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Ever broken a Game at it's own Game?
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holy shit what
http://www.youtube.com/watch?v=bGcOp6Plmhw
Trouble is, the designers were aware of this bug, but instead of fixing it they just designed most levels in such a way that you couldn't take advantage of it. They have their fun though. In one level, there's actually a medi kit you can't access without abusing bugsie.
Then there's the level in the third game that can be beaten in 20 seconds. You begin the level on a rooftop, peering at the roof of an adjacent building you want to access. To do so, you're supposed to work your way down underground and complete a shitload of puzzles, gradually working your way across and up until you emerge on the roof of the opposite building. Alternatively, just hop across.
http://www.youtube.com/watch?v=sBcCtHS0avk
Oh, and in WoW, druids can kill Anzu solo, naked, using a single skill. Takes 45 minutes but it can be done while reading a book. The idea is that there are these three statues surrounding him, and whenever they have a druid's heal over time active on them, they come to life and confer a passive benefit. Since this benefit is passive, Anzu doesn't notice the statues and won't attack them.
So what you do is summon Anzu, stand ouside his aggro range but within casting range of the "deal damage every second" statue, and cast a HoT on the statue. Anzu's health will drain over the course of 45 minutes, until he's down to 1000hp or so and can be one-shotted. And yes, you can loot him even though the statue did all the work.
On top of capturing all those unique ships and every capital I could get my hands on, I also spent like a week carefully capturing that entire sphere of ion cannon frigates in one of the last missions.
So many rockets....
For anyone unfamiliar with the game, basically you execute different combos based on equipped weapons. The Kilgore weapons are missile launchers that can fire a small barrage at the end of an appropriate combo at a certain speed. You can equip the Kilgore on your feet, and then equipping another weapon which allows rapid-fire kicks in an alternate loadout. If you quick-swap the equipped weapons in the middle of a kick barrage, you can essentially unload a massive number of missiles and deal an insane amount of damage. On top of that, it rakes in tons of halos in the right situations, because I believe the combo counter doesn't slow down nearly as much for the Kilgore shots as it would otherwise.
It's actually durga, not just any weapon. You can switch with any weapon (for example, pistols or shotgun) and it does the normal amount.
It's durga on legs and switching to kilgore that results in the glitch. Which was more of an oversight since they intended for you to be able to switch in the first place and somehow overlooked this one. In fact if you don't have durga on hands like he did on the rocket set, you wont do that flurry claw attack at the end but will instead launch another six or so rockets all at once.
Dude the best one was the Item Duping...
Basically you place an item on the ground and walk away from it. Now Click on the item and you guy will start to walk towards it, just as the item is picked up, if you click on a potion in your potion belt your item that was on the ground will stay on the ground, and if you throw that potion on the ground that you just picked off your belt it changes into the item you tried to pick up.
The best thing was that gold on the floor acted like an item so you could dupe gold (I think 5000 gold was the max in a pile) for a single potion
"Stand fast, men. In the name of the Emperor, we shall put down these exiles and the traitors who sided with them as a message to all who would oppose the em- HOLY SHIT ON A SPACE FARING SHINGLE!"
Yeah, I reloaded like a bitch to capture all the multi beam frigates I could. most interesting level was hitting the ghost ship and having two groups of fighters on either side of it get in range to do some damage and as soon as the MD started to empty its tubes, I would mash D and F2 and hot group to the opposite group to open fire. The key was having the carrier(s) close enough to drawn the fighters to them but not too close that the wrong group would dock.
Hm. In one of the early tomb raiders, don't remember which, I discovered an interesting glitch. IIRC, you would continually crouchwalk into a slope while holding down the spacebar with a gun that holsters on your back. After 10 seconds or so, the gun will appear in your hand, but you'll still be moving like it was holstered. At that point, if you switch to a "small" gun like pistols or something, the attributes of the two will combine.
It's been a while since I discovered that so some details might be off, but I very distinctly remember combining an automatic weapon with, first the shotgun, then second the grenade launcher. Those poor T-Rexes never stood a chance.
The whole game was ridiculous with the cards. It was even worse once you got to the Hell/Heaven Islands on Disc 3 because you could junction No-Encounter and just run around grabbing Ultima/-aga/Rape spells from the Draw Points everywhere.
Another was my favourite, the engineer rush. Much like Homeworld's salvage corvettes, you could use engineers to capture enemy buildings. So, in order to take down a tough enemy base you just filled an APC with engineers, sent it into the base along with plenty of cannon fodder to draw the enemy fire, then unloaded and instantly grabbed half the enemy base.
[edit] Alternatively, you could just cheat and edit the plain text files that contained unit information. Favourites were dogs that barked lightning bolts and grenadiers that rapidly tossed battleship missiles across the entire map.
