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Ever broken a Game at it's own Game?

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    David_T wrote: »
    I got through Deus Ex partly by using the quick save glitch to get past most laserbeams. When you quick saved while moving, the game'd stutter and you'd come out of the quicksave having moved a bit in the direction you were already going. If you did that through laserbeams blocking a door, you'd end up on the other side, not having triggered any alarms.

    Saved me a fortune in multitools.

    holy shit what

    Dhalphir on
  • LieberkuhnLieberkuhn __BANNED USERS regular
    edited May 2010
    The original Tomb Raider games had quite a few. There's this one glitch that's affectionately referred to as "bugsy", which could be used to hop up onto tall ledges.

    http://www.youtube.com/watch?v=bGcOp6Plmhw
    Trouble is, the designers were aware of this bug, but instead of fixing it they just designed most levels in such a way that you couldn't take advantage of it. They have their fun though. In one level, there's actually a medi kit you can't access without abusing bugsie.


    Then there's the level in the third game that can be beaten in 20 seconds. You begin the level on a rooftop, peering at the roof of an adjacent building you want to access. To do so, you're supposed to work your way down underground and complete a shitload of puzzles, gradually working your way across and up until you emerge on the roof of the opposite building. Alternatively, just hop across.

    http://www.youtube.com/watch?v=sBcCtHS0avk


    Oh, and in WoW, druids can kill Anzu solo, naked, using a single skill. Takes 45 minutes but it can be done while reading a book. The idea is that there are these three statues surrounding him, and whenever they have a druid's heal over time active on them, they come to life and confer a passive benefit. Since this benefit is passive, Anzu doesn't notice the statues and won't attack them.

    So what you do is summon Anzu, stand ouside his aggro range but within casting range of the "deal damage every second" statue, and cast a HoT on the statue. Anzu's health will drain over the course of 45 minutes, until he's down to 1000hp or so and can be one-shotted. And yes, you can loot him even though the statue did all the work.

    Lieberkuhn on
    While you eat, let's have a conversation about the nature of consent.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited May 2010
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited May 2010
    Oh man, I can't believe I forgot about this one earlier. I just remembered: Bayonetta's Kilgore glitch.

    So many rockets....

    For anyone unfamiliar with the game, basically you execute different combos based on equipped weapons. The Kilgore weapons are missile launchers that can fire a small barrage at the end of an appropriate combo at a certain speed. You can equip the Kilgore on your feet, and then equipping another weapon which allows rapid-fire kicks in an alternate loadout. If you quick-swap the equipped weapons in the middle of a kick barrage, you can essentially unload a massive number of missiles and deal an insane amount of damage. On top of that, it rakes in tons of halos in the right situations, because I believe the combo counter doesn't slow down nearly as much for the Kilgore shots as it would otherwise.

    TetraNitroCubane on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited May 2010
    Oh man, I can't believe I forgot about this one earlier. I just remembered: Bayonetta's Kilgore glitch.

    So many rockets....

    For anyone unfamiliar with the game, basically you execute different combos based on equipped weapons. The Kilgore weapons are missile launchers that can fire a small barrage at the end of an appropriate combo at a certain speed. You can equip the Kilgore on your feet, and then equipping another weapon which allows rapid-fire kicks in an alternate loadout. If you quick-swap the equipped weapons in the middle of a kick barrage, you can essentially unload a massive number of missiles and deal an insane amount of damage. On top of that, it rakes in tons of halos in the right situations, because I believe the combo counter doesn't slow down nearly as much for the Kilgore shots as it would otherwise.

    It's actually durga, not just any weapon. You can switch with any weapon (for example, pistols or shotgun) and it does the normal amount.

    It's durga on legs and switching to kilgore that results in the glitch. Which was more of an oversight since they intended for you to be able to switch in the first place and somehow overlooked this one. In fact if you don't have durga on hands like he did on the rocket set, you wont do that flurry claw attack at the end but will instead launch another six or so rockets all at once.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited May 2010
    Diablo 1. Start the game and run until you get the Oculus (?) ring in an early mission arc. Restart the game with the same character and get the ring again for your second hand. Welcome to Dialbo - Easy Mode. I didn't swap those rings out until I was well past the caves.

    Dude the best one was the Item Duping...

