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(OOC) Rogue Trader: A Fresh Start

ChrysisChrysis Registered User regular
edited June 2010 in Critical Failures
Greetings fellow voidfarers,

I've decided it's time to take the plunge and try my hand at DMing a game of Rogue Trader. I've not done any DM work before, so initially things will be very much "by-the-book". This will be play by post right here, with invisible castle used for rolls.

I'm looking for 4 or 5 players, including exactly 1 Rogue Trader, to form part of an as yet unnamed dynasty. Well respected, the dynasty has granted the group the resources required to begin operations in the Koronus Expanse. Expeditions had been undertaken in the past, but this is the first genuine attempt to gain a foothold and business in the Expanse.

So as stated, 4 or 5 player characters ideally including 1 Rogue Trader. If there are multiple people who want the trader position some way of working out who gets the job will be arranged. We will roll for characteristics. You can have 1 "free" (not adjacent to the preceding square) square on the Origin Path. You will need the book, this can get complicated. Make sure you check the errata as well, there aren't many changes that will be relevant but they do exist.

I will design the ship, but welcome suggestions on the kind of ship the group wants. Each character may use their single free acquisition to acquire a ship component worth 1 ship point, but we won't be combining multiple characters acquisitions to get a more expensive piece.

So time to get designing. I intend to cut off the applications Sunday night, but if things are moving slowly I may extend that. By then I'm looking for a character sheet and rough background I can work from.

So, I look forward to this outing, and hope that my first try at being in charge works out well.

EDIT: Game is underway. Thread can be found here: http://forums.penny-arcade.com/showthread.php?t=117456

Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Chrysis on
«13456

Posts

  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    I'd be all for it, but I don't want to play the Trader.

    Colt on
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  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    The classes I'm particularly interested in are Trader, Militant, and Senechal.

    If I rolled an RT I'd be Ex Imperial Navy. A hotshot torpedo ship captain who upstaged an admiral in a crucial battle, and then was "honored" with a warrant of trade and has since become a mercenary type. No ancient lineage, no established network of trade and power, just a hero pushed aside by politics who is getting tired of taking jobs to pay the bills.

    Hmmm... I'm liking this idea.

    I'll roll it out tonight. And if it doesn't fit with your story plans Chrysis then I'll just roll bolter crazed Arch Militant.

    GothicLargo on
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  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    I like them ALL !
    Seriously, anything but Seneshal and Explorator.

    Rolls
    mmmh. Nice stats for Voidmaster. I'll be working on that.

    Hermenegilde on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Character Rolls

    I think I'm going to make a Senechal.

    Colt on
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  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    It's the agility festival !

    Did you guys know Voidmasters can't use basic guns ? It's annoying.

    Hermenegilde on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Are we doing rolled stats like in the book or can we roll and place anywhere? If it's rolled like the book then I may make an Arch-Militant instead. I worry about the Perception and Int scores on there. ><

    Colt on
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  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    DM said "by-the-book"

    The book does give you 1 re-roll.

    Hermenegilde on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Character Re-Roll

    Alright, I can deal with low Perception.

    Colt on
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  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    So, so far we've got candidates for Trader (me), Voidmaster (Hermenegilde), and either Arch-Militant or Senescal (Colt). I'd roll stuff but I can't access that site at work.

    Edit...

    I'm already starting to put together my trader's back story in my head. Chrysis, if a navy captain doesn't jive with you let me know.

    Two fleets of giants, warships, approach for the dance. On the Admiral _____ stands on the bridge of the ______, proudly staring down the largest of the wretched traitor cruisers as it approaches. The force before him cannot possibly defeat the Emperor's host yet they will still try and the victory will be glorious. But suddenly the archenemy's flagship bursts into flames...

    "What's happening!? I gave no orders to fire!"
    "I... I don't know sir, she's coming apart from inside!"
    "ADMIRAL, ONE OF OURS, COMING OUT OF HER PLASMA TAIL!"
    "(static) torpedos, heretic scum! For the Emperor!"

