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Ever broken a Game at it's own Game?

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Posts

  • chiablochiablo Registered User regular
    edited May 2010
    Oblivion:

    The game scales with your level; you only level when you sleep. I was able to beat the game with a level 2 terminal insomniac. Unfortunately, the developers got their revenge on me because the loot also scales with your level. The amulet that the main boss dropped was equivalent to a level 3 item you could find off of a sewer rat.

    chiablo on
    [SIGPIC][/SIGPIC]
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited May 2010
    Heck, it seems like the only reason that anyone liked FFVIII is that the entire game was easily breakable.

    That and oblivion both share the incredibly stupid design decision of having monsters who level with you - so in FFVIII you just card every monster in the entire game and never level (while your GFs level from AP anyway) and in Oblivion you make characters who never use any of their main skills.

    In FFVIII you could also do stuff like getting 3000-4000 hp and the second best weapon in the game before the prologue was over using the card game :x

    surrealitycheck on
    3fpohw4n01yj.png
  • MoSiAcMoSiAc Registered User regular
    edited May 2010
    Ninja turtles arcade for nes. I think it was called Turtles II back then. Anyway there is a spot where you can glitch the 2nd? boss I think rocksteady. Basically somewhere near the taxi you can stand and hit attack with a constant rhythm and he'll just stand there and take it till he dies. Could work for all bosses but never tried it.

    MoSiAc on
    Monster Hunter Tri US: MoSiAc - U46FJF - Katrice | RipTen - Gaming News | Los Comics
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    Blaster Master Grenade Pause is an old time fave.

    Personally? Borking the drivers in GTA4/Saints Row by doing stupid stuff like using gun shots and grenades to get them into horrific accidents.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • chiablochiablo Registered User regular
    edited May 2010
    Oh, another one I remember.

    I played Final Fantasy III on an SNES emu years ago. There's a portion early on you loop around a river indefinitely. I found a site that explains it better than I ever could HERE.

    With the Emu, I turned on fast forward and after a few hours, I had all level 99 characters. The game is very different to play when you can one-shot a major boss because you've essentially became a God.

    chiablo on
    [SIGPIC][/SIGPIC]
  • DjiemDjiem Registered User regular
    edited May 2010
    THEPAIN73 wrote: »
    Scribblenauts, chaingun and a godmother.

    Every bullet it shoots turns into a rose and fills the screen up but doesn't fill the meter at the top.

    Needless to say, the game slows to a grinding halt, then freezes.

    Alternatively, for many starites, you can just create a vending machine, manacles, tie the manacles to the starite, put the manacles in the vending machine, bring the machine back to your guy and then take the manacles out.

    STARITE GET

    Djiem on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    THEPAIN73 wrote: »
    Scribblenauts, chaingun and a godmother.

    Every bullet it shoots turns into a rose and fills the screen up but doesn't fill the meter at the top.

    Needless to say, the game slows to a grinding halt, then freezes.

    If you just look at Scribblenauts the wrong way it freezes :)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • ben0207ben0207 Registered User regular
    edited May 2010
    In Halo 3, on the very last level you walk through a tunnel and are supposed to jump down a ledge, which then drops in wave after wave of Flood. On Legendary this can be really bloody difficult to survive - unless you can climb back up onto the cliff.

    You then have a perfect firing position that no Flood can reach - and when you run out of ammo just have your co-op partner take you out so you respawn instantly with a full BR / Carbine. We then strolled nicely all the way to the foot of the pyramid.

    I think, though I have never tested this, it might even be possible to have one player hold there while the other spawns the rest of the Flood and kites them back to the cliff.

    ben0207 on
  • Funguy McAidsFunguy McAids Registered User regular
    edited May 2010
    I've broken countless games. I have a magical knock for finding exploits and glitches in almost any game that possesses them.

    Ultima 8: Pagan - When you first start the game and talk to the guy that rescued you, because he later turns out to be a very important plot NPC, can punch and kick him indefinitely and raise your str and agi to max.

    Also because as a young teen I loved exploring nooks and crannies in games I found many places, especially in the necromantic catacombs, where you can climb up out of the map area and the game starts drawing multiple images of your character as you run around forever.

    Gold-box D&D games - At any point in the game you can save a party member to storage and put in another or create a new one. Save your game, dump all your best gear on a guy, put him in storage, load game, put storage guy in party and enjoy your duplicated loot.