    Basically you place an item on the ground and walk away from it. Now Click on the item and you guy will start to walk towards it, just as the item is picked up, if you click on a potion in your potion belt your item that was on the ground will stay on the ground, and if you throw that potion on the ground that you just picked off your belt it changes into the item you tried to pick up.

    The best thing was that gold on the floor acted like an item so you could dupe gold (I think 5000 gold was the max in a pile) for a single potion

    Dixon on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited May 2010
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    "Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"

    Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.

    RoyceSraphim on
    steam_sig.png
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited May 2010
    The original Tomb Raider games had quite a few. There's this one glitch that's affectionately referred to as "bugsy", which could be used to hop up onto tall ledges.

    http://www.youtube.com/watch?v=bGcOp6Plmhw
    Trouble is, the designers were aware of this bug, but instead of fixing it they just designed most levels in such a way that you couldn't take advantage of it. They have their fun though. In one level, there's actually a medi kit you can't access without abusing bugsie.


    Then there's the level in the third game that can be beaten in 20 seconds. You begin the level on a rooftop, peering at the roof of an adjacent building you want to access. To do so, you're supposed to work your way down underground and complete a shitload of puzzles, gradually working your way across and up until you emerge on the roof of the opposite building. Alternatively, just hop across.

    http://www.youtube.com/watch?v=sBcCtHS0avk


    Oh, and in WoW, druids can kill Anzu solo, naked, using a single skill. Takes 45 minutes but it can be done while reading a book. The idea is that there are these three statues surrounding him, and whenever they have a druid's heal over time active on them, they come to life and confer a passive benefit. Since this benefit is passive, Anzu doesn't notice the statues and won't attack them.

    So what you do is summon Anzu, stand ouside his aggro range but within casting range of the "deal damage every second" statue, and cast a HoT on the statue. Anzu's health will drain over the course of 45 minutes, until he's down to 1000hp or so and can be one-shotted. And yes, you can loot him even though the statue did all the work.

    Hm. In one of the early tomb raiders, don't remember which, I discovered an interesting glitch. IIRC, you would continually crouchwalk into a slope while holding down the spacebar with a gun that holsters on your back. After 10 seconds or so, the gun will appear in your hand, but you'll still be moving like it was holstered. At that point, if you switch to a "small" gun like pistols or something, the attributes of the two will combine.

    It's been a while since I discovered that so some details might be off, but I very distinctly remember combining an automatic weapon with, first the shotgun, then second the grenade launcher. Those poor T-Rexes never stood a chance.

    WhiteZinfandel on
  • PelviscostelloPelviscostello Registered User regular
    edited May 2010
    More about ff8 abuse. Using card refinement, you can get 100 Tornadoes before you fight Ifrit. The guy standing in front of the school and the kid running circles around the building have a wyrm card that makes it. Tornado is even more potent for junctioning than the -aga spells.

    Pelviscostello on
  • LorahaloLorahalo Registered User regular
    edited May 2010
    More about ff8 abuse. Using card refinement, you can get 100 Tornadoes before you fight Ifrit. The guy standing in front of the school and the kid running circles around the building have a wyrm card that makes it. Tornado is even more potent for junctioning than the -aga spells.

    The whole game was ridiculous with the cards. It was even worse once you got to the Hell/Heaven Islands on Disc 3 because you could junction No-Encounter and just run around grabbing Ultima/-aga/Rape spells from the Draw Points everywhere.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • GlalGlal AiredaleRegistered User regular
    edited May 2010
    Something I'm sure everyone who played Command&Conquer games did: the first one is the sandbag trick. The game only allows you to construct buildings that are close to your existing buildings, so what you did was build a chain of sandbags (which cost very little time and money and the AI usually ignored) straight into the enemy base, then build an appropriate building there. Offensive towers worked.
    Another was my favourite, the engineer rush. Much like Homeworld's salvage corvettes, you could use engineers to capture enemy buildings. So, in order to take down a tough enemy base you just filled an APC with engineers, sent it into the base along with plenty of cannon fodder to draw the enemy fire, then unloaded and instantly grabbed half the enemy base.

    [edit] Alternatively, you could just cheat and edit the plain text files that contained unit information. Favourites were dogs that barked lightning bolts and grenadiers that rapidly tossed battleship missiles across the entire map.

