After playing a few games with my Nomads I've fallen in love with my Spektre and Intruder, but the Gecko has pretty consistently failed to do anything. He's not tough enough to go toe-to-toe with a proper TAG and the Intruder is much better at going on a rambo murder-spree. So I'm thinking about trying this out to help get the most out of my Interventor and have fun with as many Camo'd dudes as possible.
My initial thoughts are that with the small order pool and the Intruder HMG the healer might struggle to actually get up field in the course of a normal game. Might be worth using a daktari and drafting in another zond.
Formats annoying but the general idea is to open up your order pool (remember the spektres in hidden deployment don't contribute), give you more hacking coverage and a more useful remote for your interventor to buff with support ware in the Stempler Zond.
Don't expect them to go toe to toe with a real TAG, they're in HI Price range. That said, you only have to land one blitzen of panzerfaust shot to significantly even the odds. As for the Intruder being better at Ramboing, man I envy you. At 4-2 they are pretty slow and are super vulnerable to some kinds of attacks.
Geckos are amazing Rambos for a few reasons:
They are durable. With 3 STR, they can cop a lucky crit or bad set of rolls and keep on trucking.
They have a weapon for every occasion. Disposables for long range, 2 Combis or a MK 12 for firefights and a Template to make camo things just go away.
They punch above their weight. Panzerfausts and ESPECIALLY the Blitzen make real TAGs rightfully nervous.
They're great bullies because they can just take the punches with their 3 STR and sweep away the chaff while tanking hits.
They're disposable. Seriously. I know my Meta confuses every other meta it encounters with the ferocity of our aggression and obsession with trading pieces, but geckos are amazing for trading. I don't expect my gecko to live, but it very rarely fails to make it's points back or snag the vital pieces I wanted it to snag before it dies. Generally it ends up midfield on suppressive fire to be obnoxious even in death.
Geckos, more like taskmaster proxies for the one true nomads amirite? :rotate:
But more seriously I agree with Asher, they're probably the best Nomads have for charging into an ARO trap and still getting work done. Which is valuable if whatever bits of the Nomad Swiss Army knife aren't useful to just defuse the trap.
My group atm is four friends who started playing together at the same time so the range of opponents I've had to face isn't too diverse. Two of my regular opponents decided to pick the biggest nastiest TAG they could find *Cutter & Avatar respectively) and then just run support for the death dealing Rambo-bots. I'm finding that the Gecko basically has to hide until either the Hackers or the Vertigo can shut them down, I just Ignore the Rambo-Bots while my Infiltrators go murder all of their cheerleaders or he sits in the back while I go for terminals with the specialists.
In either case I'm finding that the Gecko mostly has to spend a lot of time hiding until the team makes it safe enough for to do his job. Is there a better way I should be handling that situation?
How about this for a list without a TAG? I've upped my model count and brought along a couple of Jaguars for smoke grenades but with the added benefit of not having to field Morlocks (I really hate the fluff for these guys) and I can coordinate the small group up the field behind the safety of the smoke cloud.
Honestly probably not really. The point of the Gecko is that they bring a beef cake that fits sensibly into ITS lists. It definitely can't go head to toe with a Cutter or Avatar. Though it's Blitzen can make them respect the Gecko as a road block.
Now, if you wanna cripple some TAGs the Nomad strategy of never actively engaging a thing works fantastically. ADHL's, Hackers and E/Maulers are all readily available to you as a way to create an ARO field full of nope for your opponents TAGs.
Yeah the Avatar and Cutter are corner cases as they combine normal TAG durability with nasty modifiers. You've got the right idea. Don't fight it unless you have to and attack the order pool and specialists. Last time I fought an Avatar I just had an Intruder HMG it to death over like 5 orders and still ended up losing. I face a cutter semi regularly and my usually solution is either hacking, Guided Missiles, ADHLs or Melee. Or a combination of all of the above.
And yes IMM-2 From E/Maulers and Adhesive launchers is permenant. If you hit a TAG with one of those and they fail their Save/PH roll, they get to be a hatstand for the rest of the game unless an engineer comes up and fixes them.
And that's why you gank the engineer just before/after you glue the TAG!
