, the two wolves on the city street move in to attack the two unfortunate souls in the street. The first charges minron, but his bite is knocked away by Minrons, hammer. The second wolf charged the reverend, but the reverend pulls mostly away, suffering only a nip on his leg.

    New Maps:
    Church:
    combat23.jpg

    Streets:
    combat15.jpg

    Initiative
    Noted changes - critical damage for Shady, 3 temp hp reduced from dropping minions in rd 1.
    Isaac Kendall
    HP:13 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:
    PRONE

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 38/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    Shaking off the wolves' attacks, Isaac tries to steady himself as he staggers to his feat. Making a brief prayer to Amauntor a rush of warmth runs through him, closing some of the smaller wounds he has taken. As he lashes out at the wolf that initially pounced at him, the residual power of his prayer surrounds the blade and strikes the creature making it howl in pain while compelling it's attention towards Isaac.

    "Shady, to me!" Shouts Isaac amongst the snarls of the wolves. "They work as a pack, we need to work together to break their focus.
    Movement action: Stand.
    Minor Action: Lay on Hands on Isaac. (+7 HP)
    Standard Action: Ardent Strike.1d20+8= 22. Hit!
    Damage roll: 1d8+4 = 11.

    Grey Wolf A is now marked under my Divine Sanction, taking 3 plus my Charisma modifier (+4) in radiant damage while attacking a target other than myself and suffers a -2 penalty on it's attack roll to do so.

    Initiative:
    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances
    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:
    PRONE

    Kelor on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Initiative:
    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    The vampire Fleshrippers run to the building, and scale the wall to the roof, racing to join their bretheren on the other side. As they race by the tower, one sniffs the air.
    Standard and move actions spent moving and climbing (climb speed 4, 6 squares high)
    2 successful aid anothers for a total 10 perception (-5 for total concealment) vs Lament's stealth of
    10 (If you would like to roll it yourself, just let me know. just threw it in to speed things along)

    Map:
    combat24.jpg

    Initiative:
    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances:

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    "Back!" shouted Von Hexing, futilely swatting at the dog with his large wooden cross. More important was the vial in his other hand, which he threw at Minron. The thin glass vial broke, and the concoction seeped into Minron's shaggy hide.
    Standard: Static Shock vs Reflex: 1d20+4 6 1d8+4 6. Shit.

    Minor: Resistive formula to Minron, who gains a +1 power bonus to AC until the end of the encounter. Minron can end the bonus as a free action to gain temporary hit points equal to his healing surge value +2
    Lament
    HP:26 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers:
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    As she spots the vampiric hellspawns climbing with increased haste at the smell of the Shifter, Lament merely does what she was trained to do.

    She closed her eyes and started praying.

    "Kelemvor, He Who Judges All Things, one of your humblest of acolytes asks for your aid. Give me the strength to send these miserable wretches to your Halls for their final judgement. Of this I ask."

    As if on cue, the invoker's hands start to glow a bright, hazy red light. As she stretched her palms outwards over the tower's balcony, intense light rays erupted from her hands, searing the now-hesitant vampire spawns. All but one of the vampiric spawn were consumed by a blinding flash of light. As the rays penetrated them, the vampires fell from the tower, eaten away by what appear to be lines of light devouring them. By the time they hit the ground, they were nothing but small piles of ash, slowly being drifted away by the winds. The remaining vampire now hesitantly climbs to the top of the tower.

    The Shifter's hands returned to normal, and Lament gladly offered another prayer of thanks to the Great Adjudicator, appreciating the power granted by her patron god.

    But the Shifter saw the predicament that Isaac and Shady were in. Pushing her luck, Lament tries to jump gracefully off the tower, but instead falls clumsily down the tower, spraining her left arm and both legs.

