Warhammer: Invasion is a LCG made by Fantasy Flight Games, the company that brought you Battle Star Galactica and A Game of Throne's board game. LCG stands for Living Card Games. Possibly because they realized that nearly all CCG other than magic had a tendency to die out so they decided to change the business model to something that might live. Instead of selling random packs of cards that 90% of the time you won't play, everything is preset so you know exactly what you're getting.
So contrary to the title, this game should be much CHEAPER than your average CCG.
The base set comes with 128 unique cards, some of which have one, two or three copies included in the base set for a total of 220 cards. The minimum number of cards in a deck is 50 and the maximum is 100. With one box you have enough cards to make two decent decks using the neutral cards to fill in the gaps. For league or competitive play, the maximum number of the same copy of a card allowed is 3. Most people would jump to conclusion and say that you need to purchase the base set three times to play in tournament. But really, who needs to have full sets of every single card in a card game? I'd suggest purchasing one box and if you find you really like the game and most importantly you find others who also like the game, you then split 2 boxes with somebody else that doesn't like the same factions as you do.
They also sell booster packs that contain 20 unique cards, some of which are printed 3 times for a total of 40 cards. Again, you could purchase 3 to have play sets of everything but I'd highly suggest checking the spoiler lists on the Internet first to see if the purchase is worth it. And again, if you can split the purchase with a friend everyone wins.
The game is fairly simple. You have three areas that you play units and support (buildings) into. Units can only block if they're in the area that your opponent chooses to attack. You win by destroying two of your opponent's area. Each area has 8 HP so technically you only need to deal 16 damage to win so games are about the same length as a Magic game. Units in the battlefield are the only units you can attack with. Power on supports played there have no effect. Cards in the kingdom increase your resources, which is the equivalent of mana. You start with 3 power there so at the beginning of your turn, you receive three plus the total power of your units and support cards that are in your kingdom. Your quest zone is very similar to the kingdom except it has a starting power of 1 and you draw cards equal to the amount of power that's there.
The factions are split between two sides, Order and Destruction. Each of those are then split between 3 factions, for a grand total of 6 factions. Order has the dwarves, the empire and the high elves. Destruction has chaos, green skins and dark elves. Order and Destruction cards are mutually exclusive but there are neutral cards that everyone can play. You also begin the game with a loyalty token of one faction. When you play a card, there's a extra cost that needs to be paid if you don't have as many loyalty tokens in play as that card's loyalty cost. So basically you can play empire cards in your dwarf deck, except the first one(s) you play will cost more than they would cost in an empire only deck.
Dwarfs' theme are mostly focused around repairing their areas and generally being a pain to kill.
The empire has some really good buildings and a lot of cards that aren't so great on their own but have a lot of synergy with each other. Right now, I'd say they're the "combo" faction. They're also the faction that can move their units around where they're needed.
High elves aren't really there yet. To give enough room for the other factions they've only released a few teaser cards. So far, this faction is all about healing and defence.
Chaos is all about high damage units, corrupting enemy units and then doing mean things to corrupted units. They also have a decent amount of cards that deal damage directly to enemy units.
Green skins are all about destroying lots of things. They're the faction that received magic's wrath of god. And obviously they have a lot of high power units.
Dark elves are like the high elves, they've only got teaser cards so far. I'm not quite sure what their themes are going to be. Other than being elves and kicking ass.
So the MSRP for the base set is 40$ and it's 10$ for the booster packs. But you can easily find
some place that sells these for a lot less. I'd still suggest going to your FLGS (friendly local gaming store) to purchase these, especially if they start running a league and supports the game.
If you want the spoilers list of the cards you can find it on
several sites.
The game is pretty fun. It's more complex than Magic but isn't too complex either. I highly recommend at least checking it out if you have a card game itch. This isn't a collectible game but it's pretty nice to have the entire set of a game like this without having to spend a ton of money. Some have said that these don't have any resale value so they actually might cost more than real ccg. In my experience, all of my hot type 2 MTG cards I used to play with 5-10 years ago aren't worth anywhere near what they used to. And that's if they're worth anything at all. I also played legends of the five rings for several years and hot cards that could be worth upward to 20$ on ebay go down to being nearly worthless as soon as they rotate out of play. So honestly I'm not concerned about the lack of a resale value. Mostly because most of these ccgs rarely have any.
This is my first time writing up an OP and I'm also French Canadian so feel free to point out typos or spelling errors.
UPDATE: FFG is changing the business model of all of their LCG. Starting with the second cycle of battle packs, they'll include 3 copies of all 20 cards for 15$. The price for the first cycle was 10$ but you only got 3 copies of 10 cards and 1 copies of 10 other cards so the cost to get a full play set of those cards was 30$.
This is awesome news.
UPDATE February 26th: There will be "regional championships" April 23rd-25th and a "world championship" August 5th-8th at Gen Con Indy. Go
here for more information. It's good to see the parent company supporting it's game.
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Was going okay for a while, got one zone burning... and then he started getting going, killing my attacking units, throwing down a pair of the Capital healing support runes, and got a pair of Gurni's Elite from Skavenblight. Those things hit like *trucks*. Wasn't able to really rally enough before he took out a second zone.
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New Path of the Zealot preview article...
Article also mentions that PotZ is supposed to drop in stores late next week.
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What are your opinions on buy multiple copies of the set to build decks freely?
I can't wait for PotZ to come out.
If you want to customize your deck you do need to purchase multiple copies of the set. I'd purchase a second set if you're really enjoying the game. A third set only gets you a few missing 1x cards so it's not as big a difference as purchasing your second set.
