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[BSG: Base] Game 24 - Game Over

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Posts

  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    Can I see a board update please?

    Doctorstrongbad on
  • TenekTenek Registered User regular
    edited June 2010
    game24turn4.gif

    Admiral Tigh is found passed out and his 1 - Launch Scout is nowhere to be found.

    Turn Progress:
    1. Receive Skills - 2 Pol, 2 Ldr, 1 Tac
    2. Movement Step - Move to Press Room
    3. Action Step - Activate Press Room
    4. Crisis Step - Jammed Assault
    5. Activate Cylon Ships Step - n/a
    6. Prepare for Jump Step - n/a

    Rabble-rouser Tom Zarek to act!

    Tenek on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    Move to Press Room and activate the room.

    Doctorstrongbad on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    " I will meet with several committees. Hopefully they will allow us to investigate a future crisis. "

    Doctorstrongbad on
  • TenekTenek Registered User regular
    edited June 2010
    Zarek curries favor with the media, but the broadcasts are abruptly halted towards the end of the conference:

    Jammed Assault

    1. Activate raiders

    2. Setup
    1 basestar, 2 heavy raiders at 1 o'clock
    1 civilian at 3 o'clock
    1 viper, 1 civilian at 5 o'clock
    1 viper, 1 civilian at 7 o'clock
    1 civilian, at 9 o'clock
    4 raiders at 11 o'clock.

    3. Special Rule: Keep this card in play until the fleet jumps. Players may not activate the "Communications" location.


    Raiders at 9 o'clock activate and attack Lee:

    1d8 = 3 - Miss!
    1d8 = 1 - Miss!

    Turn update incoming.

    Tenek on
  • TenekTenek Registered User regular
    edited June 2010
    game24turn5.gif

    Turn Progress:
    1. Receive Skills - 2 Tac, 2 Pil, 1 Eng
    2. Movement Step - Move to Hangar Deck
    3. Action Step - Play 1 - Repair
    4. Crisis Step - Declare Martial Law
    5. Activate Cylon Ships Step - Activate Basestars
    6. Prepare for Jump Step - n/a

    Lt. Valerii, had enough of the Armory yet?

    Tenek on
  • CapricaCaprica Registered User regular
    edited June 2010
    Move to Hangar Deck. Play 1-Repair

    Admiral, I've repaired your hangar deck, sir!

    Caprica on
  • TenekTenek Registered User regular
    edited June 2010
    Hangar deck is repaired, but military and civilian leaders have begun fighting, and the Admiral must choose whether or not to:

    Declare Martial Law

    Admiral Chooses

    -1 morale and the Admiral receives the President title.
    OR
    -1 population and the Admiral discards 2 Skill Cards.

    (activate basestars)

    Admiral, the burden of command is upon you. What say we all?

    Tenek on
  • TenekTenek Registered User regular
    edited June 2010
    jdarksun wrote: »
    Caprica wrote: »
    Admiral, I've repaired your hangar deck, sir!
    Good girl.



    ...OK, so, two questions, because I can't remember a rule.

    1) Can I pick the choice that requires me to discard cards, even though I have no cards to discard? And,

    2) What do you guys want me to do? We're at 8 Morale, which is tied for being the closest to the red (3, with fuel).

    You can pick either choice - any time a Crisis card requires you to choose, either option is available unless the card explicitly says otherwise (i.e. for Build Cylon Detector, you can't choose to sacrifice a nuke if you don't have any.)

    Tenek on
  • antheremantherem Registered User regular
    edited June 2010
    Speaking as the current President, Admiral Tigh, I recommend against instituting Martial Law at this time. The people may suffer in the short term, but such an unprecedented concentration of power goes against everything we stand for. Would you so casually dismiss the will of the people?
    Yeah, you can pick the Skill Card discard option on a crisis even if you don't have any skill cards.

    antherem on
  • TenekTenek Registered User regular
    edited June 2010
    (Please cyan the official stuff, helps sort out the chatter.)

    The population takes a dive, but the crisis is resolved.

    Basestars attack!

    1d8 = 7 - Hit!
    1d8 = 6 - Hit!

    The Admiral's Quarters and Hangar Deck are damaged in the assault. Boomer is hit by shrapnel and carted off to Sickbay, but has time for one last scouting mission anyways. Recon Crisis sent.

    Tenek on
  • CapricaCaprica Registered User regular
    edited June 2010
    Admiral, my recon mission was a success and I've successfully avoided a negative impacting crisis. However, your office and the hangar deck were apparently blown up. I'll be in sickbay, sir!

    Caprica on
  • TenekTenek Registered User regular
    edited June 2010
    game24turn6.gif

    Turn Progress:
    1. Receive Skills - 2 Ldr, 3 Tac
    2. Movement Step - Stay in Command
    3. Action Step - Play 1 - Executive Order on Boomer
    4. Crisis Step - Legendary Discovery
    5. Activate Cylon Ships Step - Launch Raiders
    6. Prepare for Jump Step - n/a

    Boomer buries a crisis and goes to spend some quality time with the Doc. The Admiral wakes up mildly hungover and ready to face a new day of trying to not die.

    Your orders, Admiral?

    Tenek on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    Permission to start eliminating toasters sir?

    SeGaTai on
    PSN SeGaTai
  • CapricaCaprica Registered User regular
    edited June 2010
    Move to Research Lab. Draw Engineering Card.
    Working on fixing your ship Admiral. (We need to get the frak out of here, sir)

    Apollo, if you need it I'll spring an Evasive for you. Keep you in the fight!

