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UnExalted : An Interest Thread

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Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    A Vahzilok zombie

    the Poison specialty under Medicine means he gets bonuses to medicine rolls relating to poison (ie, treating it)

    the Thaumaturge has the Art of Alchemy which doesn't actually cover making poison (although it does cover making magical antivenoms and deodorant!), also Alchemy requires Lore (and I don't imagine the Shaman has much access to book learnin' and first age secrets)

    removing the talisman procedures for making perfect weapons would only really give me like .3 freebies back which doesn't leave a ton of room for learning a bunch of new skills either

    hm hm

    INeedNoSalt on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    i think a procedure for making a toxin or a toxin mutation that is not subtle at all would be cool

    maybe instead of doing a ton of damage it just has a really brutal penalty, causes convulsions and extreme pain or something

    basically i don't picture this guy's tribe as being at all subtle when they go to war, and i kind of want them to be feared because although they maybe aren't overtly hostile, when the tribe goes to war, they tend to really fuck things up and the result is horror stories etc

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    ah so sorta like the toxin mutation

    but with lower damage but a nasty penalty and longer term effects

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    welp, normal toxin is 5L/action, 2, -/-, -2

    which means that it deals 1 die of damage every turn for five turns which is pretty rought, and it can be soaked by stamina+resistance at a difficulty of 2 (4 for mortals) which means it will basically kill any extra it hits and seriously hurt any normal person

    on the other hand, basically completely useless on anything that's not mortal (difficulty 2 with res 2 and sta 2 is pretty easy to make) and will just be a nuisance

    so basically the default toxin is "oh god this sucks" and then you're dead in the space of 30 seconds

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    so are you looking for something in the "tolerance" category at the cost of doing less damage?

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    nah I like having no tolerance (you can't safely have it in your system at all)

    i was thinking a longer duration (ie, instead of hitting once every 3 seconds or so, it hits once every hour) in exchange for a bigger penalty

    so the poison is less deadly in that there's more time for someone infected to see a doctor and get treatment (and less 'getting hit is a death sentence in this here fight' for a mortal), but with a penalty of -4 (which is pretty big, for sure) as the target convulses and seizes and gets messed up by poison

    perhaps

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    ah so it has intimidation factor, freaks the enemy out, maybe makes him try to get away from your scary ass

    dude gets hit with a dart or a dagger you've poisoned, his vision blurs and his body aches

    holy shit that dude just poisoned me ffffffffffffff i gotta get outta here

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    Yesss

    It'll basically be enough to make someone who gets hit with it not want to be involved in that violence anymore (and it'll make him really bad at it too)

    But it won't be a death sentence if they can get to a medicine man or something

    Also it's more fun than just being a nuke like poison arrow from venom

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i like this line of thinking

    less kill kill kill and more sinister slow sickness

    also: a good reason nobody can touch your food and water

    something like 2L/hour, tox 2, tolerance -/-, penalty -4 ?

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    and maybe take points out of the perfect obsidian to get yourself a blowgun and darts

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    .3 bp

    ahhh

    INeedNoSalt on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Horseshoe wrote: »
    The panther could be Ayla's sister :P

    oh shit

    idea: Ayla was not born from a human's womb, but that of a panther. this is the concrete evidence that her father is a local jaguar god. the second cub that was born is her panther companion. she was raised in the jungle before discovering a human tribe.

    maybe you were joking but it popped into my head anyway

    I was only half-serious, but yes.

    Cynic Jester on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Horseshoe wrote: »
    The panther could be Ayla's sister :P

    oh shit

    idea: Ayla was not born from a human's womb, but that of a panther. this is the concrete evidence that her father is a local jaguar god. the second cub that was born is her panther companion. she was raised in the jungle before discovering a human tribe.

    maybe you were joking but it popped into my head anyway

    I was only half-serious, but yes.

    sweet

    how about a prehensile tail on Ayla's sister

    she's got to have picked up something a bit human from being in the womb with a god-blood

    Horseshoe on
    dmsigsmallek3.jpg
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Horseshoe wrote: »
    Horseshoe wrote: »
    The panther could be Ayla's sister :P

    oh shit

    idea: Ayla was not born from a human's womb, but that of a panther. this is the concrete evidence that her father is a local jaguar god. the second cub that was born is her panther companion. she was raised in the jungle before discovering a human tribe.

    maybe you were joking but it popped into my head anyway

    I was only half-serious, but yes.

    sweet

    how about a prehensile tail on Ayla's sister

    she's got to have picked up something a bit human from being in the womb with a god-blood

    Down with this.

