[LOTRO] Please continue your banter in the next thread

AldoAldo Hippo HoorayRegistered User regular
edited September 2010 in MMO Extravaganza
The Lord of the Rings Online

Welcome to J.R.R. Tolkien's creation
img_2753_lotro.jpg

It Makes Sense
The fantasy universe conceived by J.R.R. Tolkien known as 'Middle Earth' is heavily influential in most modern fantasy-influenced stuff. Did you know the mines of Moria was the dungeon crawl before there were dungeon crawls? So it seems pretty natural that this work of fictional gold would eventually make its way into the massively multiplayer online realm. The guys at Turbine (Asheron's Call, AC2, D&DO) have done a great job translating the immaculate world of Tolkien's creation and presenting Windows PC users with a massively multiplayer Middle Earth. They released Lord of the Rings Online: Shadows of Angmar in April 2007 and have since released the two major expansions: Mines of Moria and Siege of Mirkwood. They have also opened up the game to the whole wide world by not requiring a subscription to play, those interested can download and play the game for free, but have to purchase additional content from a cash shop. The option to buy a subscription still exists For their efforts Turbine has earned the following Reader's Choice Awards from MMORPG.com: [Best Overall Game] of 2008, [Best Expansion Pack] of 2008, and [Favorite MMO Studio] of 2008. Quite impressive given the stiff competition.

There Is Stuff
This is a casual, quest-driven MMO that is fine for solo-play but more fun with friends. Built-in voice chat for you social butterflies out there and DX11 graphics that blow plenty of other games out of the water - water that is inferior to what you will see in Middle Earth when you start playing, trust me. Everything you could want exists in this game in some form or another: instances, quests, raiding, player housing, kinships, crafting, PVP and legendary weapons you can customize. The player vs. player combat is given a separate zone to avoid interrupting or impeding on casual play while allowing those with a competitive edge a chance to get their kill on.

Read on for a description of the main features of LOTRO:

Lord of the Rings Online sets itself apart from other games in the genre with quest lines called [Books] which contain solo and group quests that tend to culminate in wonderfully executed story-driven instances. Each patch brings with it content rife with themes and recurring characters that really help to flesh out the lore-based experience Turbine is going for. This occurs approximately every three months. All of these quests are free up until you hit the door of Moria, which won't open until you purchase the expansion Mines of Moria. The same goes for Mirkwood.

For [Roleplaying] or just fashion, Turbine has given us cosmetic outfits so that you may customize your appearance to your liking without sacrificing the benefits of top-quality gear. The unofficial Penny Arcade server for U.S. players -Landroval- is also the unofficial roleplaying server - allowing all who have wished to roleplay within the realm of Frodo, Legolas, and Aragorn the ability to do so without worrying about too much 'LOL' and 'BRB' cluttering chat. It helps that most of the users on this server are mature, nice, and helpful, providing for a wonderful RP experience. There's room in your character panel for your character's biography as well as a system for establishing generations and families. If any of that sounds appealing to you, be sure to stop in to the Prancing Pony in Bree, a common gathering place for roleplayers in Middle Earth.

LOTRO uses instanced neighborhoods to keep things compact for [Player Housing]. Your character can buy a house that is shared amongst all other characters on your account so long as they share the same server. Regular houses hold one extra chest and room for decorations while deluxe houses hold two extra chests and even more room for decorating. Kinships that reach a high enough lifespan can purchase a kinship house that comes with not one, not two, but three chests for all your storage needs. With use of travel rations you can quickly port to your house or your kinship house.

Conjunction_Wheel.jpg

There are times during combat where you can shatter your enemy's defences and perform a [Fellowship Manuever]. This happens due to a special attack from a burglar or guardian, or by random luck. When it happens you will see a manuever wheel with four buttons. [RED] indicates instant damage, [YELLOW] is strong damage over time, [GREEN] means restoring health and [BLUE] brings back some power. You can simply press the button you need as an individual or coordinate as a team to pull off certain combinations that do much more. More information can be found here.

No matter how hopeless things may be, there is always [Music]. LOTRO has harps, horns, drums, bagpipes, cowbells, and more. Music can be performed manually by note or with convenient ABC files and other players can hear you play. If you're in a fellowship, you can sync up with them to play separate instruments. Or if you're just passing by you can join in and improvise, though it's polite to ask first. This helpful link explains it rather well.

In the spoiler is a description by a cheerful chap who takes great joy in blowing on flutes:
Summary of the .abc music system and what it can do for you:

The .abc system allows you to add .abc files to your MyDocuments/Lord of the Rings Online/Music folder, and play them in-game.

There are several ways to get your slimy little meathooks on these so-called ".abc files":

-Transcribe your own. Unfortunately you'll have to look elsewhere for information on this method, seeing as I don't know jack shit about manually transcribing .abc files. D: Though if anyone who reads this has helpful information, I'll be glad to edit this OP to include it.

-Download 'em! There are several websites dedicated to providing .abc files for use in LOTRO. The best of which is TheFatLute.com. Not only does this site have an awesome name, but also a metrick fuckton of .abc files just ripe for the pickin'. Simply save the file to the folder specified above, and you're ready to go.

-Convert them from MIDI files. This is my personal favorite method. If you can find a MIDI of a song you want to play in-game, all you have to do is save it to your hard drive and use a program such as [url=http://lotro.acasylum.com/midi/LotRO MIDI Player[/url] to convert it to .abc format. This marvelous little piece of software is nothing short of genius. It's user-friendly, easy to figure out, and it bloody works. Be sure to keep the MIDI preview box checked at all times, otherwise it'll attempt to play the song in-game. From there, just tinker around with which instrument channels you want to remain in the .abc file (drums are turned off by default when you import a MIDI, seeing as they wreak havoc when played on a lute or somesuch.) When you're satisfied with how your song sounds, just save the converted .abc in your LOTRO Music folder as previously specified, and you're golden.

Good places to find MIDI files include (naturally) [url=http://www.google.comGoogle[/url], and MidiDB, along with many others.

But...but...how do I *play* them?!

I'm glad you asked.

First, you have to own an instrument. If I really *had* to tell you this part, maybe you should go back to the World of EverHammer or whatever you were playing before you realized you were playing the wrong game and decided to rightfully join the LOTRO community. :D Instruments can be purchased from Bards, which are present in damn near all the towns in the game. They're represented on your map/radar as an icon of a lute. Note: You *can* learn more instruments than what are initially available to you. Simply ask a Minstrel of decent level to teach you. They can mentor almost every instrument in the game.

