So so we have a general plan of attack or shall we swing wildly in hopes of winning?
Also I may ask lots of stupid questions since I have never actually played D&D before. But I will try to keep the dumb questions to a minimum
Positioning ourselves for combat advantage as much as possible is a good basic idea. (CA is basically two characters flanking an NPC)
Since we don't really have much in the damage output area, I would suggest taking out the ghost cleric quickly
I think I can burst down my image. I'm going to give that a shot since it will free me up to flank.
Yeah, use your sneak attack to beat the shit out of yourself! We can probably split focus a little, get one of the fighters with you on the rogue (to keep you from getting hit, hopefully, and maybe also keep you in CA) while the rest of us get the ghost cleric?
So so we have a general plan of attack or shall we swing wildly in hopes of winning?
Also I may ask lots of stupid questions since I have never actually played D&D before. But I will try to keep the dumb questions to a minimum
Positioning ourselves for combat advantage as much as possible is a good basic idea. (CA is basically two characters flanking an NPC)
Since we don't really have much in the damage output area, I would suggest taking out the ghost cleric quickly
I think I can burst down my image. I'm going to give that a shot since it will free me up to flank.
Yeah, use your sneak attack to beat the shit out of yourself! We can probably split focus a little, get one of the fighters with you on the rogue (to keep you from getting hit, hopefully, and maybe also keep you in CA) while the rest of us get the ghost cleric?
Eh, he's most likely a non-caster, worst case is that I can go one round with him if I have to.
Thomamelas on
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
So so we have a general plan of attack or shall we swing wildly in hopes of winning?
Also I may ask lots of stupid questions since I have never actually played D&D before. But I will try to keep the dumb questions to a minimum
Positioning ourselves for combat advantage as much as possible is a good basic idea. (CA is basically two characters flanking an NPC)
Since we don't really have much in the damage output area, I would suggest taking out the ghost cleric quickly
I think I can burst down my image. I'm going to give that a shot since it will free me up to flank.
Yeah, use your sneak attack to beat the shit out of yourself! We can probably split focus a little, get one of the fighters with you on the rogue (to keep you from getting hit, hopefully, and maybe also keep you in CA) while the rest of us get the ghost cleric?
Eh, he's most likely a non-caster, worst case is that I can go one round with him if I have to.
I was assuming they were all doppelgangers of us... I just figure with two of you on him, if it takes more than one round to kill him, you could stay in Combat Advantage and use your sneak attack damage every time you hit.
Hit!
Now unless I am stupid that is 19 damage correct? 15 and +4 from strength mod.
Corbius on
PSN: Corbius
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
edited July 2010
Pieter uses the confusion to slip around the statue and get into position.
I move to B3, going the long way to avoid provoking the OA.
His rapier begins a dazzling series of series of movements, various feints dipping in to take the measure of his magical foe before he slices in with a rapid series of cuts. The final cuts open up the doppelganger's Femoral vein in it's legs.
Requine strides towards the ghost cleric, an enormous grin on her face. Lifting her shield and sword, she cuts an intimidating figure as she moves forward with no hesitation.
As the twisted reflections are struck down, they collapse to the ground in a heap of shattered mirror shards. Some seconds pass, and then suddenly the shards shoot off across the ground. They bob and weave along walls and over the scuffling feet of the combatants, before they arrive at those of Pieter and Arian. Without any time to react, the shards crawl up their legs and begin coating their bodies. Before long, and despite their struggling, they are quickly encapsulated by the shards, which reform around their bodies as a smooth, reflective shell. Pieter and Arian are frozen into the poses held by each of their statues. Both of their statues begin to glow a new red hue in addition to their blue glowing bases.
Sorry about that, Chanus :P. Save ends.
The broken image of Requine reflects her enormous grin, though contorted into an even more sinister, malicious expression, as she shifts between the statue of Adrian and the wall and makes a wide swing towards Ludious. Her bent blade passes just over the base of the statue and strikes Solleb as it falls.
The reflection of Adrian runs forward and summons a cloud of reflective shards in the shape of insects. They bear down on Ludious and Solleb with a barrage of stings and bites.
Ending turn in the cloud causes you to take 4 poison damage.
The reflections of Solleb and Ludious push forward, but they twitch and falter.
Map:
Green is Stinging Cloud.
Order:
1. Adrian 28/28 HP
2. Solleb 18/31 HP
3. Pieter 26/26 HP, Mirror Trapped Save Ends.
4. Requine 29/29 HP
5. Ludious 5/25 HP
6. Twisted Reflections
7. Arian 23/23 HP, Mirror Trapped Save Ends.
Twisted Reflections:
Twisted Solleb- HP 24/24, 16 AC, 14 Fort, 8 Ref, 9 Will
Twisted Requine- HP 22/22, 18 AC, 17 Fort, 12 Ref, 10 Will
Twisted Ludious- HP 18/18, 16 AC, 14 Fort, 9 Ref, 11 Will
Twisted Adrian- HP 24/24, 15 AC, 13 Fort, 11 Ref, 15 Will
With a roar, Requine moves forward to meet her reflection (B6). For the first time, she seems a bit uneasy as she raised her weapon to clash against her ghostly twin.