    Marble Madness - This is the first game I ever had and I was 6 years old. Discovered if i held down ESC the game would constantly pause/unpause giving me a form of slow motion so I could beat an otherwise impossible game for a 6 year old.

    Funguy McAids on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2010
    In GTA: Vice City, there was a mission where you had to jump between roofs and windows of office buildings on a dirtbike. When yoy fell down, you'd have to start all over again. On my tenth (at least) try, I fell down without my bike, and got the brilliant idea to get a helicopter to go up and get the bike on the roof and continue from that point.

    Then I discovered the checkpoints could be taken with the chopper; no need for all the fucking frustrating evil knievel shit.

    Generally, I've done this wherever possible with the GTA games, both because I'm terrible at action games and because a lot of GTA missions are just so needlessly frustrating and stupid. I don't wan't to go on a speed boat chase, I guess I'll just snipe the guy in the head while he's swimming away.

    jakobagger on
  • Local H JayLocal H Jay Registered User regular
    edited May 2010
    There's always the Fire Emblem Arena exploit thing.

    The Arena is a place where one of your units can defeat enemies for money and experience if they win. If they lose, they die and in Fire Emblem death is permanent. Also, you get a limited number of units throughout the game.

    This makes the Arena a rather risky proposition and not really one worth bothering with.

    Enter Ninian. Ninian is a support character who can, amongst other things, allow another character to act again that turn and boost a character's defence sky-high for a single turn.

    But there's a small glitch here. If the character whose defence has been boosted gets Rescued (taken off the field by another character), then their boost does not wear off.

    So, what you do is, put two characters who are good at Rescuing near an Arena entrance (Cavaliers and Pegasus Knights are best suited for this). Then, boost the character you want to train's defence with Ninian. Have the character fight in the Arena. Odds are very, very good that the character will win with no problem. Then Rescue the character.

    Move to the next turn.

    Drop the character you want to train. This exhausts the actions for both the Rescuer and Rescuée so use Ninian to refresh the character you want to train. Have the character fight in the Arena again. Because last turn's defence boost is still active, you are pretty much guaranteed another win. Afterwards, use your second Rescuer to rescue him or her.

    And so on and so on and so on.

    Fire Emblem normally does not allow you to grind - there is only a limited number of Chapters and a limited number of enemies within each Chapter. The only way to grind is the Arena, but it is unpredictable and lethal.

    With this trick, however, grinding can be done easily and, importantly, safely, allowing you to steamroll through the rest of the game with a team of way overpowered characters.

    Unless the RNG decides to screw you at each and every level-up. :P
    really... this is awesome. i have to try this.

    Local H Jay on
  • WotanAnubisWotanAnubis Registered User regular
    edited May 2010
    really... this is awesome. i have to try this.
    Remember, it only works in Fire Emblem 7, because the other Dancers (or Dancer equivalents) don't have a Ninis' Grace equivalent.

    But it does work.

    WotanAnubis on
  • BobbleBobble Registered User regular
    edited May 2010
    Mass Effect 2 on Horizon

    last area you enter, if you just barely come in the door and strafe to the side you can see one of the scions you'll be fighting, but the event/fight hasn't been triggered yet. You can snipe/incinerate/whatever at least one of the two down before any of the fighting starts. Have to manually aim any powers, but it's a nice trick to have on your Insanity run.

    Bobble on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited May 2010
    Djiem wrote: »
    THEPAIN73 wrote: »
    Scribblenauts, chaingun and a godmother.

    Every bullet it shoots turns into a rose and fills the screen up but doesn't fill the meter at the top.

    Needless to say, the game slows to a grinding halt, then freezes.

    Alternatively, for many starites, you can just create a vending machine, manacles, tie the manacles to the starite, put the manacles in the vending machine, bring the machine back to your guy and then take the manacles out.

    STARITE GET

    ...no way.

    I gotta try this.

    THEPAIN73 on
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    3DS FC: 5343-7720-0490
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2010
    Glal wrote: »
    Not aimed at anyone specific, but could people who just drop a reference to a glitch or whatnot actually care to expand on it for those of us not familiar with it? It's a thread devoted to telling others how you broke the game, not reminding them of something they're already familiar with.
    'Cause we're not. :P
    w213707436.jpg

    This is TMNT for the NES. When you get to Rocksteady, just jump up to the top of the crates at the right side of the screen, switch to Donatello, and attack downwards. Whenever Rocksteady does a little jump, you will hit him. Eventually he will die, and April O'Neill is saved!

    joshofalltrades on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Star Wars: The Phantom Menace


    The final duel. Obi-Wan vs Darth Maul. You've been waiting for this, and he's been taunting you. "Now it's your time to die, young jedi!" he balks.
    What follows is a tough and lengthy saber fight, if you don't find and open two hidden stashes of medkits you'll likely perish.

    or ....


    you can use force push right when the battle begins and push Darth Maul into the pit. I noticed this first and only tried to duel him afterward.

