there's a bug that causes eyelashes and facial makeup to not appear until you get to the normandy. In fairness it's not a huge deal, but really annoying when 1) your shepard looks like an alien (or charlie villanueva, whatever) until you get to the normandy and 2) after you get to the normandy you find out your shepard still looks like an alien because your choices were poor ones
If you're on the PC, at least, saving as soon as you're out of the character creator, exiting the game, restarting it, and loading your save pops all the makeup and eyelashes in. It's still a lot of inconvenience, but at least you're not waiting until the Normandy.
Has anyone tried clicking on the vending machine in Zakera Ward's Level 27? It has at least 50 scripted responses of a turian trying to sell you a fruity drink harmful to turians and quarians, which, eventually, he claims can give you magic powers and other far fetched shit.
He is very intent on selling you this drink. I'm stunned that there are no Youtube vids of this vending machine dialogue as it has to be one of the funniest things in the game.
the ME2 faces site has been a big help, since I can just import a highly rated face and tweak it and be at least somewhat certain that it won't look completely stupid, but still
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2010
I've found the hardest thing about femsheps is not fucking up the cheekbones.
So after buying this game on Steam I'm now downloading another 600 MB worth of shit from Bioware that could have been easily bundled with the core game. I am dissapoint.
hands are something that, in general, it doesn't seem like people have figured out how to animate. Granted they're really complex and probably a lot lower priority than faces, but you'd think by now they'd look better than they do. There's that one scene in one of miranda's convos where she knits her fingers in her lap (at least, that's what I think is meant to be happening) and it's pretty much completely terrible.
And yeah, the facial proportions on female shepard are the hardest part. Every time I make something that I think looks relatively normal, it seems like it's too small in proportion to her neck/shoulders. And there's no real way to expand the size of the face without giving her a ridiculously strong looking jaw.
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
I have an issue with female necks. They are extremely long, and makes FemSheps look like giraffes. Especially with that bun hairdo.
And speaking of hand signs, I find it slightly amusing that Krogan, Turian, human, Asaro, and even the nice people over in Dragon Age: Origins do the same hand waving-"I'm trying to emphasise a point here" action.
I've found the hardest thing about femsheps is not fucking up the cheekbones.
The cheekbones are not solely a femshep problem, more than once I have created a maleshep who looks great in the character creation screen, and then when he appears in game it looks like you could cut a roast on his cheekbones.
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
That wouldn't work with the AI as it currently is. An ammo regeneration capability would let you coast out firefights by just resting behind cover, since by and large their aren't too many times when the enemy will try to flank you. This works when you can run out of ammo - since they just have to wait you out. When you don't run out of ammo, you can just wait them out.
It would work if the enemy did try to flank you though if you didn't fire for a long while.
You can already do this with any class other than the Soldier, it's just you have to wait for your powers to recharge rather than your heatsink to cool.
But flanking enemies would be a huge difficulty spike, everyone's to a greater or lesser extent a glass cannon this time around.
I don't think it would even matter if you completely ran out of ammo during a firefight, I just don't want to have to pick it up after every fight.
So after buying this game on Steam I'm now downloading another 600 MB worth of shit from Bioware that could have been easily bundled with the core game. I am dissapoint.
and the prices being charged to new owners are outrageous! truly truly truly outrageous!
Jem!
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
Why is there so much trouble with heads? I mean unless what you see in the preview isn't what you see in-game.
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Why is there so much trouble with heads? I mean unless what you see in the preview isn't what you see in-game.
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
The lighting in the face maker can throw you off. And you don't get a full range of motion either, they should have made it where you can rotate it any way you want, and select through lighting choices to see it in different settings.
Because I've had the same problem. Made a face, get to the first cutscene and you see it from an angle you didn't really see in the maker, and it turns out your jaw is sunken in and your cheekbones are daggers.
And then faces always look weird in the Squad screen.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Why is there so much trouble with heads? I mean unless what you see in the preview isn't what you see in-game.
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
The angles don't work in some lighting.
I know I accidentally gave my Femshep a MJ nose once because it looked okay during the CC.
But in action...my goodness.
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
edited March 2010
I think it's a combination of until you see them making faces, in a full 360 and a variety of lighting conditions the limited angles, neutral expression and lighting conditions can mask weird peaks and valleys.
And people who fail to realise that extremity is almost always the opposite of beauty.
Who the hell designed this savegame import thing? This is some amateur hour crap holding me back from gaming.
Well first the DLC could not have easily fit on the discs and second what?
Yeah I'm not sure what his problem is at this point.
It does take a while. It also seems like you can edit and change things more initially. And if you cancel it it goes through the whole deal again.
The fact that it seems to take ages to do anything and lacks indication of recognition of input confuses you as to whether you pressed a button and there's a delay, in which case you probably just overpressed and will skip forward further than you wish, or it's not something taht you can select and you're wasting your time.
the biggest problem is not being able to see how the face moves. You also can't really look at the face from very many angles compared to the variety of "camera" work and lighting that goes on in the actual game.
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
Who the hell designed this savegame import thing? This is some amateur hour crap holding me back from gaming.
Well first the DLC could not have easily fit on the discs and second what?
Yeah I'm not sure what his problem is at this point.
It does take a while. It also seems like you can edit and change things more initially. And if you cancel it it goes through the whole deal again.
The fact that it seems to take ages to do anything and lacks indication of recognition of input confuses you as to whether you pressed a button and there's a delay, in which case you probably just overpressed and will skip forward further than you wish, or it's not something taht you can select and you're wasting your time.
