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Ubisoft busting out the online DRM beams
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Or perhaps they do and do not care because they think (and maybe correctly) that it is more important to appease investors.
I think shareholders of such companies by and large understand that there is no magic bullet to piracy.
Good strategy that, punishing your paying customers. I predict it'll work well.
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..why don't you just rip the movie from your DVD, put on the Rifftrax, and then watch it?
That's what I do when it's good enough that I know I'll want to watch it again. But it takes effort to do that, effort my (admittedly lazy-ass, considering it takes all of 5 minutes) friends don't want to bother with. Like, the money isn't even an issue, they still donate to rifftrax to pay for what they watch.
Edit: Or at least they tell me they do because they know I'd kick their asses if they told me they stole from Mike and the crew.
Fix'd.
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Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There's something to be said about this in terms making PC games unappealing for the purpose of boosting console sales. Over on the 2K forums someone was talking about a phone call they made to customer support regarding their implementation of GFWL on BioShock 2. Apparently the answer he was given was 'Buy a console and you won't have these problems'.
Combined with the 'delay' release of the PC version of Borderlands, and I wonder if 2K isn't trying to bolster their console-based sales over the PC versions. And I don't care what anyone says about that delay for Borderlands - There was no way any additional optimization done during that period of time.
Edit: Ah, here's the guy's screed about 2K. A bit long, though, so here's the choice bit:
The technical grunts and middle managers in most of these companies probably DO know all of that. The ones who don't know, or flat don't care, tend to be the upper management, executives and board members.
It's really a catch-22 for a lot of us. The adage "vote with your wallet" doesn't really work, because the data is being misinterpreted by the business policy makers. We stop buying the games, they think they're losing money to pirates, so they make the DRM worse and worse, and thus we buy less PC games...it's a vicious cycle that the people who make business decisions need to figure out.
Wait what? Can anyone shed some light on this comment? I'm not intent on trawling through that whole thread.
If this is actually true it takes my dislike of GFWL to a whole new level.
How are you going to get the crack if you dont have internet?
I've heard at some point that a GFWL cd-key can be activated 15 times and if you want to use it after that you need to contact Microsoft. I don't know whether that's correct, though.
I don't even know, and I've been following that thread for days.
I do know that BioShock 2 is using Non-Server Side Activation codes for GFWL. This means you can activate the game 15 times before needing to call up Microsoft to get more activations. It's not clear what constitutes an 'activation', though, as they've also claimed that reinstallation doesn't count.
In the midst of all this, 2K said they wanted to stay away from Server Side Activation (SSA) keys, because they 'heard the community and that's what they wanted', or some slag like that. SSA keys can only be activated once, but are tied to your Live account, and can be used anywhere you log in (think like Steam). They said that the Non-SSA 15 activation method would be better - And someone along the way claimed that ALL GFWL games that don't have an SSA key use activation limits.
I really don't know if that's true, or just overdramatics. I remember that DoW II had GFWL, and I was able to use it offline fine.
Actually this situation happened to me last year.
I moved in to my new house which did not have internet at the time. In fact I was still renovating a good deal of it. :P Anyway, I went and bought Far Cry 2 and went home to install it. However when I went to go play it I needed to activate it online. I was a bit disappointed at that. So I went down to the local McDonalds, got myself a double cheese burger, used their free WiFi, and got me what I needed. Went home again, played the game, and had a good ol' time. When I finally did get internet I was able to legitimately activate the game.
Granted, not having internet to activate a game would be a rare enough occurrence that 99% of the people who buy the game will not have any problems activating it. So it is understandable that companies do not take that in to consideration. Does it suck when your internet is down and can't play? Yes. However it is such a small minority of gamers that would be effected by this that it is basically a non-issue for publishers/developers.
Besides, if you ever have any problems with DRM you are only a 10 second download away from having it fixed.
These are the same people that patched RSV2 with a no-cd crack.
Hahaha! I had forgotten about that! Oh good stuff, good stuff.
Well, the first game scheduled for it is....Settlers 7....yeah...
