I wasn't complaining but I really, I mean really don't have any other options other then passing or that move. I apologize if my post seem angry they aren't meant to be I'm really enjoying my self.
You still have control of the cultist and I don't need you to ruin the region.
I am guessing, Cow King, that Tzeentch intended to get as many Dial clicks as possible this round in order to prevent me from double clicking. I had a plan for that but it seems it's not necessary now as he's somewhat muddled up his cultists.
Move my cultist from Tilea to Bretonnia; Khorne rests @ 0/8 PP.
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2010
Well I could have pretty much guaranteed that Khorne wouldn't double dial, but Slaanesh neatly hamstrung that attempt, so now we have to depend on some whiffs from Khorne.
So you know, good job there Slaanesh.
Summon acolyte from The Empire to Tilea, bringing a warpstone.
It's not fair to be pissed at him; he's playing to benefit himself. And I think he has a right to not play second fiddle to your plan, since you forced him to discard a few times, removing the very cards he could have used to get around my Battle Cry.
If you make a plan that requires the cooperation of another player without fully informing that player, and then he doesn't play along, well, then who can you really blame?
Edit: Unless you think Slaanesh's last 1 PP is really going to alter what your last two moves are, you might just want to post them now.
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2010
Sending my two cultists in The Empire with Warpstones to Tilea and The Border Princes.
0/6 PP
I guess it's one of the things I don't like about playing this online. If we were playing in person, Cow King and I could have had a discussion about his move. The thing is, I can't just lay out my plan because then it tips Khorne off to what's going on and gives him a chance to counter.
I feel like maybe Cow King could have asked me to clarify a bit further before explicitly making a move that went against my suggestion, but looking back I was definitely way too snide about it. I apologize for that, I've had an irritating day today and I was really grumpy.
In any case, it's down the dice now, so we'll see what happens.
Double Peasant Uprising is in effect (+2 to resistance for each peasant)
Khorne (7/8) screams a Battle Cry echoing throughout Bretonnia (no corruption placed) Nurgle (6/7) oozes back into Estalia with a leper Tzeentch (7/6)Drains the Power from Khorne and Nurgle in Bretonnia (6/8 PP, 5/7 PP) Slaanesh (6/6) continues his Perverse Infiltration of Troll Country (instant)
Khorne (5/7) bellows a second Battle Cry to the North in Troll Country (no corruption placed) Nurgle (4/7) calmly produces another leper in Estalia Tzeentch (6/6) moves an acolyte from the Empire to the Border Princes, dragging a Warpstone Slaanesh (5/6) shakes with rage as he sends a seductress from Troll Country out to Norsca
Khorne (3/7) deploys a bloodletter for the upcoming battle of Estalia Nurgle (3/7) keeps the lepers popping out in Estalia Tzeentch (5/6) slides an acolyte with a Warpstone North from the Empire to Kislev Slaanesh (4/6) sends another seductress to Norsca
Khorne (2/8) orders a bloodsworn into Estalia Nurgle (1/7) prepares for a Great Foul Consumption in Estalia (remove all N figures, +1 corruption per 2 figures) Tzeentch (4/6) zips an acolyte from the Empire to the Border Princes Slaanesh (4/6) reaches out to the Degenerate Royalty of Norsca (no effect)
Khorne (1/8) arranges for Ritual Slaying in Estalia (draw a card for each figure killed) Nurgle (0/7) spits out a final leper in Estalia
Tzeentch (3/6) waves an acolyte from Kislev to Norsca, Teleporting him and the Warpstone Slaanesh (1/6) brings the Keeper of Secrets to Norsca
Khorne (0/8) rests after sending a bloodsworn from Tilea to Bretonnia Tzeentch (2/6) slips into the vacated Tilea with an acolyte and Warpstone from the Empire Slaanesh (0/6) rests
Tzeentch (0/6) flees the Empire, sending the final two acolytes dragging Warpstones to Tilea and the Border Princes
It would have been even more exciting if Slaanesh had let you double-tick last round, setting up an any double for the win for you, Khorne, and Slaanesh.
A Great Foul Consumption devours the remaining lepers; +1 corruption in Estalia
Norsca is the second region ruined (13 + 1) Slaanesh scores 4 VP for contributing to its ruination this step Nurgle scores 3 VP for their Ruination upgrade
During the end phase:
1. Remove Chaos Cards from the Board - no lingering effects
2. Hero Tokens are resolved - none
3. Resolve Old World cards - none
4. Score Ruined Regions - Slaanesh scores 7 VP for singlehandedly ruining Norsca
5. Advance Threat Dials - Khorne and Tzeentch tie for the most tokens; each god ticks once Khorne:
31 - Draw 2 Cards Nurgle:
26 - Remove 2 Corruption Tzeentch:
21 - Place 2 Warpstones Slaanesh:
24 - Upgrade
A few mortals take up arms against Chaos, helping to calm the fears of the locals...