    Actions:
    Standard Action: Rebuke Undead directly south of me (engulfing all three vampires)
    1d20+5 vs Will = 22 vs Target South of me HIT! (no error)
    1d20+5+2 vs Will = 20 vs Target East of me HIT! (120+5-2[error] = 16, +2 to fix error, +2 for CA = 20)
    1d20+5 vs Will = 10 vs Target West of me MISS! (1d20+5-2[error] = 8, +2 to fix error)
    14 damage
    2 Insta-Kill!!!

    Move Action: Deftly do the acrobatic stunt to land on the roof: (1d20+0) = 5 D:
    Failure: falling, taking 4d6 damage = 16 damage, but lands on the roof of the tower (your choice where I land DM).

    Current HP: 10/26

    Initiative:
    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    The Zombie moves forward, and grab minron, dealing no damage, but holding him still for the wolf to bite.

    mechanics:
    Move action - moves forward.
    14 vs minrons reflex of 11. minron is grabbed.

    maps:
    Streets
    combat16.jpg
    Church
    combat25.jpg

    Initiative:
    minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Grabbed [imobilized]

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • StaptheJesterStaptheJester Registered User regular
    edited December 2009
    As the Zombie grabs Minron, he reacts with a lighting fast attack, forcing it to let go. "Never touch me!!!" he roared and made a second attack dropping the zombie to the ground. Minron turns for an attack on the the wolf behind him but aims to high and swings over it.

    Mechanics -
    Standard - Rage vs zombie Swift Panther Rage vs Zombie AC (13): 1d20+7 17 6d6+6 25

    Move - Escape Athletics vs Fortitude to escape: 1d20+9-5 17

    Action point - Howling Strike Howling Strike vs Zombie AC (13): 1d20+7 27 2d6+1d6+6 24 CRITICAL!!!!!!!!!

    Rampage on wolf D for critical - Melee Melee Basic Attack vs AC: 1d20+7 8 2d6+6 15 Miss


    Initiative -

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    StaptheJester on
    "It's like there's a party in my mouth and everyone is throwing up!"

    Minron
  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    Edit: to Kelor, since I can't post in OOC for 8 days- I can't sneak attack with my cleric powers, and I figured you could use the heal more.

    Initiative -

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 27/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 20 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady moves backward 2 towards Isaac and risks an opportunity attack.

    She hits the wolf with a healing strike. Isaac suddenly feels a surge of energy leave the wolf in front of him and flow into him. She yells to Lament: "Come to me and I will heal you!"

    Action
    Free: Yell
    Move: 2 squares back
    Standard: Hit Wolf A
    Healing Strike vs AC: 1d20+6 22 2d6+3 10

    New Initiative
    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:16 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Opportunity attack:
    Wolf b Attacks shady: 25 vs ac, 4 damage

    Initiative
    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 24 / 31, 3 temp
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    mechanics:
    Wolf A: Attacks isaac with Combat Advantage - 14 VS AC misses
    Wolf B: moves up 2 and attacks Shady - 9 vs ac misses
    Wolf C:Attacks isaac with CA - nat 1 misses
    Wolf D : attacks minron - 23 vs ac hits, 6 damage
    Wolf E: Attacks the professor - 9 vs ac misses

    The wolves growl and yelp, biting at the air, but none seem to find their mark, except a small nip on minron, who shrugs away most the pain.

    maps:
    Church
    combat26.jpg

    Streets
    combat17.jpg

    Initiative
    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:10 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 21 / 31,
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    Deflecting the creature's blows with his shield, Isaac looks across at his elven companion. "Shady, head for the door while I keep them busy. We'll fall back inside for now."

    Isaac turns his attention to the wolf to his side as he swings his blade at the wolf once more. Calling upon Amauntor's favour, he compels the attention of the other wolf to his left, then unbolts the right door and steps inside, waiting for Shady to break for the door.
    Standard Action: Ardent Strike on Gray Wolf A.
    Attack Roll: 1d20+8 vs AC = 27. Hit One off critting. Not that that matters because......
    Damage Roll: 1d8+4 = 12. Gray Wolf C is now marked and subject to Isaac's Divine Sanction.
    Minor Action: Divine Challenge on Gray Wolf C, it is now marked and subject to Divine Sanction.
    Movement Action: Shift up one square.