"Whatever," Requine scoffs. "I'm the toughest broad around, and you're just a wizard trick. This is going to be cake."
Requine places a Combat Challenge on her ghost. This is a Mark. If Ghost-Requine attacks any other target, even with cleave, Requine gets a free melee basic attack.
Requine uses Footwork Lure. Requine moves back into A6, Ghost-Requine is pulled into B6.
LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
edited July 2010
Ludious spits blood from his mouth, twirls his warhammer once, and roars, before grabbing a healing potion from his belt and pouring it down his throat and tossing the bottle aside. He shifts in front of the ghostly visage of Requine and swings his warhammer....
minor action: Quaff healing potion to regain 10 hp (I think)
Shift to D6 Paladin's Judgment vs AC: 1d20+8273d10+623
Anyone within 5 squares of me can also spend a healing surge
Posts
guess I'll go to... A1
Solleb readies his greataxe and moves forward towards the reflections.
I'll move to C3.
PSN: Corbius
Initiative Roll = 1 (1d20)
Balls.
C4
Initiative: 1d20+0 7
D4
"Finally! Send out the faces so I can smash 'em!"
Initiative: 9
Moving to D3
Map:
Eddy, you picked and illegal spot so I just picked one for you.
1. Adrian 28/28 HP
2. Solleb 31/31 HP
3. Pieter 26/26 HP
4. Requine 29/29 HP
5. Ludious 25/25 HP
6. Twisted Reflections
7. Arian 23/23 HP
Twisted Reflections:
Twisted Solleb- HP 24/24, 16 AC, 14 Fort, 8 Ref, 9 Will
Twisted Requine- HP 22/22, 18 AC, 17 Fort, 12 Ref, 10 Will
Twisted Ludious- HP 18/18, 16 AC, 14 Fort, 9 Ref, 11 Will
Twisted Arian- HP 19/19, 15 AC, 9 Fort, 8 Ref, 14 Will
Twisted Adrian- HP 24/24, 15 AC, 13 Fort, 11 Ref, 15 Will
Twisted Pieter- HP 22/22, 14 AC, 10 Fort, 13 Ref, 12 Will
Also I may ask lots of stupid questions since I have never actually played D&D before. But I will try to keep the dumb questions to a minimum
PSN: Corbius
Since we don't really have much in the damage output area, I would suggest taking out the ghost cleric quickly
PSN: Corbius
PSN: Corbius
Edit:
PSN: Corbius
The swarm of insects begins fanning its wings in unison, creating an icy blast of wind which Adrian directs towards the twisted form of Pieter.
Chill Wind vs Fortitude: 1d20+5 9 1d6+1 7
miss! I'll use a minor action to shift into beast form.
Solleb moves forward and then brings his greataxe crashing down on the twisted image of Arian.
Hit!
Now unless I am stupid that is 19 damage correct? 15 and +4 from strength mod.
PSN: Corbius
His rapier begins a dazzling series of series of movements, various feints dipping in to take the measure of his magical foe before he slices in with a rapid series of cuts. The final cuts open up the doppelganger's Femoral vein in it's legs.
Edit:
He turns to the cleric and in an even voice says, "You're next."
Requine strides towards the ghost cleric, an enormous grin on her face. Lifting her shield and sword, she cuts an intimidating figure as she moves forward with no hesitation.
1d20+9: 17 [1d20=8]
1d8+5: 8 [1d8=3]
http://4e.orokos.com/roll/20889
I do not push ghost-Arian.
Ludious raises his warhammer and steps toward the twisted, ghostly visage of Requine.
Radiant Smite vs AC: 1d20+8 15 2d10+8 23
The broken image of Requine reflects her enormous grin, though contorted into an even more sinister, malicious expression, as she shifts between the statue of Adrian and the wall and makes a wide swing towards Ludious. Her bent blade passes just over the base of the statue and strikes Solleb as it falls.
At-Will: Cleave: 1d20+7: 22 [1d20=15]
1d8+4: 11 [1d8=7]
Ludious takes 11 damage, Solleb takes 4 damage.
The reflection of Adrian runs forward and summons a cloud of reflective shards in the shape of insects. They bear down on Ludious and Solleb with a barrage of stings and bites.
Encounter: Stinging Cloud: 1d20+3: 13 [1d20=10]
1d10+4: 9 [1d10=5]
Ludious takes 9 damage, Solleb takes 9 damage.
Ending turn in the cloud causes you to take 4 poison damage.
The reflections of Solleb and Ludious push forward, but they twitch and falter.
Map:
Green is Stinging Cloud.