Once you have acquired your instrument(s) of choice, equip one and enter music mode. Do this by typing "/music" in the chat box.

From there, you can do one of two things:

-If you know which song you want to play, simply type "/play songname". Note that you will need to know exactly how the name of the .abc file is formatted in order for this to work.

-If you want to see all the .abc files you have in your music folder, type "/playlist" and it will bring up a list of all the songs available to you. Once you've picked your song, once again type "/play songname", and enjoy the music! :)

Do keep in mind that you will not be able to move without interrupting the song until it is over. You also won't be able to use most of your keyboard until the song has finished. If you need to type during a song, use the mouse to click the chat box. I figured this one out the hard way. Also, if you need to reply to someone sending you a tell, but you're still playing a song, type "/r" in the chat box. Once you hit the space bar after typing "/r", you will be able to type your reply message.

The possibilities are endless, so if you're still wasting your time crafting, questing, or leveling up in any way, knock that shit off and do something productive like playing music by the fire at the Prancing Pony!

Example song: My Name is Jonas by Weezer
Moving on: PVP, this is called [Monster Play] and it is very much what it sounds like. Allow me to explain: At level 10, players are given the option from their Character Selection screens to choose to play a Monster in that specific zone. Higher-level Elves, Dwarves, Hobbits and Men have a special area to slay Orcs, Spiders, and other 'evil' races played by real people. The success of those fighting for good can effect the rest of the players on that particular server by giving a buff such as +5% XP Gain - and that is the most PVP will effect you if you choose to steer clear.

This sums up the main features of LOTRO. Below the classes, crafting and character improvement/customization is explained in painstaking detail, but lets look at some hobbits on vacation first.

LOTRO_Trolls.jpg

The Race Card[Hobbits] [Men] [Dwarves] [Elves]
545.jpg
The Race of Hobbits
Details:
Happiest when enjoying a simple life with six square meals a day, Hobbits are solid and dependable when called to action.
Passive Skills
Hobbit Courage - Improved Fear Resistance (+1.0%).
Hobbit Toughness - Improved Vitality (+15).
Rapid Recovery - Improved out of combat Morale Regeneration (+1.0).
Resist Corruption - Improved Shadow Mitigation (+1.0%).
Small Size - Reduced Might (-8).
Playable Classes
[Burglar] [Guardian] [Hunter] [Minstrel] [Warden]

Man.jpg
The Race of Men
Details:
Not as long-lived as Elves, sturdy as Dwarves, or resilient as Hobbits, Men are renowned for their courage and resourcefulness.
Passive Skills
Diminishing of Mankind - Decreased Will (-8).
Easily Inspired - Increased Morale Restoration.
Gift of Men - Improved Fate (+15).
Strong Men - Improved Might (+15).
Playable Classes
[Burglar] [Captain] [Champion] [Guardian] [Hunter] [Lore-master] [Minstrel] [Warden]

544.jpg
The Race of Dwarves
Details:
Dwellers of stone and miners of metal, the Dwarves are a doughty folk, resistant to the corruption of the Enemy -- but not to greed.
Passive Skills
Lost Dwarf-Kingdoms - Reduced Fate (-8).
Stocky - Reduced Agility (-8).
Sturdiness - Increased Might (+15) and Vitality (+10), improved Common Damage mitigation (+1.0%).
Unwearying in Battle - Morale/Power regeneration (+0.5 each) in combat, reduced out of combat (-1 m, -0.5 p).
Playable Classes
[Champion] [Guardian] [Hunter] [Minstrel] [Rune-Keeper]

Elf.jpg
The Race of Elves
Details:
Long ago, the Elves, also known as the Fair Folk, welcomed the younger races of Middle-earth and allied with them when the need was great, but centuries of war, betrayal, and hardship have made them fiercely protective of their seclusion. Tall and strong, fair and graceful, Elves have keen senses and a deep affinity for the beauty of the natural world.
Passive Skills
Agility of the Woods - Improved Agility (+15).
Fading of the Firstborn - Reduced Fate (-8).
Sorrow of the Firstborn - Reduced Morale (-20) and Out of Combat Morale Regeneration (-1.0).
Suffer no Illness - Improved resistance to Disease (+1.0%)and Poison (+1.0%).
Playable Classes
[Champion] [Guardian] [Hunter] [Lore-master] [Minstrel] [Warden] [Rune-keeper]


Class[Burglar] [Captain] [Champion] [Guardian] [Hunter] [Lore-master] [Minstrel] [Rune-keeper] [Warden]
burglar_icon64.pngThe Burglar (de-buffer / conjunction starter) is a master of stealth and misdirection. Burglars are able to confound foes with a variety of clever and debilitating tricks. They also excel at attacking from the shadows, allowing them to take enemies by surprise.

The burglar role is to rob monsters of the ability to deal damage and attack at full strength. As the only class that can reliably create conjunction opportunities (high-yield group-based attacks also known as Fellowship Manuevers), their role in groups is a coveted one.

captain_icon64.pngThe Captain (buffer / pets) is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.

The armoured Captain possesses some of the most potent enhancements to the heroes of Middle-earth, this makes the Captain a key member of any fellowship. The Captain's ability to summon a Herald pet at later levels, plus the ability to bring fallen heroes back into the fight, make it a desired group class. The masters of buffing and wipe prevention, Captains can eventually absorb their entire group damage for a short period without succumbing to defeat.

champion_icon64.pngThe Champion (AOE/DPS) is the consummate warrior, unrelenting in battle. His fervour allows him to make increasingly powerful attacks. The Champion excels at melee combat and can absorb punishment with his Heavy Armour.

The Champion trades survivability for the ability to deal explosive amounts of damage to multiple foes. Although a fully armoured class when not in fervour mode, it is when Champions enter this state that they deal out the greatest damage, both to single and multiple foes.

gaurdian_icon64.pngThe Guardian (tank) is a protector of the weak and defender of those in need. He is capable of withstanding mighty blows and retaliating in kind. The true Guardian stands to the forefront of battle, shielding his allies from the blows of their enemies.