    The admiral's face goes red. THAT. ... that ... THAT WAS MY VICTORY!

    GothicLargo on
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  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Origin Path Rolls

    The first one is the starting wound bonus and the second is for Fate Points under Imperial World. The third one is for the Corruption Points for Vaunted. The fourth is for Insanity Points for Dark Voyage. The fifth is for the Heirloom Item for Pride.

    And I'll be rolling Seneshal.

    LATE EDIT: Damn it. I didn't know what you meant by "invisible castle used for rolls" until now. I'll keep rolling to there from here on out.

    Colt on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    Looks like things are shaping up nicely. I can make am ex-navy captain work, so don't worry about that. And don't worry about the dice Colt, I'd prefer to have everything in one place but for the creation stuff it doesn't matter so much.

    The reason I wanted a RT specifically is that there's a lot of emphasis on the trader going out and doing things personally, which would mean either a DMPC which no one wants or reworking things considerably. Looks like Largo is getting pretty keen so that's good.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    Ok, here's the Trader I've rolled.
    Captain Mercutio Falk
    Rogue Trader

    Stats Roll
    http://invisiblecastle.com/roller/view/2481142/

    Reroll Int - Result 9
    http://invisiblecastle.com/roller/view/2481143/

    WS 41 = 16 + 25
    BS 36 = 11 + 25
    S 34 = 9 + 25
    T 35 = 13 + 25 - 3 (Savant)
    Agi 36 = 11 + 25
    Int 37 = 9 + 25 + 3 (Savant)
    Per 34 = 9 + 25
    Wil 35 = 7 + 25 + 3 (Imperial)
    Fel 40 = 15 + 25

    Homeworld - Imperial World
    -5 Forbidden Lore Tests

    Birthright: Savant

    Lure of the Void: Chosen by Destiny - Xenophile
    +10 Fellowship when dealing with Aliens
    -5 Willpower against Alien Artifacts and Alien Psychic Powers

    Trials and Travails: The Hand of War
    Won't work with Chaos

    Motivation: Prestige

    Untrained Basic Skills
    Common Lore - Imperial Creed, Imperium, War (Int)

    Trained Skills
    Command (Fel)
    Commerce (Fel
    Charm (Fel) (+10 from Talented)
    Common Lore - Imperium (Int)
    Evaluate (Int)
    Literacy (Int)
    Scholastic Lore - Astromancy (Int)
    Speak Language - High/Low Gothic (Int)
    Dodge (Agi) (Character Advance)
    Awareness (Per) (Character Advance)
    Pilot - Space Craft (Agi) (Character Advance)

    Talents
    Air of Authority
    Pistol Weapons Training - Universal
    Melee Weapons Training - Universal
    Basic Weapons Training - Universal (Hand of War)
    Talented - Charm (Prestige)
    Peer - Academic (Savant)
    Renowned Warrant (Character Advance)
    Hatred - Chaos Worshipers (Hand of War)

    Gear
    Best.C Storm Trooper Carapace
    Best.C Laspistol
    Best.C Mono-sword
    Common.C Power Maul disguised as a Lord Captain's Baton (starting acquisition)
    Micro-bead, void suit, set of fine clothes, xenopelt cloak

    Wounds = 10
    http://invisiblecastle.com/roller/view/2481182/

    Fate = 3
    http://invisiblecastle.com/roller/view/2481183/

    Edit... Backstory.
    Captain Mercutio Falk, the Hero of Quaddis, had a total of one command in his illustrious career in the Imperial Navy. A career which ended when his squadron of Cobra destroyers was scrambled from Port Wrath to the defense of Quaddis, a pleasure world near the Malfi-Golgenna border. A Chaos raiding party had struck Kalf and Sinophia, with Quaddis being guessed as one of several obvious next targets. Arriving practically on-top of the invaders, the squadron was quickly reduced to one crippled vessel, which the enemy left adrift in their haste.

