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Interview (note this is a summary not direct translation because I'm not gonna type the whole thing)
What's the plan for DMC4?
-The big theme is "Next-gen aka. NEW", we've been trying all sorts of new ideas, and there's a 'new' lead.
Why Nero?
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance. Also since the users will be new to the DMC universe we wanted to give them a character that is new as well, so when the character meets Dante for the first time, new players will be meeting him for the first time as well. Now old fans will still get a kick out of it, seeing "oh this is how Dante acts in these situations!".
Also we really couldn't implement the arm (Devil Bringer) concept with Dante. Sure we could've figured out some way to give it to him, but even if Dante had the Devil Bringer, going by his personality he'd still kick the shit out of everything with his guns and sword; he has no need for another attacking style. Finally Dante at the end of DMC3 is really powerful after the players have gotten all his abilities. Now we could zap all his powers away and start him from scratch, but that's lame. The other way around this is that we could have set DMC4 even BEFORE DMC3 where Dante is just a newbie but then he'd have to have less attacks/abilities than DMC3 and going a step back would be no fun for the player.
The arm?
-(blah blah blah he can use it as a 3rd way of attacking blah blah blah). As designers with Dante only being able to use the sword and guns, it sorta limited us in our enemy/boss designs since we had to design them around those two attacks. We couldn't make any cool fights that would require players to attack with a different method. With Nero's ability to grab and throw, we can think up all kinds of cool situations and strategies that would be fresh and fun. [probaby like throwing dudes into spiked walls or something?]. So not only does it give the players more options, it gives us more options in designing the enemy patterns, which is always a plus.
The PS3?
-DMC4 is a game that can only be made with the power of the Playstation 3 (blah blah blah next-gen machines rock blah blah blah). One thing that's cool about having the power of the PS3 is that instead of just doing dark night stuff or foggy stuff, we can do awesome looking blue skies and even the sea and do it with awesome graphics. We're gonna have locations in DMC4 that will make the players go "WTF!? Is this really a DMC game?" [lol, boat stage confirmed :P]. We want the locations and visual and ambience to be a 'new' experience and only the power of the Playstation 3 can bring that.
-We want to make a game that has the impact on the PS3 and gaming world that DMC1 had on the PS2.
-Also we've worked really hard on the movement and animation of the main character. In a lot of action games, the difficulty is actually because the charactere control's badly or the animations are too long and un-interruptable, we've worked really hard as a base to make the movement and animations great, so we hope everyone enjoys it.
Last words to the fans?
-The TGS demo was just a drop in the bucket, I can say with confidence that we're making a game that will make you say "I'm really glad I bought a Playstation 3". We're not going to let you down. We're making a game that has tons of depth and replayability to it that'll keep you satisfied. So please buy it!
Hopefully the challenge won't be watered down. I've gone from "dying horribly on Easy mode" to "kicking the shit out of DMD mode" on DMC3, and it's been pretty rewarding. Hopefully it'll still offer the sort of challenge - for the people who want it - that DMC1 and 3 did.
Not many new details in the interview but nice nonetheless.
I'm not exactly convinced about Nero, but I like the idea of 'MGS2'-ing DMC4 (where you see the ultimate badass from a rookie's perspective and he just looks so much more badass than he would otherwise).
Should it happen, I'd expect Lost Planet and Dead Rising to pop up on the PS3 as well. But we can save this for another time.
It looks awesome, and as long as they put the same care into making DMC3, I'll be happy.
DMC3: OH GOD MAKE THE PAIN GO AWAY
It wasn't that bad once you got used to it, and put your mind in old-school mode.
I tried the series recently, and gave up in disgust. This from a person that's beaten Ninja Gaiden on hard. I have a very low tolerance for cheap difficulty, which DMC seemed chock full of.
Should it happen, I'd expect Lost Planet and Dead Rising to pop up on the PS3 as well. But we can save this for another time.
It looks awesome, and as long as they put the same care into making DMC3, I'll be happy.