    Glal on
  • ArrathArrath Registered User regular
    edited May 2010
    Ooooh that reminds me of one from Red Alert. There was a bug with the animation or coding of the Grenadiers attack. Probably the coding, as I can't see a bug coming from sprite art like that. Anyway, you could hold control and click to force attack the ground. As they wind their arm back and then throw, if you force attack somewhere, anywhere, else? The grenade(s) will fly all there. Allowing you to use a squad of soldiers to pelt an enemy base to pieces with hand grenades from 4 miles away.

    Arrath on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited May 2010
    Want to beat the baddies in Morrowind

    10 sujamma at once

    THUNK THUNK THUNK

    The Black Hunter on
  • Alistair HuttonAlistair Hutton Dr EdinburghRegistered User regular
    edited May 2010
    Glal wrote: »
    Something I'm sure everyone who played Command&Conquer games did: the first one is the sandbag trick. The game only allows you to construct buildings that are close to your existing buildings, so what you did was build a chain of sandbags (which cost very little time and money and the AI usually ignored) straight into the enemy base, then build an appropriate building there. Offensive towers worked.

    That happened at the behest of management, the AI was perfectly capable of dealing with sand bags but it was 'decided' that it made the game too hard. The unintended side effect was the dozen or so game breaking sandbag based strategies that you could then employ.

    Alistair Hutton on
    I have a thoughtful and infrequently updated blog about games http://whatithinkaboutwhenithinkaboutgames.wordpress.com/

    I made a game, it has penguins in it. It's pay what you like on Gumroad.

    Currently Ebaying Nothing at all but I might do in the future.
  • DrunkMcDrunkMc Registered User regular
    edited May 2010
    Dhalphir wrote: »
    David_T wrote: »
    I got through Deus Ex partly by using the quick save glitch to get past most laserbeams. When you quick saved while moving, the game'd stutter and you'd come out of the quicksave having moved a bit in the direction you were already going. If you did that through laserbeams blocking a door, you'd end up on the other side, not having triggered any alarms.

    Saved me a fortune in multitools.

    holy shit what

    Not sure if this counts, but it is Deus Ex related. I remember being up to a part where I couldn't beat, I had no health or med packs and I had to pass a bunch of turrets, Tried for an hr and couldn't beat it. I got frustrated and quit. That night friends came over and I drank half a handle of Captain's Morgan, I blacked out, woke up the next morning in my computer chair with Deus Ex on and not only was I past the part I couldn't beat, I was in a different country, China I believe. I just saved ( and started multiple saving) and moved on like nothing happened.

    DrunkMc on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited May 2010
    Jedi Outcast and Jedi Academy.

    If you flick the mouse up and towards a cliff as you hit the force grip hotkey, you can throw enemies off ledges even though they will immediately force push you to get out of it. Your grip only affects them for .005 of a second, but it's too late by then because you've already caused them to arc. They end up pushing you away while gently arcing over the chasm.

    This works on every enemy if you do it fast enough. And I mean every single enemy.

    Another broken glitch is turning off your saber in between strikes. When your saber is turned off and you hit the attack button, your strike comes out twice as fast ie you don't have the windup at all. (For example let's say an attack arcs from the right, hits the enemy then arcs towards the left for the recovery. This glitch meant the "arcs from the right" part didn't happen, so it glitched straight to "hits the enemy")
    So you can swipe at an enemy to knock their defense slightly off balance, turn off your saber and swipe them again while they are defenseless and they cannot block it.

    In Jedi Academy, with the red style, this worked even with the saber on. Once you had done a swing you were able to tap left then tap attack to do another left attack swing that had no windup. You could repeat this forever if you tapped strafe right, paused for a split second, then repeated "tap left and attack". You could walk up to any enemy with red style and swipe them until they died and there was nothing they could do.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • truck-a-saurastruck-a-sauras Registered User regular
    edited May 2010
    LaPuzza wrote: »
    We're 7 pages in, and I see no mention of R.O.B. and GyroMite?

    I have to assume I missed something, because a "doing it wrong" thread can't be had without someone working the second controler to move pipes.

    wait the point of GyroMite isn't to play 2 player and squish your sister with pipes until she cries?

    truck-a-sauras on
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  • wonderpugwonderpug Registered User regular
    edited May 2010
    If you jump on the turtle at just the right point as he comes down the stairs, you'll start bouncing on him in an almost endless loop and you can get lots of coins and extra lives.