    Ordering his crew to begin a torturous regime of anti-radiation treatments and congregate in the most thickly armored sections of the ship when not making repairs, he pursued the attacking forces by following them in their ion trails for a week. Unbenownst to him, a superior Imperial Navy force had arrived and was close to intercepting the raiding fleet. Minutes before they would have engaged, Falk struck with deadly precision, annihilating the two largest chaos vessels with torpedoes from astern, and indirectly damaging several escorts.

    The admiralty was simultaneously flabbergasted and infuriated at Falk's absurd accomplishment. Several quietly asked the Lord High Admiral of the Obscurus Segmentum to "reward" him with a Warrant of Trade... rather then see him be promoted for upstaging them.

    Falk practically radiates confidence, but is neither a bragart nor a fool. During his posting at Port Wrath he was assigned to the Seedworld AFG-218 patrol several times, which has left him with considerable respect for the Eldar.

    GothicLargo on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    Looking good so far. I'm guessing that doesn't include the starting acquisition or 500xp that you get to spend.

    I guess I should start looking at designing an ex-navy ship for the group. Probably looking at a frigate of some sort.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    Chrysis wrote: »
    Looking good so far. I'm guessing that doesn't include the starting acquisition or 500xp that you get to spend.

    I guess I should start looking at designing an ex-navy ship for the group. Probably looking at a frigate of some sort.

    Aye. I haven't spent those yet, we don't have a profit factor.

    Smaller ships are great because you get a bigger profit factor and thus bigger starting acquisitions. Also, my backstory is up.

    GothicLargo on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    Fair enough. I had another look and the starting acquisition is worded a little oddly. I am interpreting it to mean that you can have 1 item with an acquisition modifier of +0 or better (+10, +20, etc) that you have the relevant talents to use without having to roll. But it does look like it doesn't totally discount having to roll for it, and thus potentially not getting anything. For this game though, 1 item, +0 or better, can be used, no roll. So feel free to pick something, although I reserve the right to veto if you pick something too ridiculous. Not that I think that's likely unless everyone decides they want a full suit of power armour.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    Chrysis wrote: »
    Fair enough. I had another look and the starting acquisition is worded a little oddly. I am interpreting it to mean that you can have 1 item with an acquisition modifier of +0 or better (+10, +20, etc) that you have the relevant talents to use without having to roll. But it does look like it doesn't totally discount having to roll for it, and thus potentially not getting anything. For this game though, 1 item, +0 or better, can be used, no roll. So feel free to pick something, although I reserve the right to veto if you pick something too ridiculous. Not that I think that's likely unless everyone decides they want a full suit of power armour.

    Fair 'nuff. I'm thinking of a custom piece. A lord captain's baton with a concealed common.c power maul built into it. That or something in the bolter category. I'll get a definite decision made tonight. My skill buys are going to be dependent on what Hermenegilde does with his Voidmaster special ability.

    Readers, let's get some more candidates here, we don't bite chime in.

    GothicLargo on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    Sounds good to me. And yes, we need some more players. While we could start with 3 4 just feels like a better number. So don't be shy, come and sign up to plunder and burn heretics.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    You want to be the pilot ?

    Because I can shoot, pilot and scan.
    I'm guessing the Gunnery power is the strongest one, but anyone can shoot the guns. I'm pretty sure I'll be the only one with Scrutiny and, unless you take it, pilot.

    Hermenegilde on
  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    The initial acquisition lets you have a single item with a modifier of +0 or more, without a roll. It does not take the Profit Factor into account.
    Modifier of 0 is : Best Scarce item, Good Very Rare or Common Extremely Rare.

    So yeah. Good power armor is possible.

    Hermenegilde on
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    You want to be the pilot ?

    Because I can shoot, pilot and scan.
    I'm guessing the Gunnery power is the strongest one, but anyone can shoot the guns. I'm pretty sure I'll be the only one with Scrutiny and, unless you take it, pilot.

    I guess I'll definitely buy piloting to give us some flexibility. As to what you choose... do what makes you happy.

