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Frozen Synapse: Rookies get Brainfreeze, Bitches get Deadfreeze.

Meta T. DustMeta T. Dust Registered User regular
edited May 2011 in Social Entropy++
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This is a Simultaneous Turn-Based game, where you got bros on some fancy tron map looking to blast other bros through a system of setting way points and having actions execute along these waypoints.

Basically it is the planning stage of days gone by Rainbow six games, and once you have your shit ready to go, you just watch that shit happen in 5 second turns. You tell people where to go; how to get there, where to look how they do it, and how they will act while carrying your orders out.

Not only can you and a buddy roll up and rock out some quick games, but your games will be saved server side so if you don't got mad time for doin' thangs, you can basically play by email as the game will alert you via email whenever your opponent primes their shit.

Heres a data dump if you want to pick through the deets.


GAMEPLAY

Matches take place between two human players, or between one human and one AI opponent. Each player controls a team of virtual soldiers, who are individually armed with one of five weapons:

Machine Gun: Indicated by 3 upright bullets in a row, This is your balanced weapon. Can kill at any and all ranges with some accuracy issues along the way. Also has the highest rate of fire.

Shotgun: Indicated by a Shell that is horizontal, Right here is the most dangerous mother fucker as long as you are within 10 feet of it, any further and this thing is useless. A close range weapon that basically can't miss, with the problem being it can't shoot very far at all.

Sniper Rifle: Indicated by a Crosshair icon, Long distance son of a bitch that is accurate as all get out. Fires a single extremely accurate shot, has trouble with moving targets. Not recommended for close quarters confrontations in the least.

Rocket Launcher: Indicated by a Rocket icon, title says it all and has the included ability to destroy the terrain. Also not recommended for close quarters. Has to impact with a wall (Can hit cover while crouching) to detonate. Has unlimited range unlike the grenade launcher.

Note: The boundaries of a level are not walls, firing rockets at them will cause them to stray into the abyss.

Grenade Launcher: Indicated by a Grenade icon, this is a mid range weapon that allows you to bounce explosive projectiles off the walls, very situational and very deadly. Has the same explosive power of a rocket but lacks the capability of destroying any terrain caught in the blast.


PLAYING THAT SHIT

Each round begins in the Planning Phase. During this phase, players are given five seconds of actions to queue up for each team member still alive. Players can set actions such as creating waypoints for units to travel along, setting an aim direction, indicating that the character should ignore certain enemy units, ducking behind cover, or force-firing some weapons. Players must plan carefully, as enemy units are being programmed in parallel.

Contrary to the game's peculiar description, the game is not asynchronous. Although orders can be entered at leisure, the actual actions take place simultaneously. After all orders are set, players must hit the "Prime" button. After both teams have been "primed", the game enters Outcome mode, where the five second turn is carried out, and players watch to see how it plays out.

Units are not given life bars; a few well placed shots will eliminate any unit. Combat is based on four principles (Colored in rough order of importance):

*Cover - units behind half-height walls are given an advantage; units ducking behind half-height walls cannot be shot by enemies who cannot see them.

*Changing Stance - units in the process of changing from standing to ducking or vice-versa are less likely to win a fire fight.

*Stillness - a moving unit is less likely to win against a stationary one.

*Aiming - units facing the correct direction or actively aiming at hostiles are given an advantage.

The game continues until the five round limit has been reached, or one team completes the given objective.


GAME MODES

Each multiplayer game mode is available in "Light" and "Dark" variants. In "Light" modes, all soldier positions are known to all players at all times. In "Dark" modes, line of sight between an enemy unit and one of the player's units is required to verify enemy positions, adding an effect similar to the fog of war into the game. (Players are shown "ghosts" where enemies were previously known to be, which can be manipulated in the same way as a team member to simulate what the enemy might be doing.)

The multiplayer game modes include:

Extermination: A simple deathmatch mode, one team wins when all members of the opposing team are killed.

Disputed: plays similarly to Extermination, but in the fifth and final round of play, boxes will appear on the play-field. The goal is to collect as many boxes as you can and then escape the map to the outside blue area. Should all team members be killed or escape, the other team is awarded all remaining boxes. The first team to score three boxes wins.

Secure: the game begins with both teams "bidding" as to what area of the map they believe they can successfully defend. The larger bid wins and goes on defense. To win, the attackers must enter and stay in the zone for three seconds, or the defenders must eliminate all of the attackers.

Hostage Rescue: One side plays as the Rescuers, while the other side becomes the Captors. The Rescuers must liberate the hostages from the middle of the map (where they are invulnerable) and escort them to the yellow escape area. Hostages can be given orders beginning in round 2, but their entire escape plan must be given in one go and cannot be edited once submitted. The Rescuers win if the hostages manage to escape; the Captors win if they kill all of the Hostages.