    Who needs GameFAQs when you have one kid at school subscribed to Nintendo Power and an active rumor mill network? :)

    wonderpug on
  • RedThornRedThorn Registered User regular
    edited May 2010
    In addition to the numerous other ways you can completely break Oblivion, a fun one was the exponential magic vulnerability spell combo. Make a custom spell that lasts 3 or 4 seconds, adds 100% increase to magic vulnerability, a 100% increase to an elemental vulnerability, and then 1 point of damage, and then make the same spell with a different name. If you alternate the 2 spells, the vulnerability effects grow exponentially and even the toughest enemies in the game melt under your 1 point of damage.

    RedThorn on
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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited May 2010
    Oh yeah, BG2.

    On top of the spell improve alacrity, which removes spell delay timers (you can cast as soon as you finish, no need to wait for the round to end) you could get enough spell cast timer reduction items so that every spell from level 7 and down could be cast instantly.

    Combined with time stop, you could hit a single enemy with every single memorised offensive spell you had from level 1 to 7.

    And then cast at least two or three higher level spells because of their increased speed.

    When the time stop ended there would be a period of intense magical violence and then whatever you were fighting would be dead.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • FireflashFireflash Montreal, QCRegistered User regular
    edited May 2010
    Dixon wrote: »
    Diablo 1. Start the game and run until you get the Oculus (?) ring in an early mission arc. Restart the game with the same character and get the ring again for your second hand. Welcome to Dialbo - Easy Mode. I didn't swap those rings out until I was well past the caves.

    Dude the best one was the Item Duping...

    Basically you place an item on the ground and walk away from it. Now Click on the item and you guy will start to walk towards it, just as the item is picked up, if you click on a potion in your potion belt your item that was on the ground will stay on the ground, and if you throw that potion on the ground that you just picked off your belt it changes into the item you tried to pick up.

    The best thing was that gold on the floor acted like an item so you could dupe gold (I think 5000 gold was the max in a pile) for a single potion


    Potions? bah! I would dupe with single coins. You could separate your coins in smaller stacks.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
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  • CatalaseCatalase Registered User regular
    edited May 2010
    Jedi Outcast and Jedi Academy.

    If you flick the mouse up and towards a cliff as you hit the force grip hotkey, you can throw enemies off ledges even though they will immediately force push you to get out of it. Your grip only affects them for .005 of a second, but it's too late by then because you've already caused them to arc. They end up pushing you away while gently arcing over the chasm.

    This works on every enemy if you do it fast enough. And I mean every single enemy.

    Another broken glitch is turning off your saber in between strikes. When your saber is turned off and you hit the attack button, your strike comes out twice as fast ie you don't have the windup at all. (For example let's say an attack arcs from the right, hits the enemy then arcs towards the left for the recovery. This glitch meant the "arcs from the right" part didn't happen, so it glitched straight to "hits the enemy")
    So you can swipe at an enemy to knock their defense slightly off balance, turn off your saber and swipe them again while they are defenseless and they cannot block it.

    In Jedi Academy, with the red style, this worked even with the saber on. Once you had done a swing you were able to tap left then tap attack to do another left attack swing that had no windup. You could repeat this forever if you tapped strafe right, paused for a split second, then repeated "tap left and attack". You could walk up to any enemy with red style and swipe them until they died and there was nothing they could do.
    Since the games used the Quake engine, you could abuse it's wonky physics. particularly in Jedi Outcast, and it worked online.

    Had a friend who could manipulate force grip to fling someone across the entire level by rapidly moving them a certain way, so that they built up momentum before he let go (same sorta wonky stuff that allowed bunny-hopping). My personal favourite thing to abuse was if you had a slope, you could roll then force leap and it would launch you a vast distance. Good for escaping pursuit, or for launching into the middle of someone else's fight and laying them out.

    And of course, there were the pre-patch bugs that everyone abused like the spinning-top blue backstab.

    Catalase on
    "Life before death, strength before weakness, journey before destination."
  • burnbombburnbomb Vancouver, BCRegistered User regular
    edited May 2010
    BTP wrote: »
    That_Guy wrote: »
    I remember back in Ocarina of Time, if you lift up the left hand side of the cartage just a little bit, you could clip though a bunch of rocks in the fire temple.

    ...at the risk of permanently damaging your game, though. So I've been told.

