Welcome Gladiators!
I am looking to start a new DnD 4E game using play by post and I need some players. I'm looking for around 5 players, but depending on the entries I may allow a few more. This is going to be a standard 4E campaign, and I'll allow anything from the 4E books. However, I only have the core 3, so if you're going to use something from the other books, please be prepared to link me to a description or type out the description so I know what you have. Characters can use either standard point buy for stats, or roll 4d6 and take the best three. Start characters at lvl 1 and 100 gold for equipment. Traveling gear (backpacks, bedrolls, etc) will be unnecessary.
Rolls we be done on
Invisible Castle, and please link your rolls (even your stat rolls when submitting a character).
Characters will be kept on
Myth Weavers.
This campaign is very combat heavy. You are gladiators competing against monsters of incredible strength and you do not see very many people to speak to. If you like to talk your way out of combat, or don't like the combat in 4E, you will probably not like this campaign. Also, as it is combat heavy, experience will be easy and you will find yourselves leveling up quickly. This is just a fun idea I have in my head and it will be interesting to play it through.
We will be playing by post, and I expect one post per week day. Weekends you are free to post if you wish, but I won't expect it of you. If it is your turn in combat and you miss posting by the time I get online the next morning (8:30 AM EST), I will consider your character readied and we will move on in the order. If the order moves quickly though, ie: you posted that morning, and combat has already gone through the order and it is your turn again, you have already met your post per day requirement and it will still be your turn the next day. If life circumstances require you to be away for an extended period of time (vacation, unexpected stuff, etc), please shoot me a PM and we will work around it.
The Story:
You wake up in chains and on a cold, damp stone floor. It is very dim with only a little light provided by the torches on the wall. You see there are others around you as well as a few corpses. A bent, old man approaches you. You see he is beaten, bruised, and has only a few teeth remaining and many scars across his face and arms. He walks with a limp from what was probably a broken leg that never healed properly.
Ahh, good, you are awake! Today is going to be a GREAT day you see. The king wants to see a fight, and a fight the king will see. I am Gulleam and I will help you prepare for the battle ahead of you. I hope you have some strength left after they beat you and brought you here, or else you won't please the king. And trust me, you will want to please the king. There is not much time, get up, get up! Let's get you in some armor and a sword in your hand. Once the doors open, you will not return until the creature is slain. If you can slay it, that is... hehehehe
He laughs and snorts as he glances over to the corpses in the room. He unlocks your chains and offers a hand to pull you to your feet. Despite appearing bent and broken, your weight does not make him falter as he pulls you up. You feel there is a lot of strength hidden in his frame.
Let's go, pick what you want and prepare, Gladiator!
Posts
Edit: a Warlord of some sort.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
That's fine with me. So long as the race isn't predisposed to kill the party and would have no objections to killing its own race.
I can promise he won't party kill. He might threaten to but that's as far as it'd go. Also he would have no qualms whatsoever abut killing members of his own race. Time to get to work on my Hobgoblin Barbarian.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
http://invisiblecastle.com/roller/view/2471502/
Background
The men allowed him to command small bands of goblins and lead them on raids against the Elves. Zsam had no interest in leading though. He charged when he saw enemies and did not stop fighting until they were dead. When a human slighted him in their camp Zsam gutted the man and a terrific battle broke out. It took twenty men to put the hobgoblin down finally but they managed it. He faded in and out of his mind for days afterwards but he did gather from bits of conversation that he had been sold as a slave to a king.
Personality/Mannerisms
As a child Zsam fell into an underwater stream, he'd never learned to swim and as a result nearly drowned. It was only luck that saved him. Ever since he has feared he water water and nothing else.
Zsam hates elves.
Sheet
http://www.myth-weavers.com/sheetview.php?sheetid=198643
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Traveling gear (backpacks, bedrolls, etc) will be unnecessary.
Hobgoblin
Ability Scores: +2 Constitution, +2 Charisma
Languages: Common, Goblin
Skills Bonuses: +2 Athletics, +2 History
Battle Ready: You gain a +2 bonus to initiative checks.
Hobgoblin Resilience: You can use Hobgoblin Resilience as an encounter power.