    Cynic Jester on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i think we're getting the right kind of unexalted

    the kind that primitive cultures make legends about

    mortals that do something even gods of the wind and waves will remember

    i like this

    Horseshoe on
    dmsigsmallek3.jpg
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited February 2010
    So I'm travelling with a shaman, chicks with tails, and I'm carrying a big ass sword.

    It sounds like a hacked version of FFVII. /is shot

    But seriously looking forward to it.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    it's still exalted... hard not to have something resembling japanimation or jrpgs

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    psht my shaman is nothing like anything you'd see in an final fantasy game

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i agree salt, just funnin

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited February 2010
    i would like to submit my concept for a violent anti-hero with a dark past

    Super Namicchi on
  • KrataLightbladeKrataLightblade Registered User regular
    edited February 2010
    Jesus. I got so distracted I completely forgot about this. I'm sorry.

    I understand if you consider that a lack of interest, but if you don't, I'll go ahead and get my character in. Sorry about that.

    KrataLightblade on
    LEVEL 50 SWORD JUGGLER/WIZARD!
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    Well what do you think Horse

    Do you think the mutation for the Toxin is the way to go?

    Also 2L/hour means it would only last two hours and never be deadly, is that what you think is the ideal way to go?

    the -4 penalty i really like, though, that's a pretty hot debuff against mortals

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i think gifting you an altered version of toxin works... flashback time
    Horseshoe wrote: »
    i like this line of thinking

    less kill kill kill and more sinister slow sickness

    also: a good reason nobody can touch your food and water

    something like 2L/hour, tox 2, tolerance -/-, penalty -4 ?

    i'm still not sure where i want to set the toxicity thing though. -4 is a heavy penalty.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Jesus. I got so distracted I completely forgot about this. I'm sorry.

    I understand if you consider that a lack of interest, but if you don't, I'll go ahead and get my character in. Sorry about that.

    Tell you what, Krata.

    I will start with these three, we can see the story develop and then we will find a point at which your character can come in... perhaps if the game runs for a while you can get a firmer idea of what you want to do with your guy.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i would like to submit my concept for a violent anti-hero with a dark past

    i would like to remind you that this is UnExalted and not World of Silly Geese or Vampire: The Silly Geese.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    The most basic of setting information
    As Above, So Below

    In the beginning, there was only earth and sky. All was darkness. It was from the womb of the earth that all things were born. She was small, a tiny speck in the sea, and as her children grew inside her, she herself became larger. It was her own birth as well.

    Life burst forth from her, rising even above the depths of the infinite ocean. Her greatest children were the sun and moon, dancing circles from sky and water. The stars were put in the sky, and for each one a life was born in the ocean. Some were gods, some were islands, others the people of the sea, others the people of the land, others the people of the wild places. And so it was.

    We know it was. The cord of her children still remains, jutting high above the ocean, connecting it still to the sky. It is Te-Pito-Te-Henua, "The Navel of the World". No people can claim it. Even Gods cannot claim it. It belongs to the sky that stretches forever above, the ocean that stretches forever below, and the earth that lies between.

    We of the earth live beneath the sky, above the water. Truly we are blessed to be upon the skin between, a small place of solitude in a world without end. As it is above, so it is beneath. The world is forever in all ways.

    Remember, sons and daughters, that we last for so little a time, like a star that dies and falls into the sea. Death is not to be feared. For then you are unbound in the infinite world, the unseen places.

    We shall be grateful for this life. We shall pay respect to its history. We shall sing, we shall pray, so that with each dawn the world renews again.

    This was off the cuff, the basic ideas are there... more to come.

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    -4 is a hefty penalty but it is also awesome

    toxicity 2 (which gets doubled for mortals according to the book, to 4) makes it hard to resist, but 2L/hour means that it'll mess someone up but won't kill them unless they're already hurt (and if they're heroic, it won't really ever kill them)

    i'll find another procedure to replace the perfect weapons procedure with, since at .33 bp each i can't really get rid of it and buy anything else except another procedure

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Quick overview of the people of the endless sea:
    There are many small islands and many tribes that live upon (and within) the infinite ocean.

    Some tribes, however, have taken it upon themselves for over ten generations to keep the peace. Life is precious and keeping the peace among them to avoid the great hardhips of the past is of great importance.