10 sujamma at once
THUNK THUNK THUNK
That happened at the behest of management, the AI was perfectly capable of dealing with sand bags but it was 'decided' that it made the game too hard. The unintended side effect was the dozen or so game breaking sandbag based strategies that you could then employ.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Not sure if this counts, but it is Deus Ex related. I remember being up to a part where I couldn't beat, I had no health or med packs and I had to pass a bunch of turrets, Tried for an hr and couldn't beat it. I got frustrated and quit. That night friends came over and I drank half a handle of Captain's Morgan, I blacked out, woke up the next morning in my computer chair with Deus Ex on and not only was I past the part I couldn't beat, I was in a different country, China I believe. I just saved ( and started multiple saving) and moved on like nothing happened.
If you flick the mouse up and towards a cliff as you hit the force grip hotkey, you can throw enemies off ledges even though they will immediately force push you to get out of it. Your grip only affects them for .005 of a second, but it's too late by then because you've already caused them to arc. They end up pushing you away while gently arcing over the chasm.
This works on every enemy if you do it fast enough. And I mean every single enemy.
Another broken glitch is turning off your saber in between strikes. When your saber is turned off and you hit the attack button, your strike comes out twice as fast ie you don't have the windup at all. (For example let's say an attack arcs from the right, hits the enemy then arcs towards the left for the recovery. This glitch meant the "arcs from the right" part didn't happen, so it glitched straight to "hits the enemy")
So you can swipe at an enemy to knock their defense slightly off balance, turn off your saber and swipe them again while they are defenseless and they cannot block it.
In Jedi Academy, with the red style, this worked even with the saber on. Once you had done a swing you were able to tap left then tap attack to do another left attack swing that had no windup. You could repeat this forever if you tapped strafe right, paused for a split second, then repeated "tap left and attack". You could walk up to any enemy with red style and swipe them until they died and there was nothing they could do.
wait the point of GyroMite isn't to play 2 player and squish your sister with pipes until she cries?
Steam
XBOX
Who needs GameFAQs when you have one kid at school subscribed to Nintendo Power and an active rumor mill network?
Steam: Drokmir
On top of the spell improve alacrity, which removes spell delay timers (you can cast as soon as you finish, no need to wait for the round to end) you could get enough spell cast timer reduction items so that every spell from level 7 and down could be cast instantly.
Combined with time stop, you could hit a single enemy with every single memorised offensive spell you had from level 1 to 7.
And then cast at least two or three higher level spells because of their increased speed.
When the time stop ended there would be a period of intense magical violence and then whatever you were fighting would be dead.
Potions? bah! I would dupe with single coins. You could separate your coins in smaller stacks.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Had a friend who could manipulate force grip to fling someone across the entire level by rapidly moving them a certain way, so that they built up momentum before he let go (same sorta wonky stuff that allowed bunny-hopping). My personal favourite thing to abuse was if you had a slope, you could roll then force leap and it would launch you a vast distance. Good for escaping pursuit, or for launching into the middle of someone else's fight and laying them out.
And of course, there were the pre-patch bugs that everyone abused like the spinning-top blue backstab.
Yeah, I crapped myself when this happened to me the last time I dusted off my N64 and popped in Goldeneye. Turns out, the Expansion Pak wasn't in the system all the way. I was in the Missle Silo level, and all of the enemies would randomly start flying around.
Chessmaster for NES. On every difficulty past the third one (I think 4-30) you could beat the computer with three move checkmate. I figured that out when I was 8 or 9. That is why, to this day, I think I am good at chess.
In the early Street Fighter 2 series (SF2, SF2CE for sure, not sure about the others) you could just hold the stick up (jump straight up repeatedly) and hit Heavy Kick on the way down whenever the other fighter was close enough. They'd block it if was a kick on the way up or at the top of the jump, but not on the way down. Every single fighter including the boss.
Obviously SF2 was more about two-player but knowing that trick really killed the single player game for me... and saved me a loooootttt of money.
If I'm remembering the SPM section you are talking about, you don't actually have to do that. There's another way to get past that section.
3DS Friend Code: 0404-6826-4588 PM if you add.
Haha, yessss. I did this too, took that entire ball o' frigs and made them mine.
The game punishes you for it, however - at the start of each mission, the game matches your fleet size to keep thigns hard. Thus, when I showed up in the last mission with around 100 frigates, 10 destroyers and gow knows what else, my Mommaship got more or less one-shotted by the enemy fleet.
I actually had to reload the previous mission and scuttle half my fleet to make it playable.
...does anyone know if there's a Homeworld 1 graphics overhaul mod? I need to play this again... on my giant screen TV. I'm starting to love being an adult :P.
Yeah, I don't think you were ever intended to earn that money in any way, even with the higher paying job. You can sneak around in 3D mode and find a vault. If you pay a much smaller sum of money to a particular worker, he'll give you the vault code. Then you just steal all the money at once.