Charge: Shares the bidding mechanic of Secure, but you are bidding across a rectangle shaped map on how far you can get towards the opponents side of the map before dying. Whoever bids the closest to the opposing side goes on the offensive to attempt to secure that zone for 3 seconds.


Single player modes in the current beta include a "Random Match" against the AI (currently only Light Extermination) and "Puzzle Mode", where players must capture boxes for five turns to score points.

For some reason there is also (possibly not implemented yet) a button to directly upload your battles to youtube. Speaking of youtube here is a video showcasing most things you'd need to know if you didn't bother with the spoiler above.

Gonna get Syn-apped

If you want a more detailed run through of how to play the game, what kinds of units are available and all that shit the Mod DB page has a nice tutorial video.

Now are you diggity down to play that shit, blood pumping and all that jazz. The game is currently in Closed beta, with pre-ordering giving you immediate access to the bramdizzle.

For the low low price of [£16.99/€18.99/$25.99]

PREORDERBANNER.jpg

Now you might be thinking meta that is a bit steep for such a thing, but hold your fucking horses that price nets you 2 accounts friendbrotherman. You get your shit, and shit for a friend. If you are a super cool bro you can just buy it for em and if you got the swallowest of pockets merely split the price with a trusted associate. That makes this shit cost like [£8.49/€9.49/$12.99]
This is OS X compatible. If you can play Diablo 2 on your rig then you can play this in regards to system requirements.


Playerlist
<Name - Handle>


Marshmallow - Marshmallow

Meta T. Dust - Metadust

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Meta T. Dust on

Posts

  • AbracadanielAbracadaniel Registered User regular
    edited June 2010
    Wow, this looks pretty neat

    if anybody is looking for a buddy, shoot me a PM or something to go halfsies with it


    edit: will it be available over Steam?

    Abracadaniel on
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    It is real baller and we've only played extermination, that mode where you bet you can defend more shit than your opponent, then owning up to that shit seems like it'll be good.

    Meta T. Dust on
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  • IsoldaeIsoldae Hats Off To JigglypuffRegistered User regular
    edited June 2010
    I really like the idea of this game. However, I am kind of worried about how long people may take in the planning phase, since the video cuts that part together.
    How long does it generally take in between turns?
    Is there any sort of time limit to how long you can spend planning your turn?

    Isoldae on
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  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    I don't think there is a way to change if you want to do this shit now and not later. In most cases people that are on are looking to play a game right the hell now. If you are to play with someone here on our lovely ventrilo server, you wouldn't have to worry about that shit.

    Especially since you and some other bro are purchasing the game simultaneously you shouldn't mega worry about that shit, might be something implemented down the line, possibly something to bring up on their game forum ya know?!

    Meta T. Dust on
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  • George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited June 2010
    Oh man this shit looks pretty fun.
    Using my money on other things currently though.

    George Fornby Grill on
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Use some of it on this thing ya jerk, save up 13 bucks and tell a friend to get on that tron horse.

    Meta T. Dust on
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  • IsoldaeIsoldae Hats Off To JigglypuffRegistered User regular
    edited June 2010
    This game is definitely on my list of things to buy now. Once I get a new USB headset I would be interested in going halfsies on this game with someone.

    Isoldae on
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  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Isoldae wrote: »
    This game is definitely on my list of things to buy now. Once I get a new USB headset I would be interested in going halfsies on this game with someone.

    Refer to second post in this thread.

    Meta T. Dust on
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  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Smart Hero wrote: »
    will it be available over Steam?

    At the moment, it is not on steam. It works on both PC/Mac but with valve trying to scoop as much dual OS shit onto steam. When this game comes out it is very possible, they have made mention of steam shit gonna be going down when it releases later this year.

    Meta T. Dust on
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  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2010
    Holy wow this looks really cool.

    Cilla Black on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited June 2010
    this looks really really cool! will prolly wait a little to hear impressions from more people, but deffo interested

    Houk on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2010
    It's like chess except totally different so I might not be horrible at it!

    Cilla Black on
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Its like chess with a virtual swat team instead of other shit.

    Meta T. Dust on
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  • VALVEjunkieVALVEjunkie Registered User regular
    edited June 2010
    Houk wrote: »
    this looks really really cool! will prolly wait a little to hear impressions from more people, but deffo interested

    same here

    VALVEjunkie on
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Two people own it so thats gonna be kinda hard, I really enjoy it but find it lacking in people I want to play with cause random challenges while i'm playing other games are kinda weird.

    If you find that you sometimes like to sit down and enjoy a game where you can just think and not have to give a shit. Think that guns are alright and maybe have played some other tactics based games and want to just wreck on some fools in that multi.

