Hi! Welcome to the sales thread. Here we talk about how games have sold, marketing, PR comments, analysis of analysts and all kinds of other business-related stuff. Occasionally we make poop jokes.
Here's the kind of things we expect around here:
And now, the current month's info.
NDS 1.70M (
+272% MoM)
Wii 1.26M (
+146%)
360 819.5K (
+228%)
PS3 710.4K (
+122%)
PSP 293.9K (
+68%)
PS2 203.1K (
+72%)
CALL OF DUTY: MODERN WARFARE 2* 360 ACTIVISION BLIZZARD Nov-09 4.20M
CALL OF DUTY: MODERN WARFARE 2* PS3 ACTIVISION BLIZZARD Nov-09 1.87M
NEW SUPER MARIO BROS. WII WII NINTENDO OF AMERICA Nov-09 1.39M
ASSASSIN'S CREED II 360 UBISOFT Nov-09 794.7K
LEFT 4 DEAD 2 360 ELECTRONIC ARTS Nov-09 744.0K
WII SPORTS RESORT* WII NINTENDO OF AMERICA Jul-09 720.2K
WII FIT PLUS* WII NINTENDO OF AMERICA Oct-09 679.0K
ASSASSIN'S CREED II PS3 UBISOFT Nov-09 448.4K
DRAGON AGE: ORIGINS* 360 ELECTRONIC ARTS Nov-09 362.1K
MARIO KART W/ WHEEL WII NINTENDO OF AMERICA Apr-08 315.0K
Non-Top 10:
Tony Hawk: Ride (360+PS3+Wii) - 114k
Software sales: $1.40 billion (-3% YoY)
Hardware sales: $1.05 billion (-13%)
Total: $2.70 billon (-8%)
By simple math accessories were $250m (-12%)
US YTD
DS: 7,875,400
Wii: 5,784,000
360: 3,460,700
PS3: 2,974,500
PS2: 1,466,700
PSP: 1,841,200
US LTD
PS2: 44,981,318
DS: 35,416,758
Wii: 23,324,381
360: 17,320,986
PSP: 16,182,836
PS3: 9,768,696
Posts
Call of Duty: Modern Warfare 2
New Super Mario Brothers Wii
Assassin's Creed II
Left 4 Dead 2
Dragon Age: Origins
Band Hero (snicker)
Safe money's on the first two.
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
I would imagine they're more interested in Mythos.
As far as I can tell, they will be.
EDIT: In which case why didn't I pull stuff from the asian market up? Or did a seperate asian internet just happen to pop up on December 7th that nobody decided to inform me about?
If I had to guess, I'd say the new publishers/developers are more focused on the Asian market for the relaunch.
I thought unless we were already at 100 pages, we usually waited until the results came out before making a new thread?
This was just about everyone though, wasn't it? There were very few third parties who expected the current and past 3 years worth of sales where the Wii would dominate the marketshare as it has.
On the other hand, while it's one thing to be caught off guard by which console wins the market, there's gotta be some blame for the inflexibility of many of these developers to adjust. Their first instinct was to release something for the system regardless of quality, and well, here they and Nintendo are.
1. [WII] New Super Mario Bros Wii (Nintendo) 937k
2. [PSP] Phantasy Star Portable 2 (Sega) 285k
3. [PSP] Gundam Vs Gundam NEXT PLUS (Namco Bandai) 238k
4. [WII] Samurai Warriors 3 (Koei) 126k
5. [NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5) ???
6. [NDS] Friend Collection (Nintendo) ???
7. [WII] Pikachu Adventure Pokepark (Pokemon ) 57k
8. [PS3] Assassin's Creed 2 (Ubisoft) 56k
9. [WII] Wii Fit Plus (Nintendo) ???
10. [PSP] Tokimeki Memorial 4 (Konami) ???
xx [360] Assassin's Creed 2 (Ubisoft) 28k
Wii hardware is 'over 100k', so at minimum a 138% bump over last week's Famitsu (42k)
On the other other hand, it's not like there's a big shiny example of how exactly third party developers are supposed to adjust their development strategies in order to succeed on the Wii.
