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Posts

  • Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited April 2010
    I'm kind of wondering how Stress works

    Do you determine how much it goes up on a hit by whim or is there some equation involved involved?

    Stress goes up by how much damage you do I think.

    Or something.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
  • SquallSquall hap cloud Registered User regular
    edited April 2010
    didn't you take pictures Janson?

    Squall on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    oh god i'm home

    oh godddddddd

    Raneados on
  • Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited April 2010
    Sit down Rane and take a few deep breathes.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
  • nateknatek unh unh Registered User regular
    edited April 2010
    are we able to have two phobias?
    and is mutant strength's benefits any different from the %'s I put into physical?

    natek on
  • DontShootToastersDontShootToasters the prettiest bulb at the ballRegistered User regular
    edited April 2010
    Stress is how damage is dealt before Wounds start showing up

    if Stress > highest stat, you start taking wounds

    whenever you get hit, Stress goes up (it pretty much works like bruises)

    I'm just wondering by how much it goes up

    DontShootToasters on
    digichuckarm2.png
  • SquallSquall hap cloud Registered User regular
    edited April 2010
    stress works like so:

    if you get hit by an attack, the enemy (by default) deals 1/4 of their relevant stat stress to you

    if your stress rises over your highest stat, you are stressed out (incapped), and any further hits will wound you

    also if you take a wound, they can roll lethality to kill you (except for robots smug.gif)

    Squall on
  • JansonJanson Registered User regular
    edited April 2010
    Squall wrote: »
    didn't you take pictures Janson?

    No, Dubh did

    Oh well next time

    Janson on
  • DontShootToastersDontShootToasters the prettiest bulb at the ballRegistered User regular
    edited April 2010
    natek wrote: »
    are we able to have two phobias?
    and is mutant strength's benefits any different from the %'s I put into physical?

    Two phobias is perfectly fine

    any % in mutant strength works as 2% for strength based action (moving a boulder, dealing damage) but doesn't count for dexterity based actions (jumping over a canyon, dodging an attack)

    PS: thank you squall!

    DontShootToasters on
    digichuckarm2.png
  • SquallSquall hap cloud Registered User regular
    edited April 2010
    natek wrote: »
    are we able to have two phobias?
    and is mutant strength's benefits any different from the %'s I put into physical?

    1. yes
    2. putting % into [P] raises the amount of damage you can do, makes it easier to hit a target, and increases the amount of damage you can take on a 1:1 basis

    putting % into mutant strength raises the amount of damage you deal on a basis of 2:1

    so you trade increased accuracy and health for a harder hit

    Squall on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    god damnit brain

    start working

    you haven't even read the first paragraph of that doc and you're all HURRRRRRRRRRRRR

    i will hit you

    Raneados on
  • nateknatek unh unh Registered User regular
    edited April 2010
    I did this instead of studying

    Physical [P] 30%

    Social 35%

    Mental [M] 10%

    [Mutant Supreme][35%] If anyone says “no”, you pretend you didn’t hear them.

    [Extra Arms][6%] You have two extra arms, and one extra leg.
    [Hot][14%] You’re hot. Super hot. RDJ is fucking jealous.
    [Androgyny][5%] “I’m not picky.”
    [Natural Weapon][5%] [Pd+15% C20% L5%]. The natural weapon is his dick.
    [Mutant Strength][15%] Your sexually transmitted disease has made you inhumanly strong.
    [Speed][5%] You are remarkably fast on foot, able to chase down your unwilling conquests.
    [Tough][5%] You are a goddamn bear. Grrrrrrowl you sexy thing.

    Compulsion [-5%] Sex. It is sex.
    Illiterate [-5%] You can not read, nobody ever cared much, though.
    Phobia [-10%] Medication, Kissing
    [Huge][-5%] You are very large, in more ways than one.

    natek on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    i am turning off my music to read this thing

    come on brain you can do ittttttttttt

    Raneados on
  • Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited April 2010
    My greatest enemy.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
  • nateknatek unh unh Registered User regular
    edited April 2010
    rane rhymes with brain

    not a coincidence

    natek on
  • DontShootToastersDontShootToasters the prettiest bulb at the ballRegistered User regular
    edited April 2010
    natek that is horribly wonderful

    DontShootToasters on
    digichuckarm2.png
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    uh
    Social This is your charisma, attractiveness, and general ability to influence others. You roll against your Physical to barter with a merchant, talk your way out of trouble, or carouse a mutant horde.
    is this a typo

    Raneados on
  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    first R.B. draft. there'll probably be changes

    Raaargh Bargle

    [P] 70%
    [Mutant Supreme][35%]
    [Mutant Durability][5%]
    [Mutant Strength][5%]
    [Huge][-10%]

    25%
    [Awkward][-5%]

    [M] 20%
    [Illiterate][-5%]

    Lockout on
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  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    so um

    [Tough][%] You are grizzled as fuck. You apply your Tough rating as a penalty to Stress from [P] Damage.

    [Thick Skin][%] Your mutations have made you particularly resistant to physical injury. You inflict ½ your Thick Skin rating as a penalty on [P] Damage done to you.

    why would a Mutant ever choose Thick Skin over Tough? since it's more exclusive, shouldn't it be better?

    Lockout on
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  • SquallSquall hap cloud Registered User regular
    edited April 2010
    haha lock I just mentioned that to dubh and de?Ad

    Squall on
  • nateknatek unh unh Registered User regular
    edited April 2010
    don't they affect two different things?

    tough with stress and thick skin with damage?

    natek on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    okay i think i have the gist of it, now to read the thread to see if some questions are answered

    Raneados on
  • SquallSquall hap cloud Registered User regular
    edited April 2010
    stress and damage are the same, de?ad was just tired while writing it

    Squall on
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited April 2010
    natek wrote: »
    don't they affect two different things?

    tough with stress and thick skin with damage?

    tough resists stress only

    thick skin resists stress and wounds when you're "stressed out"

    Doobh on
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  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    although

    okay let me see if i have Damage and stress worked out

    A hits B with a punch

    A has [P]40%
    ignoring all the possible changes for now

    A rolls a 15 out of a d100, so hits B

    does 1/4 stress, rounded down, so 40/4 = 10

    10% stress on that hit to B. Now if B was [P]40 30 [M]30 and was ALREADY at 35% stress, it moves to 45% stress, which is more than his highest stat, so he gets a wound

    which, from a punch and only beat his highest stat by like 5% would be something like

    [P] Broken Nose -5%





    it says that any wound and you're DONE, which means you can't act at ALL with rolls

    so the RM picks you a suitable wound
    and it gets a negative percent assigned to it



    it'll never naturally heal
    so you need to buy this off before he can do anything that needs any roll?

    Raneados on
  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    really like how Mutants turned out, they're great

    also, just realized

    [Mutant Durability][%] Your mutations have made you exceptionally hard to put down. You apply your Mutant Durability rating as a bonus to your highest stat for the purpose of determining when you are Stressed Out.

    since this is 1:1, % wise, there's no reason to use it unless the Mutant is already maxed out on their highest stat. is it intended to be that way?

    Lockout on
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  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    Raneados wrote: »
    it'll never naturally heal
    so you need to buy this off before he can do anything that needs any roll?

    nah, your Stress goes down after a half-hour or so which lets you get back up

    so you'll just be walking around with a -5% to whatever stat until you buy it off

    Lockout on
    f24GSaF.jpg
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    lock - seems that way, you'd be better off just buying some [P] if you're not at the cap, yet

    Raneados on
  • nateknatek unh unh Registered User regular
    edited April 2010
    raneados I understand things better when you type things out like that trying to work it out yourself

    do that with everything, now

    natek on
  • NeoTomaNeoToma Registered User regular
    edited April 2010
    I think everything resets after the conflict is oover and a little time passes.
    Well except for the wound. The wound will become od and is just another thing you have.

    E: Malaki throws a a bunch of dildoes, dealing a wound worth 20% to you. DE?AD gives you phobia: Phallic Objects for the rest of the game

    NeoToma on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    Lockout wrote: »
    Raneados wrote: »
    it'll never naturally heal
    so you need to buy this off before he can do anything that needs any roll?

    nah, your Stress goes down after a half-hour or so which lets you get back up

    so you'll just be walking around with a -5% to whatever stat until you buy it off

    I'm missing something major

    Raneados on
  • SquallSquall hap cloud Registered User regular
    edited April 2010
    lock you keep bringing up the same points I am!

    Squall on
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited April 2010
    Raneados wrote: »
    although

    okay let me see if i have Damage and stress worked out

    A hits B with a punch

    A has [P]40%
    ignoring all the possible changes for now

    A rolls a 15 out of a d100, so hits B

    does 1/4 stress, rounded down, so 40/4 = 10

    10% stress on that hit to B. Now if B was [P]40 30 [M]30 and was ALREADY at 35% stress, it moves to 45% stress, which is more than his highest stat, so he gets a wound

    which, from a punch and only beat his highest stat by like 5% would be something like

    [P] Broken Nose -5%





    it says that any wound and you're DONE, which means you can't act at ALL with rolls

    so the RM picks you a suitable wound
    and it gets a negative percent assigned to it



    it'll never naturally heal
    so you need to buy this off before he can do anything that needs any roll?

    when you're stressed out, the next hit delivered to you will deliver that wound

    so B, in that situation, is at 45% and takes no wounds



    you get back up after the battle- they work like ods in the sense that they'll come back to haunt you sometimes

    Doobh on
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  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    well i mean if it was 35% stress from the same conflict, it wouldn't have reset

    I'm going to need much more basic info for this stuff, as I am dumb as hell

    Raneados on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    okay dubh what if B gets that 45% stress and gets hit once more by A rolling a 15 out of his d100 again

    Raneados on
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited April 2010
    Raneados wrote: »
    okay dubh what if B gets that 45% stress and gets hit once more by A rolling a 15 out of his d100 again

    then that wound is applied and B goes down like a lump of coal in your christmas stocking, Rane

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  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    yeah, let's try to sort this out

    You're hit and your Stress % goes over your highest Stat %. You become Stressed Out. Next time you're hit, you take a Wound. A Wound means you're Done (knocked out of combat) until your Stress resets to zero. Which is a half-hour or so of rest out of conflict, Stressed Out or no. A Wound also means that you get a negative RM-determined % to the affected Stat that you can buy off whenever

    Lockout on
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  • LockoutLockout I am still searching Registered User regular
    edited April 2010
    Squall wrote: »
    lock you keep bringing up the same points I am!

    great minds think alike, squall

    Lockout on
    f24GSaF.jpg
  • nateknatek unh unh Registered User regular
    edited April 2010
    so then B is done and has to rest until his stress is down to 0 to do anything but the wound remains?

    natek on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited April 2010
    Dubh wrote: »
    Raneados wrote: »
    okay dubh what if B gets that 45% stress and gets hit once more by A rolling a 15 out of his d100 again

    then that wound is applied and B goes down like a lump of coal in your christmas stocking, Rane

    so he'd get that wound, and that means the fight is essentially over, right?

    if he's fighting someone who's trying to kill him and everyone else is DONE/not there, he dies because he can't roll or take misc actions to get away



    also: the critting thing. It says if you crit (10% naturally), it skips stress and goes right to damage


    so if A rolled a 5 out of his d100, that's a one-shot kill
    no matter HOW much Phys someone has who is being hit, it goes straight to a -10 Wound and they're DONE

    Raneados on
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