    GothicLargo on
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  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    Mikaela, voidmaster
    Path - Death world - Stubjack - Criminal (hunted) - hand of War (orks) - Fortune

    Stats
    WS 37
    BS 38 +5 +5(XP) =48
    S 37 +5 =42
    T 34 +5 =39
    Agi 43 +5 (XP) =48
    Int 33
    Per 38 +3 =41
    WP 38 -5 =33
    Fel 38 -5 =33
    Wounds 7
    Fate 4
    Insanity 2
    Wounds/fate
    Insanity

    Skillz
    Common lore (imperial Navy, war) INT
    Forbidden lore (xenos) INT
    Navigation (Stellar) INT
    Pilot (Spacecraft, fliers) AGI
    Scholastic lore (astromancy) INT
    Speak language (low gothic) INT
    Awareness (XP) PER
    Scrutiny (XP) PER
    Dodge (XP) AGI
    Survival (Death world)
    Intimidate

    Talents
    Jaded (Death World)
    Melee Weapon training (primitive)
    Quick draw (stubjack)
    Enemy (underworld) (criminal)
    Weapon training (Heavy bolter) (hand of war)
    Hatred (orks) (hand of war)
    Pistol weapon training (universal)
    Melee weapon training (universal)
    Nerves of steel

    Gear
    Bolt pistol
    Power sword
    Guard flak armor AP4 (all)
    Void suit
    Micro-bead
    Blessed ship token
    Re-breather
    beggar's cloak
    pic-recorder
    2 bottles of amasec
    vox-caster
    PURCHASE : Heavy bolter w/motion predictor and vox-activation

    Special stuff
    Mastery of gunnery
    Survivor : +10 vs pinning and shock
    Paranoid : -10 interaction in formal surroundings
    Face of the enemy (Orks) : -10 fellowship tests with Orks, react violently when provoked

    Backgorund
    Mikaela hails from a Death World : lots of orcs no marines and little guardsmen. Joining pirates was her way out of the Orc-infested hellhole. They made her a "carrier of specialized goods". Piloting small ships and fliers through hostile places to deliver high-profit cargoes. Eventually she deserted, stole the ship and the money and joined a Koronus Bound Rogue Trader, earning his trust with her skills.

    Hermenegilde on
  • HermenegildeHermenegilde Registered User regular
    edited April 2010
    What makes me happy is to take the one I'm actually going to use...

    Hermenegilde on
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    Well, we could go back and forth forever on trying to yield to each other. If I helm it that leaves you free to use your abilities on things I can't do. So lets do that.

    GothicLargo on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    The initial acquisition lets you have a single item with a modifier of +0 or more, without a roll. It does not take the Profit Factor into account.
    Modifier of 0 is : Best Scarce item, Good Very Rare or Common Extremely Rare.

    So yeah. Good power armor is possible.

    The errata changes power armour from Very to Extremely Rare, so while it's still possible to get common it's no longer possible to get good.

    I had not predicted a Heavy Bolter being purchased though. I was initially worried that everyone would be taking extremely well made flash lights, but I guess that isn't a problem any more.

    Only downside I can see is that Heavy Bolters are pretty damn Heavy. So you almost certainly would be encumbered lugging it around unless that's absolutely the only thing you're taking. And I don't think I'd recommend running around naked with a Heavy Bolter.

    Penalties for Encumbered are: -10 to movement related tests, -1 to Agility Bonus for determining speed and initiative, and a toughness test after a number of hours not to get fatigued.