    Alegis on
  • HaikiraHaikira UKRegistered User regular
    edited May 2010
    I remember watching prison break, while hammering the cast button to heal in oblivion. Though I had to check every so often one of the dialogue boxes hadn't popped up and paused the game. After a few episodes, my heals were godly good.

    Haikira on
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    PSN:Hakira__
  • ElvenshaeElvenshae Registered User regular
    edited May 2010
    Glal wrote: »
    Not aimed at anyone specific, but could people who just drop a reference to a glitch or whatnot actually care to expand on it for those of us not familiar with it? It's a thread devoted to telling others how you broke the game, not reminding them of something they're already familiar with.
    'Cause we're not. :P

    This is TMNT for the NES. When you get to Rocksteady, just jump up to the top of the crates at the right side of the screen, switch to Donatello, and attack downwards. Whenever Rocksteady does a little jump, you will hit him. Eventually he will die, and April O'Neill is saved!

    Also, she's not naked - she's wearing a yellow jumpsuit. :D

    Elvenshae on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    I also enjoyed the Wild Arms items clone glitch. I only did it to get 99+ of those little keys. I hated running out halfway through a dungeon. I tried avoiding the 99+ status boosting apple side of the glitch. Or the 99 sheriff stars. That was just abusing it.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • SipexSipex Registered User regular
    edited May 2010
    The Legend of Zelda: Link's Awakening, the screen skip glitch.

    For those of you who don't know it:

    Say there's a room to the north, the boss room, which is locked tight and you're too lazy to get the key.

    So, you head south and immediately as you hit the south doorway you head north. Suddenly you're in the boss room.

    Also, in the first dungeon against the boss if you fell down the pit and jumped just after the screen changed you could glitch the game and it would warp you to a severely glitched level 4 area. After some exploring I found out you can get the level 2 gloves from there, save and quit, then walk back to the first dungeon and complete the game with level 2 gloves from the start.

    Sipex on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited May 2010
    Bobble wrote: »
    Mass Effect 2 on Horizon

    last area you enter, if you just barely come in the door and strafe to the side you can see one of the scions you'll be fighting, but the event/fight hasn't been triggered yet. You can snipe/incinerate/whatever at least one of the two down before any of the fighting starts. Have to manually aim any powers, but it's a nice trick to have on your Insanity run.

    Alternately, you can order your squadmates forward and they will kill the two petrified scions for you.

    Hedgethorn on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    THEPAIN73 wrote: »
    Djiem wrote: »
    THEPAIN73 wrote: »
    Scribblenauts, chaingun and a godmother.

    Every bullet it shoots turns into a rose and fills the screen up but doesn't fill the meter at the top.

    Needless to say, the game slows to a grinding halt, then freezes.

    Alternatively, for many starites, you can just create a vending machine, manacles, tie the manacles to the starite, put the manacles in the vending machine, bring the machine back to your guy and then take the manacles out.

    STARITE GET

    ...no way.

    I gotta try this.

    It works with any "container" + "rope" I believe. Easiest is Picnic Basket + handcuffs.

    Edit:
    Hedgethorn wrote: »
    Bobble wrote: »
    Mass Effect 2 on Horizon

    last area you enter, if you just barely come in the door and strafe to the side you can see one of the scions you'll be fighting, but the event/fight hasn't been triggered yet. You can snipe/incinerate/whatever at least one of the two down before any of the fighting starts. Have to manually aim any powers, but it's a nice trick to have on your Insanity run.

    Alternately, you can order your squadmates forward and they will kill the two petrified scions for you.

    This reminds me of ME1. On Feros you can save a decent number of the "scripted to die" people with clever trickery. The first guy (one that talks to you when you land) can be saved by using a Sabotage mine where the Geth spawn behind him (before you talk to him). That stuns them and gives you enough time to kill them before the event triggers and he doesn't die. A few others you can save by sending your squadmates out first as they won't trigger the events, but will kill the geth. Amusingly the girl that runs up the stairs and gets shot in the back will still die no matter what - I spent a long time on that one and eventually got it so there was no possible way anything could kill her. She automatically dies when the Geth Stalker is killed I believe (if she isn't shot first like she's supposed to be).