I put models on Instagram now: asher_paints
+1
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Ghazi are hilarious because of their E/Marat. Why yes, my 5pt throwaway model just IMM-2'd and Isolated your TAG/HI/HI link.
0
Options
ElldrenIs a woman dammitceterum censeoRegistered Userregular
I'm considering a mobile brigada super link
I mean it's certainly doable but damn is it expensive
Today in Infinity my poorly positioned Devabot tanked a full Tohaa Triads ARO's before walking up and burning them all.
I'm done, Infinity will never favour me as much as in that very moment.
+1
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2016
It will. Well, maybe not the tanking shots, but getting a heavy flamer shot on a cluster of enemies like a link is pretty easy, actually. It's one of the risks of running a link.
My first time using Kum, a rider hauled ass down a flank, dodging the occasional ARO, to Chain Rifle a cluster of 5 Zanshi. It was pretty hilarious. They weren't a link, so didn't get SSL2, and were facing the other way.Neko showed up next turn and killed the Kum rider, but my brother never made the mistake of clustering non-linked light infantry again.
So, where does the Hsien HMG usually fit into lists with IS/YJ?
I kinda find it hard to justify as just MSV2 HI when the factions so full of HI that do fancier things (or are cheaper and do much the same without the MSV) but I adore the model.
Is there somewhere I can see what is better or whatever? I can't get HSN3 fast enough
It's getting a AP Spitfire and that extra inches to dodge ability oh a few other stats have improved for it as well.
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
In addition to the new Symbiont Armour rules (Symbiont Armour profile dies when failing a save against Flame weapons, but not the non-Symbiont profile), and the Symbiobomb now negating all damage for one order, I see the Gorgos finally starting to hit the table.
Personally I've always had good luck with it, but I see other peoples concerns. Good to see them addressed without going overboard.
I've got a game coming up in a few days, putting together an Aleph list for the first time in a while.
I've gone back to what I like about the faction and started with the figures I want to use (Asura, Nagas) and tried to fill in the blanks from there.
Suggestions and advice welcome! I'm very rusty at a game I wasn't too good at to start with.
Machaon Lt
Asure Spitfire
Naga Minelayer
Naga Hacker
Deva Spitfire
Deva Hacker
Sophotect
Yud bot
Zayin Rebot
Netrod
Netrod
299 points, 6 SWC, 10 orders.
The Devas and the Sophotect are probably the most "I got some points lets cram some stuff in there" bit of the list.
I love posthumans but I think I'll avoid them for now until HS drops and I can use the new version.
Maybe a myrm for some smoke? It takes the Asura from scary to terrifying.
Other than that personally I'd swap the Asura for a HD+ version because of the utility of cyber mask and making your terror option into a specialist. Maybe put the Naga as a mono mine version to make up for the loss in heavy weapons. Though honestly the lack of large weapons is usually just a problem for ALEPH, especially vanilla. Our options for dealing with big threats tends to be more hacking than anything else.
Would be where I'd go. Basically your main group is the Asura, Spitfire Deva, Myrm and either the Sensor Deva or Daleth. There's not a huge ARO threat for long fire lanes but you have smoke and white noise available to you and once you spend turn one combined ordering those four up to midfield it shouldn't be too huge a problem. At that point you have three marker state bad asses with the Asura and the Naga and the usual case of 'look at all the NWI I have!' that ALEPH brings. Which allows you to get super aggressive in securing the objectives you need.
Also real talk but I feel like in a faction that can find having a good mix of order count/specialists/killy things due to points limitations the Daleth Rebot's a real winner for the sheer utility to points cost ratio it has.
I just got to live the dream, my opponent thought he was being cute by sending his wounded cutter into CC with my Bandit so it couldn't get shot to death by my Intruder Multi-Sniper and understimated how good the Bandit is at murdering stuff. Bandit stabbed with his DA CC weapon and killed it in a single attack.
Sadly it's non-lootable I love the mental image of a guy stabbing a TAG to death and running away carrying its arm like a Jawa
[SIGPIC][/SIGPIC]
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I'm guessing the Maghariba isn't actually $87us, since the Australian price is $83.
That's still $23 more than the Geckos, which is two (smaller) TAG models, but even the Gorgos and Iguana are $56.
I'm expecting the Maghariba is bigger than the pictures suggest.