    I'm going to take a guess that the same technique is used in this Goldeneye video. The first time I saw this, I lost it and broke out laughing at the airplane.

    http://www.youtube.com/watch?v=EDJ7woeAQeI&feature=related

    Yeah, I crapped myself when this happened to me the last time I dusted off my N64 and popped in Goldeneye. Turns out, the Expansion Pak wasn't in the system all the way. I was in the Missle Silo level, and all of the enemies would randomly start flying around.

    burnbomb on
  • LaPuzzaLaPuzza Registered User regular
    edited May 2010
    One more dumb one:

    Chessmaster for NES. On every difficulty past the third one (I think 4-30) you could beat the computer with three move checkmate. I figured that out when I was 8 or 9. That is why, to this day, I think I am good at chess.

    LaPuzza on
  • BackstopBackstop Registered User regular
    edited May 2010
    FishMist wrote: »
    Satsumomo wrote: »
    Oooh remember Mortal Kombat 1 (And I think 2 as well) all you had to do to beat every single character, including bosses, was jump backwards and high kick constantly.

    A long time ago, I think I saw someone in an arcade use the above exploit to beat Kintaro on MK2 once. He would let Kintaro walk up to him and when he got real close he would start doing backwards jump-kicks really quick. Kintaro would block most of them but because blocking didn't stop you from losing a tiny bit of health he eventually keeled over.

    In the early Street Fighter 2 series (SF2, SF2CE for sure, not sure about the others) you could just hold the stick up (jump straight up repeatedly) and hit Heavy Kick on the way down whenever the other fighter was close enough. They'd block it if was a kick on the way up or at the top of the jump, but not on the way down. Every single fighter including the boss.

    Obviously SF2 was more about two-player but knowing that trick really killed the single player game for me... and saved me a loooootttt of money.

    Backstop on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited May 2010
    Xaquin wrote: »
    For a long time as a kid, the only game I had for my SNES was Super Star Wars. I got so good at it I could beat the entire game in one life.

    This allowed me to find out an interesting fact about the Giant Womp Rat boss. If you have the highest gun upgrade (plasma blaster I believe) the knock back from the blaster will keep him at bay meaning he could never get close enough to get a hit off.

    ....

    also, Super Paper Mario. This wasn't beating a game at it's own game, it was me being stupid and lazy. There is a certain part where you have to make a ton of money to advance. You could make money initially by holding down a button to do some mundane task. It sucked. Apparently you could (upon reaching a certain level of money) do jobs which could earn you MORE money (speeding up the process greatly).

    I never knew this. So I wrapped a rubberband around the 'A' button and read a book for something like 5 hours. All the while sneaking glances at the screen wondering why on earth such a stupid task was in a video game.

    whoops =/

    If I'm remembering the SPM section you are talking about, you don't actually have to do that. There's another way to get past that section.

    Cameron_Talley on
    Switch Friend Code: SW-4598-4278-8875
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  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited May 2010
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    "Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"

    Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.

    Haha, yessss. I did this too, took that entire ball o' frigs and made them mine.

    The game punishes you for it, however - at the start of each mission, the game matches your fleet size to keep thigns hard. Thus, when I showed up in the last mission with around 100 frigates, 10 destroyers and gow knows what else, my Mommaship got more or less one-shotted by the enemy fleet.

    I actually had to reload the previous mission and scuttle half my fleet to make it playable.

    ...does anyone know if there's a Homeworld 1 graphics overhaul mod? I need to play this again... on my giant screen TV. I'm starting to love being an adult :P.

    Apogee on
  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited May 2010
    Xaquin wrote: »
    For a long time as a kid, the only game I had for my SNES was Super Star Wars. I got so good at it I could beat the entire game in one life.

    This allowed me to find out an interesting fact about the Giant Womp Rat boss. If you have the highest gun upgrade (plasma blaster I believe) the knock back from the blaster will keep him at bay meaning he could never get close enough to get a hit off.

    ....

    also, Super Paper Mario. This wasn't beating a game at it's own game, it was me being stupid and lazy. There is a certain part where you have to make a ton of money to advance. You could make money initially by holding down a button to do some mundane task. It sucked. Apparently you could (upon reaching a certain level of money) do jobs which could earn you MORE money (speeding up the process greatly).

    I never knew this. So I wrapped a rubberband around the 'A' button and read a book for something like 5 hours. All the while sneaking glances at the screen wondering why on earth such a stupid task was in a video game.

    whoops =/

    If I'm remembering the SPM section you are talking about, you don't actually have to do that. There's another way to get past that section.

