Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Aumni Art.

2»

Posts

  • AumniAumni regular Registered User regular
    edited July 2018
    Had some fun arting today. Did some quick sketching for warm up then some tonal practice with creating space.

    adkQXnTl.png
    1YCRPMTl.png

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    Zavian
  • barcsbarcs regular ireland Registered User regular
    those tonal pieces are fantastic!

    Aumni
  • AumniAumni regular Registered User regular
    edited May 17
    WIP. Drawing a coworker's DND character.
    CSiLsAth.png
    I put this in the doodle thread but probably should be here:
    Qe2ne91h.png

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadiabowenAngel_of_Bacon
  • AumniAumni regular Registered User regular
    edited May 24
    Update on the DND character. Tried to work out a few different textures, do some dramatic lighting, and more playing with colors. Need to finish horns/hair/table stuff.
    p2INlp8h.png

    Also I need to improve the heck out of my process. Got to do better in the planning stages before I re-render the same thing 50 times after redraws.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadia
  • AumniAumni regular Registered User regular
    Gonna call this done for now. Learned a lot! Going to watch some tutorials on processes and work on mine a bit. Thanks for stopping in!
    zMh2pguh.png
    vZjEcYAm.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadiabowen
  • AumniAumni regular Registered User regular
    Some morning warmups with a palette.

    QcRR0qhh.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni regular Registered User regular
    edited June 16
    Played around in Aseprite this weekend to get a feel for working at the pixel level...it's tough! But it's a cool way to learn how to distill information down in a picture.

    sR3y1vZ.png

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni regular Registered User regular
    Trying to get a full figure going on this WIP for a friend's DND character. Feet are a weakness, going to learn a lot from this one:

    1vDmZBO.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni regular Registered User regular
    edited July 12
    More faces. Will post all of them together when I hit 50!

    Nma1RJil.png

    Gotta stay in the mid values more on those brighter pictures. Going to spend a lot of time on color me thinks.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    Doodmann
  • AumniAumni regular Registered User regular
    edited July 17
    All the faces. Exercise done!

    vajTFoLl.jpg

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    Kim kongacadiaZavian
  • AumniAumni regular Registered User regular
    A doodle of a zombie sewing and a few fashion 'gestures'. Need moar practice!

    enYSOPEl.jpg
    6r8Tnewl.png
    hHif8HZl.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadiaZavian
  • AumniAumni regular Registered User regular
    Tried to do some anime. Messed up her leg I think but otherwise I like how it turned out:

    DoSIu7jl.png

    Also started doing a yokai a day:

    sVVZg6kl.jpg

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni regular Registered User regular
    Did some armor studies today
    Zct4E5hl.png
    Doodled Kitsune
    J2700aGl.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    Doodmann
  • AumniAumni regular Registered User regular
    Cat and dog studies.

    xGuF6zZl.png
    lwuxkiCl.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadiaZavian
  • AumniAumni regular Registered User regular
    Birbs
    8hHUEfDl.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni regular Registered User regular
    edited August 14
    Last two days I've been in a huge rut. I don't like how my stuff looks. I've been doing studies and playing with different brushes and taking the time to just LOOK at art. Hopefully later this week I'll have a few other more interesting pieces, but for now a quick dump of some of the things I've been working on.

    Something built out of a doodle
    EnWN4cEl.png

    Some hand studies
    cp1QZlal.png

    Torso
    8Itpwehl.png

    DND characters
    DdosyW4l.png

    mlD9cEjl.png

    mXgTAvNl.png
    Doodles
    IbwrLZkl.png


    Will be doing some art parent studies next week. This week I've been kinda unable to really produce as I want to.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    CristovalacadiaZavian
  • AumniAumni regular Registered User regular
    More nonsense
    g2TygG2l.png
    wwD6gyxl.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadia
  • AumniAumni regular Registered User regular
    Moar
    UCh7Ejql.png
    rvn23y9l.png

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    acadiaIrukaZavian
  • IrukaIruka mod Registered User, Moderator mod
    You are tackling some pretty intense angles and compositions, but I wonder if a little time on lighting and materials in a more focused way would make it easier for you to unify everything. Your studies are starting to feel like they are pushing you in the right direction.

    The armor/knights are nice, and I feel like they show a slightly higher level of edge control since you were trying to figure out hard surfaces. You also ditched the black outline with a little more confidence. I think if you spend the time on light and materials for a sec, you'll perhaps have more control and feel more pleased with how your painting process is coming along.

    Overall, I feel like you have a knack for poses and as you tackle anatomy and general studies, you're going to have a ton of fun pushing your limits. It wont take much to get a little material studying under your belt and refine your rendering process a bit.

    Aumni
  • AumniAumni regular Registered User regular
    Thanks Iruka, that's a huge help! I've been doing some hair studies and it definitely is pushing me to work on lighting more.

    Edge work has been my most frustrating struggle recently and I've been blaming it on brushes a lot, but I think lighting and material work will be a good solution.

    I've been battling with my thoughts on how to handle line work for a while as well - should it be loose and covered with a kinda impressionist painterly deal? Or would slowing down and producing very clean lines be more beneficial for me? I think once I can stabilize on an approach it will boost edgework, and give me space to do some solid detailing.

    Thanks again Iruka!

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • IrukaIruka mod Registered User, Moderator mod
    No problem! Brushes can be half the battle, but I wouldn't underestimate just restricting your self to a basic hard and a basic soft round brush. You can truly get a lot done with very little. Refining rendering can be a very fiddly process though, you have to be patient enough to go through and clean things up.

    Some artists do it really efficiently by masking off their hard edges with selections, it might be worth sitting down and watching some process videos from artist you admire, if you can find any.

    Aumni
Sign In or Register to comment.