1. Adrian 28/28 HP
2. Solleb 18/31 HP
3. Pieter 26/26 HP, Mirror Trapped Save Ends.
4. Requine 29/29 HP
5. Ludious 5/25 HP
6. Twisted Reflections
7. Arian 23/23 HP, Mirror Trapped Save Ends.
Twisted Reflections:
Twisted Solleb- HP 24/24, 16 AC, 14 Fort, 8 Ref, 9 Will
Twisted Requine- HP 22/22, 18 AC, 17 Fort, 12 Ref, 10 Will
Twisted Ludious- HP 18/18, 16 AC, 14 Fort, 9 Ref, 11 Will
Twisted Adrian- HP 24/24, 15 AC, 13 Fort, 11 Ref, 15 Will
"How dare you use my powers." Adrian snarls. "Do you know what they have cost me? You will pay the price."
The swarm surges forward towards the shade of Ludious, and explodes into a cloud of locusts.
move to 4E
at-will
Swarming Locusts vs Reflex: 1d20+5 14 1d8+5 6
ludious and adrian shades take 6 damage
3x3 area F3 H3 H5 F5 are now the corners of a locust zone, enemies inside grant combat advantage. Zone persists until the end of my next turn.
Refreshed, he quickly grabs a small shining stone from his pack and runs it along the edges of his axe.
He then pushes his way through the swarm of glass shards, eyes fixed on the twisted image of Adrian.
His eyes do not lose contact with the false image as he brings his axe across in a great arc, smashing the glass Adrian into thousands of pieces.
"I hate insects. Even fake ones."
Free action: Use my armor's power to use second wind and regain 7 hp plus Dwarven Vigor heal: 1d6 5
So 12 hp regain.
Move to E4 and use my daily power Comeback Strike vs AC: 1d20+10 24 2d12+9 26
Regain 7 more HP from comeback strike.
PSN: Corbius
PSN: Corbius
Feels like a waste of a crit, but I'll take it
"Whatever," Requine scoffs. "I'm the toughest broad around, and you're just a wizard trick. This is going to be cake."
Requine uses Footwork Lure. Requine moves back into A6, Ghost-Requine is pulled into B6.
1d20+9: 16 [1d20=7]
1d8+5: 10 [1d8=5]
http://4e.orokos.com/roll/20968
Shift to D6
Paladin's Judgment vs AC: 1d20+8 27 3d10+6 23
Anyone within 5 squares of me can also spend a healing surge
Meanwhile, the twisted reflection of Ludious shifts to his left and then let's out a wide spray of dragon fire from his mouth.
Shift to F4
Target 3x3 square encompassing C4 to E6 (Arian, Ludious, Solleb)
Encounter: Dragon's Breath: 1d20+5: 22 [1d20=17]
1d20+5: 7 [1d20=2]
1d20+5: 8 [1d20=3]
1d6-1: 4 [1d6=5]
Arian takes 4 damage
The recreation of Solleb moves forward and attempts to sweep his blade under the legs of Ludious, but is unable to penetrate his strong defenses.
Target Ludious
Encounter: Spinning Sweep: 1d20+6: 15 [1d20=9]
1d12+6: 15 [1d12=9]
Map:
Attacks against those standing in the blue area have combat advantage until after Adrian's turn.
1. Adrian 28/28 HP, Mirror Trapped Save Ends.
2. Solleb 31/31 HP (10 surges left) Augmenting Whetstone +2 atk and dmg
3. Pieter 26/26 HP
4. Requine 29/29 HP, Mirror Trapped Save Ends.
5. Ludious 15/25 HP (9 surges left)
6. Twisted Reflections
7. Arian 19/23 HP
Twisted Reflections:
Twisted Solleb- HP 24/24, 16 AC, 14 Fort, 8 Ref, 9 Will
Twisted Ludious- HP 12/18, 16 AC, 14 Fort, 9 Ref, 11 Will
He then turns and blasts forth the wrath of Kord, reveling in the shrieks of his twisted foes.
Divine Glow vs Reflex (Twisted Solleb): 1d20+4 13 1d8+4 11
Divine Glow vs Reflex (Twisted Ludious): 1d20+4 24 1d8+4 12 (Roll on the d8 is 1 on the link, but it's a crit, so max damage)
Confers a +2 power bonus to allies' attack rolls (Ludious, Solleb) of those in the blast until the end of my next turn.
"Kord revels in the glory of this battle!" he cries.
Solleb shifts focus to the twisted image of himself.
He moves quickly towards him, sweeping his axe low and catching the mirror creature on the leg, knocking him prone.
Spinning Sweep vs AC: 1d20+12 27 1d12+9 11
Hit, target is prone.
PSN: Corbius
A quick thrust to the prone Solleb's throat finishes the mirror image off.
+2 to attack from CA. CA allows me to deal sneak attack damage. For 11 total damage.
She aims her blade at the throat of the mirrored dragon, hacking wildly.
Critical hit!
Automatic 12 damage
I mean, she should still roll her save, but... yeah