Road Wardens
Place one Hero token in each of three different Populous regions.
In the end phase when Old World cards are resolved, the player with the lowest Threat score removes one Hero token from the board.
Heroes are placed in Estalia, Bretonnia, and Kislev.
One Peasant Uprising (+1 to resistance for each peasant) remains in play
Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token. In Troll Country. 7/7 PP.
Road Wardens (lowest thread removes a Hero) and Peasant Uprising (+1 to resistance for each peasant) remains in play
Khorne (6/8) orders a bloodletter into Tilea Nurgle (6/7) coughs up a leper in Estalia Tzeentch (5/6) shields the Border Princes with a Temporal Stasis (+2 PP for others to act) Slaanesh (7/7) reaches out and touches Troll Country with a Perverse Infiltration (instant)
Posts
You're getting rid of the only chance to prevent Khorne from double dialing this turn.
You see you've given me a cultist!
I wasn't complaining but I really, I mean really don't have any other options other then passing or that move. I apologize if my post seem angry they aren't meant to be I'm really enjoying my self.
You still have control of the cultist and I don't need you to ruin the region.
Move my cultist from Tilea to Bretonnia; Khorne rests @ 0/8 PP.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
So you know, good job there Slaanesh.
Summon acolyte from The Empire to Tilea, bringing a warpstone.
2/6 PP
If you make a plan that requires the cooperation of another player without fully informing that player, and then he doesn't play along, well, then who can you really blame?
Edit: Unless you think Slaanesh's last 1 PP is really going to alter what your last two moves are, you might just want to post them now.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Pass.
0/6 PP
I guess it's one of the things I don't like about playing this online. If we were playing in person, Cow King and I could have had a discussion about his move. The thing is, I can't just lay out my plan because then it tips Khorne off to what's going on and gives him a chance to counter.
I feel like maybe Cow King could have asked me to clarify a bit further before explicitly making a move that went against my suggestion, but looking back I was definitely way too snide about it. I apologize for that, I've had an irritating day today and I was really grumpy.
In any case, it's down the dice now, so we'll see what happens.
Double Peasant Uprising is in effect (+2 to resistance for each peasant)
Nurgle (6/7) oozes back into Estalia with a leper
Tzeentch (7/6) Drains the Power from Khorne and Nurgle in Bretonnia (6/8 PP, 5/7 PP)
Slaanesh (6/6) continues his Perverse Infiltration of Troll Country (instant)
Khorne (5/7) bellows a second Battle Cry to the North in Troll Country (no corruption placed)
Nurgle (4/7) calmly produces another leper in Estalia
Tzeentch (6/6) moves an acolyte from the Empire to the Border Princes, dragging a Warpstone
Slaanesh (5/6) shakes with rage as he sends a seductress from Troll Country out to Norsca
Khorne (3/7) deploys a bloodletter for the upcoming battle of Estalia
Nurgle (3/7) keeps the lepers popping out in Estalia
Tzeentch (5/6) slides an acolyte with a Warpstone North from the Empire to Kislev
Slaanesh (4/6) sends another seductress to Norsca
Khorne (2/8) orders a bloodsworn into Estalia
Nurgle (1/7) prepares for a Great Foul Consumption in Estalia (remove all N figures, +1 corruption per 2 figures)
Tzeentch (4/6) zips an acolyte from the Empire to the Border Princes
Slaanesh (4/6) reaches out to the Degenerate Royalty of Norsca (no effect)
Khorne (1/8) arranges for Ritual Slaying in Estalia (draw a card for each figure killed)
Nurgle (0/7) spits out a final leper in Estalia
Tzeentch (3/6) waves an acolyte from Kislev to Norsca, Teleporting him and the Warpstone
Slaanesh (1/6) brings the Keeper of Secrets to Norsca
Khorne (0/8) rests after sending a bloodsworn from Tilea to Bretonnia
Tzeentch (2/6) slips into the vacated Tilea with an acolyte and Warpstone from the Empire
Slaanesh (0/6) rests
Tzeentch (0/6) flees the Empire, sending the final two acolytes dragging Warpstones to Tilea and the Border Princes
The Keeper of Secrets takes control of an acolyte in Norsca
Norsca: 2 dice
Troll Country: 2 dice
Kislev: 4 dice
The Empire: 2 dice
Bretonnia: 2 dice
Estalia: 3 dice
The Border Princes: 1 die
Roll at will; I don't see your choices of kills affecting each other this round.