I am rather unsurprised by this, being that this is Ubisoft, who have stolen a patch from pirates to fix their own broken as shit PC game
Man, fuck Ubisoft. If they didn't make awesome games they'd be shat upon as much as Activision
72 hours
Modern Warfare 3
Ooh I can't wait till the inevitable protest group on Steam sprouts up and someone screenshots when MW3 drops! Oh the preemptive schadenfreude is delicious
Well, in Ubisoft's defense the piracy made MW2 into a massive bomb
I mean, come on, such an enormous loss of that magnitude to the company has not been matched before or since
Okay, I did some digging after my earlier post. It turns out that any game using GFWL is in fact saddled with limited installs.
Here's a thread on the Steam forums about someone using all their activations.
Here's a DoW:II community tech support FAQ. If you search it for 'Activation', you'll find the following:
So apparently, GFWL has always been sticking us with undisclosed activation limits this whole time.
Oh what the hell. Seriously, why is that even necessary? It's most pointlessly stupid idiocity I could imagine, I can't even believe they've implemented it that way.
DoW2 is on Steam, a system that only allows one concurrent user at a time anyway. WHY saddle on top of that a system that has install limits? But wait, we thought of that, so we expanded the install limit to 15 to make the whole system completely pointless anyway AS WELL as an unnecessary addition and restriction.
It's like my brain cannot even process the amount of utter fail behind such stupid, stupid implementation of such a bad idea.
EDIT: Seriously, DRM apologists, it's crap like this that is both completely nonsensical and utterly pointless we're talking about. It has about as much reason to exist as concrete life-vest.
I has irregular intertubes, not zero intertubes
It also doesn't make the system any less retarded, but it's a reason at least.
I BOUGHT DoW2 on a DVD. It ties into Steam and becomes part of your Steam account, as such I do not find it freaking "shocking". The game cannot be run without Steam, and it updates through Steam. That is not a freaking reason.
EDIT: That came off as unnecessarily catty, sorry. But no, that's not a valid reason when it comes to DoW2.
Anno 1404. Took two weeks (and of course was bandied about as "uncrackable" by obnoxiously astroturfing developers). To their credit, they did eventually patch out the DRM (or so the wiki page says).
That said, Anno 1404 was a somewhat niche citybuilding game. Assassin's Creed 2 is a AAA big name title.
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That probably has a lot to do with it. Due to popularity, I'm going to guess that Assassin's Creed 2 will be leaked by someone in the development, testing, or distribution teams before the disks are pressed. That's usually how these things get into the net before they've even been loaded onto the trucks.
Again, the title they announced this DRM for is the Settlers 7, which comes out after AC2
I was rather surprised by that actually. I bought it retail, and installed it. Being a completely new PC, I hadn't installed Steam yet. Then the Steam install comes up and all I think is 'huh, this is a Steam only game?'. Not that I mind, it's the best of both worlds - updating via steam and using steam as DRM means not using the disc. But I still own a disc, which I like.
The only way I can think of is that the game goes to some Ubisoft server, gets a validation key, and then sends it back to the game allowing playtime. The crack could possibly send a "validation" key to the game allowing it to play. But what if the key is uniquely tied to the game to allow the game to accept said key?
I think the best form of DRM was Batman: AA for the PC. They put out the game themselves in the torrent sites, and the game didn't allow you to use Batman's glide ability, effectively stopping you from being able to play after about 20 minutes into the game.
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Also, while I really think that the Batman AA approach to DRM is freaking cool and awesome, I'm pretty sure that got circumvented in short order, too.
Because it's relevant, I want to link to the "Piracy & PC Gaming" post that a Stardock representative made on their forums. It's a refreshing take on the issue from a developer who obviously knows what's going on. (Link is a little wonky for some reason. Just click through the object moved page.)
http://www.gamasutra.com/php-bin/news_index.php?story=21123
I think people are slowly (very slowly) coming to the realization that people who pirate probably wouldn't bother buying the product anyway.