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Been pretty balls deep in Malifaux lately. Was browsing the Malifaux plastcraft terrain at a store and wondered over to the Infinity section. So instead I bought the HMG Azra'il and the Tariqa HVT.
The sensible answer is bots
The correct answer is Ajax
It turns out the Ajax was the correct answer as he basically saved what was an incredibly tough and gruelling game. I edged out a 5-3 win and am now leading the pack by a couple of points! Onwards to 250 points.
@Solar You are a big fan of the Dactyle link yes? I just don't *get* Dactyls. Make me love them damn it! Right now I'm feeling pretty tempted to run a Hector Link, or a Phoenix link or maybe just Achilles again. I still don't know who my opponent is for next round, but there's a good chance it will be Corregidor.
I love Acmon in the three man Dactyl link because of that B2 BS 13 Panzerfaust, which is surprisingly long range firepower in Steel Phalanx. I've killed many an overwatch sniper in the first turn with that bad boy, you're hitting a Nisse within 32" in cover on 10s and the Nisse is hitting you on a 13, very solid odds. The link provides you with specialists, including a Doctor (actually very useful in SP because Thorakitai and Myrmidons have no dogged or NWI unlike most ALEPH troops) and an Engineer who has a Flammenspeer, which I find to be an excellent ARO threat and is another specialist of use (I like to take REMs). BS 12 Combis are pretty solid with B4, the Dogged on everyone means that if you really need to roadblock an attacking troop or get to an objective you can (I've used the Dogged on the Doctor for her to walk through firepower and fix Achilles before she fell over, very cool).
Post Hector, he provides a great third man to a Doctor and Acmon, keeping the team light and without redundancy. Two specialists of two types, with my preferred choice of a Spitfire providing the squad heavy weapon, a Panzerfaust for longer range firepower and quite a lot of resilience because everyone can stay up drain orders from attacking troops. They can cover loads of classifieds and have quite a tactical toolbox of gear and skills.
I've got a game coming up in a few days, putting together an Aleph list for the first time in a while.
I've gone back to what I like about the faction and started with the figures I want to use (Asura, Nagas) and tried to fill in the blanks from there.
Suggestions and advice welcome! I'm very rusty at a game I wasn't too good at to start with.
Machaon Lt
Asure Spitfire
Naga Minelayer
Naga Hacker
Deva Spitfire
Deva Hacker
Sophotect
Yud bot
Zayin Rebot
Netrod
Netrod
299 points, 6 SWC, 10 orders.
The Devas and the Sophotect are probably the most "I got some points lets cram some stuff in there" bit of the list.
I love posthumans but I think I'll avoid them for now until HS drops and I can use the new version.
I ended up running this list in the end, vs Tohaa.
My friend made a papercraft Control Room so we were able to play that scenario for the first time ever.
2 of our friends played first, Haqq vs Nomads (both vanilla lists i think), a very close and dynamic game that swung both ways right up until literally the very last dice roll.
By contrast, our game ended up being something of a clusterfuck. We both rushed the control room from the start, and there was a very brutal firefight/CC brawl between Machaon, the Asura, and a nasty Tohaa link team.
I lost, and it wasn't nearly as elegant as it could have been, but after about 3 or 4 hours of the previous game (including much dicking about and drinking) we were not really at our most tactically sound
Any particularly obvious adjustments? Also any advice on making the Grenzer MSR look like an FO? I was just going to cut the barrel. Not too hard a choice considering the Grenzer MSR doesn't seem that great right now compared to either picking up a Moira or Intruder.
I love Acmon in the three man Dactyl link because of that B2 BS 13 Panzerfaust, which is surprisingly long range firepower in Steel Phalanx. I've killed many an overwatch sniper in the first turn with that bad boy, you're hitting a Nisse within 32" in cover on 10s and the Nisse is hitting you on a 13, very solid odds. The link provides you with specialists, including a Doctor (actually very useful in SP because Thorakitai and Myrmidons have no dogged or NWI unlike most ALEPH troops) and an Engineer who has a Flammenspeer, which I find to be an excellent ARO threat and is another specialist of use (I like to take REMs). BS 12 Combis are pretty solid with B4, the Dogged on everyone means that if you really need to roadblock an attacking troop or get to an objective you can (I've used the Dogged on the Doctor for her to walk through firepower and fix Achilles before she fell over, very cool).