In completely unrelated news, I am now referring to my penis as The Flute Of Malevolent Destiny.
well, at least hes honist
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
You know the kind of great games you used to make on GC/XBox/PS2? Keep making those. Heck, even use the same engines. What was wrong with Prince of Persia, Splinter Cell, Tomb Raider, Ninja Gaiden? Why haven't we seen new versions of these for Wii? The Wii is only considered kiddy because devs haven't put bothered to put mature games on it.
Last gen the Cube got plenty of great games, the same sort of games the PS2 and XBox got. Everyone seemed to think the situation changed here, but it hasn't - put some effort into making decent games, advertise them, and reap the rewards.
The problem is exactly what the article stated. Everyone prepared for the PS3 to dominate while the Wii would be picking up the scraps. This meant dramatically expanded development teams. The reason we haven't seen those games on the Wii is because the teams that make those games took on a lot more people to make games for the PS3(and 360). To go back on this would require restructuring/firings etc. which wouldn't be good so they've been struggling to make it work ever since.
Where to begin?
First, the Wii is vastly different hardware than either the 360 or the PS3. Developers last gen could somewhat easily make a GC version of a multiconsole title, but now they have to develop the Wii version pretty much from the ground up, or make massive changes to the games they've developed for HD consoles and PCs.
Also, there are plenty of "mature" games for the Wii. For the most part, they either sell like absolute dogshit compared to the massive userbase the Wii has, or they sell okay but are still dramatically outshone by Nintendo's decidedly not M-rated first party titles, and also by third party titles that aim for the same wider demographic. Meanwhile the other two consoles, especially the 360, have userbases that can and will buy the living shit out of "mature" games. Name me a "mature" game for the Wii that's sold more than Gears Of War, or Modern Warfare. How did The Conduit sell? How did Madworld sell?
Which leaves putting a metric fuckton of faith in marketing, which has already shown to be a crapshoot when it comes to actually moving units on any console. Sega flogged the crap out of Madworld, for example. I'm wondering how well the Wii port of COD4 will sell, since it launched at the same time as the massive advertising push for MW2 and is by most accounts as good as a game like COD4 could have been ported to the Wii.
And it's disingenuous to blame developers for the "kiddie" image that the Wii has, when Nintendo from day one has been actively and aggressively marketing the Wii to a demographic that's everyone but traditional gamers. The Wii was and still is marketed as a console the entire family could enjoy, yet somehow that's the fault of third party developers?
Also, NSMB:Wii is sold out at both Amazon and Gamestop at the moment.
Steam ID : rwb36, Twitter : Werezompire,
It doesn't have a kiddy image, it has a "not for hardcore gamers" image, which is entirely Nintendo's fault for 1) not making hardcore games 2) not marketing hardcore games 3) Not emphasizing third party hardcore games
I think Madworld is the biggest, and most upsetting, example of this, a completely excellent game that got fucked over solely due to Nintendo's effort- or more precisely lack of it
Didn't Raving Rabbids outsell Red Steel quite considerably?
And why exactly would a paucity of "mature" games during the first year of the Wii's lifespan hurt sales of similar games now?
The success of the Wii comes from Nintendo's ability to design and market a console that appeals to people who weren't part of the last few generations of console owners, and then deliver a string of software that appeals to that userbase. That's hardly "kiddie" but it's undoubtedly vastly different than the userbase the other consoles have, and it's 100% the result of Nintendo, not something to blame third party developers for.
That's great news for Nintendo, but a dilemma for third party developers. If those developers create games that appeal to the traditional gaming demographic, they're writing off a big chunk of the Wii's userbase and hoping that what's left will consider their Wii offering superior to similar games already available on the 360/PS3/PC. If those developers try and aim for the broader Wii demographic, they run face-first into the behemoth that is Nintendo's first party development.
It's a lot more complex of a situation than "they should make good games".
It's really quite a fascinating situation for Nintendo; they've built a platform that, from the ground up, was suited solely for first-party development and not suited for third-party development
If I were a conspiratorial sort I would point out the unnecessary difficulty of Friend Codes, etc as further proof of the trend
Which leads to a question, of the top ten games sold for each console thus far, how many for the Wii are not first-party developed? I'll guess one, two, maybe three
Contrast to the PS3/360 and I'm willing to bet the majority on those consoles are third-party
I would think the fact that Madworld is an ultra violent black & white brawler had a lot more to do with its lack of success.