    Kelor on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    The vampire Spawn Moves adjacent to Lament, clawing at her.
    16 vs ac 16. 7 necrotic damage (instead of 5, cause your bloodied)
    moved down then right, adjecent to lament. map editing not working atm

    Initiative
    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 21 / 31,
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    "Back, damned creature!"

    The Professor had managed to get himself tangled in the strap of his crossbow as he attempted to keep the hellish wolf at bay with his crucifix. The situation was decidedly not improving.
    Thundering Armor vs Fortitude: 1d20+4 5 1d8+4 11 fffffffffffffffffff

    Initiative

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 21 / 31,
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (2 down, 1 to go)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    Lament can practically taste her own blood in her bloody jaw. She needed to act fast. She ducked away from the monster before he could land another blow on her.

    Standing straight up (as much as she could with her sprained legs), she points her staff towards the abomination and cries out, "You think just because the sun is gone, we are helpless? Think again!" and unleashes a divine beam from the staff, incinerating the undead's skin like paper thrown in a fire.

    In less than a few seconds, the beast was nothing more than a pile of ash. But she didn't have time to congratulate herself. She needed to assist the others, jogging with her sprained legs, Lament rushes to Isaac and Shady, praying to Kelemvor that she wasn't too late...

    Actions:
    Move Action 1: Shift 1 square away, right diagonally, away from the fleshripper.

    Standard Action: Use Sun Strike (At-Will) on Fleshripper:
    (1d20+5 vs. Reflex) = 20 Hit!
    (1d8+4) = 6 damage.

    Free: Camera slows down, showing how the Sun beam fries the vampire, leaving nothing but ash.

    Move Action 2: Run 7 squares south, to Isaac and Shady.


    Initiative
    Zombie
    HP 40/40
    AC 13
    Fort 13
    Ref 9
    Will 10
    Active Effects and Resistances:
    Resist 10 necrotic, Vulnerable 5 radiant
    Immune Disease and Poison

    Minron
    HP: 21 / 31,
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 17/38
    B: 29/38 - next attack grants attacker 1 hp on hit.
    C: 38/38
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (ALL DEADSIES!)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Streets
    combat17.jpg
    Curch
    combat27.jpg

    Initiative
    Minron
    HP: 21 / 31,
    AC:17 (18 with Resistive Formula until Minron ends the effect)
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 5/38 divine sanction - from isaac
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 38/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Vampire Spawn Fleshrippers: (ALL DEADSIES!)
    Minion
    HP: 1 (never damage on a miss)
    AC: 19
    Fort: 17
    Ref: 18
    Will: 17
    Active effects and resistances:
    Granting combat Advantage due to running.

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    [/QUOTE]

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • StaptheJesterStaptheJester Registered User regular
    edited December 2009
    Minron strikes the wolf on its side with his maul. The resistive formula that Von hexing threw soaks into Minron's skin, giving him extra stamina.

    Action
    Attack vs wolf D : Howling Strike vs AC: 1d20+7 18 2d6+1d6+6 15
    Free: Use resistive formula for +9 temp hp.

    Initiative
    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 5/38 divine sanction - from isaac
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +9 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    StaptheJester on
    "It's like there's a party in my mouth and everyone is throwing up!"

    Minron
  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    Shady shifted, shifted, shifted, and sheathed her short sword, ready to draw her crossbow and kill some wolves.