Post Hector, he provides a great third man to a Doctor and Acmon, keeping the team light and without redundancy. Two specialists of two types, with my preferred choice of a Spitfire providing the squad heavy weapon, a Panzerfaust for longer range firepower and quite a lot of resilience because everyone can stay up drain orders from attacking troops. They can cover loads of classifieds and have quite a tactical toolbox of gear and skills.
Intersting! I do like a good panzerfaust. Would you consider the full 4-man link? 2 Dactyle, Acmon AND Hector? Or is that just overkill? What do your lists end up looking like in addition to the link? I think that's the biggest issue I'm having with SP, overall list composition.
@Dayspring I generally find control room mission end up in CQB brawls that get quite silly. I played one game where my opponent jumped his intruder sniper off a roof, medic'd him better after he broke his legs, then had him storm the objective room with his pistol! Fun times.
@Albino Bunny I've seen a couple of Grenzer conversions and both shortening the barrel of the Sniper Rifle and arm swapping with the spekr and both work fine so go with what you prefer.
Asher on
I put models on Instagram now: asher_paints
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I am so out of practice painting Infinity models. I've gotten used to painting Malifaux stuff lately, and I decided to finish off some Infinity stuff that was half done. I moved onto Sekban, models that are tiny even for Infinity standards.
Results aren't fantastic, but something had to be the sacrifice to get back into painting Infinity.
I've being putting together some lists on Army now it's updated.
It only just dawned on me how completely and utterly hilarious Prowlers are now that they have specialist operative.
Like giving Intruders a run for their 'one man army' title.
EDIT: Also anyone got any ideas for proxying MK5 post humans? Considering how often my Aleph lists end up as 'oh yeah, I have 10 points spare might as well'
Posts
Mystery Theater
──────────────────────────────────────────────────
9 1
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
SPEKTR Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 30)
SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
BANDIT Boarding Shotgun, E/Mauler / Pistol, DA CCW. (0 | 26)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (0 | 37)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)
6 SWC | 300 Points
Open in Infinity Army
There was a couple of rules questions I was wondering about and the rulebook is pretty terrible at giving clear explanations.
Is hacking considered a BS attack for the purposes of Mimitism, ODD and stuff like that?
Something like this maybe:
Points: 299
SWC: 6.00
Regular: 12
Irregular: 0
Impetuous: 0
Squad: 1
Unit: 1
Corregidor Alguiciles - Combi Rifle
LI - Line Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 11
PH: 10, WIP: 13, ARM: 1, BTS: 0
Combi Rifle, Pistol, Knife
Cost: 10, Swc: 0.0
Unit: 2
Daktaris
Daks, Campaign Doctors
LI - Support Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 11
PH: 10, WIP: 13, ARM: 1, BTS: 0
Doctor, MediKit
Combi Rifle, Pistol, Knife
Cost: 14, Swc: 0.0
Unit: 3
Stempler Zond - Combi Rifle
REM - Support Troops
Regular, No Cube, Not Impetuous
Structure: 1
MOV: 6 - 4
CC: 8, BS: 11
PH: 10, WIP: 13, ARM: 0, BTS: 3
Repeater, Climbing Plus, Deactivator, Forward Observer, G: Remote Presence, Sat-lock, Sensor, Sniffer
Combi Rifle, Electric Pulse
Cost: 17, Swc: 0.0
Unit: 4
Vertigo Zond - Smart Missile Launcher
REM - Support Troops
Regular, No Cube, Not Impetuous
Structure: 1
MOV: 6 - 4
CC: 8, BS: 12
PH: 10, WIP: 13, ARM: 0, BTS: 3
G: Remote Presence
Smart Missile Launcher, Electric Pulse
Cost: 18, Swc: 1.5
Unit: 5
Tunguska Interventors - Combi Rifle + FastPanda
LI - Support Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 11
PH: 10, WIP: 15, ARM: 1, BTS: 9
Hacking Device Plus, 1 FastPanda