Steam ID : rwb36, Twitter : Werezompire,
People always harp on MadWorld.
A black and white brawler.
Yeah, like that would have sold truckloads on any system.
For games to sell said truckloads they need major mainstream appeal. MadWorld didn't have a chance for that, at all.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
1.2million to 1 million as of March 2008. And you're ignoring the "failed to follow up" part of my statement. If you don't have the AAA games to hold the casual "core" fan, they're going to look elsewhere(PS3/360) and stop looking for such games on the Wii. Thus you're going to have to convince people that a game isn't B-tier low budget material (which is most often is) which means more marketing (something they don't want to risk on lower budget games). Basically, by not delivering AAA titles the consumer is going to lose confidence in anything you put out. In other words, what happened to EA as a whole at the end of last generation happened to the Wii in some respects and all EA managed to do was to dig a deeper hole. The solution is risky investments and again, such investments, if they don't pan out, can backfire tremendously as they did with EA. Understandably, publishers don't want to take that risk.
And yeah, the black and white probably really hurt Madworld.
They were contractually obligated to promote the game? Other than the huge deal they made over taylor swift, I don't remember any mention about other bands promoting it. Or really that much about other bands doing anything other than suing Activision over it.
One was a launch game and one was an updated and "complete" version of what some consider one of the best games ever, that already sold gang busters once.
Now, if they both kinda bomb respective to their situations, it would really mean something. Companies can make a profit on the Wii with games of all types, "mature" included. They just have to be managed correctly and advertised through the appropriate channels and not expect sales like the other systems.
That shit's reserved for Nintendo. :P
Fact is, the third parties that make at least somewhat decent games for the Wii with halfway decent marketing and aren't relying heavily on games that are extremely niche are the ones coming out making big bucks on the Wii.
The problem is that third parties think they can make some absurdly unique, totally anti-mainstream niche game and release it on the Wii and expect to sell gangbusters. Ain't happening. 2D platformer or platformer-RPG-hybrid? Nope. Stark black and white overly violent brawler? Nope. Rail shooter that doesn't have a major mainstream franchise associated with it? Sorry. RTS RPG Pikmin hybrid thing? Not happenin.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Wait, Amazon is sold out of NSMB Wii?
Shit, son.
Boom Blox Bash Party
Boom Blox
Zac & Wiki
No More Heroes
Little King's Story
Pro Evolution Soccer
Dead Space Extraction
Mad World
Dawn of Discovery
Muramasa
A Boy and his Blob
Rune Factory Frontier
EA Sports Active
de Blob
Tiger Woods PGA
Klonoa remake
Madden NFL 07
Geo Wars Galaxies
HotD : Overkill
Trauma Center:SO
Rabbids Go Home
So what you've got are a few sports games, a few non-core gamer games like EA Sports Active & Boom Blox, and a whole lot of niche. And I'm talking really niche stuff - stuff that defies classification or that is only going to appeal to a very small audience, not pseudo-niche stuff like a good Japanese RPG that actually have a decent amount of support from gamers. Seriously, most of these games would be lucky to hit 100k in sales; expecting million sellers out of any of them on any system is ludicrous.
Contrast that with the 360 & PS3 where the top rated games are filled with 3rd party FPS, Action/Adventures, RPGs, and other long standing genres with wide core gamer appeal, and it's easy to see why a lot of gamers have been writing the Wii off.
Steam ID : rwb36, Twitter : Werezompire,
Fortunately, the Amazon Exclusive Limited-Edition bundle is still in stock.
?
I'm guessing he means Muramasa.
Steam ID : rwb36, Twitter : Werezompire,
So wait, Capcom can port old Resident Evil games to the Wii and do well, but Activision can't port one of the top-selling videogames of all time to the Wii?
Do you think a Wii version of MW2 released at the same time as the PS3/360/PC versions would sell well enough to make it worth the development costs? If so, why?
It's a bit more complex than that. The top-selling third party Wii games still hit the Wii demographic right on the nose: Mario & Sonic, EA Active, Tiger Woods (maybe Madden?) and Guitar Hero 3. Am I missing any?
But I thought the Wii, with it's low development costs and all, were the savior of the niche developers who should en masse abandon the evil HD consoles. :P