    So as long as you don't mind moving a bit slower, dodging worse and having to take a break every 3 or so hours I think it's a good choice. Just try and get some suspensors for it at some point :)

    EDIT: Right, ship is ready. Comments are appreciated.
    Tempest-class Strike Frigate Emperors Benediction

    Machine-spirit Oddity: Wrothful (In Combat: +1 Speed, +7 Manoeuvrability. Out of Combat: -1 Speed, -5 Manoeuvrability, -5 Detection)
    Past History: Turbulent Past (-20 Social vs. Heretics, +20 Social vs. Imperial Navy)

    Speed: 8
    Manoeuvrability: +18
    Detection: +12
    Armour: 19
    Void Shields: 1
    Hull Integrity: 36
    Space: 45 (Used 43)
    Power: 45 (Used 43)
    Turret Rating: 1
    Weapon Capacity: Dorsal 2

    Population: 100/100
    Morale: 100/100

    Essential Components:

    Jovian Pattern Class 2 Plasma Drive, Strelov 1 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge (+10 Repair when undamaged), Vitae Pattern Life Sustainer, Voidsmen Quarters, Deep Void Augur Array (+10 Detection)

    Supplemental Components:

    Dorsal Mars Pattern Macrocannons (S: 3, Dam: 1d10+2, Crit: 5, Rng: 6)
    Dorsal Sunsear Laser Battery (S: 4, Dam: 1d10+2, Crit: 4, Rng: 9)
    Barracks (+20 Command in Boarding or Hit and Runs if occupied)
    Munitorium (+1 Strength of Macrocannons)

    This leaves 3 Ship Points, which if not spent get added to your initial Profit Factor which is currently 40.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    Chrysis wrote: »
    So as long as you don't mind moving a bit slower, dodging worse and having to take a break every 3 or so hours I think it's a good choice. Just try and get some suspensors for it at some point :)

    Or a squad of ratling helpers.

    Chrysis, just to clarify, my past ship in my backstory can be assumed to have been trashed/irradiated/otherwise removed from service for extensive repairs. I just wanted to create a backstory of accomplishing something ludicrous.

    I've got my starting acquisition. I will go with my earlier proposal of a Lord Captain's baton with a concealed common power maul.

    My advance purchases will be Pilot (Space Craft), Dodge, Awareness, and the Renowned Warrant talent (news of "that guy who took out a fleet with a Cobra" spread quickly; feel free to shoot this one down if you want but it's in my advances list). I'll update my previous post to reflect this info.

    GothicLargo on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    I did think about looking for rules for a Cobra :)
    But your story does leave it with several decades of repair work to do, and while they probably would rather offload it on you as well I suspect they just want you out of sight now.

    Looks good for advances, and the acquisition sounds appropriate. Looks like the captains good to go.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • npc.EXEnpc.EXE Registered User regular
    edited April 2010
    Sorry to ask but do you have room for one more?

    I am quite green to Rouge Trade and have only ever played Dark Heresy once. (I rolled a void born psyker and died quite horribly.)

    If you have room I would be most appreciative to joining and if not, that is fine too.

    If I were to roll for your campaign I was thinking void born, child of the creed, tainted, dark voyage, and vengeance (chaos).

    Oh, and is Astropath taken?

    Edit for rolls:
    Sarvus.jpg
    +Forbidden Lore (warp)
    roll for insanity: http://invisiblecastle.com/roller/view/2482893/ =19

    Gear:
    Best craftsmanship stub automatic
    common craftsmanship shock staff
    guard flak armour
    charm
    void suit
    micro-bead
    psy-focus
    Cranial Armour (acquisition)

    advances:
    delude
    compel
    rite of sanctioning (mind warp)


    Background:
    Born aboard a freighter. Lost family and most of crew when psychic potential revealed. Picked up by black ship and bound with emperor. Process of education turned hair white, burned out eyes, popped skull (thus the plate in head,) left Sarvus muttering/twitching at mention of terra or the sisterhood. Otherwise often quiet or thought emotionless.
    Bought by Trader after short stint in the Imperial Navy turned sour during a defense of the Cadian sector resulted in the loss of command personnel but left Sarvus alive.

    npc.EXE on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    I think this is everything needed for a sheet. Let me know otherwise.