DMC3: OH GOD MAKE THE PAIN GO AWAY
It wasn't that bad once you got used to it, and put your mind in old-school mode.
I tried the series recently, and gave up in disgust. This from a person that's beaten Ninja Gaiden on hard. I have a very low tolerance for cheap difficulty, which DMC seemed chock full of.
Get the special edition, play on gold orb mode, and bask in the glory of the guitar that shoots electric bats.
I decided to get the not special edition used because it was like ten bucks instead of the twenty dollar new one at the time. It was a terrible mistake.
Playing with Virgil was awesomesauce, especially when you figure out how to shoot your soul swords while still melee attacking and mixing up your melee combos.
Not to turn this thread into the same rhetoric that every other thread turns into, but I'm betting Lost Planet will be on the PS3 in less than six months.
Anyway, DMC4 looks good. I don't really care about the series as much as other people do, though. I still haven't beaten DMC1.
My 14 year old cousin keeps pestering me to beat it so we can discuss the plot.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
Yeah, none of those make me too optimistic about the game, but we'll see. I don't like that they're introducing this new character not because of story elements, but because of "hur hur new players and difficulty" and what have you. Dumb.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
I was under the impression the same people that made 2, also made 3, which everybody loves.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
I was under the impression the same people that made 2, also made 3, which everybody loves.
One team made 1 and 3 and the other made 2 and is now working on 4.
YodaTuna on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Should it happen, I'd expect Lost Planet and Dead Rising to pop up on the PS3 as well. But we can save this for another time.
It looks awesome, and as long as they put the same care into making DMC3, I'll be happy.
DMC3: OH GOD MAKE THE PAIN GO AWAY
It wasn't that bad once you got used to it, and put your mind in old-school mode.
I tried the series recently, and gave up in disgust. This from a person that's beaten Ninja Gaiden on hard. I have a very low tolerance for cheap difficulty, which DMC seemed chock full of.
I don't know about the other games, but DMC3, when you are skilled, basically allows you to play with the enemies, even the bosses like they are your rag doll toys. There's very few moves in the game which aren't just frame blockable by royal guard.
Additonally, every enemy announces its attack with a large unmissable animation or audio cue that doesn't vary. Also, they generally wont attack you from offscreen, they will maneouvre to be on the screen. If they do attack you its usually the ones with the very loud audio cue. I don't see what you mean, unless you mean the dante must die chessboard. ?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Not to turn this thread into the same rhetoric that every other thread turns into, but I'm betting Lost Planet will be on the PS3 in less than six months.
It has "Only on Xbox" on it. That means at least a year.
Should it happen, I'd expect Lost Planet and Dead Rising to pop up on the PS3 as well. But we can save this for another time.
It looks awesome, and as long as they put the same care into making DMC3, I'll be happy.
DMC3: OH GOD MAKE THE PAIN GO AWAY
It wasn't that bad once you got used to it, and put your mind in old-school mode.
I tried the series recently, and gave up in disgust. This from a person that's beaten Ninja Gaiden on hard. I have a very low tolerance for cheap difficulty, which DMC seemed chock full of.
I don't know about the other games, but DMC3, when you are skilled, basically allows you to play with the enemies, even the bosses like they are your rag doll toys. There's very few moves in the game which aren't just frame blockable by royal guard.
Additonally, every enemy announces its attack with a large unmissable animation or audio cue that doesn't vary. Also, they generally wont attack you from offscreen, they will maneouvre to be on the screen. If they do attack you its usually the ones with the very loud audio cue. I don't see what you mean, unless you mean the dante must die chessboard. ?
Shit takes too long to kill and does so much damage at a time that it essentially waits for you to make one false move and then all at once shoves a barbed-wire dildo up your anus. Then it pulls it back out and slaps you in the face with it by making you play the whole fucking level over again.
It makes me so sad because I enjoy playing the game an incredible amount, but actually getting into it is so grueling.
A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Yeah, I'm sure lots of people who have never played Devil May Cry are going to drop the money for a PS3. Like, tons. Oh, wait, that's retarded.