    Action
    Move: Shift Diagonal Right 1
    Standard (Move): Shift to Isaac's square
    Action Point (Move): Shift Back 1 (behind Isaac)
    Minor: Sheath Short Sword

    Initiative

    Gray Wolfs
    A: HP 5/38 divine sanction - from isaac
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 27 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:24 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +9 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Mechanics:
    The wolves attack
    1d20+7: 26 [1d20=19] vs isaac hits
    1d6+2: 7 [1d6=5] 7 damage
    1d20+7: 14 [1d20=7] vs isaac miss
    1d20+7: 20 [1d20=13] vs isaac hits
    1d6+2: 5 [1d6=3] 5 damage
    1d20+7: 26 [1d20=19] vs minron hits
    1d6+2: 6 [1d6=4] 6 damage
    1d20+7: 18 [1d20=11] vs abram hits
    1d6+2: 7 [1d6=5] 7 damage

    The wolves move in, and attack isaac, minron, and abram, pulling blood with many of the bites.

    church:
    combat28.jpg

    streets
    combat17.jpg

    Initiative
    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    A: HP 5/38 divine sanction - from isaac
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    Holding the wolves at bay at the door while Shady manages to reach the safety of the church, Isaac can feel the wolves' claws scrape against the steel of his shield as they swipe at him. As the wolf to the right rears up to strike him again he thrusts forward with his longsword, driving it through the creature's neck and finally dispatching it.

    As the other two wolves flinch back at the death of their packmate Isaac takes the moment to wipe the blood out of his eyes. "How you doing there Shady, you going to be alright? We need to deal with these wolves and check up on Lament. And we still don't know what the situation is with Abram and Minron."
    Standard action: Enfeebling Strike on Grey Wolf A.
    Attack roll: 1d20+8 vs AC = 27. Hit! (The damn crit is taunting me, that's one off twice now!)
    Damage roll: 1d8+4 = 12.

    Initiative
    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Kelor on
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    Von Hexing continues to be unable to mount any successful offense or defense against the slavering wolf.
    Thundering Armor vs Fortitude: 1d20+4 12 1d8+4 12 aaand that's three misses in a row

    Initiative
    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    Lament creeped to the edge of the church's roof. Her wounds started to ache, and she wondered just how long she could go on before she had to resort to "that last resort" of hers. She saw the wolves swarming the church doors from her position, and she knew that whoever was defending the door wouldn't last long.

    She offered a silent plea for help, and in mere moments, a dark cloud came down from the sky. Lightning assaulted the wolves, but the wounds must have sidetracked the invoker, for all her attacks didn't even hit any of the wolves, as the cloud dissipates back into the darkness above them.

    Kelemvor, grant this acolyte more strength, for she fears she would not last long...

    Move action: Move 5 squares down, to the edge of the roof.
    Standard Action: Lightning's Revelation (Encounter: Area Burst 1 from 10)
    Target the square right behind Wolf B
    (Damage: 2d6 + 7 (+4 wisdom+ 3 from covenant of wrath) = 16)
    VS Wolf B(1d20+5 vs. Reflex) = 12 MISS!! D:
    VS Wolf C(1d20+5 vs. Reflex) = 9 MISS!! :x

    Initiative
    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 23/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • StaptheJesterStaptheJester Registered User regular
    edited December 2009
    With another attack, Minron can see the wolf is getting weak, he moves towards his next target in preparation.
    Attack on wolf D - Howling Strike vs AC: 1d20+7 24 2d6+1d6+6 14 Hit
    Move - Shift 2, 1 to the left, 1 diagonal/down opposite of Abram flanking wolf E

    Initiative

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    StaptheJester on
    "It's like there's a party in my mouth and everyone is throwing up!"

    Minron
  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    "I'm not the one bleeding my life away," Shady muttered to Isaac. He heard her crossbow snap next to his ear. Next thing he knew, an arrow shot forward into the dark, missing its mark.

    Shady growled an elven curse and opened the door behind her, moving back a few feet.


    Action
    Standard vs. Wolf B Sly Flourish vs AC: 1d20+5 13 1d6+4 5 MISS
    Minor: Open door behind me
    Move: Shift back 1 square

    Initiative


    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    mechanics
    Wolf B and C attack Isaac:and miss
    Wolf D Attacks Minronand hits with a 26, doing 5 damage and knocks prone
    Wolf E: attacks a prone minron but misses.