    Tristan Gillium

    WS: 39
    BS: 38
    S: 40
    T: 38
    Ag: 44
    Int: 40
    Per: 33
    WP: 36
    Fel: 39

    Home World: Imperial
    Birthright: Vaunted (+3 Fel)
    Lure of the Void: Chosen by Destiny (Seeker of Truth [Enemy: Academics])
    Trials and Travails: Dark Voyage (Resistance [Fear])
    Motivation: Pride
    Career: Seneshal

    Starting Skill, Talents & Gear
    Skills
    Barter
    Commerce
    Common Lore (Underworld)
    Deceive
    Evaluate
    Forbidden Lore (Archeotech)
    Inquiry
    Literacy
    Speak Language (Low Gothic, Trader's Cant)

    Talents
    Basic Weapon Training (Universal)
    Pistol Weapon Training (Universal)

    Gear
    common-Craftsmanship inferno pistol
    common-Craftsmanship boltgun
    Angevin Era Chainsword (Best-Craftsmanship chainsword)
    Xeno-mesh armour
    Autoquill
    Dataslate
    Micro-bead
    Multikey
    Two sets of robes
    Synskin
    Chrono
    Cameleoline cloak

    Initial Advances
    Charm (Skill)
    Dodge (Skill)
    Security (Skill)
    Unremarkable (Talent)

    Still need to write something of a background.

    Colt on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    npc.EXE: Good to have you on board. I look forward to seeing how an insane Astropath gets along with everyone. Don't forget to pick your two psychic powers from the Telepathic Discipline. Per the errata neither can cost more than 200XP (The Psychic Technique talents in the Rank 1 scheme are the ones you get for free, but the cost should be 200 not 100). You'll also need to decide on an acquisition and a little bit of backstory.

    Colt: Looks good, again don't forget the acquisition.

    Things are coming together nicely. I was hoping someone would show up wanting to have a slightly more exotic occupation. So far we have a Trader, Void Master, Seneshal and Astropath lined up. Looking forward to seeing backstories and getting underway.

    I'm looking to get the OP for the IC thread up in about 48 hours from the time of posting.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • npc.EXEnpc.EXE Registered User regular
    edited April 2010
    Only 200 eh? Well shoot, and I though it'd be great to have a screaming astropath. :P

    I guess I'll replace psychic scream with minds eye. That cool?

    Also, Cranial Armour is listed as scarce with +0 modifier for acquisitions... so would that be acceptable? I'm sure I could work that in for the back story I'm kicking around.

    Edit:

    So I wrote out a nice long origin story but lost it to being auto logged out. Added a much shorter back story above.

    npc.EXE on
  • TheColonelTheColonel ChicagolandRegistered User regular
    edited April 2010
    Still room available? I'll play pretty much anything.

    TheColonel on
  • GothicLargoGothicLargo Registered User regular
    edited April 2010
    TheColonel wrote: »
    Still room available? I'll play pretty much anything.

    I can't speak for Chrysis since he's the gm and I'm not but he said 4-5 so yeah, should be room.

    Still a bunch of good classes left too... militant, navigator, explorator, or hell even missionary. I might space you eventually but yeah it's still an available class.

    GothicLargo on
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  • npc.EXEnpc.EXE Registered User regular
    edited April 2010
    I need to ask because I'm not sure I understand acquisitions as well as I should nor profits at all. What does this mean for a starting character?

    I mean that I'd love to start with some bad-ass weapon equipment but am not sure how far the starting setup would get me.

    npc.EXE on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Yeah, I'm lost on what acquisitions mean as well.

    Colt on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    TheColonel: Yeah, I reckon I can fit one more in.

    npc.EXE: Cranial armour is all good, seems to fit quite well.

    On acquisitions: Basically there are three factors that affect the difficulty of acquisitions
    1. Scale: How many are you buying?
    2. Availability: How rare is the item in question?
    3. Quality: Finest craftsmanship or made by a blind hobo?
    You add the total modifiers together, add the result to your profit factor and then try to roll under it when you make an acquisition.

