Ok, so I played WoW for years (lvl. 80 rogue on Deathwing) but then one day, my prepaid time ran out and...I just felt no urge to resubscribe. I didn't ragequit like some of my friends, and I had the money to buy more game time, I just didn't renew when my game time expired, and I haven't looked back. I felt like I got to the point where I didn't CARE how good I was as a rogue, I mean I was topping the damage meters hands down in most situations (NOT just Onyxia Whelp FoK spams) and I was constantly getting new gear, but it was all the SAME. Endgame was no longer cool. It was like my rogue's power had snowballed down a mountain, and now the snowball had so much momentum, it could practically play the game by itself...Mutilate to 4 combo points, envenom, repeat, keep SnD up, etc... (By the way, does anyone think it's odd that the most DPS-efficient strategy for rogues is not very "rogue-ish?")
Anyway, I want to get into a new MMO, one where the leveling up process hasn't been nerfed to hell, and has okay endgame content (WoW's original endgame content started out on shaky ground, but it was FUN). Also, I need to convince my RL friends to play it. One of them is a jaded ex-masochist (*ahem*, enhancement shaman) that quit because he couldn't stand playing anymore, and one of them would LOVE to play an MMO, but is a cheapass that doesn't want to pay a subscription (plays Guild Wars), but could probably be convinced to pay if push came to shove.
Any ideas?
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Lortro is still going, as is FFIX, and star trek just came out I think? Maybe just the beta, I dunno. I have friends who always migrate to the nearest WOW killer only to find a month later they're max level already with nothing to do.
I DID install one of the free MMO's that annoying people pass off to you while you walk around, and (of course) it's quite terrible, but I played it with my cheapass friend and just had fun messing around, exploiting the game's physics engine by running up almost vertical walls and stuff.
(possibly trolled a bit)
but it was FUN, if only for one night of almost no progress and lots of getting stuck halfway through a building's wall.
I've pretty much tried them all, btw. Except STO, which I understand sucks balls. So I'm glad I didn't try it.
This might sound crazy, but give Age of Conan a shot. It had a huge launch and then immediately crashed and burned into a pile of shit, but they've improved a lot since then and it's a pretty decent game now. That being said, it's still not for me. I found it quite a bit more entertaining than LOTRO though. Unfortunate, because I would have loved to be a part of the LOTRO community (it is very tightly knit and mature compared to the average MMO).
Myself, I'm playing EVE now and I really enjoy it, but it's definitely the type of game where you're going to pretty much know within 5 minutes of starting the trial that you are either going to love it or loathe it.
Really all the major MMOs worth trying have free trials now. Like literally all of them. I'd try LOTRO, Age of Conan, Fallen Earth, EVE, Warhammer, etc. and see if you can find one that clicks.
If you look at the world of MMOs as different types of ice cream, Star Trek would be the unflavored, nonfat ice milk.
Ahaha, haha. You're a funny guy.
Unfortunately, CoX is 6 years old now and hasn't had the budget for new content like WoW has. Almost all of us CoXers have long since burned out on it, and it's questionable how long Going Rogue will keep us around after that comes out.
So the only MMO out right now I have any interest in is LotRO, but its flaw is that it really sucks for alt characters, after the first few levels every character has to go through all the same content, and that's a lot of stuff. So it's a good game for 3-6 months, til you max out a character, then you just go on break til new stuff comes out.
In other words I haven't been playing any MMOs for about 3-4 months now. Mostly just hoping APB and TOR turn out good. I've been hooked on Bioware games for a few months now and I'm sure TOR will be what I need, sadly it's probably more than a year away still.
I'd advice against LOTRO because it is pretty much exactly like WoW, but with better graphics, story, quests and community.
Captains are pretty boring though, especially early on.
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If you haven't touched Dragon Age or Mass Effect 2 (or even one!), you should. Maybe find a few non-MMO games that your friends can play online or through something like Xbox Live.
Jump back into WoW when Cataclysm comes out. Start a fresh character, and experience all the new content, or join back with your old guild and try to jump back into the high level game at 85.
Chances are if you really did enjoy WoW, but just burned out a bit, then you're really not going to be happy with a lot of the other MMOs out there. Most are niche, few lack nearly the polish of WoW, and the last thing you want to do is MMO hop, hoping something is going to stick.