Furthermore, DMC's difficulty is a selling point to most of its fans. I'm sorry, but I play DMC to feel a sense of accomplishment when I beat it on the highest difficulty. I enjoy easy action games that are simply fun, for sure, but this kind of idiot reasoning has been killing the difficulty levels of games for a long time. There aren't many games nowadays that just about anyone with enough patience can beat. That wasn't the case in, say, the SNES era. While I'm all about allowing paraplegics to experience the full storyline of any given game, at least have it be on "I can't move my arms or legs" mode, not "Normal." Especially in a series known for its difficulty. It's a complete changeup in what DMC is, which begs the question of why its even given a "DMC" title. The answer, likely, is for boosting sales with the name and Dante cameo.
Don't get me wrong - I think this will be a fun and great game, and I'm glad I know someone with a PS3 to play it, but the reasoning they're giving is really, really crappy.
Also we really couldn't implement the arm (Devil Bringer) concept with Dante. Sure we could've figured out some way to give it to him, but even if Dante had the Devil Bringer, going by his personality he'd still kick the shit out of everything with his guns and sword; he has no need for another attacking style.
Absolutely not true. In DMC1, Dante uses the Ifrit set of gauntlets to beat the everloving hell out of enemies, and this weapon shows up again in DMC3 as the Beowulf. Christ, in DMC3 he uses numerous different weapons - sword, tri-nunchuck ring thingy, gauntlets, and a fucking guitar. Trying to say that Dante is not frequently beset by new weapons and attacking styles (for fuck's sake, DMC3 also had the style system, each of which did drastically change your playstyle) is total bullshit.
Finally Dante at the end of DMC3 is really powerful after the players have gotten all his abilities. Now we could zap all his powers away and start him from scratch, but that's lame. The other way around this is that we could have set DMC4 even BEFORE DMC3 where Dante is just a newbie but then he'd have to have less attacks/abilities than DMC3 and going a step back would be no fun for the player.
You mean, like what happens to every action game character ever when you start a new game? Not only did they remove all your powers after DMC1 and 2, if you consider the games by order in the series, they had to have removed a TON of powers and weapons if you go chronologically, from 3 to 1 to 2. This is basically saying that bringing a new character in justifies something they would have done anyway and have done twice before.
That's obviously not the reason they're taking your powers away. The reason is to not overwhelm someone starting the game with the full complexity of the previous, and then pile on MORE upgrades and abilities. Eventually, the game would not even be playable, as it'd either be incredibly easy with your 50+ useful abilities, or you'd have to use one specific ability out of those to be effective in a given situation, and calling it to action would require obscenely complicated and lengthly control inputs.
As designers with Dante only being able to use the sword and guns, it sorta limited us in our enemy/boss designs since we had to design them around those two attacks. We couldn't make any cool fights that would require players to attack with a different method.
Yeah, you're certainly not the company that owns the whole context commands thing, like Capcom did in... Resident Evil 4... Oh wait.
I tried the series recently, and gave up in disgust. This from a person that's beaten Ninja Gaiden on hard. I have a very low tolerance for cheap difficulty, which DMC seemed chock full of.
I wouldn't really call anything in any of the DMC games cheap, but maybe I'm a glutton for punishment? What did you specifically find to be cheap?
Also, I'm glad that the DMC2 team is doing DMC4. I liked DMC2 quite a bit. I see it as the worst in the series, but I also see it as a wholly worthwhile and fun game... although I don't really want to discuss that here. It only leads to flamewars.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
I was under the impression the same people that made 2, also made 3, which everybody loves.
One team made 1 and 3 and the other made 2 and is now working on 4.
You are completely and utterly wrong, good sir. Production Studio 4 developed DMC1 (then went on to develop RE4), while Production Studio 1 developed DMC2 and 3, and are currently developing DMC4. You'll notice that the same director from DMC2 and 3 is directing DMC4.
I hope they make it really, really, really, really different from DMC3.