    These prominent tribes tend to have exclusive rule of their respective islands, and they periodically send representatives (shamans, war leaders, small gods, elders, chieftains, etc) to meet at the "Navel of the World" to negotiate terms of warfare, trade, and to guard against potential threats from the outside.

    Your characters are among this circle, and are currently its three most important members due to the features of your islands and the reputation of your tribes... but more importantly, yourselves.

    The campaign will begin with one such meeting.

    More upon specific (well, as specific as one can be in a territory without any sort of maps) to come later.

    Once again, off the cuff but the basic idea.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Tikal - Island of the Trackless Sea
    The Tikali are a tribe of fierce warriors, a reputation they have had for centuries. They are imposing, and usually physically stout and practice war chants and dances that seem to make them nearly fearless in battle. Their island has a great many resources for weapons, including obsidian, bone, teeth, and smooth sharpened stones.

    The Warlike nature of the Tikali extends into their every ritual. For example, to become a man, a boy must endure an extensive tatooing that covers nearly his entire body. To survive it is an ordeal in itself. The true test is one of his threshold of pain. If at any point he cries out or grimaces, he is cast out... set adrift among the ocean so that he may at least confront a powerful animal and die like a man.

    Since time immemorial, the War Leader of Tikal bears an ancestral weapon, that was carved from the wood of a tree that no longer exists. In fact, their legends maintain that only one such tree existed, and their patron god of war crafted it himself. The war-club has been stained by the sweat and blood of countless battles, and is always held by the mighties of their tribe.

    Tikal lies a considerable distance from the Navel of the World, and it is for this reason that some say their ferocity exists: they are less connected to the Mother of the World, and their spite still reigns. In the current era, they are still enthusiastic to wage war, but may only do so when approved by the representatives of The Circle under terms that are approved by both tribes.

    Many lives have been taken by the Tikali in the past, and their support of the other tribes is often seen as their payment for these ancient battles, when the borders of the endless ocean were not yet established. The most common reasons for war are for fishing rights in the stretches of ocean that lie between their island and those of adjoining tribes.

    Their current leader is known by reputation for his ferocity, his ability to lead his warriors, and also his ability to ease his temper among the other members of The Circle. His name is known even in the islands distant from Tikal, as are the names of the War Leaders who have preceded him. He is best known for agreeing to battle a war party from another tribe by himself, and emerging victorious and sparing half of their number from death.

    This, of course, is the Island of Adventfall's character. AF, this has more to do with how your tribe is percieved by others, and we can work out the details as we prepare for the game.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    The Deep People
    In this case, depth does not refer to personal character, but to the places in which the Sea-Folk tribes live in the places near the Navel of the World. Theirs is a unique and largely understood structure, with many sub-tribes and families that must settle matters with themselves. Their leader comes to the Circle not only to negotiate for his own tribe, but to seek the counsel of the others in dealing with his own people.

    The Deep People are apparently nomadic, following the great schools of fish that roam the sea. This is what causes strife between their families and sub-tribes, and occasionally with the surface dwellers.

    Their connection with the ocean, and the fact they live within it, makes them unique as well. They are not nearly confined as the surface people, but must still respect their borders. Life is difficult for them. There is a great bounty in the waters but also many dangerous predators, particularly in the lowest elevations of their domain, where the sun fades and the water is steeped in an ominous darkness.

    It is said that their patron is called Deepest Whale. It is not known whether or not this is always the same whale... or if he is even a whale at all. Their claim is that Deepest Whale has always existed, and shall do so until the end of the world. His "songs" can only be heard in the darkness, and only their bravest shamans will descend to hear his voice, and interpret its meaning for the seafolk.

    Often feared for their unknown nature, the Seafolk are always careful to attend The Circle, so that they can keep their place in The World and be heard and known by the other prominent tribes.

    Again, off the cuff. Perhaps later one of the Seafolk shall join the party, but that's getting a bit ahead of ourselves.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    The Western Wild
    The Wild People are the most inscrutable of the surface dwellers. They consist of small tribes that eke out their existence on tiny islands. They are very, very far from the Navel of the world. Their representative at The Circle is often the only connection that is had with the other tribes.