Empire (2d6.hitsopen(4,6)=0) 0 Hits in the Empire, let's hope those are the only whiffs.
Bretonnia (2d6.hitsopen(4,6)=3) 3 Hits in Bretonnia, kill two Lepers and a peasant.
Estalia (3d6.hitsopen(4,6)=2) 2 Hits in Estalia, kill two Lepers and draw two cards.
Border Princes (1d6.hitsopen(4,6)=0) 0 Hits in Border Princes; Frak! That'll make next round pretty interesting.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Edit: I'm almost positive that Tzeentch would win the double-tick race with 9 warpstones on the board and the cultist upgrade.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Norsca 1! Aha slay me a peasant!; Troll Country 2! A peasant and air!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That going on the basis of after the end phase a new round begins. I'm not sure though.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
He cannot kill the acolyte; it is a Slaanesh acolyte until the end of the round.
The Keeper of Secrets takes control of an acolyte in Norsca
Norsca: peasant
Troll Country: peasant
Kislev: 2 peasants
The Empire: miss
Bretonnia: 2 lepers, peasant
Estalia: 2 lepers
The Border Princes: miss
Khorne draws two cards from kills in Estalia; Khorne receives 2 DIAL tokens.
Domination step:
Norsca: Slaanesh +3 VP (9 > 5)
Troll Country: Slaanesh +2 VP (4 > 1 = 1)
Corruption step:
Norsca: +5 DIAL
Troll Country: Battle Cry
Bretonnia: Battle Cry
Estalia: +1, +2 DIAL
Tilea: +2 DIAL
The Border Princes: +1, +3 DIAL
A Great Foul Consumption devours the remaining lepers; +1 corruption in Estalia
Norsca is the second region ruined (13 + 1)
Slaanesh scores 4 VP for contributing to its ruination this step
Nurgle scores 3 VP for their Ruination upgrade
Updated VP:
Khorne: 8
Nurgle: 20 + 3 = 23
Tzeentch: 24
Slaanesh: 20 + 9 = 29
DIAL advance tokens:
Khorne: 2
Nurgle: 1
Tzeentch: 2
Slaanesh: 1
Edit: Not that it really matters
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Board after corruption:
During the end phase:
1. Remove Chaos Cards from the Board - no lingering effects
2. Hero Tokens are resolved - none
3. Resolve Old World cards - none
4. Score Ruined Regions -
Slaanesh scores 7 VP for singlehandedly ruining Norsca
5. Advance Threat Dials - Khorne and Tzeentch tie for the most tokens; each god ticks once
Khorne:
31 - Draw 2 Cards
Nurgle:
26 - Remove 2 Corruption
Tzeentch:
21 - Place 2 Warpstones
Slaanesh:
24 - Upgrade
Updated VP:
Khorne: 8
Nurgle: 23
Tzeentch: 24
Slaanesh: 29 + 7 = 36
6. Check for Game end - the game does not end
Things that need to happen (feel free to go out of order):
Remove two corruption from Troll Country.
I have no figures left on the board. On the plus side, I guess this means I can summon anywhere I want! #falseoptimism
Discard Persistence of Change.
A few mortals take up arms against Chaos, helping to calm the fears of the locals...
Road Wardens
Place one Hero token in each of three different Populous regions.
In the end phase when Old World cards are resolved, the player with the lowest Threat score removes one Hero token from the board.
Heroes are placed in Estalia, Bretonnia, and Kislev.
One Peasant Uprising (+1 to resistance for each peasant) remains in play
Khorne is active to begin the summoning phase
A LITTLE LATE FOR THAT, OLD WORLD.
Summon a Warrior to Tilea; Khorne @ 6/8 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Casting Temporal Stasis in The Border Princes
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
5/6 PP
Road Wardens (lowest thread removes a Hero) and Peasant Uprising (+1 to resistance for each peasant) remains in play
Khorne (6/8) orders a bloodletter into Tilea
Nurgle (6/7) coughs up a leper in Estalia
Tzeentch (5/6) shields the Border Princes with a Temporal Stasis (+2 PP for others to act)
Slaanesh (7/7) reaches out and touches Troll Country with a Perverse Infiltration (instant)
The Blood God's Call - 2 - When you play this card, immediately move up to two of your figures to this region from any other region or regions.
Move the Bloodthirster from Kislev, no need to move anything else.
Khorne @ 4/8 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Leper to Estalia. 5/7 PP.
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
5/6 PP
Khorne: 10 (1 left in draw pile)
Nurgle: 5
Tzeentch: 4 (1 left in draw pile)
Slaanesh: 2