Twilight Princess basically controls the same as any other 3-D Zelda game. I can beat every 3-D Zelda game with just three hearts and one bottle, so when I played Twilight Princess it was way too easy and just not all that fun. I could still appreciate the vast depth of the game, but I had felt like I played most of it before.
For the same reason, if DMC4 is just like DMC3 with prettier graphics and a shallow innovation (the grapple arm), I am going to be a little pissed, moreso than with Zelda because unlike Zelda, DMC lacks much non-action gameplay. I am experienced enough with DMC and DMC3's gameplay that it's no longer fresh for me. I hope they're serious about the arm radically changing the gameplay. Though I'd like to see even more fundamental changes.
Shit takes too long to kill and does so much damage at a time that it essentially waits for you to make one false move and then all at once shoves a barbed-wire dildo up your anus. Then it pulls it back out and slaps you in the face with it by making you play the whole fucking level over again.
You must not be very good at it. If you just mastered Trickster (GTFO of Trouble), then you shouldn't have that many problems.
Ownage Jones on
[SIGPIC][/SIGPIC]
Currently playing: Infamous, Resident Evil 5
Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
Shit takes too long to kill and does so much damage at a time that it essentially waits for you to make one false move and then all at once shoves a barbed-wire dildo up your anus. Then it pulls it back out and slaps you in the face with it by making you play the whole fucking level over again.
You must not be very good at it. If you just mastered Trickster (GTFO of Trouble), then you shouldn't have that many problems.
Also royal guard can one shot the first boss (scythe guy) in dmd mode with a just frame release. Just to give you an idea of how much damage it's possible to do with skill. No I really don't think this game is cheap, I just think you didn't like it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
I was under the impression the same people that made 2, also made 3, which everybody loves.
One team made 1 and 3 and the other made 2 and is now working on 4.
Didn't you say some of the early MegaMan X games were very difficult?
I'm completely thrown off.
They were the first MM games I'd ever played, and in all likelyhood you played them while they were new and have played them a thousand times since then, so bias is not unimaginable.
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
I was under the impression the same people that made 2, also made 3, which everybody loves.
One team made 1 and 3 and the other made 2 and is now working on 4.
What? NOOOOOOOOOOOOOO!
Apparently there are those that disagree with me. Perhaps I am thinking of just the director, not the actual studio. Either way, it's bad news.
Now, I know that the physics in these new consoles are pretty nice shit. But am I reading this wrong, or did they actually sacrifice something that was really cool for the sake of better physics?
Like I said, I know that these new consoles are uber and shit. But I've seen stuff in Resident Evil 4 that was awesome. Heads flying off, hordes of crazy cult guys, etc... Yet this was one GC/ PS2 hardware.
Did they REALLY have to sacrifice this stuff for physics?
As I said before, I just think it's stupid they're introducing a new character not because of any storyline reasons, but because of the terrible reasoning that people who buy DMC4 never played any other DMC games and they must start from scratch and baby feed these "new players." I also think it's stupid that the character looks exactly like Dante, and that's also NOT story related. They said it in an interview. The reason he looks like Dante is to keep the look familiar and not alienate older fans. You know, what better way to introduce a new character to the original fans than to have him be a physical carbon copy of Dante! And what better way to introduce a new character to new players than to have him be a physical carbon copy of Dante!
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Now, I know that the physics in these new consoles are pretty nice shit. But am I reading this wrong, or did they actually sacrifice something that was really cool for the sake of better physics?
Like I said, I know that these new consoles are uber and shit. But I've seen stuff in Resident Evil 4 that was awesome. Heads flying off, hordes of crazy cult guys, etc... Yet this was one GC/ PS2 hardware.
Did they REALLY have to sacrifice this stuff for physics?
Man, fuck them.
I don't believe that DMC4 is impossible to do on the PS2, gameplay-wise. I've seen the Havok logo in PS2 games before. I just don't think Sony wants to pit the PS2 against the PS3 at this point in time.
What the DMC series really needs is a more convincing damage model. I want to see blood, guts, and flying limbs. The game usually gets branded with an M logo anyways.