    The wolves attack isaac, but cant bite through his armor. The other two on the streets creep in to flank minron, knocking him down.

    The Church
    combat29.jpg

    The Streets
    combat18.jpg

    Initiative
    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
    prone

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 29/38
    C: 38/38 divine challenge, from isaac
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    As Shady's bolt zips over his shoulder, Isaac uses the distraction to call upon Amauntor's blessing, his sword glows with an incandescent light as he strikes the wolf in front of him and blinding his foes from all others but himself.
    Standard action: Valourous Smite against Gray Wolf B.
    Attack roll: 1d20+8 vs AC = 27 again. Hit!
    Damage roll: 2d8+4 = 14.

    All enemies within three squares are subject to Isaac's Divine Sanction.

    Initiative
    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 21 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Resistive Formula - Swift Panther Rage (+2 move, 2 shift)
    prone

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Kelor on
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    Finally regaining his footing enough to properly cross himself and speak aloud, the Professor holds the cross toward the wolf, shouting at it... and as the silver of the cross flashes with a blue light, the beast yelps and shrinks back from it.

    He takes the opportunity to throw a small package of powder in Minron's direction. The shaggy creature breathes it in and snorts approvingly, shaking its head vigorously and focusing its gaze, looking ready to stand once more. Perhaps the Professor was making some progress in the understanding of Minron's physiology... he made a note to record it in his journal.
    Static Shock vs Reflex: 1d20+4 12 1d8+4 5 and on the next attack the Gray Wolf makes before the end of Von Hexing's next turn, it deals 2 less damage.

    Flanking turns what would have been a miss into a hit. Thanks, minron. And yet, I still manage to roll crap on the damage. Infidel may not have been kidding when he said Orokos contains a special "Horseshoe Script" :P

    ALSO, Minron regains hit points equal to his Surge Value +2... without having to spend a healing surge. Because Artificers are rad. I have added these HP to Minron's initiative block.

    Initiative
    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    Minron
    HP: 30 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
    prone

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    Lament tries unleashing divine lightning to her friends' attackers, but she was too weak and too tired to be of any help to them up there on the roof.

    The best she could do was to fling a few choice of curses she learned from her travels (mostly those thrown at herself during her travel) at their direction, hoping to distract them.

    Standard action: Divine Bolts (At Will) targeting Wolf B and C
    Wolf B: (1d20+5 vs Reflex) = 11 Miss! :x
    Wolf C: (1d20+5 vs. Reflex) = 8 Miss! :?

    Initiative
    Minron
    HP: 30 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)
    prone

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • StaptheJesterStaptheJester Registered User regular
    edited December 2009
    Minron rises to his feet and his maul flies through the air but only glances off the wolf, dealing no damage.

    Mechanics
    Move: Stand up
    Standard: Howling Strike vs AC: 1d20+7 13 2d6+1d6+6 22 I've been hitting consistently hitting and NOW I miss!!!!:x

    Initiative

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 30 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    StaptheJester on
    "It's like there's a party in my mouth and everyone is throwing up!"

    Minron
  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    Shady shot another bolt past Isaac at the wolf in front of Isaac. Distracted by Lament dripping blood off the roof, she aimed wide, and luckily missed Isaac. She yelled up at Lament, "You gonna be okay for now? I need to save my next healing for Isaac, just in case. Just stay up on that roof!"

    Action

    Standard: vs. Wolf B Sly Flourish vs AC: 1d20+6 13 1d6+4 7 MISS
    Minor: none
    Move: none
    Free: Yell at the shifter

    Initiative


    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 30 / 31 +3 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Mechanics:
    B& C Attack Isaac: MISS!
    D Attacks Minron: hit with an 18, 7 damage
    E Attacks a Prone Minron: htis with a 20, 5 damage

    The wolves again are pushed aside by Isaac's shield, while the two once again pull minron to the ground, biting at his legs and throat.