    For your starting acquisition you'll probably only be buying for yourself, so your modifier for scale is +30. As your starting acquisition must have a modifier of +0 or easier (greater than 0) this leaves you a lot of room to play with. You could go for something common craftsmanship (+0) but extremely rare (-30). Or you could go for something of best craftsmanship (-30) but only scarce (+0). Or you could go somewhere in between. The explanation of the modifiers is on pg.272. You won't have to roll for your starting acquisition though, as long as you get the modifier at +0 or easier you pretty much get it automatically.

    When determining the availability modifier for a compound object like Mikaela's Heavy Bolter with it's addons you take the hardest modifier of all the items, and then add 5 to the difficulty for each subsequent item. For example the Heavy Bolter and Motion Predictor are both Very Rare (-20), while the Vox Operated addon is Rare (-10). We take the hardest of these which is Very Rare at -20, and then make it 5 more difficult for the each of the other two items making the total modifier for availability -30.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • Paranoia833Paranoia833 Registered User regular
    edited April 2010
    Ah Rogue Trader. Consider me interested if a space opens up. I'd love to play around with a Navigator, Seneschal or Missionary.

    Paranoia833 on
  • ChrysisChrysis Registered User regular
    edited April 2010
    npc.EXE: Just noticed something, did you spend some of your initial XP on those powers? Check pg. 72 to see that you get two for free. The 200XP thing is just that the errata stipulates the two in your rank 1 advance scheme are the ones you get for free, and thus your free powers cannot be ones with XP costs higher than 200. You don't actually have to pay their XP costs.

    Paranoia833: Sorry, but for my first attempt I'm think 5 is probably the most I can realistically run. I'll keep your interest in mind though, and if someone has to drop out we'll see about fitting you in.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • npc.EXEnpc.EXE Registered User regular
    edited April 2010
    Chrysis wrote: »
    npc.EXE: Just noticed something, did you spend some of your initial XP on those powers? Check pg. 72 to see that you get two for free. The 200XP thing is just that the errata stipulates the two in your rank 1 advance scheme are the ones you get for free, and thus your free powers cannot be ones with XP costs higher than 200. You don't actually have to pay their XP costs.

    Yeah, I totally paid for those with my 500xp. Like I said, super green for Trader. I'm not even sure how to buy WS/BS/etc using the xp I'm given or how much each upgrade costs.

    I can just buy the abilities I originally wanted and update the post above again if that's easier.

    npc.EXE on
  • ColtColt .45 ColoradoRegistered User regular
    edited April 2010
    Are there any additional specs we can add to an acquisitioned weapon? Like if I took a pistol and wanted it customized, would that be possible or added as a modifier to the table?

    Colt on
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  • ChrysisChrysis Registered User regular
    edited April 2010
    npc.EXE wrote: »
    Yeah, I totally paid for those with my 500xp. Like I said, super green for Trader. I'm not even sure how to buy WS/BS/etc using the xp I'm given or how much each upgrade costs.

    I can just buy the abilities I originally wanted and update the post above again if that's easier.

    Just spend your 500XP ignoring buying any powers (unless you want to get more than 2) and then pick two, 200XP or less powers as your starting ones.

    For increasing WS, etc, you want the table of Characteristic Advances (For you pg.49, more generally just after the list of starting skills, talents, etc). Each column represents a +5 increase to the relevant characteristic. So if you want +5 to your WS you'd pay 500XP (Simple), if you then wanted another +5 you'd pay another 750XP (Intermediate). The different classes have differing characteristic prices depending on which are theoretically most important.
    Colt wrote: »
    Are there any additional specs we can add to an acquisitioned weapon? Like if I took a pistol and wanted it customized, would that be possible or added as a modifier to the table?

    What kind of modifications are you looking at? Just the standard weapons upgrades from pg.133? If you're looking to get a new pistol with modifications follow the Heavy Bolter example as previously (Availability modifier = modifier of rarest item + 5 for each additional item). If you mean giving it the "Customised" quality I really don't know, I haven't found anything in the book that talks about it. I'll have a think about how to work that one.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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