Combi Rifle, Pistol, Knife
Cost: 27, Swc: 0.5
Unit: 6
Zeros - Deployable Repeater
SK - Specially Trained Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 11
PH: 12, WIP: 13, ARM: 0, BTS: 0
CH: Camouflage, Infiltration, Multiterrain, Deployable Repeater
E/Mauler, Combi Rifle, Pistol, Knife
Cost: 19, Swc: 0.0
Unit: 7
Zeros - Forward Observer
SK - Specially Trained Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 11
PH: 12, WIP: 13, ARM: 0, BTS: 0
CH: Camouflage, Infiltration, Multiterrain, Forward Observer
Combi Rifle, Antipersonnel Mines, Pistol, Knife
Cost: 19, Swc: 0.0
Unit: 8
Moran - Forward Observer
Masai Hunter
SK - Specially Trained Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 14, BS: 12
PH: 11, WIP: 13, ARM: 0, BTS: 0
Repeater, CH: Mimetism, Infiltration, Multiterrain, V: Courage, Forward Observer, Crazy Koala, Crazy Koala
Combi Rifle, Pistol, Knife
Cost: 22, Swc: 0.5
Unit: 9
Spektrs - Hacker
SK - Specially Trained Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 12
PH: 12, WIP: 14, ARM: 1, BTS: 3
CH: TO Camouflage, Infiltration, Multiterrain, Assault Hacking Device
Combi Rifle, Pistol, Knife
Cost: 36, Swc: 0.5
Unit: 10
Spektrs - Forward Observer
SK - Specially Trained Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 4
CC: 13, BS: 12
PH: 12, WIP: 14, ARM: 1, BTS: 3
CH: TO Camouflage, Infiltration, Multiterrain, Forward Observer
Combi Rifle, Antipersonnel Mines, Pistol, Knife
Cost: 32, Swc: 0.0
Unit: 11
Intruders - HMG
Corregidor Assault Commandos
MI - Elite Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 2
CC: 14, BS: 13
PH: 12, WIP: 14, ARM: 3, BTS: 0
CH: Camouflage, Multispectral Visor L2, Multiterrain
HMG, Grenades, Pistol, CCW
Cost: 42, Swc: 1.5
Unit: 12
Intruders - MULTI Sniper Rifle
Corregidor Assault Commandos
MI - Elite Troops
Regular, Cube, Not Impetuous
Wounds: 1
MOV: 4 - 2
CC: 14, BS: 13
PH: 12, WIP: 14, ARM: 3, BTS: 0
CH: Camouflage, Multispectral Visor L2, Multiterrain, X-Visor
MULTI Sniper Rifle, Pistol, CCW
Cost: 43, Swc: 1.5
Formats annoying but the general idea is to open up your order pool (remember the spektres in hidden deployment don't contribute), give you more hacking coverage and a more useful remote for your interventor to buff with support ware in the Stempler Zond.
Don't expect them to go toe to toe with a real TAG, they're in HI Price range. That said, you only have to land one blitzen of panzerfaust shot to significantly even the odds. As for the Intruder being better at Ramboing, man I envy you. At 4-2 they are pretty slow and are super vulnerable to some kinds of attacks.
Geckos are amazing Rambos for a few reasons:
They are durable. With 3 STR, they can cop a lucky crit or bad set of rolls and keep on trucking.
They have a weapon for every occasion. Disposables for long range, 2 Combis or a MK 12 for firefights and a Template to make camo things just go away.
They punch above their weight. Panzerfausts and ESPECIALLY the Blitzen make real TAGs rightfully nervous.
They're great bullies because they can just take the punches with their 3 STR and sweep away the chaff while tanking hits.
They're disposable. Seriously. I know my Meta confuses every other meta it encounters with the ferocity of our aggression and obsession with trading pieces, but geckos are amazing for trading. I don't expect my gecko to live, but it very rarely fails to make it's points back or snag the vital pieces I wanted it to snag before it dies. Generally it ends up midfield on suppressive fire to be obnoxious even in death.
But more seriously I agree with Asher, they're probably the best Nomads have for charging into an ARO trap and still getting work done. Which is valuable if whatever bits of the Nomad Swiss Army knife aren't useful to just defuse the trap.
In either case I'm finding that the Gecko mostly has to spend a lot of time hiding until the team makes it safe enough for to do his job. Is there a better way I should be handling that situation?