    Initiative
    Isaac Kendall
    HP: 15 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied Divine Sanction from Isaac.
    C: 38/38 Divine Challenge, Divine Sanction from Isaac.
    D : 9/38
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    As the wolves try to break their way into the church past him, Isaac takes moment to catch his breath and concentrate the problem at hand.

    Seeing the blood dripping down from the roof he shouts out the door. "Patch yourself up Lament, we'll be fine for the moment!"

    Stealing a glance back at Shady he offers an encouraging smile. "It looks like only two left now, once we're finished here we can patch ourselves up and check on Abram."
    Standard Action: Second Wind. +7 HP and +2 to all Isaac's defenses till his next turn.

    For reference, that makes it 22 AC; 16 Fort; 17 Reflex; 18 Will. He has 10 surges remaining.

    Initiative
    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 38/38 Divine Challenge
    D : 9/38 Bloodied
    E: 38/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Kelor on
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    "Blast it, Minron! If Isaac shows up before we finish these wolves, I'll never hear the end of it!"

    The professor continued to harry the Wolf with a variety of incantations in every language he could muster, and the beast continued to shirk away from his glowing crucifix.
    Static Shock vs Reflex: 1d20+4 16 1d8+4 10 points of damage and Wolf E takes a penalty of 2 to its next damage roll

    Initiative
    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 38/38 Divine Challenge
    D : 9/38 Bloodied
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    Lament couldn't hear the others inside the church. The pain was starting to become unbearable. She had to end it soon.

    She lashed out to the wolves with divine lightning. The first one missed the one wolf, but the second blast seared the other wolf, lightning crackling straight through the beast.

    Though it didn't outright slay the beast, the fact that she could still hit the monsters gave the shifter some moment of satisfaction.
    Standard action: Divine bolts (At-Will)
    Wolf B: (1d20+5 vs Reflex) = 7 Miss!
    Wolf C: (1d20+5 vs Reflex) = 15 Hit!
    Damage: 7 lightning damage

    Initiative
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 31/38 Divine Challenge
    D : 9/38 Bloodied
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • StaptheJesterStaptheJester Registered User regular
    edited December 2009
    Minron once again jumped to his feet and swung his maul, this time spinning around for an attack on each wolf, hitting one, crushing its skull.

    "We have the advantage now! Lets finish this."

    Mechanics
    Move: Stand up
    Attack vs Wolf E: Great Cleave vs AC: 1d20+7 12 - DOH!!!
    Attack vs Wolf D Great Cleave vs AC: 1d20+7 20 - WOOT!!!
    Damage: 2d6+6+2 18
    Initiative
    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 31/38 Divine Challenge
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    StaptheJester on
    "It's like there's a party in my mouth and everyone is throwing up!"

    Minron
  • daniantdaniant Columbus, OhioRegistered User regular
    edited December 2009
    "O Saint Sehanine, let me hit it, please," prayed Shady. She loosed another crossbow bolt.

    "Corellon's eyes! God damn it!"

    Action
    Standard: vs. Wolf B Sly Flourish vs AC: 1d20+6 14 1d6+4 8 MISS
    Move: None
    Minor: None
    Free: Swearing


    Initiative

    Gray Wolfs
    B: 15/38 Bloodied
    C: 31/38 Divine Challenge
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    daniant on
  • Tiernan_ShadowtoungueTiernan_Shadowtoungue Registered User regular
    edited December 2009
    Mechanics
    wolves attack:
    vs isaac 10 - miss
    vs isaac 23 hit, 6 damage
    vs minron 12 - miss

    The wolf between minron and abram whimpers, then lunges at minrons throat, but abram grabs its tail, pulling it back to the ground.
    meanwhile, at the church, the wolves try again to bring isaac down, and as he brings his shield to bear against one, the other bites hard on his arm, crushing his armour down on his bicep.