    Yeah, I don't think you were ever intended to earn that money in any way, even with the higher paying job. You can sneak around in 3D mode and find a vault. If you pay a much smaller sum of money to a particular worker, he'll give you the vault code. Then you just steal all the money at once.

    TetraNitroCubane on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited May 2010
    I once rented the original Toy Story game for the SNES- it turns out that if you have just the right amount of lives in the first level, and duck at just the right spot for a certain amount of time, you become invincible.

    I discovered this by accident before I knew about gameFAQs and the like, and thought I was a god. I got really upset when I was using my newfound invincibility to beat the game and my mother made me turn the game off because I had played too long.

    I could never figure out how to do it again on my own

    Arch on
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited May 2010
    Lt. Fragg wrote: »
    TheCanMan wrote: »
    TheCanMan wrote: »
    This is going to be so vague that I'm not even sure if it's worth posting, but maybe someone will remember this game and fill in the blanks for me.

    One of the first video games I remember playing was a sorta top-down shooter where you played some kind of commando (I could have sworn the came was called Commando, but none of the screenshots match my memory). There are really only two specific details I remember. You collected pineapples to regain health. And the game was a set number of maps (I forget how many) on a continuous loop. I don't think I was even 10 years old yet, so this was sometime in the mid to late '80s.

    The actual mechanics are also kinda fuzzy, but I think I was somehow able to collect enough pineapples to basically become invincible. The enemies literally couldn't damage me enough to kill me before I came across more pineapples. After a couple hours (and at the time what seemed like an eternity) I finally asked my dad if it was alright to just give up and go to bed.

    The best part is that apparently some guy he worked with must have been talking shit about the game, because I vividly remember my dad taking a picture of my high score (it was some absurd number) so he could take it into work and rub the guys face in it. That was one of the first times I can remember my dad being visibly proud of me, and now that I think about it is probably the reason I'm still so drawn to video games.

    I remembered a couple more details that might help identify it. I'm pretty sure every level was jungle themed. And if my (possibly inaccurate) childhood memory serves me well, the perspective was akin to Zelda: A Link to the Past (kinda top-down, but on an angle).

    ?

    http://www.youtube.com/watch?v=hDAhixO2t5w&feature=related

    It also has amazing music by the great Rob Hubbard. The theme is so good, damn:




    Or perhaps one of the Akari Warrior games...

    Ikari-Warriors.jpg

    Nope on both counts. They are both scrollers and they both have an alarming lack of pineapples.

    The movement freedom was akin to Gauntlet. You could move around freely through the maps. And I remember one map that was basically just literally wall-to-wall enemies and a shitload of pineapples and you had to plow your way through them to the lower right corner to the exit.

    I should probably just ask my dad if he remembers the game/system. I'm sure he does. That'd probably be the easiest solution.

    TheCanMan on
  • SirToastySirToasty Registered User regular
    edited May 2010
    Only one I can think of readily is TimeSplitters: Future Perfect. In the haunted mansion when you fight the deer beast, if you back into the whole it came out of it can't reach you. Sucks when you run out of ammo though.

    SirToasty on
  • BizazedoBizazedo Registered User regular
    edited May 2010
    Going back even further, there was Battletech: The Crescent Hawks' Inception.

    You could get a couple extra mechs beyond what should've been possible, and reinforce them with SRM infantry, by using a glitch and then ripping off an arena-fighting mech in the middle of a bout. Repeat that a couple times, and now you had a reinforced Lance..

    Stealing one of the Mech's from the Arena was intentional (shooting the crowd and breaking out, etc.). After I did that, though, the Arena was always shut down the rest of the game due to the damage to the wall.

    There was a bug to do that repeatedly?

    I always liked to steal the training Chameleon when you first get attacked, though, instead of losing it. A 50ton 'mech makes that game cakewalk (unless an Urban mech gets a lucky head hit with its ac..that was a bad day).

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited May 2010
    Apogee wrote: »
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    "Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"

    Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.

    Haha, yessss. I did this too, took that entire ball o' frigs and made them mine.

    The game punishes you for it, however - at the start of each mission, the game matches your fleet size to keep thigns hard. Thus, when I showed up in the last mission with around 100 frigates, 10 destroyers and gow knows what else, my Mommaship got more or less one-shotted by the enemy fleet.