Mystery Theater
──────────────────────────────────────────────────
GROUP 18 1
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
SPEKTR Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 30)
SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
GROUP 24
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
6 SWC | 300 Points
Open in Infinity Army
How about this for a list without a TAG? I've upped my model count and brought along a couple of Jaguars for smoke grenades but with the added benefit of not having to field Morlocks (I really hate the fluff for these guys) and I can coordinate the small group up the field behind the safety of the smoke cloud.
Now, if you wanna cripple some TAGs the Nomad strategy of never actively engaging a thing works fantastically. ADHL's, Hackers and E/Maulers are all readily available to you as a way to create an ARO field full of nope for your opponents TAGs.
Unless it's specified on the thing that causes it that it lasts a specific period of time it is permanent until cancelled
And yes IMM-2 From E/Maulers and Adhesive launchers is permenant. If you hit a TAG with one of those and they fail their Save/PH roll, they get to be a hatstand for the rest of the game unless an engineer comes up and fixes them.
And that's why you gank the engineer just before/after you glue the TAG!
I mean it's certainly doable but damn is it expensive
I'm done, Infinity will never favour me as much as in that very moment.
My first time using Kum, a rider hauled ass down a flank, dodging the occasional ARO, to Chain Rifle a cluster of 5 Zanshi. It was pretty hilarious. They weren't a link, so didn't get SSL2, and were facing the other way.Neko showed up next turn and killed the Kum rider, but my brother never made the mistake of clustering non-linked light infantry again.
and apparently getting quite a bit better!
I kinda find it hard to justify as just MSV2 HI when the factions so full of HI that do fancier things (or are cheaper and do much the same without the MSV) but I adore the model.
It's getting a AP Spitfire and that extra inches to dodge ability oh a few other stats have improved for it as well.
Personally I've always had good luck with it, but I see other peoples concerns. Good to see them addressed without going overboard.
I've gone back to what I like about the faction and started with the figures I want to use (Asura, Nagas) and tried to fill in the blanks from there.
Suggestions and advice welcome! I'm very rusty at a game I wasn't too good at to start with.
Machaon Lt
Asure Spitfire
Naga Minelayer
Naga Hacker
Deva Spitfire
Deva Hacker
Sophotect
Yud bot
Zayin Rebot
Netrod
Netrod
299 points, 6 SWC, 10 orders.
The Devas and the Sophotect are probably the most "I got some points lets cram some stuff in there" bit of the list.
I love posthumans but I think I'll avoid them for now until HS drops and I can use the new version.
Other than that personally I'd swap the Asura for a HD+ version because of the utility of cyber mask and making your terror option into a specialist. Maybe put the Naga as a mono mine version to make up for the loss in heavy weapons. Though honestly the lack of large weapons is usually just a problem for ALEPH, especially vanilla. Our options for dealing with big threats tends to be more hacking than anything else.
ALEPH
──────────────────────────────────────────────────
10
MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
DEVA (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24)
ASURA Hacker (Hacking Device Plus) Combi Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 72)
NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (0 | 30)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
NETROD Electric Pulse. (0 | 4)
2.5 SWC | 300 Points
Open in Infinity Army
Would be where I'd go. Basically your main group is the Asura, Spitfire Deva, Myrm and either the Sensor Deva or Daleth. There's not a huge ARO threat for long fire lanes but you have smoke and white noise available to you and once you spend turn one combined ordering those four up to midfield it shouldn't be too huge a problem. At that point you have three marker state bad asses with the Asura and the Naga and the usual case of 'look at all the NWI I have!' that ALEPH brings. Which allows you to get super aggressive in securing the objectives you need.
Also real talk but I feel like in a faction that can find having a good mix of order count/specialists/killy things due to points limitations the Daleth Rebot's a real winner for the sheer utility to points cost ratio it has.
That's still $23 more than the Geckos, which is two (smaller) TAG models, but even the Gorgos and Iguana are $56.
I'm expecting the Maghariba is bigger than the pictures suggest.
It turns out the Ajax was the correct answer as he basically saved what was an incredibly tough and gruelling game. I edged out a 5-3 win and am now leading the pack by a couple of points! Onwards to 250 points.