The Guardian is the archetype of the tank, clad in heavy armour and with a large number of skills that make it impossible for enemies to ignore them.

hunter_icon64.pngThe Hunter (ranged nuker) is a master of field and forest, unmatched with the bow. Hunters use their survival skills to guide their companions and lay traps for their enemies. The Hunters are at their strongest when attacking from a distance, but they are able to defend themselves in melee combat, when needed.

The Hunter is proficient at dealing out damage to single foes at both range and melee. When Hunters are at range, they can unleash devastating arrow shots that do high damage to single targets. When the lone enemy manages to close into melee range, the Hunter is well-equipped to deal the finishing blow with some melee skills. Hunters can also port the party to various camps becoming the taxi drivers of Middle Earth.

lore_master_icon64.pngThe Lore-master (crowd control / support / pets) is a seeker of knowledge and a guardian of wisdom. He wields ancient secrets and lore to confound his foes and aid his friends, protecting them against the dark powers of the Enemy. He calls down lightning, uses water to make foes stick in the mud, or throws a fireball made from a chemical concoction.

Lore-masters are the masters of crowd-control, with the ability to trap creatures and keep them from hurting their allies. They have many skills that invoke the natural world of Middle-earth but it is draining on the will thus costing them morale to fuel some of these powerful skills. Because of this, they must rely on their pets to supplement their ability to take damage. Loremasters can also replenish the power of their friends, bring them back to life and make them immume to stuns.

minstrel_icon64.pngThe Minstrel (healer) is the heart of a fellowship, a herald of hope and renewal. He uses his knowledge of ancient songs and lore to ward against the forces of darkness and bring relief to his companions.

The Minstrel is the master of maintaining the survivability of the heroes of Middle-earth. Minstrels also are able to deal damage to their foes by using their damaging light-based attacks in the forms of songs of power. They have the nifty ability to remove dread from defeated allies as well.

The following two classes are only available if you own or bought Mines of Moria

runekeeper_icon64.pngThe Rune-Keeper (nuker / healer) is a mystical linguist and master of true names. Rune-keepers can heal in one battle and hurl destructive magic in the next using an innovative attunement system.

In lore terms, the Rune-keeper marks the game's first true "magic user." The Lore-master class had his or her powers explained as the harnessing of the traditional powers of nature. The Rune-keeper, on the other hand, actually taps into the primal physics-altering powers of creation. It's the same kind of power (though to a far, far lesser degree) as that tapped into by powerful elves like Galadriel (who serves as the model for the class).

warden_icon64.pngThe Warden (tank) is armed with spear and shield and uses a gambit system to fire off powerful combo attacks at the front lines. Unlike other classes, which have to wait for opportunities, the warden creates his own openings and then capitalizes on them.

Wardens are limited to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens depend on their Determination for protection rather than heavy shields and armor. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.

Your Legacy Awaits [traits] [deeds] [hope and despair]
Aside from selecting your character's race, gender, class, and appearance, [Traits] are how you customize your hero. As you progress your character he or she will gain trait slots with which to assign virtues, racial traits, class traits and Legendary traits. These serve to give you new abilities or improve the abilities you already have.

LOTRO's advancement system comes with a secondary form of quests known as [Deeds]. These do not count as regular quests and are not considered a primary source of experience for gaining levels, but often are achieved regardless of intention. (Deeds ask that you kill a certain number of a type of enemy, travel to a certain set of locations, do a certain area's quests, or use a certain attack several times.) What they lack in XP they make up for in building your character's individuality. Certain deeds only reward you with a title, the aesthetic attachment to your floating name (such as Vegetarian, if you eat a selection of vegetarian dishes). However, other deeds may give you new traits or level up current traits. To assign new traits, visit your local bard. Easiest to find is the bard in Bree's Prancing Pony.

It is not enough that you raise your blade to fight the evil of Sauron, you must have the will to swing it without fear. Lord of the Rings Online takes from the lore a heavy emphasis on [Hope and Despair] allowing you to gain hope from the presence of good NPCs and despair from the wicked. Despair can build unless you have armour or items laden with hope. You will gain despair from dying, encountering overwhelming evils, or traversing the worst of places - too much despair and your morale/power will begin to drain. Soon, the fiery, lidless eye sees you from where your mini-map ought to be. And then, you will cower in fear and ultimately render yourself vulnerable. In this instance, hope is your anti-drug.

Get a job [crafting] [vocations]
Armourer [Prospector] [Metalsmith] [Tailor]
An Armourer knows that all that stands between a good soul and the grave is often a thin sheet of metal.

Armourers can create a wide variety of armour, but they specialize in heavy armour and shields. Capable miners and smelters, they can procure and prepare the metal they need. While they can craft clothes and leather armour, they will need to trade for the tanned hides required. This is an excellent choice of trade for one who relies on heavy armour and shields.

Armsman [Prospector] [Weaponsmith] [Woodworker]

An Armsman knows the many secrets of weaponry, and can craft almost any weapon imaginable.

Armsmen are capable of crafting any weapon you might ever need, so it's an excellent choice for anyone who relies on a blade. An Armsman is proficient in mining and smelting, but will need to trade for wood with which to make bows, spears, and the like.

Explorer [Prospector] [Forester] [Tailor]
These canny travellers know much of the lands of Middle-Earth and its resources.

An Explorer can live off the land, crafting leather armour and clothing while gathering any resource they come across. Explorer is an excellent choice for anyone who wears Light or Medium armour, or wants to specialize in resource gathering. Do you want to learn this trade?

Historian [Scholar] [Farmer] [Weaponsmith]
Historians are the caretakers of lore and legend that the forces of light dare not forget.

Historians are unique in that they have access to the Scholarly arts, allowing them to research ancient lore and use their discoveries to the advantage of their fellows. In addition, a Historian has the more practical talents of cultivating land, and forging the blades that are so often spoken of in the histories they study.

Tinker [Prospector] [Jeweller] [Cook]
Fascinated by things intricate and beautiful, the Tinker seeks to create great things.

A Tinker's greatest skill is that of jewelcraft, and a skilled Tinker can create baubles of both beauty and utility. A Tinker can harvest the precious metals and stones he needs for his work, and given the long hours this trade requires, it is good that a Tinker is a fair hand at preparing a hearty meal.

Woodsman [Woodworker] [Forester] [Farmer]
A Woodsman is trained to survive off the land, and make weapons from natural materials.

Woodsmen are the foremost bowyers in Middle-earth, and are capable of crafting fine weapons from wood, as well as gathering and treating the raw wood they need. Their knowledge of plants and nature also makes them natural Farmers. Woodsman is an excellent choice for anyone who wants to create their own mighty bows.