As the PS3 is a new machine, it will have a new audience...
Yeah. Tons of people who didn't play a popular series on the most widely owned console ever are going to pick up a new entry on its recently released $600 big brother.
Posts
please come to the 360
on the 360
Like, they have the PS3's cock in their mouth, and they can't take it out.
Fixed. Until it's announced, why get your hopes up?
[spoiler:490323fa35]Doing the same thing with Lost Planet[/spoiler:490323fa35]
Currently playing: Infamous, Resident Evil 5
Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
I'll hopefully have a PS3 by the time its out, but I'd much prefer the 360 pad + achievements.
[spoiler:4e99e13192]You probably won't have to wait too long for LP[/spoiler:4e99e13192]
I'm interested in the game. It looks cool.
I'm not exactly convinced about Nero, but I like the idea of 'MGS2'-ing DMC4 (where you see the ultimate badass from a rookie's perspective and he just looks so much more badass than he would otherwise).
DMC3: OH GOD MAKE THE PAIN GO AWAY
DMC4: "Let's try and make it easier for beginners"
...I think I see a seesaw a'swinging here.
Unconfirmed and denied multiple times.
Should it happen, I'd expect Lost Planet and Dead Rising to pop up on the PS3 as well. But we can save this for another time.
It looks awesome, and as long as they put the same care into making DMC3, I'll be happy.
It wasn't that bad once you got used to it, and put your mind in old-school mode.
Currently playing: Infamous, Resident Evil 5
Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
Dont forget DMC4 is made by the DMC2 team.. :?
I never asked for this!
Get the special edition, play on gold orb mode, and bask in the glory of the guitar that shoots electric bats.
Playing with Virgil was awesomesauce, especially when you figure out how to shoot your soul swords while still melee attacking and mixing up your melee combos.
I ruined some demons' shits.
SSBB: 2921-8745-1438
Diamond: 2320-2615-4086
Anyway, DMC4 looks good. I don't really care about the series as much as other people do, though. I still haven't beaten DMC1.
My 14 year old cousin keeps pestering me to beat it so we can discuss the plot.
Lame. The more I hear about this game, the less I care. "Hey let's NOT be Dante!" "Hey let's give this new guy a lame ability because we can use physics now!" "Hey let's make it easier, screw the people who actually liked 3".
And it's made by the same stupid fucks who did 2. And they are dumbing it down. This is a terribly tragedy.
Yeah, none of those make me too optimistic about the game, but we'll see. I don't like that they're introducing this new character not because of story elements, but because of "hur hur new players and difficulty" and what have you. Dumb.
One team made 1 and 3 and the other made 2 and is now working on 4.
I don't know about the other games, but DMC3, when you are skilled, basically allows you to play with the enemies, even the bosses like they are your rag doll toys. There's very few moves in the game which aren't just frame blockable by royal guard.
Additonally, every enemy announces its attack with a large unmissable animation or audio cue that doesn't vary. Also, they generally wont attack you from offscreen, they will maneouvre to be on the screen. If they do attack you its usually the ones with the very loud audio cue. I don't see what you mean, unless you mean the dante must die chessboard. ?
It has "Only on Xbox" on it. That means at least a year.
It makes me so sad because I enjoy playing the game an incredible amount, but actually getting into it is so grueling.
Yeah, I'm sure lots of people who have never played Devil May Cry are going to drop the money for a PS3. Like, tons. Oh, wait, that's retarded.
Furthermore, DMC's difficulty is a selling point to most of its fans. I'm sorry, but I play DMC to feel a sense of accomplishment when I beat it on the highest difficulty. I enjoy easy action games that are simply fun, for sure, but this kind of idiot reasoning has been killing the difficulty levels of games for a long time. There aren't many games nowadays that just about anyone with enough patience can beat. That wasn't the case in, say, the SNES era. While I'm all about allowing paraplegics to experience the full storyline of any given game, at least have it be on "I can't move my arms or legs" mode, not "Normal." Especially in a series known for its difficulty. It's a complete changeup in what DMC is, which begs the question of why its even given a "DMC" title. The answer, likely, is for boosting sales with the name and Dante cameo.