    Overall this does nothing - none of these people are there when you return to the areas, and it doesn't increase your count of colonists when you end up having to use the gas grenades later or anything. Just something amusing I discovered when playing through the game again to get ready for ME2 :P

    P.S. - Tapping the powers button repeatedly works nice as a slow-mo (enemies also seem to have a small delay in recovering from that vs. say, power recharge times and you shooting them in the face :P)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • truck-a-saurastruck-a-sauras Registered User regular
    edited May 2010
    wonderpug wrote: »
    Gran Turismo
    rubber band around your controller
    endurance race
    walk away for several hours
    profit

    I did the same thing with the 1,000,000 roses challenge in We <3 Katamari, as well as with the alchemy pot in DQ8.

    I remember, way back in the day, breaking Legend of Mana on the PS1. I farmed for the elemental smithing coins and found a way to combine the maximum amount of each into a single weapon. It was so powerful, I beat the final boss in one hit.

    did rubber band in Assasin's Creed for the 10 minute fight achievement. wasn't necessary as later in the game that is easy to pull off, but got in a spot where I had the locals who would grab and hold the guards, then started a fight, the guards were held up a majority of the time and I just rubber banded the block button. Went off and did some chores.

    truck-a-sauras on
    [SIGPIC][/SIGPIC]
    Steam
    XBOX
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    I remember from Jade Caccoon there was a way to merge 5+ of one type of critter in a row to max out your attack stat for your monsters. It resulted in you hammering the early game like it wasn't even there. Heaven help if I remember the monster mix.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • ikkonoishiikkonoishi Registered User regular
    edited May 2010
    In Assassins Creed in the first city (The Creed's hometown) there is a building on the edge of the cliff that only has one way for guards to get on top of it. They must walk along the wall, and then climb on the roof where the wall meets the roof. If you stand on the roof where they have to climb for a couple of seconds their AI will totally break, and they will just mill around randomly near that wall yelling at you. I once was doing that and one of the guards jumped on the wall behind the other five that were trying to get up. He then punched each of the other guards in the back to get them out of the way throwing them over the cliff to their deaths just to be the one who was looking up my skirt.

    ikkonoishi on
  • wonderpugwonderpug Registered User regular
    edited May 2010
    In Duck Hunt you could control where the duck moves by using a second controller and just make each duck fly directly into the same corner of the screen.

    wonderpug on
  • ImpersonatorImpersonator Registered User regular
    edited May 2010
    wonderpug wrote: »
    In Duck Hunt you could control where the duck moves by using a second controller and just make each duck fly directly into the same corner of the screen.

    *mind asplode*

    Impersonator on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited May 2010
    I remember back in Ocarina of Time, if you lift up the left hand side of the cartage just a little bit, you could clip though a bunch of rocks in the fire temple.

    That_Guy on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    wonderpug wrote: »
    In Duck Hunt you could control where the duck moves by using a second controller and just make each duck fly directly into the same corner of the screen.

    *mind asplode*

    Or just point the Zapper Gun at a bright light and do full screen kills. Blam Blam Blam.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • SipexSipex Registered User regular
    edited May 2010
    wonderpug wrote: »
    In Duck Hunt you could control where the duck moves by using a second controller and just make each duck fly directly into the same corner of the screen.

    *mind asplode*

    Or just point the Zapper Gun at a bright light and do full screen kills. Blam Blam Blam.

    Wow, that's so obvious. Why did I not think of that?

    Sipex on
  • ZuldaneZuldane Registered User regular
    edited May 2010
    wonderpug wrote: »
    In Duck Hunt you could control where the duck moves by using a second controller and just make each duck fly directly into the same corner of the screen.

    *mind asplode*

    Or just point the Zapper Gun at a bright light and do full screen kills. Blam Blam Blam.

    Woah I never knew that, haha

    Zuldane on
    Zuldane.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited May 2010
    in final fantasy XII: revenant wings you get a sword that's a little worse than the "best" weapon in the game.

    thing is, you can level up this sword by beating a repeatable boss. the repeatable boss is the hardest in the game, but doable.

    revenant wings is a RTS game, but i got to the point where i could send one unit with the sword across the field to face the boss, and beat him down in seconds.

    http://www.youtube.com/watch?v=jhp8O7Vj-J8

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • DrunkMcDrunkMc Registered User regular
    edited May 2010
    I've been playing video games seriously since Atari and I never found anything useful. I always find myself coloring in the lines as it were in video game worlds! D'oH!

