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[Chaos] CitOW Game 6 - Plunged into Chaos

DarianDarian Yellow WizardThe PitRegistered User regular
edited March 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, ongoing

Darian on
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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD

    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    How do I...
    Questions answered.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Useful information:

    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • Cynic JesterCynic Jester Registered User regular
    edited January 2010
    Signing up so hard. Nurgle is my god of choice, haven't tried him yet.

    Cynic Jester on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Early sign-ups:
    susan (N>K>T>S)
    Nought (any)

    I'll most likely put the other signups from earlier games back in again, since there are still 8 more people who keep signing up but haven't gotten in one yet.

    In other news, we really could support another game of this if anyone else is up for hosting.

    Darian on
  • DelmainDelmain Registered User regular
    edited January 2010
    T>S>K>N

    Delmain on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited January 2010
    Sounds like fun, I've really been interested by this. T>N>S>K

    Maximus on
  • Edith UpwardsEdith Upwards Registered User regular
    edited January 2010
    !Reserve K>T>S>N

    Edith Upwards on
  • NoughtNought Registered User regular
    edited January 2010
    I don't really have a preference. I just want to play :)

    I have played Nurgle, but I think I have a feel for how the different Gods play so it's all good.

    Nought on
    On fire
    .
    Island. Being on fire.
  • susansusan Registered User regular
    edited January 2010
    ^^Thanks for rememberin' :mrgreen: . I would definitely love a chance to take part in a solid 4-Way game; I've only played in 3-Ways which, while nice to watch on late-night premium cable, don't really hold up to expectations in reality.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Typhus733Typhus733 Yip! Registered User regular
    edited January 2010
    I've been seeing these threads and ended up seeing the game in the local gaming store. My interest has been had. If anyone ends up droping out I'd be happy to Reserve (N>K>T>S) up.

    Typhus733 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    ...

    I haven't picked players yet (tomorrow sometime) so you could sign up instead. (I use an RNG among all interested people to pick the players.)

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
    !Signing Up!

    I'd like to try my hand at Tzeentch, methinks. Failing that, any of the lesser gods will do :winky:

    Rius on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    I WILL KILL EVERYONE IN THIS THREAD TWO TIMES

    K>N>S>T

    FFFFFF

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
    Fiaryn wrote: »
    I WILL KILL EVERYONE IN THIS THREAD TWO TIMES

    K>N>S>T

    FFFFFF

    UUUUU

    Rius on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Fiaryn wrote: »
    I WILL KILL EVERYONE IN THIS THREAD TWO TIMES

    K>>>>>>>>>>>>>>>>>>N>S>T

    FFFFFF

    Note: If Fiaryn is chosen, he will be Khorne, regardless of whether someone else had a better roll. Of this there is no doubt.

    Darian on
  • DelmainDelmain Registered User regular
    edited January 2010
    Darian wrote: »
    Fiaryn wrote: »
    I WILL KILL EVERYONE IN THIS THREAD TWO TIMES

    K>>>>>>>>>>>>>>>>>>N>S>T

    FFFFFF

    Note: If Fiaryn is chosen, he will be Khorne, regardless of whether someone else had a better roll. Of this there is no doubt.

    Understandable and acceptable.

    Delmain on
  • lodwilklodwilk Registered User regular
    edited January 2010
    I've been very interested in this game for a while and would love to play it to get a better feel for it, before I consider buying it for my Universities Nerd Club.

    !Sign Up
    My order of preference for the gods would be: S>>N>>T>>K

    lodwilk on
  • fadingathedgesfadingathedges Registered User regular
    edited January 2010
    Would love to play!

    T>S>K>N

    I've never played PbP but I own the game so I have some experience.

    fadingathedges on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    IF I'M CHOSEN? WHO ELSE COULD BE CHOSEN, LOOK AT YOU SHITFUCKERS IN THIS THREAD. YOU ARE SO GODDAMN WEEDY. YOU COULD STAND TO EAT SOME OF THESE

    Khorneflakes.jpg

    THE ONLY CEREAL THAT WILL REACH OUT AND PUNCH YOUR FUCKING TEETH IN AND YOU'LL LIKE IT, BECAUSE YOU DON'T FEEL PAIN DO YOU? ONLY GIRLS FEEL PAIN BECAUSE THEY HAVE SOFT BITS. MEN HAVE HARD BITS. MEN PUNCH THAT CEREAL RIGHT BACK. BREAKFAST IS A FIGHT IN A PROPER KHORNE-FEARING WORLD.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Players chosen; PMs going out now, then the players will need to introduce themselves.