@Solar You are a big fan of the Dactyle link yes? I just don't *get* Dactyls. Make me love them damn it! Right now I'm feeling pretty tempted to run a Hector Link, or a Phoenix link or maybe just Achilles again. I still don't know who my opponent is for next round, but there's a good chance it will be Corregidor.
Prior to Hector and post Hector too.
I love Acmon in the three man Dactyl link because of that B2 BS 13 Panzerfaust, which is surprisingly long range firepower in Steel Phalanx. I've killed many an overwatch sniper in the first turn with that bad boy, you're hitting a Nisse within 32" in cover on 10s and the Nisse is hitting you on a 13, very solid odds. The link provides you with specialists, including a Doctor (actually very useful in SP because Thorakitai and Myrmidons have no dogged or NWI unlike most ALEPH troops) and an Engineer who has a Flammenspeer, which I find to be an excellent ARO threat and is another specialist of use (I like to take REMs). BS 12 Combis are pretty solid with B4, the Dogged on everyone means that if you really need to roadblock an attacking troop or get to an objective you can (I've used the Dogged on the Doctor for her to walk through firepower and fix Achilles before she fell over, very cool).
Post Hector, he provides a great third man to a Doctor and Acmon, keeping the team light and without redundancy. Two specialists of two types, with my preferred choice of a Spitfire providing the squad heavy weapon, a Panzerfaust for longer range firepower and quite a lot of resilience because everyone can stay up drain orders from attacking troops. They can cover loads of classifieds and have quite a tactical toolbox of gear and skills.
I ended up running this list in the end, vs Tohaa.
My friend made a papercraft Control Room so we were able to play that scenario for the first time ever.
2 of our friends played first, Haqq vs Nomads (both vanilla lists i think), a very close and dynamic game that swung both ways right up until literally the very last dice roll.
By contrast, our game ended up being something of a clusterfuck. We both rushed the control room from the start, and there was a very brutal firefight/CC brawl between Machaon, the Asura, and a nasty Tohaa link team.
I lost, and it wasn't nearly as elegant as it could have been, but after about 3 or 4 hours of the previous game (including much dicking about and drinking) we were not really at our most tactically sound
Nomads
──────────────────────────────────────────────────
GROUP 19 1 1
BAKUNIN ÜBERFALLKOMMANDO . (0 | 23)
CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW. (0 | 20)
x3 PUPNIK DA CCW. (0 | 3)
INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
MOBILE BRIGADA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 43)
GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17)
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse. (0.5 | 11)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 15)
GROUP 25 2 2
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
HELLCAT HMG, E/Mauler / Pistol, Knife. (1.5 | 31)
LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges / Electric Pulse. (0 | 23)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
5 SWC | 300 Points
Open in Infinity Army
Any particularly obvious adjustments? Also any advice on making the Grenzer MSR look like an FO? I was just going to cut the barrel. Not too hard a choice considering the Grenzer MSR doesn't seem that great right now compared to either picking up a Moira or Intruder.
EDIT: Derp, the LT is one of the Aguacile's.
I did it, looks pretty solid. Small amount of filing and green stuff was all that was needed.
Intersting! I do like a good panzerfaust. Would you consider the full 4-man link? 2 Dactyle, Acmon AND Hector? Or is that just overkill? What do your lists end up looking like in addition to the link? I think that's the biggest issue I'm having with SP, overall list composition.
@Dayspring I generally find control room mission end up in CQB brawls that get quite silly. I played one game where my opponent jumped his intruder sniper off a roof, medic'd him better after he broke his legs, then had him storm the objective room with his pistol! Fun times.
@Albino Bunny I've seen a couple of Grenzer conversions and both shortening the barrel of the Sniper Rifle and arm swapping with the spekr and both work fine so go with what you prefer.
Results aren't fantastic, but something had to be the sacrifice to get back into painting Infinity.
It only just dawned on me how completely and utterly hilarious Prowlers are now that they have specialist operative.
Like giving Intruders a run for their 'one man army' title.
EDIT: Also anyone got any ideas for proxying MK5 post humans? Considering how often my Aleph lists end up as 'oh yeah, I have 10 points spare might as well'
Also I don't know if the specialist operative Prowler really grabs me. You had good experiences with it then?