Why is there so much trouble with heads? I mean unless what you see in the preview isn't what you see in-game.
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
i think i'd also like an ability to move the light source somehow, so shepard doesn't end up with mirandaface
Are the hand actions mo-capped? My guess is no since I imagine it would be a fairly complicated effort to accurately grab all the fingers, which is probably why it comes out seeming "off".
Why is there so much trouble with heads? I mean unless what you see in the preview isn't what you see in-game.
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
i think i'd also like an ability to move the light source somehow, so shepard doesn't end up with mirandaface
The angles you can view it at are also extremely binary. You can turn and tilt the head in four directions, but it can only be turned and tilted in those four directions and always only to the same degree.
It makes it a huge pain to get some features right and the others require trial and error to figure out whether you should actually touch them or not and that varies with facial structure. What I have to do for some features, like cheeks and cheekbones is to constantly bounce the head back and forth so I can see those features at angles in between looking completely in one direction and looking straight ahead because aside from that movement from one state to another, there just is no in between.
Plus, most faces you make that differ too much from a narrow set of features and settings tends to look surprisingly weird and even the best faces look wrong from the wrong angles and in the wrong lighting.
A long ass time ago, someone posted a neat chart/table of the Mass Effect Missions, Assignments, and Decisions that was very useful for building a save to bring into Mas Effect 2. I can't find it, anyone know where that at?
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If you're on the PC, at least, saving as soon as you're out of the character creator, exiting the game, restarting it, and loading your save pops all the makeup and eyelashes in. It's still a lot of inconvenience, but at least you're not waiting until the Normandy.
http://www.youtube.com/watch?v=2dLnfXPol2M
Pluto was a planet and I'll never forget
Like evil clenching fist
or Knuckle Grinding fist in other hand
And yeah, the facial proportions on female shepard are the hardest part. Every time I make something that I think looks relatively normal, it seems like it's too small in proportion to her neck/shoulders. And there's no real way to expand the size of the face without giving her a ridiculously strong looking jaw.
Pluto was a planet and I'll never forget
And speaking of hand signs, I find it slightly amusing that Krogan, Turian, human, Asaro, and even the nice people over in Dragon Age: Origins do the same hand waving-"I'm trying to emphasise a point here" action.
The cheekbones are not solely a femshep problem, more than once I have created a maleshep who looks great in the character creation screen, and then when he appears in game it looks like you could cut a roast on his cheekbones.
You can already do this with any class other than the Soldier, it's just you have to wait for your powers to recharge rather than your heatsink to cool.
But flanking enemies would be a huge difficulty spike, everyone's to a greater or lesser extent a glass cannon this time around.
I don't think it would even matter if you completely ran out of ammo during a firefight, I just don't want to have to pick it up after every fight.
and the prices being charged to new owners are outrageous! truly truly truly outrageous!
Jem!
I went through the entire game and it was passable.
Then at the very end of the game,
i vowed that day to use the default male shep in ME2.
and what happens?
HE CAN'T FUCKING SMILE EITHER
You should be able to rotate shepard's head to see how it looks from a number of angles, so getting the structure right shouldn't be too bad, just use the right mouse button and drag your head around on PC or the right thumb stick (I think) on the xbox.
The lighting in the face maker can throw you off. And you don't get a full range of motion either, they should have made it where you can rotate it any way you want, and select through lighting choices to see it in different settings.
Because I've had the same problem. Made a face, get to the first cutscene and you see it from an angle you didn't really see in the maker, and it turns out your jaw is sunken in and your cheekbones are daggers.
And then faces always look weird in the Squad screen.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The angles don't work in some lighting.
I know I accidentally gave my Femshep a MJ nose once because it looked okay during the CC.
But in action...my goodness.
And people who fail to realise that extremity is almost always the opposite of beauty.
This turns it from a bug of sorts into an unintended feature.
Also I do know that if you have multiple playthroughs for the same name, it is hard to time which one is which.
It does take a while. It also seems like you can edit and change things more initially. And if you cancel it it goes through the whole deal again.
The fact that it seems to take ages to do anything and lacks indication of recognition of input confuses you as to whether you pressed a button and there's a delay, in which case you probably just overpressed and will skip forward further than you wish, or it's not something taht you can select and you're wasting your time.
Pluto was a planet and I'll never forget
I enjoyed Grunt's super-eager jumping-while-punching-fist-into-other-palm action.
i think i'd also like an ability to move the light source somehow, so shepard doesn't end up with mirandaface
looks like somebody's a pc scrub trying to big it up with the console masta race
"Bitch, bitch, bitch!"
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
The angles you can view it at are also extremely binary. You can turn and tilt the head in four directions, but it can only be turned and tilted in those four directions and always only to the same degree.
It makes it a huge pain to get some features right and the others require trial and error to figure out whether you should actually touch them or not and that varies with facial structure. What I have to do for some features, like cheeks and cheekbones is to constantly bounce the head back and forth so I can see those features at angles in between looking completely in one direction and looking straight ahead because aside from that movement from one state to another, there just is no in between.
Plus, most faces you make that differ too much from a narrow set of features and settings tends to look surprisingly weird and even the best faces look wrong from the wrong angles and in the wrong lighting.
A long ass time ago, someone posted a neat chart/table of the Mass Effect Missions, Assignments, and Decisions that was very useful for building a save to bring into Mas Effect 2. I can't find it, anyone know where that at?
you can do no better
fall in line or be crushed, etc
As Joker would say: "What the shit?"
Seriously, there's a huge disparity between those two images. They look nothing alike. Except for the fact that they're both, ya know, black dudes.