    Streets
    combat19.jpg

    Initiative
    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 31/38 Divine Challenge
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Tiernan_Shadowtoungue on
    Box cars for the win?
    4edmscreensmall.jpg
  • KelorKelor Registered User regular
    edited December 2009
    Shaking the wolf's mouth free of his arm Isaac is thankful for the solid plate encasing his arm against the wolf's attack. Sensing the other wolf is losing it's strength he slashes out once more, the creature's coat now becoming matted with blood.
    Standard Action: Enfeebling Strike against Gray Wolf B.
    Attack Roll: 1d20+8 vs AC = 17.
    Damaged Roll: 1d8+4 = 7.
    The wolf takes a -2 penalty to it's next attack rolls until my next turn.

    Initiative
    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 8/38 Bloodied (-2 to next attack roll)
    C: 31/38 Divine Challenge
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Kelor on
  • HorseshoeHorseshoe Registered User regular
    edited December 2009
    "Damn!"

    Von Hexing's vials and tinctures are still a wreck, and one of them falls from his grasp and breaks on the cobblestones as he reaches for it.
    Move: Shift 1 left so as to not provoke OA's and whatnot

    Spike Wire vs Fortitude: 1d20+4 12 1d8+4 9

    Horseshoe on
    dmsigsmallek3.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    As the blood keeps dripping from Lament's wounds, she tries to unleash divine lightning to the beasts, but failed miserably.

    It's these damnable wounds of mine! I can't think straight... It seems I'll have to use "it" this time. But ONLY for this time! Kelemvor forgive me!

    Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...

    Standard action: Divine bolts (At-Will)
    Wolf B: (1d20+5 vs Reflex) = 12 Miss!
    Wolf C: (1d20+5 vs Reflex) = 11 Miss!

    Minor Action: Longtooth Shifting (Encounter)
    Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied

    Initiative
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 15/38 Bloodied
    C: 31/38 Divine Challenge
    D : 9/38 Bloodied
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited December 2009
    As the blood keeps dripping from Lament's wounds, she tries to unleash divine lightning to the beasts, but failed miserably.

    It's these damnable wounds of mine! I can not think clearly... It would seem that I would have to use "it" this time. But ONLY for this time! Kelemvor, forgive me!

    Lament lets loose her innerborn beast, allowing her lycanthrope bloodline to surge through her. Her muzzle lengthens, her teeth and nails become sharper, and even fur starts to envelop the shifter. In mere moments, the shifter resembled more werewolf than humanoid, and she could not resist to release an ear-splitting howl to the covered moon...

    Standard action: Divine bolts (At-Will)
    Wolf B: (1d20+5 vs Reflex) = 12 Miss!
    Wolf C: (1d20+5 vs Reflex) = 11 Miss!

    Minor Action: Longtooth Shifting (Encounter)
    Until end of Encounter, I have +2 to damage rolls; and regeneration 2 while bloodied

    Initiative
    Minron
    HP: 21 / 31 +0 temp hp
    AC:17
    Fort:17
    Ref:11
    Will:10
    Active Effects and Resistances: Swift Panther Rage (+2 move, 2 shift)

    Shady
    HP:12 / 23
    AC:15
    Fort:13
    Ref:14
    Will:12
    Active Effects and Resistances:

    Gray Wolfs
    B: 8/38 Bloodied (-2 to next attack roll)
    C: 31/38 Divine Challenge
    E: 23/38
    AC 16
    Fort 14
    Ref 14
    Will 13
    Active Effects and resistances: Wolf E takes a penalty of 2 to its next damage roll (Static Shock)

    Isaac Kendall
    HP: 22 / 30
    AC:20
    Fort:14
    Ref:15
    Will:16
    Active Effects and Resistances:

    Rev. Prof. Abram Von Hexing, Esq.
    HP:18 / 27
    AC:16
    Fort:14
    Ref:15
    Will:15
    Active Effects and Resistances:

    Lament
    HP:3 / 26 +2 regeneration
    AC:16
    Fort:14
    Ref:12
    Will:15
    Active Effects and Resistances:

    TiamatZ on
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