    Caprica on
  • TenekTenek Registered User regular
    edited June 2010
    Boomer goes to the lab to boost her Engineering abilities. Meanwhile, a scout returns and announces:

    Legendary Discovery

    14 Tactics, Piloting

    Pass Place this card next to the Kobol Objective card. It counts as 1 distance.
    Fail -1 food and destroy 1 raptor

    (basestars launch raiders)



    Contributions:

    Destiny - 2 cards
    Lee - 3 cards
    Baltar - 1 card
    Zarek - 1 card
    Boomer - 2 cards
    Tigh - 2 cards

    Tenek on
  • antheremantherem Registered User regular
    edited June 2010
    1 card.

    antherem on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    I will wait for Lee. Come on Pilots, this is your time to shine. ;)

    Doctorstrongbad on
  • CapricaCaprica Registered User regular
    edited June 2010
    2 cards

    Caprica on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    3 cards, not much, the shine is a little dull at the moment

    SeGaTai on
    PSN SeGaTai
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    1 Card

    Doctorstrongbad on
  • TenekTenek Registered User regular
    edited June 2010
    Legendary Discovery

    14 Tactics, Piloting

    Pass Place this card next to the Kobol Objective card. It counts as 1 distance.
    [strike]Fail -1 food and destroy 1 raptor[/strike]

    (basestars launch raiders)


    Contributions:

    1 - Launch Scout
    1 - Launch Scout
    2 - Launch Scout
    2 - Launch Scout
    5 - Strategic Planning

    1 - Evasive Maneuvers
    1 - Evasive Maneuvers
    3 - Maximum Firepower
    5 - Maximum Firepower


    3 - Declare Emergency
    4 - Declare Emergency


    11 + 10 - 7 = 14 - Pass!

    Overcoming Galactica's inept Leadership, the Pilots and Tacticians successfully bring the fleet one step closer to Kobol.

    Basestars launch 3 raiders at 1:00 and 3 more at 9:00.

    Lee, how will you divide your attention between Politics and Leadership?

    Tenek on
  • TenekTenek Registered User regular
    edited June 2010
    game24turn7.gif

    Accept Prophecy (Baltar) and Jammed Assault in effect

    Turn Progress:
    1. Receive Skills - 1 Pol, 1 Ldr, 1 Tac, 2 Pil
    2. Movement Step - Stay at 9:00
    3. Action Step - Play 2 - Launch scout
    4. Crisis Step - Scouting for Water
    5. Activate Cylon Ships Step - (Activate Raiders)
    6. Prepare for Jump Step - (Prepare for Jump)

    Board updated; waiting on option draw

    Tenek on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    Draw Pol/Lea

    SeGaTai on
    PSN SeGaTai
  • TenekTenek Registered User regular
    edited June 2010
    Apollo has a lot of company out there. What will he do about it?

    Tenek on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    " Apollo, is a skilled pilot. I'm sure he has a great plan. "

    Doctorstrongbad on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    About that whole plan thing, its either scout the crisis deck looking for jump prep or try and clean house out here, just not sure how much of a difference it makes now

    SeGaTai on
    PSN SeGaTai
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    I think you should scout the crisis deck. Jump symbols are always nice. :)

    Doctorstrongbad on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    Stay at 9 o'clock, play 2-Tac-Launch Scoutto check the crisis deck

    SeGaTai on
    PSN SeGaTai
  • TenekTenek Registered User regular
    edited June 2010
    Lee searches for opportunity and danger and successfully discovers (1d8 = 8 - Success!) what awaits the fleet. Crisis Sent

    Tenek on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    Keep it on top

    Not actually sure if we can pass it but jump prep is jump prep and that means less toasters

    SeGaTai on
    PSN SeGaTai
  • TenekTenek Registered User regular
    edited June 2010
    The fleet's supplies are gradually being reduced. Lee is presented with a risky plan to acquire more:

    Scouting for Water

    Current Player Chooses

    9 Tactics, Piloting

    Pass: +1 Food
    Fail: -1 fuel and destroy 1 raptor
    OR
    -1 food

    (activate raiders)

    (jump prep)

    Tenek on
  • CapricaCaprica Registered User regular
    edited June 2010
    Going for the check?

    Caprica on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    Are we voting to see if we go for the check?

    Doctorstrongbad on
  • CapricaCaprica Registered User regular
    edited June 2010
    Not to my knowledge, but it was Apollo's Call and it wasn't clear what his decision was.

    Caprica on
  • antheremantherem Registered User regular
    edited June 2010
    I can't help with the check, but I may be able to do something about our food supplies if the situation gets worse. Fuel is trickier.

    antherem on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited June 2010
    It's Apollo's call. Unless he asks for help. ;)

    Doctorstrongbad on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2010
    Yea sorry to be clear. Was asking for input. Worried about fuel.

    No skill check. -1 food(cyan that someone,on my phone)

    SeGaTai on
    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    SeGaTai wrote: »
    Yea sorry to be clear. Was asking for input. Worried about fuel.

    No skill check. -1 food (cyan that someone,on my phone)

    Darian on
  • TenekTenek Registered User regular
    edited July 2010
    Lee scraps the scouting mission, and distributes extra resources to the people. -1 food

    Raiders activate. Activation order may matter (11 o'clock raiders will move towards the nearest civilian, which could be either F, or A if F is destroyed.) Lee decides if 9:00 raiders activate before 11:00 raiders.

    Tenek on
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