What I've found is that almost every major release in the last while has tried to simply cash in on the WoW money train, but just didn't do things as well. And a disheartening number of games feel simply like texture updates on old-ass clunky games (STO, Champions online, WAR, etc.).
If you want something in the meantime, LOTOR isn't a bad game, it was really fun at first, because like WoW, it felt streamlined. The engine worked very well, and combat was smooth. What hurt it, I felt, was lack of variety later on in the game, and the leveling really seemed to slow down. It also didn't feel like there was enough unique grouping instances, there were some decent ones, but for some reason I could rarely find anyone willing to do them. I also think the lack of an ability tree to customize your character kind of hurt as well. I've resubbed the game a number of times, and each time I get to the mid 20s-30s and then get bored.
I'd say your best bet is with ironzerg's suggestion. If you want, try a few mmo trials, and see if they catch your fancy, but no game combines the good combat engine, lots of character upgrades, character customization, and sheer variety of zones and quests as WoW does, in my opinion. So it might be a good idea to wait for a while then resub at the expansion. I'm saying this as someone who quit WoW over a year ago and haven't resubbed since.
My Backloggery
(That is, the true endgame will be grinding on monsters, most likely strong ones with a party, for more bricks to build cooler things in your personal build zone)
Played AOC for about 4 months and I'm still haunted by what might have been with that game, if they'd done it right
Then, WAR for about 6 months before losing interest
Champions Online for about 4 months, but that didn't hook me.
Playing STO now, which is good but I doubt it's a long-term game for me.
I'm hopeful about the new Star Wars MMO and maybe DC Universe Online, but given recent MMO history, I fear disappointment.
Rigorous Scholarship
I think you should ask yourself why you got bored with WoW. I burned out because I realized how much time I was spending on a very uninteresting end-game. My last few weeks were playing some low character that I was enjoying until I realized at some point he would be at the end game.
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Hehe...no pun intended. :winky:
Nah, MMOs are a pretty varied genre, there's still possibilities out there even after burning out on one. The bigger problem is probably that so many suck or have large flaws, so it is hard to find two that you like.
I have loved 4 different paid for MMOs. And enjoyed a couple free ones.
Asheron's Call I was hooked on for a couple years, then I started playing Asheron's Call 2 and ended up playing both of them at the same time for close to a year when a friend got my wife and I to try City of Heroes, which we stuck with for a bit then I got rehooked into AC2 and after awhile Turbine cancelled that and my wife and I switched to WoW. Once we started playing WoW though we went from paying for 7 accounts a month to only paying for 2.
Atlantica: f2p, squad based combat. It's an odd system, but there's some really innovative stuff in there and it's worth a play. I think they've got my favorite broker system of any game - every so often, whatever you have up for sale gets a 10% price reduction. So, it will sell.... eventually.
Dragonica: I can't see playing this a long time, but it's fun in short doses. Side scrolling brawler mmo. Beat things up, take their candy, move on... kinda like grade school, really.
EVE: It's worth playing the free trial to see if you like it. Interesting game, but wasn't to my taste.
DDO: It has a lack of content for solo, or even duos (unless you pay them, weee!), but it has a lot more of an action feel than most mmos. And who doesn't have a soft spot in their heart for dnd?
Hello Kitty Island Adventure: Don't you judge me.
It has real politics, with a dozen or so major powers (read: crush your band of friends in an afternoon of fun), but there's enough room for hundreds of minor powers to carve out a niche for themselves and have fun, make alliances, war, etc.
There's two problems with EvE:
1) Huge learning curve. There is a shitload of stuff that you can theoritcally do, and so it will take you months if not longer to master everything. After a week you will up on your feet, though. Faster if you have someone to teach you. Incidentaly, the PA corp MERCHI is back on it's feet again. Read the EvE thread for a summary of what happened there.
2) You can do anything, and there are no real 'quests'. You can do missions from NPCs for cash, but it's pretty repeditive. You can also make cash by mining, which is boring but reliable. You can also make a healthy living by simply ambushing miners and taking their stuff, or mission runners, or best of all, finding some poor sap hauling expensive goods in unsecure space. That can be worth more cash than you could use in a month, or even a year if you got really lucky :P.