    Darian on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    KHORNE IS HERE AND IS SO FUCKING ANGRY HE COULD JUST BEAT YOU TO DEATH WITH YOUR OWN SKULL.

    I AM NOT KIDDING. THE WARP MAKES IT POSSIBLE, YOU THINK IT ISN'T BUT IT IS AND I'LL DO IT.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • susansusan Registered User regular
    edited January 2010
    Nurgle here, looking forward to a nice clean friendly game that we can all get alo... Yeah, no, scratch that. Lie, cheat, steal, despoil, screw you guys it's already personal and I don't even know you.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited January 2010
    The Prince of Pleasure promises my dear brothers that I will titillate your skittles and sorcelate your draws

    Nought on
    On fire
    .
    Island. Being on fire.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    WAIT WHAT

    NOBODY TOLD ME SKITTLES WERE INVOLVED, WHAT THE HELL IS GOING ON? SLAANESH IF YOU ARE LYING I WILL BREAK YOU

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • The Cow KingThe Cow King a island Registered User regular
    edited January 2010
    This game is already off to a magnificent start.

    The Cow King on
    icGJy2C.png
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited January 2010
    Hi my name is Tzeentch, the Changer of Ways. I like long walks on the beach, romantic comedies, and planning strategies so deep and complex that they make Machiavelli look like an amateur.

    Maximus on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
    Good luck everyone! Fiaryn, I am watching you...

    Rius on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Round 1 Begins!

    Initial Old World card is... inconsequential. Tzeentch, do you wish to discard before drawing for round 1?

    Plunged into Chaos
    Each player immediately scores 1 VP for each Peasant token he has claimed.
    The player who has claimed the most Peasant tokens scores 3 additional VP. Discard this card instead of adding it to the Old World track.

    CitOW-g6-r1-0.gif

    Khorne is active, once Tzeentch declares his discard (or declines the option)

    Darian on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited January 2010
    Decline.....

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Hand updated; Khorne is active. Good luck all!

    Darian on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    Play Battle Cry to The Empire

    Battle Cry - 1 - No corruption tokens may be placed in this region during this round

    6/7 PP Remaining


    RIP AND TEAR

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • susansusan Registered User regular
    edited January 2010
    One Cultist to Estalia, 5/6. Bring it. (My bad on points; shouldn't be posting while watching MST3K.)

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited January 2010
    One Cultist to Bretonnia, 6/7........
    I'm out till tomorrow around noon later guys.

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Note: Nurgle is at 5/6, as is Tzeentch. Only Khorne starts with 7 PP.

    Darian on
  • NoughtNought Registered User regular
    edited January 2010
    Play Perverse Infiltration in Tilea.

    Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.

    6/6 PP (Mmmh, the juiciest of all numbers)

    Nought on
    On fire
    .
    Island. Being on fire.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    One Cultist to Norsca

    5/7 PP Remaining


    CORRUPT THE SHIT OUT OF IT YOU LITTLE BASTARD

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • susansusan Registered User regular
    edited January 2010
    Another Cultist to Estalia, 4/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited January 2010
    One Cultist to the Badlands...

    Maximus on
  • NoughtNought Registered User regular
    edited January 2010
    Maximus wrote: »
    One Cultist to the Badlands...

    Not to be a nag, but can you do that? Since you have a figure on the board I think you have to summon to the same province or a bordering one.

    Nought on
    On fire
    .
    Island. Being on fire.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    Nought wrote: »
    Maximus wrote: »
    One Cultist to the Badlands...

    Not to be a nag, but can you do that? Since you have a figure on the board I think you have to the same province or a bordering one.

    SLAANESH HAS REMOVED HIS HEAD FROM HIS ASS (WHICH HE PROBABLY ENJOYED, THE CREEPY GIT) LONG ENOUGH TO BE CORRECT.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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