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Read the flavor text. "Do unto evil as evil hath done unto you".
Clearly, evil has beaten him with the ugly stick. Not content with just a beating, evil then raped him with the ugly stick, broke it in half and gave him another sound beating while a second, lesser evil joined in.
Then evil gave him a terrible hair cut.
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Found it on Amazon.de, so I might get it from there.
Glad to see that some of Warcry's artwork is finding a new home. Plenty of room to expand if they have the whole library of art to draw from.
He looks like a petulant child, like our worst nightmare of a brainwashed fundamentalist gone mad with power.
Plus, yeah, ugly.
It might just be a case of 'new card game on the block' syndrome, but I feel like this fixes every problem that had me ditch the M:tG scene a couple of years ago. Hassle with finding / paying for rare cards? Solved. Ridiculous economy mechanics? Solved. Rules that allowed for / encouraged finding broken loopholes & exploits? Solved.
It's awesome, it's simple, it's cheap. I'm digging this new 'living' card game idea.
The game works along the lines of board games like Battlestar Galactica and Pandemic!, not TCGs like Magic: The Gathering or Yu-Gi-Oh!
I found it to be remarkably like Magic, sans the hassle of collecting and the game shatteringly powerful rares (...or, for that matter, the worthless booster pack chaff). There's definitely a handful of competitive decks to be made in W:I (vs the current M:tG metagame of Jund and... uh... nothing? :P ), and I could see a small tournament scene starting up.
It'll never go 'Pro Tour' or anything, but it's not like the Pro Tour is anything other than monkey poop anyway.
"What? I'll get to sit down in a room with a bunch of fat adolescent males spending mommy and daddy's money? I'll get to play against one type of deck and enjoy the worst form of 'sportsmanship' ever offered by a group of supposedly 'professional' players? I'll get no elbow room, no chair, and offered 5 dollar hot dogs at lunch while watching fellow human beings eagerly buy-up platefuls of this questionable food and shovel it down their breathing holes while pouring ketchup into their gaping, masticating maws?
OH MY MOTHERSLAPPING CHRIST, WHERE DO I SIGN UP?"
If you've still not purchased this game, I'm going to fly to Sweden box in hand and beat you with it until you're nothing but a bloody pulp! Now you have even more incentive to purchase this... if you value your life that is.
That aside, I've not played the game with the new Skavenblight pack. Just been busy with other games.
Anyone have suggestions on deck building ideas with this new pack? Is it best to just play drafts? I find the draft format actually pretty fun.
The FLGS finally has it in stock, so I'll pick it up the next time I'm there.
... this reads like the bitter rant of somebody who lost five rounds in a row to mouth-breathers. Really dude? Really?
I do agree that W:I can exist at a competitive level, though. It just doesn't (and never will) have the playerbase to sustain a Magic-level environment.
I went to a standard 'Pro Tour Qualifier' once, piloting a Tooth & Nail build. It did alright; I went 3 and 2.
The event was a urine stain on my memory. We were all crammed into the storage attic of a local gaming store (...whose staffers were, naturally, the owner's children) - everyone was elbow to elbow, and there weren't enough chairs, so about a third of the players got to sit on overturned garbage bins. First little douchebag I played was a real piece of work - he would make this really awkward fist-pumping gesture and victory grunt whenever he removed a permanent of mine and would all but slam his fist down on the table and swear under his breath whenever I did the same to him.
There were normal guys there too, but they were remote islands of sanity in the ocean of dysfunction.
The worst part really did come at lunch. I wasn't exaggerating; half of the people there could not figure out how to dress and eat a hot dog. They seemed to recognize that the food needed to somehow get into their guts, and that an effective route for getting there would be through their mouths - everything else about the process was apparently an enigma to them. I watched a guy literally stuff the food down his throat until he started gagging, then proceed to pour condiments into his open mouth (and, naturally, down the front of his shirt) while making awkward chewing motions.
To say the least, I wasn't eager to spend another thirty dollars to attend a qualifier ever again.
Yep. That about sums up a PTQ or any other large MtG event that isn't the pro tour. I still love going to them. You get a challenge that you don't get at an FNM or at the kitchen table.
Oh, hey.
Some FFG/LCG news that we should be happy about.
tl;dr version: The monthly packs are moving to a 60-card-per-pack format, with full playsets of all the cards in them.
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Since, y'know, it's all either at the printers already or on the boat back.
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This is fantastic stuff.
The important idea is that the game (and really all the LCGs) is selling well enough that they can afford to offer their customers a better deal. That says the system is likely to have staying power.
I just picked up the starter set, in part because of this news. I like it when a company will bother to explain business realities to hobby gamers. So often they are utterly disconnected from the costs of the product. When a company actually bothers to explain why things are the way they are it increases my respect for them.
You keep Green Stuff in your wallet? How do you keep the blue and yellow from mixing?
nerrrrrd
So, planning to stop by the FLGS tomorrow to pick this up.
I as Dwarfs playing against Orcs and had burned his battlefield. Time passed and he had plenty of units in his battlefield so I attacked there hoping to destroy his units there. But he chose not to defend so all the damage went to the already burning battlefield so nothing happened.
It seems to me that this shouldn't be the case since it basically makes it impossible for me to remove those units other then defending (Other then Rangers) which gave my opponent a severe advantage. I don't have the set so i can't check the rules and i couldn't find anything in looking through his rulebook about this. Ultimately I let it go through since I couldn't find proof otherwise.
So basically can you not defend a burning capital thus taking no damage from an attack?
That is correct. You'd want to attack one of his other areas to prevent that from happening.