Don't get me wrong - I think this will be a fun and great game, and I'm glad I know someone with a PS3 to play it, but the reasoning they're giving is really, really crappy.
Absolutely not true. In DMC1, Dante uses the Ifrit set of gauntlets to beat the everloving hell out of enemies, and this weapon shows up again in DMC3 as the Beowulf. Christ, in DMC3 he uses numerous different weapons - sword, tri-nunchuck ring thingy, gauntlets, and a fucking guitar. Trying to say that Dante is not frequently beset by new weapons and attacking styles (for fuck's sake, DMC3 also had the style system, each of which did drastically change your playstyle) is total bullshit.
You mean, like what happens to every action game character ever when you start a new game? Not only did they remove all your powers after DMC1 and 2, if you consider the games by order in the series, they had to have removed a TON of powers and weapons if you go chronologically, from 3 to 1 to 2. This is basically saying that bringing a new character in justifies something they would have done anyway and have done twice before.
That's obviously not the reason they're taking your powers away. The reason is to not overwhelm someone starting the game with the full complexity of the previous, and then pile on MORE upgrades and abilities. Eventually, the game would not even be playable, as it'd either be incredibly easy with your 50+ useful abilities, or you'd have to use one specific ability out of those to be effective in a given situation, and calling it to action would require obscenely complicated and lengthly control inputs.
Yeah, you're certainly not the company that owns the whole context commands thing, like Capcom did in... Resident Evil 4... Oh wait.
I wouldn't really call anything in any of the DMC games cheap, but maybe I'm a glutton for punishment? What did you specifically find to be cheap?
Also, I'm glad that the DMC2 team is doing DMC4. I liked DMC2 quite a bit. I see it as the worst in the series, but I also see it as a wholly worthwhile and fun game... although I don't really want to discuss that here. It only leads to flamewars.
Twilight Princess basically controls the same as any other 3-D Zelda game. I can beat every 3-D Zelda game with just three hearts and one bottle, so when I played Twilight Princess it was way too easy and just not all that fun. I could still appreciate the vast depth of the game, but I had felt like I played most of it before.
For the same reason, if DMC4 is just like DMC3 with prettier graphics and a shallow innovation (the grapple arm), I am going to be a little pissed, moreso than with Zelda because unlike Zelda, DMC lacks much non-action gameplay. I am experienced enough with DMC and DMC3's gameplay that it's no longer fresh for me. I hope they're serious about the arm radically changing the gameplay. Though I'd like to see even more fundamental changes.
You must not be very good at it. If you just mastered Trickster (GTFO of Trouble), then you shouldn't have that many problems.
Currently playing: Infamous, Resident Evil 5
Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
And DMC3 is not that hard.
Also royal guard can one shot the first boss (scythe guy) in dmd mode with a just frame release. Just to give you an idea of how much damage it's possible to do with skill. No I really don't think this game is cheap, I just think you didn't like it.
I'm completely thrown off.
They were the first MM games I'd ever played, and in all likelyhood you played them while they were new and have played them a thousand times since then, so bias is not unimaginable.
Apparently there are those that disagree with me. Perhaps I am thinking of just the director, not the actual studio. Either way, it's bad news.
Now, I know that the physics in these new consoles are pretty nice shit. But am I reading this wrong, or did they actually sacrifice something that was really cool for the sake of better physics?
Like I said, I know that these new consoles are uber and shit. But I've seen stuff in Resident Evil 4 that was awesome. Heads flying off, hordes of crazy cult guys, etc... Yet this was one GC/ PS2 hardware.
Did they REALLY have to sacrifice this stuff for physics?
Man, fuck them.
What the DMC series really needs is a more convincing damage model. I want to see blood, guts, and flying limbs. The game usually gets branded with an M logo anyways.
Not. So I guess I could have just: