Preventing you from getting yelled at in 9 Minutes
Patch Notes After countless delays, it might be out on the 30th. Don't hold your breath, though.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for SPECACT kits in all game modes
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
Manual, for server administrators:
http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
We Have TOO FUCKING MANY Servers
>>
GET ON VENT! Do you want a spot on a server? ASK SOMEONE IN VENT. <<
Seriously, do it. Its possible to crash a server by spamming join and giving it too many requests to handle.
Ventrillo:
server: V53.DARKSTARLLC.COM
port: 11065
pass (if necessary): wang
Servers!Sladvan's & Tyrannus' (this is the best server)(Donate):
MagicPrime's Marietta LAN Ranked Conquest
Fragglerock's HC server located somewhere
PC Steam GroupIf you are on on PC, this is the place to be: Penny Arcade: Bad Company 2PC EA Account Things
These people use OP weapons and then whine about dying to them.
1upgamer
A
Angry Scotsman
Arsenic7
ash-housewares
B
Blaize Athaedos
Bobby Newmark
Bolthorn
BombBoyGT
BongRipsPalin
Boogdud
brautigan219
Bullio Marf
C
CarbonFire
CasinoGhost
catharsis
Chartes
Chiablo
Cokesakto
CorriganX
cwar
D
Daemonion
deconstructr
Desrever
DietarySupplmnt
digitalsyn
Dirtmuncher6
Dodger42
docken
Doomninja
dracil
E
Enders
Etch
F
Fig-D
FlippyD
FoolishChaos
Funbags
G
genrand
Ghost_master2000
Glory2Hypnotoad
goggles
Goomby G
Gudge
H
H.Costanza
Hacksaw22
Hardtarget24
Hawk xSx
Heffling
Helloween45
HeroDood
HM3 Victor
I
IceNein
J
Jakorian
Jamsque
Jaunty
jdarksun
John.Freeman
JZoidberg
K
klyka
Knorreworst
Kthulhu
L
Lokiness
Lurkingchimes
M
Machismo
MagicPrime
Malkor
MasterCronus
Masume
McRunfast
MegaMek
mere_immortal
MetzgerTroll
Morkath
Mr. Def
Nailbunny
N
ninjasnarl
Nova_Collision
Nuka
O
Obersmith
OkieMurse
P
peewi
ProfMoriarty
ProtoSound
puffin
Q
R
Rentilius
S
S.J.
satsumomo
sceptre
Shiflett
Shortfool
Sladvan
soal
sonelan
Span_Wolf
SPIsaurus
spoit
subedii
syphonblue
Syrionus
T
That_Guy [tiny]Smoke weed every day[/tiny]
TheDuggler
The Cow King
tim_spork
Toothcake
torfu
Twisted Jester
U
V
Vacorsis
W
Warcry616
Wavefront
X
xmojojoeox
xwonderboyx
Y
Yontouryu
Z
Zen Vulgarity
Zzulu
PC System Requirements!
[B]Minimum Frostbite PC Specs[/B]
* Processor: Core 2 Duo @ 2.0GHz
* Main memory: 2GB
* Graphics card: GeForce 7800 GT / ATI X1900
* Graphics memory: 256MB
* OS: Windows XP
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
[B]Recommended Frostbite PC Specs[/B]
* Processor: Quadcore
* Main memory: 2GB
* Graphics card: GeForce GTX 260
* Graphics memory: 512MB
* OS: Windows Vista or Windows 7
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
Game Modes
Single-player
There is single player! In a battlefield game! Weird, I know!
Squad Rush: 4v4
Each team has an M-COMM station. Kind of like CTF but the flags don't move.
Squad Death-Match: 4v4v4v4
Played on a smaller map, this is just a straight up team-dm with a single vehicle dropped in the centre to fight over. Get your mates, grab your guns and start shooting.
Conquest: 16v16 PC, 12v12 PS3/360
A Battlefield mainstay, this mode makes its return here. No major changes announced, and there've been hints at classic maps making reappearances as DLC.
Rush: 16v16 PC, 12v12 PS3/360
Players choose to join either the Attacking team or the Defending team, and spawn in their respective bases. Attackers try to set up demolition charges on a set of 2 M-COMM crates in the Defending team's base. For each Attacker killed, the team loses one life, or "ticket." If the Attacking team's tickets run out, game over. If they manage to detonate the M-COMM's, a new Defending team base opens up, and the process repeats itself until three bases have been destroyed and the Attackers win.
Kits (Loadouts)
Assault
The basic offensive loadout. Main features are an ammo box that replenishes ammo when dropped, and a 40mm launcher that can be used for grenades, smoke grenades, or a slow-reloading shotgun attachment. Assault Rifles are the Assault's main primary weapon. Against vehicles, the Assault will generally not fare so well.
Medic
Similar to the Assault's ammo box, the medic gets a first aid kit. Once dropped, it will replenish health to everyone within a fairly tight radius. The medic also gets defib paddles, which can resurrect recently deceased teammates. These teammates, still caught in the limbo of the spawn timer, will be marked on your minimap (and on screen if HUD is enabled) by a little green or blue heart-rate monitor symbol. The medic's primary is the Light Machine Gun, making him great for infantry support. Against vehicles, though, he is worse off than the Assault.
Engineer
The engineer's specials are a welding tool that repairs friendly vehicles (and deals damage to enemies!), and the choice between RPG's or anti-tank mines. RPG's have the added benefit of being able to lock onto anything that has already been marked by the cross-kit unlock tracer dart pistol, while anti-tank mines will not harm friendly vehicles and stay deployed even after you die or switch kits. Engineer's primaries are Sub Machine Guns, generally pretty weak but also silenced and fairly accurate.
Recon
The recon's specials are a choice between remote-detonated C4 and the ability to call down a mortar strike on a target with which you have line-of-sight. They also gets the incredibly useful motion sensor thing, which spots all enemies within a decent radius for a limited time. The recon's primaries are sniper rifles. Also it can't be overstated how much proper hiding will help you in this: people will walk within 2 feet of you if you're in the right bush, the ghillie suit is your friend.
CarbonFire's Turret Mouse Fix
CARBONFIRE'S Mouse Smoothing and Turret Speed Fix for BFBC2
This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.
Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!
Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
DISCLAIMER: This fix involves changing values within key game files that are relied upon to properly run BFBC2. It is advised that you back up these files prior to editing, and that you don't go changing any values outside the ones shown below. Use this fix at your own risk, you assume all responsibility if you mess up your game.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:
Go to your
My Documents > BFBC2 folder. We will be making changes to the
Gamesettings.ini file, as well as the files within the
<input> folder, so go ahead and make back-up copies of those first.
IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.
THE FIX
- Make sure BFBC2 is closed
- Open GameSettings.ini and make the following changes:
Sensitivity0=0.000000
Sensitivity1=0.000000
Sensitivity2=0.000000
.
.
.
Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
.
.
InputAcceleration=0
- Save and close GameSettings.ini
- Navigate to the <input> folder, open infantry.dbx using notepad
- Search for the following line:
<field name="ConceptIdentifier">ConceptPitch</field>
- Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
- Just Below this section you'll find a similar section with the following header:
<field name="ConceptIdentifier">ConceptYaw</field>
Again, find the appropriate block of data and make the following changes:
.
- Save and close infantry.dbx
Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
.
- In the <input> folder, open land.dbx using notepad
- Search for the following line:
<field name="ConceptIdentifier">ConceptPitch</field>
- Again, you'll see several similar-looking blocks of data below this section. Make the following changes:
Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
.
- Just Below this section you'll find a similar section with the following header:
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
.
- Save and close land.dbx
Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
.
- In the <input> folder, open air.dbx using notepad
- Same as before, search for the following line:
<field name="ConceptIdentifier">ConceptPitch</field>
Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
- Search for the following line:
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
.
- Save and close air.dbx
- Start up BFBC2
- ENJOY!
- (optional)Curse EA as the servers go down again and go play single-player instead ;-)
One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.
Hope this tutorial makes your BC2 experience just a little more awesome.
See you on the Battlefield soldier 8-)
Smoke weed, play BC2. DO IT
UAV Controls Un-Invert
If you swap [the
red underlined] value the UAV and the helicopters will be the same inversion. To find these values, please refer to CarbonFire's turret fix.
Signatureshttp://bfbc2.elxx.net/sigg-o-matic.phpFROM THE DEPARTMENT OF REALLY FUCKING BAD IDEAS
If you submit a banner that is approved by Tyrannus and Rentilitus, you get a
free kick!(!!)
That's right. Fucking hate Sladvan's platinum star on his grenade launcher? kick! Desrever's teamswitching pissing you the hell off? a boot to the head! Kimchi? You see where I'm going with this.
Or do you? IT CAN BE ANYONE! FOR ANY REASON!
Futurama related banners get special consideration!
Send your submissions to Tyrannus and me! Image must be 512 x 64 and in .PNG format!
no goombas are eligablePeople with current kicks available to them include-
Soal
Wavefront
Carbonfire
Yontoryou
Akira
Klyka
Twisted Jester
Dietary Supplement
Tofu
Weapon Statshttp://battlefieldbadass.com/equipment/More indepth informationhttp://denkirson.xanga.com/722757523/bad-company-2/http://rigel.mirror.waffleimages.com/files/90/90f94d16f127c0b75021ad27ceeeadf89dbdafb9.pnghttp://bfbc2info.blogspot.com/Changing FOVFOV (Field of View) determines how much of your surrounding area you can see without turning.http://rjdown.co.uk/projects/bfbc2/fovcalculator.phpFlying a Helicopter
Adding servers without using the horrible browser
I think this bears repeating:
To easily add some PA servers (Angry Dome in particular) to your Favorites tab, edit
GameSettings.ini (Found in MyDocs/BFBC2) and add:
75443431,958a33dd-6071-4f61-bb1e-bfe803481ae5,The Angry Dome;3789002014,22595a7b-ccf6-404f-97ea-b854175e34d4,Penny Arcade West Coast Server;2408473747,c8876d1f-8914-4edd-a77e-b63930390661,Black House Combat [Seattle];
That'll add The Angry Dome, PA West Coast, and Black House Combat. I couldn't find any mention of the other PA servers while digging around for these. This should go in the OP. Also, add
Zetty to the PC-EA Account Thing.
Posts
fedex here I come.
Anyone on the Dome? I don't feel like getting Gustav'd
Pathetic.
I hate waiting too.
SCII: Sain.437
The console power damage boost I guess really really helped me cause I suck a lot now.
Last night we were in the dome and got CG'd to hell and back by the pubbers anyway.
we already scored a point and NO!
I actually don't care that much, but everyone around me where I live does.
I was actually supposed to go out and watch the game with DUCOM, but I'd rather poke smot and play BC2.
EVERYONE GET IN THE SERVER/VENT WE'RE GATHERING PEEPS NOW!
Damn right
Let's fill up the server with angry burly men who use the M14
I mean why even use the Gustav, it works sure, but so does a tactical nuke. Racking up a phat score with the M14 is like winning the LeMans 24 hour in a fucking school bus - you are clearly the best person on the server.
even though I love the m14.
join up into the vent channel robman.
I'm gonna see how it works out tonight.
The sights are slightly better, but the two extra bullets and slightly faster reload of the M14 do come in handy.
Also not announcing to the enemy when you're out of ammo is a plus ;-)
GO Team M14 :^:
It's a beast in Hardcore.
And it has a faster reload than an M1? That is really weird.
Hahahahaha. No CGing on the dome. You're funny.
I won't lie, the iron sights on it do suck. I just think of it as an extra handicap.
I thought shotgun wookie sounded like a terrible idea. then I tried it - slug variant. I was all Boom! headshot. Boom! headshot. why can't I snipe with a sniper rifle but I can snipe with slugs like a pro?
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Too bad I can't do anything but notice it, cos it kills half my vision. I get disoriented enough in firefights as it is, I don't need half my immediate FOV blocked by my own iron sights. It should always be noted that my situational awareness is total shit when I'm shooting. It's like extreme tunnel vision and it doesn't happen in any other game. :<
My M416 skills seem to be insufficient to consistently beat Akaban users. I was being killed way too often by these guys, and the gun seems to be way to easy to use myself. I'm tempted just to get platinum with the 416 (I think I have 8 gold stars) and then stop using it entirely and go with the Abakan.
Also people who crash helis into M-Com stations are tools. What a cheap tactic.
Steam: CavilatRest
Also lame are fools who don't move to the MCOMs when on D or O
GET ON THE POINT DUMBKOFFS
Unless you're close enough to use the M416's fire rate to it's full advantage, there's a really good chance you'll be losing to Abakan users at long distances.
Pretty stark difference
The thing to focus on as a defender is that you can toss some mines around and pick up some random triple kills
People who are on a quest for glory with the M14 are brave men (or women). It's been said before, but personally the Iron Sights are so bad that I'd rather watch hours of those Help Christians Save Starving African Children™ commercials than even think about using the M14.
Also disappointed that Repair Tools don't get stars for kills. With the way knifing is right now, repair tooling is much safer (and infinitely more hilarious).
Pretty often I can take out 3 guys with it, just triple tap them all.
I suppose a smug.gif would be in order.
It didn't help that the other team had at least two guys that were mining the MCOMs.
And even though we lost so much, and the other team was being dicks, I managed to double my total number of ace pins tonight to 6.
I bet I would've had a seventh if the EA servers didn't boot me on that last map. Herr Alegis and I were tearing shit up in the T90, and it was some of the most fun I've had in the tank in this game. GG, EA. GG.
Also BF Stats verse seems to have stopped updating my player. Is there a cap after which point they stop recording? I know they only track the top 500k in BF1943.
Steam: CavilatRest
The sights aren't all that bad, but slapping the 4x on that bitch would just be UNF UNF UNF
ed. as in, slightly overpowered. but not as bad as the m60 or CARL so whatevs I guess
Something about the recoil + high powered scopes make me hate anything other than the original iron sights on most guns.