I discovered this by accident before I knew about gameFAQs and the like, and thought I was a god. I got really upset when I was using my newfound invincibility to beat the game and my mother made me turn the game off because I had played too long.
I could never figure out how to do it again on my own
Nope on both counts. They are both scrollers and they both have an alarming lack of pineapples.
The movement freedom was akin to Gauntlet. You could move around freely through the maps. And I remember one map that was basically just literally wall-to-wall enemies and a shitload of pineapples and you had to plow your way through them to the lower right corner to the exit.
I should probably just ask my dad if he remembers the game/system. I'm sure he does. That'd probably be the easiest solution.
Stealing one of the Mech's from the Arena was intentional (shooting the crowd and breaking out, etc.). After I did that, though, the Arena was always shut down the rest of the game due to the damage to the wall.
There was a bug to do that repeatedly?
I always liked to steal the training Chameleon when you first get attacked, though, instead of losing it. A 50ton 'mech makes that game cakewalk (unless an Urban mech gets a lucky head hit with its ac..that was a bad day).
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Uh. What?
I had enough to throw huge random balls of frigates at anything that tried to attack my mothership.
I'm not sure what happened to you exactly, but I captured every single ship in that sphere as well as (almost) every capital ship and multi beam frigate in the game.
All of them. I took them all into the last mission. I slaughtered the enemy. I had enough frigates to lob a giant ball at the enemy mothership and still randomly toss a dozen or so at whichever target I wanted to.
Sure lots of ships attacked me, but I had more than enough to hold them off. In the mean time while all this was going on my initial hurled blob of frigatey doom reached the enemy mothership and blew it to hell and back.
If you want to talk about penalising you for having a big fleet....well....homeworld 2 pre first patch.
Hell in a handbasket. (I beat it though)
Hmmm. I distinctly remember that happening (the enemy blob of doom). Maybe it was one specific patch or something, I got the game right when it came out. IIRC, three seperate fleets attack the Mommaship and focus on it, ignoring your fleet to try and knock out Mrs. Sejjet or whatever her name was. There were just so many that I couldn't kill them all before she blew.
Maybe I'm mixing up some facts (this was a while ago) but it was definately after the 'sphere of ion frigs' mission.
I also never understood what happened in the second to last cutscene
I was playing with a buddy of mine (who insists I have some sort of voodoo that can break any game to my advantage) and I ran back into that pit to heal up. The boss followed me. I jumped back out, and he proceeded to walk in place, stuck in that pit, unable to do anything. So we just lobbed lots of nades and threw everything we had at him into that pit and finished him off. It kind of felt lame, but it got the job done.
I replayed Homeworld just to steal every ship that was in the game, including the giant death sphere of ion cannon on that one stage. It just takes a while and a lot of load/reload. For that stage, send 6 salvage covettes along with a cloak-field generator. Get in position... like right besides the ion frigate and capture one.. it'll automatically carry it toward your mothership but another ion frigate will tail you.. that's when you grab it with your extra salvage covettes you have. Once you get to hang of it... it'll never fail you, and since all the ships are stationary except for the patrolling group inside the sphere you can keep doing this forever until you took every ship on that sphere.
BTW I never have that problem of the computer spawning more ships... maybe I didn't patch the game. The only problem was organizing my ships because all the ships warp in in a line formation so I have ion frigate and other ships stretched out all across the map. No formation is really effective if you have that many ion frigates.. but the light show... the light show man! all those light blue pew pew lazers went off at the same time was such an amazing sight to behold.
Eventually in any of the campaigns, you become able to build a repair facility. This building works by having one of your vehicles drive into it. The vehicle disappears off the map, your resources go down depending on the damage it has sustained and its type, and it pops out some time later. Pretty standard.
Also eventually you are able to construct carryalls. They're essentially indestructible uncontrollable cargo airships. They had the added functionality of whisking over damaged vehicles, picking them up, and zooming them over to your repair facility.
Because the AI basically constantly sends all of its offensive units to hit your most valuable asset, and since the repair facility is worth more than everything else for most of the game, I had the bright idea to surround it with turrets. This doesn't break the game, but it had side effects: You could no longer manually use it, but your carryalls would still put it to use. Additionally, after the repairs finished, your carryall would actually deposit the vehicle right back where it was picked up instead of having it drive back. Great.
The thing is that vehicles carried out this way were invisible to the enemy ai. Woops. You could destroy everything in every campaign level with a surrounded repair facility, a carryall, and one vehicle.
I think there was a master that upped your speed too. If you had that fast little plant dude apprenticed to him, and used that formation that gave the whole party the speed stat of the one in the front, with plant guy in the front, the whole party gets to go first, and against most enemies will get an additional free round.