    The tribes of the Western Wild are almost constantly at war with one another. There is no telling who shall be the next of their people to come to The Circle, as power constantly shifts among them. They seem savage and less reasonable than the islands that are closer to the Mother of the World, but their wars are mostly among themselves. Scantily clad even by the standards of the other island tribes, they tend to wear more paint than clothing. Though some elders insist that they can never be trusted, they take care in their meetings at the Navel Of The World and their chosen representative is respectful, though shockingly uncivilized and changeable in his or her moods.

    Though they somewhat resemble humans, an alien nature is present in their bodies. Their ears are long like those of animals, some have seemingly unnatural skin and hair colors, their eyes blazing and constantly moving, their limbs almost universally long and slender. Their weapons are almost exclusively made of obsidian, due to the volcanic nature of their homeland. The old legends of them say that they hunt like pack animals... clever in their methods but quite untrained in conventional combat. When one travels far enough West, it is prudent to assume that the Wild Ones are watching.

    Few tribes will venture westward to trade with them. Trade is almost exclusively negotiated at The Circle, and the Wild Ones are almost always expected to bring their crude boats out of their lands to barter with the other island tribes. Where social matters are concerned, they are almost always negotiating some sort of conflict at The Circle, though they have learned to do so with the respect that is expected at the center of the World.

    If it's not obvious we're talking' Fey-Blooded here. Though we don't have a Fey-Blood in the party, they're present in The World, and may appear in the campaign whether or not there is a PC.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Pekuth - Island of the Trackless Sea
    Pekuth is the largest island of the trackless sea, a dense jungle surrounded by vast beaches and shallow coral reefs. The Pekuthi live almost exclusively on the coasts of their island. The jungle contains beasts that are superior hunters even to humans. The Jaguar is both sacred and feared. The boys who go on their hunt to become Men in the Jungle do not always return. The strong and cunning survive in Pekuth... those without the wits or fortitude to survive amonst the Animal People will inevitably be swallowed by the jungle, never to be seen again.

    This vast wilderness is often though of as its own entity... it seems to have an ominous personality that does not so much bear hostility toward but demand respect and strength from the humans who enter it to gather the resources necessary for survival. They are people of the Hunt. To be a hunter is a necessity, not a profession. One must know skill with the bow, the javelin, the knife and other weapons to contribute to their tribe. Even the creatures of the sea are hunted at close quarters rather than gathered with nets or hooks.

    It is said that to attack the Pekuthi is to attack the Jungle itself. Their hunters are stealthy, and an enemy war party pursuing a tribe that has retreated into its verdant foliage and tall trees may quickly find themselves drawn into a lair of giant apes, fearsome jaguars, or other horrors againt whom the weapons of man may be futile.

    The Circle is currently attended by a female member of the tribe who is considered to be a God. Her hunting prowess and pure physical ability makes her their foremost hunter, and therefore their Speaker. It is taken for fact that she came from the womb of a great Jaguar, and that her twin sister is, unlike her, a pure animal. Her appearance is somewhat monstrous outside her own people, as she is unnaturally cat-like in her appearance, posture, movement, and physical build. Though such things seem perfectly reasonable in The Circle, she dislikes leaving her island perhaps a bit more than her bretheren

    Though she may not often speak at The Circle, as her people are quite isolated, her keen ears always listen for news of the infinite sea. The Pekuthi might prefer to keep to themselves, but always must be aware of threats from outside, or if their hunting grounds in the ocean are in dispute.

    This, of course, is the Island of Cynic Jester's character. CJ, this has more to do with how your tribe is percieved by others, and we can work out the details as we prepare for the game. Your character is somewhat the epitome of the Pekuthi, being a product of wilderness, civilization, and the Jaguar God... just as the other tribal members seem like the embodiments of their own societies.

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    skull_island.jpg

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    I take it this is your character's island, Salt?

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    I'm just puttin' it out there

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    Ooh... perhaps not a carving, but the skull of a dead god.

    Either that or it was crafted by an old people of the area who no longer exist, and is considered to be such.

    Idea just hit me and I like it.

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    I didn't see that post Horse but I love the idea of a dead god's skull there

    Or a behemoth or something

    I wasn't even serious with that picture but that is awesome

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    i've become attached to the idea myself

    this is the people of the dead

    their very place of living is that of the dead body of a god

    or something like that

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2010
    Horseshoe make this happen.

    Also, underneath the islands should be an ancient Authochthonian factory creating robots and shit.

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited February 2010
    no

    goddamn

    robots

    Horseshoe on
    dmsigsmallek3.jpg
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