    I actually had to reload the previous mission and scuttle half my fleet to make it playable.

    ...does anyone know if there's a Homeworld 1 graphics overhaul mod? I need to play this again... on my giant screen TV. I'm starting to love being an adult :P.

    Uh. What?
    I had enough to throw huge random balls of frigates at anything that tried to attack my mothership.
    I'm not sure what happened to you exactly, but I captured every single ship in that sphere as well as (almost) every capital ship and multi beam frigate in the game.
    All of them. I took them all into the last mission. I slaughtered the enemy. I had enough frigates to lob a giant ball at the enemy mothership and still randomly toss a dozen or so at whichever target I wanted to.

    Sure lots of ships attacked me, but I had more than enough to hold them off. In the mean time while all this was going on my initial hurled blob of frigatey doom reached the enemy mothership and blew it to hell and back.

    If you want to talk about penalising you for having a big fleet....well....homeworld 2 pre first patch.

    Hell in a handbasket. (I beat it though)

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited May 2010
    Apogee wrote: »
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    "Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"

    Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.
    Haha, yessss. I did this too, took that entire ball o' frigs and made them mine.

    The game punishes you for it, however - at the start of each mission, the game matches your fleet size to keep thigns hard. Thus, when I showed up in the last mission with around 100 frigates, 10 destroyers and gow knows what else, my Mommaship got more or less one-shotted by the enemy fleet.

    I actually had to reload the previous mission and scuttle half my fleet to make it playable.

    ...does anyone know if there's a Homeworld 1 graphics overhaul mod? I need to play this again... on my giant screen TV. I'm starting to love being an adult :P.

    Uh. What?
    I had enough to throw huge random balls of frigates at anything that tried to attack my mothership.
    I'm not sure what happened to you exactly, but I captured every single ship in that sphere as well as (almost) every capital ship and multi beam frigate in the game.
    All of them. I took them all into the last mission. I slaughtered the enemy. I had enough frigates to lob a giant ball at the enemy mothership and still randomly toss a dozen or so at whichever target I wanted to.

    Sure lots of ships attacked me, but I had more than enough to hold them off. In the mean time while all this was going on my initial hurled blob of frigatey doom reached the enemy mothership and blew it to hell and back.

    If you want to talk about penalising you for having a big fleet....well....homeworld 2 pre first patch.

    Hell in a handbasket. (I beat it though)

    Hmmm. I distinctly remember that happening (the enemy blob of doom). Maybe it was one specific patch or something, I got the game right when it came out. IIRC, three seperate fleets attack the Mommaship and focus on it, ignoring your fleet to try and knock out Mrs. Sejjet or whatever her name was. There were just so many that I couldn't kill them all before she blew.

    Maybe I'm mixing up some facts (this was a while ago) but it was definately after the 'sphere of ion frigs' mission.

    I also never understood what happened in the second to last cutscene
    when Karen gets (partially) blow'd up by a bomb somehow. Isn't she fused inside the ship? Was there a spy or something?

    Apogee on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited May 2010
    Borderlands. I forget the boss, but it was in this big circle arena that has a drop down on one side where you enter. You drop into this little pit and climb back out into the area. It has a wall facing the arena, so it's only open on two sides. The boss is some big fucker.

    I was playing with a buddy of mine (who insists I have some sort of voodoo that can break any game to my advantage) and I ran back into that pit to heal up. The boss followed me. I jumped back out, and he proceeded to walk in place, stuck in that pit, unable to do anything. So we just lobbed lots of nades and threw everything we had at him into that pit and finished him off. It kind of felt lame, but it got the job done.

    UEAKCrash on
  • ShrikeTheAvatarShrikeTheAvatar Registered User regular
    edited May 2010
    When I got to the last level of Prince of Persia: the Sands of Time, I attacked the vizier and killed him before he even did anything. I remember thinking it was weird so I looked up the walkthrough and found out that he's supposed to be invincible for that first little bit as he makes 'copies' of himself - for some reason he was vulnerable to my attacks just that one time.