Hobgoblin Resilience
Encounter
Immediate Reaction Personal
Trigger: You suffer an effect that a save can end.
Effect: You make a saving throw against the effect.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Normal point buy: 22 points
Your rolled stats point buy: 68 points
I'd say you made out like a bandit there 8-)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I try.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
edit: Rius, are you counting the total? I'm not getting 68 points.
Ow. Did you retire those dice?
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Yup, rolling stats is crazy, just got this: http://4e.orokos.com/roll/16015 (18 18 17 14 14 13)
Which made me wonder if Orokos is an acceptable substitute for at least the character sheet and maybe the roller as well? It makes more sense to have all the rolls in one place, but Orokos is a much better and easier to use system for anyone with the character builder. Example of an orokos sheet.
22 Point Buy starts you off with a 10, 10, 10, 10, 10, 08 and then upgrades cost the following;
8->9; 1 point
8->10; 2 points
10->11; 1 point
10->12; 2 points
10->13; 3 points
10->14; 5 points
10->15; 7 points
10->16; 9 points
10->17; 12 points
10->18; 16 points
10->19; 21 points (presumably)
10->20; 27 points (presumably)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
They have served me well since though.
I didn't even know Orokos existed, and it doesn't really matter to me. If you have a preference for another site, so long as you can link results and I can see them, it doesn't really matter where it links to. I'm not going to be a stickler about it.
Thanks Rius, I just realized I was looking at my Pathfinder (3.5+) cheat sheet and not my 4E.
So long as you don't mind screen shotting or typing out descriptions of powers for me, so I can know what you have available to you, no problem.
I should have my char ready shortly. I am using the D&DI char builder.
Current Campaign: The Gladiators T1
Meet Arnell Dredger, Telepathic Human Psion: http://www.myth-weavers.com/sheetview.php?sheetid=198760
Stats made with a 22 point buy
Personality
Description
Background
On just one of those days, Arnell found himself in the forest when a large group of armed men came through. Having little fighting experience, Arnell was quickly subdued and taken away. However, during the trip Arnell dreamed - a perfect dream showing where he was going and what he was now capable of. He sparred mentally with his dream form and waited for his physical body to awaken.
Current Campaign: The Gladiators T1
http://www.myth-weavers.com/sheetview.php?sheetid=198761
I rolled stats for him (http://4e.orokos.com/roll/16022), total + isn't too high due to a -1 and -2 but if you think it's too high I can adjust them.
Background
Like most orcs he worships Gruumsh and and hates elves of all kinds, however Gorgrod hates elves more than most. He was leading a raid on an elven encampment, a small group of elves travelling through the wilds, or so it looked like. He launched the attack like any good orc would - they all charged. Most, when faced with a dozen charging orcs would turn and flee but these elves stood their ground. As the orcs charged the camp, two dozen elves appeared from the trees, surrounding them and peppering them with arrows. Gorgrod crushed the skull of the first elf he met but was suddenly unable to move. Held helpless by the spells of the group of wizards he had attacked, the rest of his raiding party was quickly slaughtered. Furious that he had both lost to an elf, an ELF, and had been denied a death in battle he swore to hunt down and kill as many as he could. Ever since he has always tried to be wary of such trickery.
The elves recognized the symbols of a raid leader on his armor and opted not to kill him, instead selling him as a slave; captured orc warriors that aren't at least half-dead are exceedingly rare after all. He ended up in the prisons of a king who wanted to see some live fighting with all the comforts of home. Overhearing the guards talking about the upcoming fights with the prisoners, Gorgrod hopes he will get a chance to join in the fun.
It has been far too long since he last swung a hammer. And he might get to kill some elves too.
Appearance / Mannerisms
He hates elves with a passion most orcs cannot match. He loves nothing more than to fight and to kill and will willingly kill anyone who gets in his way. He is not particularly smart but is fairly observant.
Are multiple submissions ok? There seems to be a surplus of strikers
That's fine if you want to roll up a different role, just let me know which is your preferred.