    My hat is off to all of you.

    DrunkMc on
  • SipexSipex Registered User regular
    edited May 2010
    Oh, in rock band/guitar hero (might only apply to one, not sure), there's a beastie boys song (all rap). If you turn a fan on high and put the mic up to it you can perfect the song on any difficulty.

    Sipex on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    Zuldane wrote: »
    Woah I never knew that, haha

    The SNES Zapper was a bit smarter, but not by much.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited May 2010
    Sipex wrote: »
    Oh, in rock band/guitar hero (might only apply to one, not sure), there's a beastie boys song (all rap). If you turn a fan on high and put the mic up to it you can perfect the song on any difficulty.

    Or at any vocal parts with Rock Band you just have to sing with the beat and max out the pitch. I made my wife break down into a giggle fit when I got high score by making Whale Noises.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • toadking07toadking07 Registered User new member
    edited May 2010
    slash000 wrote: »
    Once, when Guitar Hero 1 was out, everyone was trying to rank up on ScoreHero.com

    So what I did was I dismantled a PS2 gamepad. I soldered some lengthy cat5 cables to the leads where the face and shoulder buttons connect. To the other ends I created "buttons" using staplers that, once closed, would complete the circuit and press the corresponding button on the controller. I had one for each fret button, and star power, and labeled them. I got a group of 5 of my friends together and hooked it up to the PS2 and turned on Guitar Hero. Each person was in charge of a single fret, with the fifth guy on Orange and also on Star Power.

    When you're only watching a single note track and clicking a single "button" (stapler) when a gem crosses the line, it becomes incredibly easy. When you have five people doing this individually for five note tracks and a guy kicking in star power, it makes Cowboys from Hell on Expert a fucking breeze.

    Should have recorded a video of that. Five guys in a room simultaneously acing Cowboys from Hell on Expert using staplers. I threw the contraption out when I had to move to another city (and after we all got tired of cheating Guitar Hero).



    edit: I guess what we did was just straight up cheating rather than breaking the game. heh.

    A pity, that sounds pretty epic! :D Ever build ny other contraptions for other games?

    toadking07 on
  • slash000slash000 Registered User regular
    edited May 2010
    toadking07 wrote: »
    slash000 wrote: »
    Once, when Guitar Hero 1 was out, everyone was trying to rank up on ScoreHero.com.

    A pity, that sounds pretty epic! :D Ever build ny other contraptions for other games?

    Yeah, I should have recorded a video of it, because it was hilarious seeing five people play Guitar Hero with staplers simultaneously, but I didn't.

    I never made any sophisticated contraptions for any other games. At least not like that one.

    slash000 on
  • JauntyJaunty Registered User regular
    edited May 2010
    Raiden333 wrote: »
    World of Warcraft.

    You see, I played a rogue. A nice gnome rogue by the name of Anklegank. I had other characters, but Anklegank was my favorite and so they rarely got played.

    Now, Rogues aren't very needed in WoW. So I spent a lot of time just using it as a chat room killing time in town. That's how I learned to wallclimb, just fucking around.

    This led to me finding some rather nice views and interesting places.

    I used to give "Hyjal Tours" where I'd show people how to get in (this was before Caverns of Time's Hyjal had opened yet), I was the first player on my server to get inside Zul Aman via some roundabout climbing and careful use of that beer that made you slowfall (though it wasn't really modeled yet, and it was called "Unknown Area"), and my proudest achievement: Climbing to Nefarion's balcony atop Blackrock Mountain from the outside.

    That one took about 5 hours of frustrating work. At one point I had to nail a back to back sequence of 35 wall jumps without a single mistake.

    Goddamn that is hardcore
    WoW, apparently one of the most hardcore games out there

    Jaunty on
    qcklw92m98s0.png
  • GoumindongGoumindong Registered User regular
    edited May 2010
    Morrowind is such a breakable game. Mostly thanks to alchemy.

    Alchemy didn't even compare to summoning stat-enhancing equipment with a duration of 0. It would give you the effects of the item permanently and you wouldn't even have to bother with potions since every stat you had would be insanely high.
    duration doesn't matter when you're making potions that last real time years

    Goumindong on
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