Yeoman [Cook] [Farmer] [Tailor]
Hard-working and knowledgeable about the land, a Yeoman is well versed in farming, cooking, and forestry.

Yeomen are the salt of the earth, tilling soil and preparing food with natural skill. They are also able to create clothes and leather armours, though they need to trade their produce for the hides required.

Right, that concludes a rundown of the most important information. Lets look at the map for a second before we move on to information about F2P and kinships and links to useful stuff you might enjoy.
ScreenShot00018-1.jpg

Free to Play?
You can head over to www.lotro.com right now and download the game and play it for free. Free up to a point: the first few zones of the game are completely accessible, but of the rest of the world only the Epic Quests are available. Additional quests have to be bought in the cash shop. The cash shop also contains many other items, ranging from vanity items to useful items. A few are quite vital, such as unlocking all your traits. The moment you purchase something from the shop you are moved from "Free Player" to "Premium Member". Your other option is to buy a subscription, at $10/month this is pretty cheap and gives you access to all zones up to Eregion, but the moment your subscription lapses the quests and other features will become unavailable to you again. The next zones will have to bought, because these were originally expansion packs. A subscriber is called a VIP. The following table shows what restriction there are:
lotro.jpg?t=1275691937

Are you still confused? You probably are, it seems everyone is confused. So lets just ask HTown, he's pretty smart, or so his mom told me.
HTown wrote:
LOTRO is going Free 2 Play this fall, which means there are now going to be three classes of LOTRO customers: Free players, Premium players, and VIP Players.

FREE PLAYERS - A Free player is someone who just plays for free, period. They have very limited access to things like character and inventory slots, money, and quests. They can only do quests in the low-level areas. (Not the tutorial stuff, but Bree-Land the Shire or Ered Luin. No Angmar, no Forochel, no Evendim, etc.) All of these things will be purchasable with Turbine points, which you can either buy or earn through gameplay. Also all tech support has to be done by yourself from what you can find on the LOTRO site.

PREMIUM PLAYER - If a free player, at any point, decides to buy any Turbine points, to use on things like a quest pack or a cosmetic item or something, they are upgraded to Premium status. If you are a former subscriber to LOTRO, you are a premium player. Basically, if you have put any money into the LOTRO sytem at any point in your life, you are a premium player. This is, as far as I can tell, permanent. It increases the stuff the player has access to, like character slots, an increased gold cap, and full customer support up to 30 days from the last time you bought Turbine points. You can move up to VIP status by paying the normal monthly fee.

VIP PLAYER - If you paid for a lifetime subscription, or if you currently pay a monthly fee, you are a VIP Player. You get everything you currently get, with the possible exception of losing one or two character slots per server, and a little bit extra. VIP players are the only ones with access to PvP and destiny point spending, get 20 wardrobe slots (does that mean 20 costumes you can use?) and a priority login over all those cheap jokers.
Also it says you can have "unlimited crafting guilds?" Does that mean a woodworker can also be a metalworker?
You can also choose to stop paying your monthly fee and drop down to Premium level. You won't lose any items, but anything in a slot you should no longer have access to will be remove-only, meaning you can put take it out of the slot and put it somewhere, but you won't be able to put anything else in that slot afterwards. If you had a lifetime subscription, you are VIP forever.

EXPANSIONS - Expansions work just like they always did. If you want access to legendary items and the Moria quests, you need to have purchased the Moria expansion. If you want access to the Mirkwood stuff, you need to have purchased the Mirkwood expansion. You can be a Premium level player in Moria, if you have purchased Mines of Moria. You can be a VIP player without access to Mirkwood, if you haven't bought Siege of Mirkwood. YOU HAVE TO OWN MINES OF MORIA TO BE A RUNE-KEEPER OR WARDEN. You have to own Moria to get to level 60, and Mirkwood to get to level 65. I do not know if the expansions will be purchasable with Turbine points. You have to own the expansions to access Tier 6 crafting.

tl;dr
Free Players, you can play for free and eventually use your earned Turbine points to access new content.
Premium Players, you can use your purchased Turbine points to access new content, and get more stuff than the free players.
VIP Players, you get to see everything and get the best stuff, and you get free Turbine points to use in the store.

In other words, don't panic.

Thank you HTown, I'm proud of you. So how does one play with such swell dudes as HTown and many others?

US Kinship
Some of the American players are together on Landroval
Landroval is a RP server, which means that there's a big chance other players will behave oddly whilst trying to fit in in Middle Earth. Enjoy the show.
[Contact Hjartad, or join the PA chat channel in-game to join The Barrovian Society.]

-To join the PA chat channel, simply type "/joinchannel PennyArcade wang" in your chat box.

-To type in the PA chat channel, switch to the channel User Chat 1 (assuming you don't have another custom filter enabled). To switch to User Chat 1, simply precede your message with "/1".

-To type in the kinship channel once you've joined The Barrovian Society (or any other kin, for that matter), precede your message with "/k". All without the quotes of course.

NOTE: You must finish all the quests labeled "INTRO" before you are able to join a kinship.

EU Kinship?
Tough shit, not enough Old Worlders play this to justify a kinship. Yours truly is on Evernight.

Useful Links and Shit
http://forums.lotro.com/ official forums
http://lorebook.lotro.com/wiki/Lorebook_home official wiki
http://www.burgzerg.com/virtues Virtue calculator
http://dynmap.ruslotro.com/#The%20Shire Up to date-ish map of the game world with quest locations etc
http://lotro.mmodb.com/ database with at least some information you can't find in game
http://forums.lotro.com/showthread.php?t=279179 guide to radiance gear (needed for raiding)
http://chordian.net/index.htm?tab=2 easy to use guide to rep vendors. It also contains preview images for all the cosmetic stuff on skirmish soldiers (hell yea)

Add-Ons/Mods/LUA Scripts
This ain't no WoW. Although there's an in-game beta feature for limited LUA scripting, it is intentionally not as elaborate as that of WoW. Most people with the default UI and there's absolutely no DPS metres, gear level checks and other stuff. At the moment there's no useful site to download add-ons from, once something pops up I'll update this.

Advanced tips & tricks
  • ALT+left click to select the item, and CTRL+T to lock it. You should get small locked symbol in the lower left corner of the item icon. To unlock the item for selling, repeat ALT+left click and CTRL+T.