    Meta T. Dust on
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  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2010
    Its like chess with a virtual swat team instead of other shit.

    also you're making strategies based on a single potential round of actions rather than worrying about what move your opponent will be making 6 to 7 rounds in the future. bleh, i hate chess.

    Cilla Black on
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Well put Cilla, it is much more about predicting what people are going to do with what weapons in a given scenario, cause that shit is about to happen.

    Meta T. Dust on
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  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2010
    I'll be waiting till after the beta to get this, but it's definitely on the list. Predicting what your opponent is going to be doing and making counters for that looks so much fun.

    Cilla Black on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2010
    Please enjoy this Quick Look of Frozen Synapse and it's deliciousness

    If I had money or patience I would purchase it myself

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    The Giantbomb quicklook made me want this shit so hard, forgot to link it.

    Meta T. Dust on
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  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited June 2010
    it's odd, meta and i play some pretty fucking terrible free-to play games but every game he has endorsed buying has been one i've enjoyed the shit out of

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    I know my shit anjin.

    Free games are just a crock of shit though, but a few hours of entertainment for free isn't the worst thing ever.

    DFO was worth it for your suplexing of mystical creatures alone.

    also VENT

    Meta T. Dust on
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  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited June 2010
    naw, no dice. tomorrow i suppose!

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    Whatever Raisin Branjin

    Meta T. Dust on
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  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited June 2010
    http://www.youtube.com/watch?v=WbwawsuKR-Q&feature=related

    game seems more like a puzzle game than anything

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    As much as you can consider chess with dice and line of sight a puzzle game, yes.

    Meta T. Dust on
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  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited June 2010
    just the clinical nature, and the symmetry of everything

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • Meta T. DustMeta T. Dust Registered User regular
    edited June 2010
    I think the game would get a bit shit faced if it wasn't so clean, if I had to consider how much this bush or rock was giving me cover cause everything gives different amounts of shit, its not so much about tactics as placement.

    The maps could use a little work, sometimes they generated even smaller then what you see in videos with a pretty lame layout of shit where you got a wall some boxes and a small building and half the shits open season.

    Meta T. Dust on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited May 2011
    If you enter the code STANCHER during checkout, you get 30% off your order, so if anyone is looking to grab this game, now is a great time.

    TychoCelchuuu on
  • Cargo CultureCargo Culture Registered User regular
    edited May 2011
    I really need to start playing this again.

    I wasn't half bad when I bought it a while ago.

    Cargo Culture on
    [SIGPIC]I did warn you not to trust me.[/SIGPIC]
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited May 2011
    why does this remind me of Uplink

    Beasteh on
  • Cargo CultureCargo Culture Registered User regular
    edited May 2011
    Beasteh wrote: »
    why does this remind me of Uplink

    Certainly the same 80s/early 90s cyberpunk vibe.

    Cargo Culture on
    [SIGPIC]I did warn you not to trust me.[/SIGPIC]
  • Captain KCaptain K Registered User regular
    do you bitches still have this game because I just bought it and holy fuck I would love to play multiplayer (with you dudes)

  • BYToadyBYToady Registered User regular
    I hope Fishman does an LP of this in the X-com style.

    Battletag BYToady#1454
  • Captain KCaptain K Registered User regular
    I don't think it really works like that

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Captain K wrote:
    I don't think it really works like that

    Yeah.

    No persistent units, small squad size.

    It'd still be worth seeing in action (need to get back to it) but as an LP it has less viewer interest.

  • Captain KCaptain K Registered User regular
    you COULD do it though, if you just kept manual track of who was signed up for each spot and assumed they were being deployed starting from the top of the list. then you keep track of who dies in each mission and promote your list of peoples, signing them up in order again for the next mission


    okay I'm gonna do this it seems like an awesome idea. I wish I hadn't bumped this thread because I'm gonna start my own in a bit

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Captain K wrote:
    you COULD do it though, if you just kept manual track of who was signed up for each spot and assumed they were being deployed starting from the top of the list. then you keep track of who dies in each mission and promote your list of peoples, signing them up in order again for the next mission


    okay I'm gonna do this it seems like an awesome idea. I wish I hadn't bumped this thread because I'm gonna start my own in a bit

    Doesn't fit with the narrative, though. So, that's a thing.

  • HellaJeffHellaJeff FAB FRESH RAIIINBOOWWWWWRegistered User regular
    I play this game!

    efrenchlove

  • Captain KCaptain K Registered User regular
    chiasaur11 wrote:
    Doesn't fit with the narrative, though. So, that's a thing.

    I'm totally just gonna skip the story stuff altogether and treat it like an abstract puzzle game. I might make up my own narrative, in fact.

    and here's my new thread, do please sign up

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