Also, since you mentioned it - you can definately have EvE pay for itself if you're good at it. If you put in a good amount of game time, you can sell in game ISK for time cards - I could do it myself if I wasn't so lazy. It takes a couple months of game time to get to that point, but certainly doable. Finding (or looting/stealing) a rare item could pay for a couple years of EvE on it's own.
Lastly, EvE is simply epic when it comes to the in-game drama. I couldn't being to explain the complicated history of Goonfleet and their adversaries, the Band of Brothers, in one post. I could write a 5000 essay on it, and it would be abbreviated - the game is just that huge. And that's just one alliance war, with a few thousand people taking part in the battle, logisitics, and politics/spying. Take a look at Sins of a Solar Spymaster to get an idea of just how big the game is, and how meta it gets.
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EVE only works if you really enjoy PVP and player conflict. A player who really enjoys more of the PVE aspects of MMO's will quickly become bored, frustrate or both with EVE.
But 99.9% of the time, you are that guy in EVE, getting ambushed while ratting, being that poor sap who gets his freighter he spent weeks filling blown up at a gate, or getting ganked trying to squeeze in a mission after work.
Again, not to derail the thread, but if you're not a PVPer at heart, you're not going to enjoy EVE.
They don't call it Spreadsheets in Space for nothing.
chair to Creation and then suplex the Void.
Eve is not all about PVP, although its true that if you play the game as if PVP doesn't exist you will be taken advantage of. The industrial, mercantile, and exploratory aspects of the game are just as epic as the PVP.
To illustrate this, consider W-space. The most expansive PVE area in the game, with thousands of systems filled to the brim with ridiculously valuable NPC spawns, sites, and complexes. The entire network is a PVP free-for-all, but that doesn't matter because odds are you'll never even see another person if you're deep enough inside a wormhole. The links between systems are constantly changing, need to be rediscovered every day, and lead somewhere different each time. You must be self-sufficient for days or weeks at a time, and you can find yourself literally lost in w-space with no way to get back to Empire, again for days or weeks at a time: in fact, such a situation is fairly common. When and if you return after a long odyssey to unknown lands, the booty is worth many times what you could have made at home.
In Eve, you must always be ready to fight or flee. Luck favors the prepared, and although you can literally be attacked at any time by anyone, the game provides you with plenty of tools to avoid PVP if that is your desire.
This is also very true. The UI is awful: cumbersome, unintuitive, and the font is irritating to say the least.
Just to emphisize what was said before, the game is not about PvE like others are. In eve, shooting mobs is frankly kind of boring. Orbit, activate weapons, wait. Repair as needed. The real fun is with people - either taking on big groups with you friends, or knowing that at any moment you might be gangraped by 8 people. You see a bunch of unfamiliar names enter the system all at once? Better hit the warp drive and haul ass somewhere safe, lest you become salvage and meaty bits in space.
Edit:
Everything in EvE has a flip side - you can also BE that group of gang-rapers who flit about from system to system looking for phat loot. You can also be an apparently hopeless newbie, mining away in your battleship, and get jumped - only it turns out you were a bait ship, loaded with warp jammers and a huge armour tank. Call in the reinforcements waiting in the wings and help yourself to some premium PvP items (once the pirates are done with them).
All I'm saying is that EVE is truly focused around PVP, in all aspects. If someone doesn't enjoy fully immersive PVP, they will not like EVE.
I've seen the "There's TONS of stuff to do if you don't PVP" sales pitch on EVE before, and it always ends the same way.
So, yes, EVE is a great game if you enjoy PVP . I'm not knocking the game itself, I'm just saying, let's call a spade a spade.
This isn't entirely true. I know a lot of people who played EvE and enjoyed it for its economy. All they did was produce goods and play the market and make tons of money and enjoyed the game that way. They never even really fired any guns at anyone in PVP.
EvE is the kind of open world game where there really are many ways to play. EvE is hard to classify directly to me, as a "This is this kind of game and should be played this way" that just isn't how EvE works.
See the Zero Punctuation video review of EvE to see why this doesn't work. He basically tries to go out on his own and dies repeatedly. No suprise there.
This may be true, but during the three weeks I gave the game a try with, I could never find anyone willing to group or let me group with them. And I logged on for 3-4 hours a day 4+ days a week, and was in the PA corp.
I found there was nothing to do as a starting character without simply leeching on someone bigger than you, and no one bigger than you willing to allow you to leech off them.