Here is the character i got so far :
Thonan Redwood, Human cleric of Kord
Background :
Sheet : http://www.myth-weavers.com/sheetview.php?sheetid=198819
It's the first time I'm trying out for a PbP and that I'm using MythWeavers. I hope I made the sheet corectly. If there are any mistakes I'll correct them.
Orokos Character Sheet (22 Point Buy):
http://4e.orokos.com/sheets/1760
Summary from Character Builder:
Rubjo, level 1
Goblin, Warlord
Build: Bravura Warlord
Commanding Presence: Bravura Presence
FINAL ABILITY SCORES
Str 16, Con 13, Dex 12, Int 14, Wis 8, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 14, Wis 8, Cha 14.
AC: 18 Fort: 14 Reflex: 14 Will: 14
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Intimidate +8, Endurance +6, Heal +4, Athletics +8
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering -1, History +2, Insight -1, Nature -1, Perception -1, Religion +2, Stealth +3, Streetwise +3, Thievery +3
FEATS
Level 1: Armor Proficiency (Scale)
POWERS
Warlord at-will 1: Commander's Strike
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Warlord's Favor
Warlord daily 1: Lead the Attack
ITEMS
Light Shield, Scimitar, Scale Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Background:
His most recent raid wasn't so successful, judging by his situation.
Picture:
I am not in any PbP game, and can certainly post once per day. Let me know if goblins are off limits, he doesn't particularly have any trouble killing other goblins. He might have a little trouble killing members from his raiding party, but at the end of the day, he's still a goblin, so he'll ditch his values to survive. Definitely won't be team killing.
Edit: Also let me know if warlords are too unwieldy for pbp format. I have a kobold fighter i can post instead (might post him anyways).
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
http://4e.orokos.com/sheets/1762
They are fine. Crazy gods are welcome in the arena!
Revenant
Ability Scores: +2 Con, +2 Dex
Size: Medium
Speed: 6
Low-light vision
Dark Reaping: You can use Dark Reaping* as an encounter power
Past Life: Select a race other than Revenant. You count as that race for feats and stuff.
Undead: You count for undead and living.
Unnatural Vitality: Whenever you are reduced to 0 or fewer hit points, you can chose to remain conscious until you attempt your first death save throw. You only get one standard action before you attempt your death save throw.
*Dark Reaping: Encounter: Trigger: A creature within 5 squares of you is reduced to 0 or fewer hitpoints.
Effect: One attack before EOYNT deals an extra 1d8+con Necrotic.
Background:
Appearance:
Mannerisms:
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I was thinking poodles. Really mean poodles.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Well, it's a fighting arena, and I'm sure generally there will just be whatever the soldiers of the king have been able to capture/buy up to that point. Plus, he'll want an entertaining fight, so I doubt you'd be facing up to a lvl 30 red dragon as soon as you step out into the arena.
But depending on how well you fight, and how entertaining you are to watch, the king will start to put some good foes into the arena to test your mettle.
Small natural magical beast
XP 125 each
Initiative +6 Senses Perception +1; darkvision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 15, Will 12
Speed 1 (clumsy), fly 6 (altitude limit 2)
Spike (standard; at-will) • Acid
+7 vs. AC; 1d6 damage, and ongoing 5 acid damage (save ends).
Flight of the Flumph (standard; at-will)
The flumph headstabber flies its speed and makes a spike attack during the move. The flumph eadstabber does not provoke opportunity attacks while moving away from the target of this attack.
Stink Squirt (standard; recharges when first bloodied)
Ranged 5; +5 vs. Reflex; the target is pushed 5 squares and smells horrible (save ends). While the target smells horrible, any ally that starts its turn within 1 square of the target is weakened until the start of his or her next turn.
Prone Powerlessness
If the flumph headstabber is knocked prone, it becomes helpless and can’t stand up or fly (save ends all).
Alignment Unaligned Languages Common (its vocabulary is severely limited)
Str 7 (–1) Dex 17 (+4) Wis 11 (+1)
Con 14 (+3) Int 10 (+1) Cha 8 (+0)
Awesome. I'm saving that for later.
Edit: I just referenced the character builder to see if flumph was a possible beast companion for the ranger. It isn't .
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453