Aldo on
«13456762

Posts

  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    [void]

    Aldo on
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    Way to lock the thread, now I couldn't just copy/paste the whole thing over. :( So sorry about this thread being a piece of shit, but this already took over half an hour to salvage.

    Aldo on
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    Yeah, I was thinking about doing that, but then I figured someone else would. Thanks for justifying my laziness!

    Anyway, it's looking like Riders of Rohan is the safe bet for the next expansion. From this dev diary,
    At the end of Volume II, we had crossed the mountains and taken the fight to the very walls of Dol Guldur in a daring campaign to keep the eye of the Enemy fixed far away from the path of the Fellowship. As Frodo and his companions set sail down the river Anduin, urgent messages from Lothlórien arrive in Rivendell, messages that fill the mind of Lord Elrond with worry:

    ‘Aragorn has need of his kindred. Let the Dúnedain ride to him in Rohan!’


    The rest of that dev diary has some interesting bits, including a look at some of the dev tools they use in scripting quests.

    There's also a dev diary about skirmishes, but there wasn't a whole lot of new info there. Yay duo skirms, I guess. Oh, and this:
    Have you fallen behind on one of your crafting professions? A new series of recipes will be available within Skirmish camps. These will be expensive to initially acquire though you will only need to purchase each one once. There will be one recipe for each crafting profession for each Tier, up to Tier 4. Tiers 5 and 6 will not have these recipes available. Each recipe will require a consumed ingredient to be purchased every time you wish to execute it. Each recipe will grant a chunk of crafting experience for its respective Tier. They will also have a one week cool down. The goal of these recipes is to help out characters that may have leveled past the lower crafting Tiers. This will give them the ability to catch up and participate in crafting relevant for them.

    Have a whole stack of crafting materials you want to process into boiled hides or ingots but don’t have the time to wait for it? A second new series of recipes can be found within Skirmish camps. These will allow you to turn an entire stack of materials into a processed stack with one craft. These will also be expensive to initially acquire but will only have to be learned once.

    Simon Moon on
    Steam: simon moon
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    I just go afk when crafting, I'm not going to waste a fortune on those recipes, I can do useful things while crafting anyway. I think I could use those recipes for crafting exp on my Historian, though. I always wanted to level his weaponsmith, but with the influx of metal from the toons I'm using to level jeweller I don't think I can make it.

    Duo skirmishes sound like a great concept for all those couples playing LOTRO. :)

    Rohan with mounted combat, faster horses and big instanced pvp battlefields please! :D

    Aldo on
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    Thanks for getting us back up, Aldo.

    Two things:

    1. My unsure comparison of Guardians in parry mode was vs. 2H in Overpower mode, not block mode; I know parry mode does noticeably more damage than block mode, but I'm still not sure it takes down mobs quicker than OP. Against multiple mobs, parry mode may be better due to increased frequency of the multi-target parry reactive attack. Also, I have more buttons to push when going sword-and-board, which is either good or bad, depending on your perspective, and even in parry mode, you'll get the occasional block reactives to pop for a quick heal.

    2. My RK made Othrongroth his bitch night before last. I was surprised at how easy it was, but maybe it shouldn't have been so surprising... if you can avoid getting smushed, you get bigger and bigger attacks available as a fight goes on; having that healing totem take the aggro of adds really helps -- by the time you finish off foe #1, it doesn't really matter if there's two more wailing on your totem, because you can almost one-shot same-level targets with the big bombs that are opened up by then. So far, all of my Landroval guys have done this at level 21, but my Warden will be doing it at 22 because I just happened to hit 22 too soon, and I may intentionally wait until 22 for my Burglar, the class with which I have the least experience (I expect stuns will play a major role).

    Also, I saw someone in the PennyArcade channel offering to send kin invites -- just as I was logging out. Hopefully, I'll manage to start getting some of my guys into TBS soon.

    Edit: I just looked at MyLotro, and it correctly shows my Guardian at level 23 (did that last night in the process of doing his Metalsmithing quest), but my activity log shows none of what he did yesterday, ending with my RK's activity from Monday. Strange...

    Edit2: MyLotro has it right now. Still strange that it took that long to update my activity log, though...

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    While we're talking about our adventures: I tried Barad Guldur with the kin yesterday. We barely managed to get 11 guys online so we had to take a tank with us who left the kin for greener pastures*. The instance starts with 2 door wardens, those were easy enough to dispose of. After that we had to run a gauntlet with Uruks, wargs and goblins coming from all sides. Uruks do massive AoE damage (we're talking 1,500dmg per hit) Wargs give huge debuffs that allow the Uruks the one-shot you and goblins slow you and pester the healers.

    The trick is to have 2 tanks pick up any incoming Uruks, champions to pick up the wargs, dps to bring down the wargs first and then focus on 1 uruk, goblins you tend to ignore until it's a bit quieter.

    We failed miserably, the wargs kept debuffing me and the goblins managed to kill the healers. I think that if we had a second champion and one less hunter we would have managed better, but as it was we had the hunters use rain of arrows a lot to make up for the lack of AoE.

    At the end of the day I had 800s repair costs. Ouch.


    *He didnt have a raid lock, so I bet those pastures aren't as green as he thought...

    Aldo on
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    So, I've been doing a lot better since I got some new gear. But I'm not too sure about this silly hat Elrond just gave me.

    if6gqw.jpg

    On a more serious note, if anyone wants to go to Garth Argwen sometime, let me know, I still have a bunch of quests to finish in there.

    I've been clearing out some quests in the Trollshaws, and was able to take care of some troll hunts when I ran into a same level warden, we were able to duo +3 Stone Trolls pretty easily. I'm off to the Misty Mountains now, I never did go back to Angmar.

    Corvus on
    :so_raven:
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2010
    So through all their expansion, have they done anything about the Lone Lands stretch of leveling? Every time I've played the game, I've freakin' loved it, until I get to Loan Lands, then I want to stab my eyes out. It's so drab, and boring. The quest stories aren't even that exciting...and if I have to kill one more boar...

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    GnomeTank wrote: »
    So through all their expansion, have they done anything about the Lone Lands stretch of leveling? Every time I've played the game, I've freakin' loved it, until I get to Loan Lands, then I want to stab my eyes out. It's so drab, and boring. The quest stories aren't even that exciting...and if I have to kill one more boar...

    They revamped all the quests in there a little while back.

    Corvus on
    :so_raven:
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    GnomeTank wrote: »
    ...and if I have to kill one more boar...

    You know, if you manage to kill a boar in every single zone in the game, you get the hidden title Pork-chopper.

    Simon Moon on
    Steam: simon moon
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2010
    Corvus wrote: »
    GnomeTank wrote: »
    So through all their expansion, have they done anything about the Lone Lands stretch of leveling? Every time I've played the game, I've freakin' loved it, until I get to Loan Lands, then I want to stab my eyes out. It's so drab, and boring. The quest stories aren't even that exciting...and if I have to kill one more boar...

    They revamped all the quests in there a little while back.

    Really? Maybe I'll have to check it out.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    GnomeTank wrote: »
    Corvus wrote: »
    GnomeTank wrote: »
    So through all their expansion, have they done anything about the Lone Lands stretch of leveling? Every time I've played the game, I've freakin' loved it, until I get to Loan Lands, then I want to stab my eyes out. It's so drab, and boring. The quest stories aren't even that exciting...and if I have to kill one more boar...

    They revamped all the quests in there a little while back.

    Really? Maybe I'll have to check it out.

    Relevant dev diary

    Corvus on
    :so_raven:
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    This may be an old topic here, but where is a good place to find a discussion of virtues, particularly what's best to slot for each class? I did some planning, and I was initially going to try to max out the ones with the most relevant stats (agility for hunter, might for champ/burg, some combination of fate and will for casters, etc.), but looking at some of the official LOTRO forum threads, it seems that many experienced players are going for various resistances and the pure morale boosts instead (I read that morale from +morale isn't affected by dread, while morale from vitality is -- is that true?), taking only the major stat buffs (for example, leaving off Mercy for hunters, being the smallest of the 3 agility buff virtues). What wasn't so clear to me, though, was the reasoning behind their choices.

    My own instinct is to make a character's strengths even stronger, but I've seen more than one person say that he uses virtues to bolster weaknesses, or to boost characteristics not generally available on equipment, such as various resistances. My thinking is generally along the lines of taking down the enemy faster being the best form of defense, even with my squishies -- guardian and warden being the possible exceptions. I've seen allusions to various stat caps (with my characters all in their 20s, not an issue for me so far), and there may be a diminishing returns effect here, too.

    For example: guardian vs. warden. Even though they're both tanks, my initial guess would be that the guardian would want to max out armour and might, while the warden would be looking more for ICMR/ICPR, but I'd be interested in hearing the reasoning behind some other set(s) of virtues that might be more helpful. Other examples would be the differences (if any) between virtue sets for LM, RK and minstrel (would shield use make Discipline with its Might boost more important for minnie than for these others?), with possibly captain thrown in with them, and whether champ and burg would trait differently.

    With virtues so cheap to re-spec, I can always just equip the ones that happen to be at the highest ranks, but I want to have a plan so that I know what to do to get the virtues that I'll want to equip -- for example, which characters might need to go pound slugs in the Shire to advance Determination, etc.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    On my warden I went with -incoming melee damage, +armor, +morale and +vitality). Everything to last longer and have a higher chance to survive devastating blows.

    I always forget what virtues I have, but I think I went for Innocence/Discpline/Empathy/Loyalty/Honesty. I consider Zeal not worth the grinding.

    Aldo on
  • TurnpikeLadTurnpikeLad Registered User regular
    edited February 2010
    Simon Moon wrote: »
    GnomeTank wrote: »
    ...and if I have to kill one more boar...

    You know, if you manage to kill a boar in every single zone in the game, you get the hidden title Pork-chopper.

    But... there are no boars in Evendim...

    TurnpikeLad on
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    Simon Moon wrote: »
    GnomeTank wrote: »
    ...and if I have to kill one more boar...

    You know, if you manage to kill a boar in every single zone in the game, you get the hidden title Pork-chopper.

    But... there are no boars in Evendim...

    Yeah, it's not all zones. Just make sure you kill a boar when you see one and you'll be fine. :P I mean, if you want to be known as "pork-chopper".

    Aldo on
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    Glornt wrote: »
    This may be an old topic here, but where is a good place to find a discussion of virtues, particularly what's best to slot for each class? I did some planning, and I was initially going to try to max out the ones with the most relevant stats (agility for hunter, might for champ/burg, some combination of fate and will for casters, etc.), but looking at some of the official LOTRO forum threads, it seems that many experienced players are going for various resistances and the pure morale boosts instead (I read that morale from +morale isn't affected by dread, while morale from vitality is -- is that true?), taking only the major stat buffs (for example, leaving off Mercy for hunters, being the smallest of the 3 agility buff virtues). What wasn't so clear to me, though, was the reasoning behind their choices.

    My own instinct is to make a character's strengths even stronger, but I've seen more than one person say that he uses virtues to bolster weaknesses, or to boost characteristics not generally available on equipment, such as various resistances. My thinking is generally along the lines of taking down the enemy faster being the best form of defense, even with my squishies -- guardian and warden being the possible exceptions. I've seen allusions to various stat caps (with my characters all in their 20s, not an issue for me so far), and there may be a diminishing returns effect here, too.

    For example: guardian vs. warden. Even though they're both tanks, my initial guess would be that the guardian would want to max out armour and might, while the warden would be looking more for ICMR/ICPR, but I'd be interested in hearing the reasoning behind some other set(s) of virtues that might be more helpful. Other examples would be the differences (if any) between virtue sets for LM, RK and minstrel (would shield use make Discipline with its Might boost more important for minnie than for these others?), with possibly captain thrown in with them, and whether champ and burg would trait differently.

    With virtues so cheap to re-spec, I can always just equip the ones that happen to be at the highest ranks, but I want to have a plan so that I know what to do to get the virtues that I'll want to equip -- for example, which characters might need to go pound slugs in the Shire to advance Determination, etc.

    1) One reason to slot +morale instead of +vit has to do with the stat caps. This usually only applies to tanks, but it's hella easy for Guards and Wardens at max level to hit > 550 vit. In group/raid settings, you can get +100 vit from buffs to bring you to the cap, and thus slotting that +vit virtue is a waste (aside from the other perks). There is no hard cap on morale, on the other hand. Hadn't heard that about +morale not being affected by dread, but I doubt it's true. Walking naked (i.e. no radiance) into the Vile Maw brought my morale below the +morale from my jewelry alone.

    2) I find the amounts of ICMR on virtues to be negligible.

    3) A major reason people take those resistance virtues are for specific situations. e.g. shadow resist and the Dark Delvings. Armor and common mit doesn't help you if the boss you're fighting only hits for shadow damage.

    4) Diminishing returns does play a factor, but Turbine likes to maintain a level of opacity on their systems that makes little sense to me, so who knows exactly. (There are some amusing threads on the official forums of people taking off their weapons and punching grey mobs to try to figure out the various threat mechanisms.) The general rule of thumb I tend to hear is that 500 is where diminishing returns starts to factor in.

    5) If you primarily play solo, which it kinda sounds like you do, go with what you like.

    Simon Moon on
    Steam: simon moon
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    Aldo wrote: »
    On my warden I went with -incoming melee damage, +armor, +morale and +vitality). Everything to last longer and have a higher chance to survive devastating blows.

    I always forget what virtues I have, but I think I went for Innocence/Discpline/Empathy/Loyalty/Honesty. I consider Zeal not worth the grinding.

    Thanks, this is what I was looking for, and is maybe a little closer to guardian virtues than I would've initially assumed (it matches my guardian plan except for Innocence in place of Fortitude, which makes sense, as the latter's main boost is to OCMR). Innocence is the main -incoming melee, Discipline is the minor -incoming melee along with the major +might, and the other 3 are the +armour ones, also providing fate, power and vitality, with some resistances thrown in.

    I just noticed there are no direct ICPR virtues (although +fate would be an indirect source).

    Loyalty vs. Valour might be an interesting comparison. Maxed out, Loyalty gives +30 vit, which is +90 morale (plus 60 wound, disease, and poison resists), +62 power, and +150 armour. Is this better than Valour's +286 morale and +8 might, assuming its OCMR is worthless? I can see that at high levels, +8 might seems pretty insignificant, but are +62 power and +150 armour and those small resistances worth giving up 196 morale (perhaps also a very small difference at high level, although I've survived a fight with as little as 4 morale left)? This might be a case of which is easier/more enjoyable to max.

    Simon: I saw your response after starting this message. Thanks for this input as well. Your argument against the +morale vs. dread seems pretty convincing, and the stat cap info (is there a stat cap on armour, too, or just on the primary stats?) gives me something to look for as I progress. Your ICMR observation confirms my suspicion on why more people on the threads I'd read (and Aldo here) weren't going for those virtues. I do primarily solo -- not that I'm opposed to teaming, but I usually don't know how long I'll be on and don't want to start something with a team and have to drop out before we're done, Saturday morning/afternoon (and sometimes Sunday afternoon/evening) usually being the only time I know I'll be on for a few hours at a time.

    Also, Aldo's note on Zeal not being worth the grind (as opposed to just not being an inherently worthwhile trait) is helpful. As I alluded to in my initial post on this subject, I'm not going to go pound slugs in the Shire for any character that doesn't need to maximize agility -- they aren't so dense or respawn so quickly that you can just pop into Rushock Bog and one-shot enough in one pass, although for my hunter I might do it even if later on I drop Determination for stat cap reasons -- and I'm sure there are many other situations in which what might be a decent trait in itself might take a backseat to one that is nearly as good but much easier to obtain. The more I think about it, the more sense it seems to make to boost weaknesses rather than enhance strengths...

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    If you think Slug Squasher is the worst grind in game you're in for a treat. Think 100-something slugs is bad? How about 400 something orcs? And no you can't just pull them all together and aoe them, because those buggers actually hurt.

    With all my toons I go on burgzerg (see OP :D) to see how I can get their virtues and how I can do that with as little grinding as possible. I rather ride around various zones for exploration deeds or take on trivial quests than that I grind out mobs. This may have to do with the fact that I am used to a warden, and as you have probably noticed: dps is not their forte. With my hunter and burg I notice I just mow through mobs superfast.

    Aldo on
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    If you kill the midges in the swamp, along with the slugs, it'll go faster. They both spawn from the same table.

    For solo purposes, I think Innocence and Valour are the best traits to slot. The -inc melee from Innocence and the morale from Valour are invaluable. The other 3 slots generally go with whatever seems useful, although I think I may have Empathy slotted on all my characters right now.

    If you want to know your ICPR directly, open your character screen and mouseover your power. It should pop up a tooltip that tells you your OCPR and ICPR.

    Simon Moon on
    Steam: simon moon
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    I don't know that slugs are that bad of a grind, it's just that unlike many of the others, they're in a place in which I wouldn't ordinarily be spending much (if any) time, apart from my two hobbitses, who have already finished that area.

    Simon: Thanks for the tip on zapping the midges -- I'll keep that in mind when I bring my hunter over there (he'll probably be the only one). It looks like you're going for defense with your virtues; I'm thinking more and more that I might use virtues to bolster weaknesses, and let equipment take on the role of enhancing strengths, so the defensive virtues may feature even more prominently on my squishies.

    Aldo: Yeah, I know Warden isn't the big dps machine, but my warden is still very much in the running to be my main... my guardian was the first to hit 23 (on Landroval -- overall biggest is still my 29 warden on Nimrodel), but that was a by-product of doing his metalsmithing quest. I like the limited number of buttons, and the decision-making on what order to use them in adds interest. RK and hunter are my other leading candidates for main, champ is really nice for mindless slaughter (not likely to be my main, though -- he blew through Othrongroth last night, but I still think RK did it best), I'm still amazed at how much more fun guardians are than WoW warriors, and captain is slowly growing on me.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • darkmayodarkmayo Registered User regular
    edited February 2010
    Corvus wrote: »
    So, I've been doing a lot better since I got some new gear. But I'm not too sure about this silly hat Elrond just gave me.

    if6gqw.jpg

    On a more serious note, if anyone wants to go to Garth Argwen sometime, let me know, I still have a bunch of quests to finish in there.

    I've been clearing out some quests in the Trollshaws, and was able to take care of some troll hunts when I ran into a same level warden, we were able to duo +3 Stone Trolls pretty easily. I'm off to the Misty Mountains now, I never did go back to Angmar.

    yea... GA.. my LM and my Hunter need to trounce through there again....

    darkmayo on
    Switch SW-6182-1526-0041
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    Glornt wrote: »
    Thanks for the tip on zapping the midges -- I'll keep that in mind when I bring my hunter over there (he'll probably be the only one).

    In general, if you're farming something, whether its mats or mobs, it's best to gather and kill everything in the area that you can, because most objects in the same area all spawn off the same table.

    Simon Moon on
    Steam: simon moon
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    So hey, is anyone a scholar who can make my hunter a book for his class slot? Alternatively, if any low level guys need light or medium armor, I can probably tailor something up for you.

    Corvus on
    :so_raven:
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    Corvus wrote: »
    So hey, is anyone a scholar who can make my hunter a book for his class slot? Alternatively, if any low level guys need light or medium armor, I can probably tailor something up for you.

    What level hunter? I just opened up T3 scholar on my RK last night (Landroval server), so he can make stuff roughly up to lvl 30, I think. And which book? I think I have two types so far -- one to lower threat and the other I think lowers power costs. I may not have bought all of the available vendor recipes yet due to not having anyone over lvl 23 on Landroval yet, but it's not a problem because I'll end up buying those recipes soon, anyway.

    And on the off chance you're on Nimrodel, I know my scholar there has made hunter books already...

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    I'm 42, on Landroval.

    Corvus on
    :so_raven:
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    I just looked up the info on hunter book crafting, and it looks like they are all either T2 or T3, which means that I could make any of them. The problem with the T3 versions is mats -- I think I only have a single Torn Craftsman's Diary so far, but as my guys venture deeper into the Lone Lands and North Downs, that should soon be remedied.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    every time i roll a new character I try to get the lvl20 undying title.

    Every time the game finds some way to screw me over.

    This last time? game lags out, teleports me 50 feet in the opposite direction I was running..and Loony Tunes me. I end up falling off a damn cliff a thousand feet to my death D:

    Buttcleft on
  • JohanFlickJohanFlick Registered User regular
    edited February 2010
    Buttcleft wrote: »
    every time i roll a new character I try to get the lvl20 undying title.

    You will never get the title if you try to get it. Only when you ignore the title, you can truly become Undying.

    JohanFlick on
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    JohanFlick wrote: »
    Buttcleft wrote: »
    every time i roll a new character I try to get the lvl20 undying title.

    You will never get the title if you try to get it. Only when you ignore the title, you can truly become Undying.

    I only really think about it when the game does glitchy things to me that end up killing me before i reach level 20

    I don't think of it before then.

    Buttcleft on
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    I think I lost undying on 3 characters by the brigands east of Adso's camp/inn. You know the quest where you have to kill their leader...with all the patrols and respawns that circle around him.

    I don't mind at all.

    Aldo on
  • greebzillagreebzilla Registered User regular
    edited February 2010
    my warden lost undying because he charged 2 lvl 17 elites thinking he could survive anything
    oops :)

    greebzilla on
  • CorvusCorvus . VancouverRegistered User regular
    edited February 2010
    I seem to remember re-rolling my Captain when he died at 19.

    Corvus on
    :so_raven:
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited February 2010
    The only one I had to re-roll on Landroval in pursuit of Undying was my RK (less than 5% short of level 20), due to my new wireless mouse glitching out on me (I've since gone back to a wired one). Well, it was that, plus assuming that the DoT I had on foe #1 would finish him off while I attacked a second -- in that brigand area mentioned by Aldo, which is indeed a nasty spot due to the high respawn rate.

    On Nimrodel, the spider queen encounter in the marsh took down more than one of my mid-upper teen toons, but either experience on my part or a nerf from Turbine seems to have made that noticeably easier.

    That wandering elite warg in the forest near Combe is another menace to the aspiring title recipient -- unless you have pals with you, it's best to just stay away from him completely (and then go back after hitting 20 and make him hurt bad), but he's snuck up on me before.

    And in hobbit-land, that spider cave can be pretty nasty. Both of my hobbitses on Landroval still have that prologue quest in their logs, because I wasn't going to throw away my title on something that had Fail written all over it.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    i just lost the title on my champion because I took part in the "How Far Can You Go?" kin-event in which we tried to run from Bree to Rivendell. I made it across the river in Trollshawl, but died shortly after.

    On a lv7 character with best possible medium armour gear.

    Pretty proud of it actually. I came in second, a captain survived for a few more metres before being stung to death by a giant mosquito.

    Aldo on
  • flammiebcflammiebc Registered User regular
    edited February 2010
    The chicken run from shire to rivendell was possibly the most intense travelling experience i've ever had in this game. The last 5 minutes or so running like a lunatic, praying you don't run into a stealthed cat and become dinner....

    It's like undying, except with 30 minutes of running back instead of rerolling!

    flammiebc on
    Switch: SW-7753-7176-1119
    PSN: LucidStar_BC
  • darkmayodarkmayo Registered User regular
    edited February 2010
    Back when the game just opened in 07, my first character was killed at level 6 by that elite warg that wanders chetwood.

    darkmayo on
    Switch SW-6182-1526-0041
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    flammiebc wrote: »
    The chicken run from shire to rivendell was possibly the most intense travelling experience i've ever had in this game. The last 5 minutes or so running like a lunatic, praying you don't run into a stealthed cat and become dinner....

    It's like undying, except with 30 minutes of running back instead of rerolling!

    Chicken missions can kiss my ass.

    Buttcleft on
  • Simon MoonSimon Moon Registered User regular
    edited February 2010
    Buttcleft wrote: »
    flammiebc wrote: »
    The chicken run from shire to rivendell was possibly the most intense travelling experience i've ever had in this game. The last 5 minutes or so running like a lunatic, praying you don't run into a stealthed cat and become dinner....

    It's like undying, except with 30 minutes of running back instead of rerolling!

    Chicken missions can kiss my ass.

    But that cloak, man! That cloak!

    Simon Moon on
    Steam: simon moon
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2010
    You know, yesterday evening was the reason I play MMORPGs in the first place. I forgot about my worries for a few hours, I had a laugh with people from all over Europe and I was playing games with these people. At the end of the day I could call myself 'the dude who managed to slap one of his kin's officers first', I got 2nd prize in the How Far Can You Go challenge, we made our name known to the rest of the server by lagging up Emyn Lum even further than usual and afterwards I helped out a kinnie in Fil-Gashan with her class quest and I got a token and some coins I traded in for relics and item exp.

    I mean, that's most of the the things I like about MMOs: playing with others, beating them at challenges and further improving a character I've been playing for over a year.

    Aldo on
This discussion has been closed.