    ShrikeTheAvatar on
  • NylonathetepNylonathetep Registered User regular
    edited May 2010
    Apogee wrote: »
    Satsumomo wrote: »
    Rogue_K wrote: »
    If you didn't patch the original Homeworld you could use salvage corvettes to capture enemy frigates and capital ships without first having to do damage to them. You could continue capturing ships past your unit count. You could capture all sorts of crazy enemy ships, if you were good at it you could capture shit you weren't supposed to capture like i remember there being these super lazer ion cannon frigate things on a level. Just would pluck them out of the sky.

    nom nom nom

    The goal became to outnumber the enemy by the end of the level.

    Ahaha yes! I did this exactly, I captured all the ion cannon corvettes I could, I was unstoppable.

    On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.

    "Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"

    Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.

    Haha, yessss. I did this too, took that entire ball o' frigs and made them mine.

    The game punishes you for it, however - at the start of each mission, the game matches your fleet size to keep thigns hard. Thus, when I showed up in the last mission with around 100 frigates, 10 destroyers and gow knows what else, my Mommaship got more or less one-shotted by the enemy fleet.

    I actually had to reload the previous mission and scuttle half my fleet to make it playable.

    ...does anyone know if there's a Homeworld 1 graphics overhaul mod? I need to play this again... on my giant screen TV. I'm starting to love being an adult :P.

    I replayed Homeworld just to steal every ship that was in the game, including the giant death sphere of ion cannon on that one stage. It just takes a while and a lot of load/reload. For that stage, send 6 salvage covettes along with a cloak-field generator. Get in position... like right besides the ion frigate and capture one.. it'll automatically carry it toward your mothership but another ion frigate will tail you.. that's when you grab it with your extra salvage covettes you have. Once you get to hang of it... it'll never fail you, and since all the ships are stationary except for the patrolling group inside the sphere you can keep doing this forever until you took every ship on that sphere.

    BTW I never have that problem of the computer spawning more ships... maybe I didn't patch the game. The only problem was organizing my ships because all the ships warp in in a line formation so I have ion frigate and other ships stretched out all across the map. No formation is really effective if you have that many ion frigates.. but the light show... the light show man! all those light blue pew pew lazers went off at the same time was such an amazing sight to behold.

    Nylonathetep on
    714353-1.png
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    Dune 2, the c&c precursor.

    Eventually in any of the campaigns, you become able to build a repair facility. This building works by having one of your vehicles drive into it. The vehicle disappears off the map, your resources go down depending on the damage it has sustained and its type, and it pops out some time later. Pretty standard.

    Also eventually you are able to construct carryalls. They're essentially indestructible uncontrollable cargo airships. They had the added functionality of whisking over damaged vehicles, picking them up, and zooming them over to your repair facility.

    Because the AI basically constantly sends all of its offensive units to hit your most valuable asset, and since the repair facility is worth more than everything else for most of the game, I had the bright idea to surround it with turrets. This doesn't break the game, but it had side effects: You could no longer manually use it, but your carryalls would still put it to use. Additionally, after the repairs finished, your carryall would actually deposit the vehicle right back where it was picked up instead of having it drive back. Great.

    The thing is that vehicles carried out this way were invisible to the enemy ai. Woops. You could destroy everything in every campaign level with a surrounded repair facility, a carryall, and one vehicle.

    kaleedity on
  • TofystedethTofystedeth Registered User regular
    edited May 2010
    Henroid wrote: »
    Breath of Fire 3 - In this game, there are various masters you can apprentice to that give you stat bonuses when you LV-Up. If you intentionally keep characters low LV until you can access some of the better masters, you can get some really sweet stats. My favorite was keeping Nina low level until I found a power Magic master and then turning her into an absolute beast - her status ailment spells were actually reliable against bosses, her magic stat was so good.

    I don't remember it being that overpowering a thing though. It put a lot of characters into focus to accent their strengths, but it wasn't like you could build someone up into a God.

    Well, except Ryu. Set him up with the trainer that increases HP and AP gains, and his dragon forms get to last that much longer. And his breath attacks are generally stronger for longer.

    I think there was a master that upped your speed too. If you had that fast little plant dude apprenticed to him, and used that formation that gave the whole party the speed stat of the one in the front, with plant guy in the front, the whole party gets to go first, and against most enemies will get an additional free round.

    Tofystedeth on
    steam_sig.png
  • ZuldaneZuldane Registered User regular
    edited May 2010
    Nearly every one of the bosses in Demon's Souls could be cheaped somehow. And thank goodness because going toe-to-toe with some of them was insane.

    Zuldane on
    Zuldane.png
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