The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Un]Official PA WH40K Gaming League! Season 2: The Escalation!
Posts
You need to make it colorful so it stands out when it's time to tally weekly results.
And a very exclusive club welcomes it's newest member.
The 0 for 3 club that you and I are the first and last members of ?
2011 PAX Warmachine/Hordes Champion
Pfft. I lost every game of the last league. I played pretty bad.
Holy crap this was a close game. There were some very bad rolls on both sides, but I had fewer.
Turn 1:
Heffling turtles and shoots the crap out of me, blowing up a Raider, killing some warriors that were riding in it, stunning my Ravager and shaking my Archon's Raider.
I respond my moving my warriors out to the open ground in the middle, moving my Archon's raider up and shooting his battle wagon with my dark lance sniper squad which, suprisingly, wrecks the thing.
Turn 2:
Heffling shoots me some more, blowing up my Archon's Raider, but killing nobody inside. There was more shooting, but nothing else dies. He also assaults my Archon and Retinue, throwing his Boyz upon my Incubi's blades.
I move my Ravager up and shoot, killing 9 boyz. My warriors, going unmolested high-tail it for the hill near the middle of the map. My wyche's Raider deep strikes onto the side of the board and moves to cover. My Archon and retinue charge a squad of Lootas and kill them, consolidate into the cover the Lootas were hiding in.
Turn 3:
My Ravager gets stunned again. His Lootas shoot at my Wyche's Raider and blow it up, killing 3 passengers. His other squad of Trukk Boyz shoots at my Archon, but nothing dies. He then charges them, combat is close, but I win and they pass their leadership check.
I shoot at his Trukk with my dark lance snipers, they immobilize it. My wyches try to get into close combat, but my warriors that are now on the hill shoot the squad with splinter cannons and the dead move the wyches out of range. My archon and retinue continue the attack with the Boyz, leaving my Archon and an Incubi bloody, but victorious.
Turn 4:
Heffling kills my remaining Incubi with more shooting and misses some other shots at my Ravager.
After my movement, Heffling sees my Wyches in range of his Big Mek with Shokk Attack Gun, my Archon in range of his 6 remaining Lootas and my splinter cannons in range of his KFF Big Mek. It is here that he concedes the match to me.
MVPs:
Dark Eldar: My Ravager. That thing took something like 15 shots like a champ, then killed 9 lootas. While he didn't kill much, he drew more fire away from my other units, so I am thankful.
Orkz: Shokk Attack Gun Big Mek. He killed 2 out of 3 Raiders and would have killed all my wyches had it not been for a bad roll that allowed me to move the template wherever I wanted to within LoS.
All in all, Heffling was an amazing opponent and would have won by turn 2 had it not been for some really bad rolls. It was an awesome game and I hope the rest of the league matches are this damn fun and nail-biting.
Result?
Draw
Highlights:
Wraithlord and a Greater Demon managed to KO each other at the same time in epic slow motion double face punching moment.
Harelquins dead by the bucketload.
Rhinos remain my greatest nemesis.
Ruined buildings manage to do more damage to Mazzy's tanks than I do.
Pathfinders and Plague marines sitting on objectives wondering what all that fuss going on in the middle of the table was about.
Yeah, it looks like the only games left this week are being held up by that game...
Block 1 500
Wolf Tail
Living Lightning
Jaws of the WW
9x Grey Hunters
Rhino
10x Grey Hunters
Meltagun x2
Power Fist
Wolf Std
Rhino
Block 2 250
SL
Flamer
Melta Bombs
3x Missile
2x Heavy Bolt
Long Fangs x5
SL
Melta Bombs
2x Heavy
2x Missile
Block 3 240
Melta Bombs
2x Power Weapons
Melta Gun
Block 4 250
Hunter Killer
Extra Armor
Dreadnought
Wolftooth
Block 5 245
Yeah this is a good point, so just to give you advance warning now, you must post your week 5 list here in the thread before next Sunday.
I am going to give everyone draws for the missing games, and make the next list. I hope that either both of them show up for a game this week, or only one person misses their game and I can replace them for week 5.
Sharp101.............v..........TheLawinator
Extreaminatus......v..........Smurfy
Mazzyx................v...........PolloDiablo
Slapnuts..............v..........Huntzy
Eldercat...............v..........Dayspring
AtriusNight..........v...........Heffling
Gabriel_Pitt.........v...........Susan
I am avoiding them as long as I can, but at week 5 you might have completely different lists, so it shouldn't be the same game, IF I have to match somebody up again.
*rubs hands together* Oh, the day has come. Or, rather, will come at some point this week. When are you free?
2011 PAX Warmachine/Hordes Champion
~Scissorhand
~Stinger
Grotesques x9
Raider
~Slave Snares
~Torture Amp
Huntzy, I'm good M, W, Thurs after 7 p.m. EST
As for my Week 5 List:
Core - 750
Grey Hunters x9
Power Fist
Wolf Standard
Melta Gun
Drop Pod
Grey Hunters x10
Power Fist
Wolf Standard
Melta Gun x2
Drop Pod
Predator
Heavy Bolter Sponsons
Dozer
Block 1 - 250
Squad Leader
Flamer
Melta Bombs
3x Missile
2x Heavy Bolt
Long Fangs x5
Squad Leader
Melta Bombs
2x Heavy
2x Missile
Block 2 - 250
Extra Armor
Wolftooth Neck
TL Heavy Bolter
Drop Pod
Deathwind Missle
Block 3 - 248
Power Weapon x4
Power Fist x2
Melta Bombs x4
Razorback
Block 4 - 249
Terminator Armor
Chooser
Wolftail
Wolf Guard x3
Terminator Armor x3
Melta Bombs
Now face me and we will see about that perfect record
Tell ya what, go fight smurfy sometime this week and I will replace the draw with the result, how bout that?
Any weeknight this week after 7 p.m. EST.
Armored Core Chaos.
Core 746:
Daemon Prince
Mark of Slaanesh
-Lash of Submission
-wings
Troops:
CSMx10
-asp champ
-power fist
-2x melta
-Rhino
Plague Marines
-champ
-power fist
2x flamer
Rhino
-Greater Demon
Block 1-245
-Champ
-power fist
2x melta
-Rhino
Block 2-250
-heavy bolters
-dozer blade
Chaos Vindi
-possession
Block 3-245
-possesion
Chaos Dread
-2x ccw
Block 4-255
-wings
-warptime
Chaos Dreadnought
-ccw
I'll log onto VASSAL when I get off work today and the rest of the week (I'm PST, so that'd put me around 8-9pm your time) to see if you're on. Looking forward to it :twisted: .
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
Sorry I missed you. Will you be around at 8 tomorrow?
Dawn of War, Seize Ground, Necron Phalanx vs Space Marine Bike Force
By the end of the game, I had only lost 5 models. Gabriel had only 4 left. And until the final roll of the final die, it was looking as though Gabriel was going to crush me.
Susan MVPs: My Monolith engine of death, my Destroyer snipers, and Gabriel's dice
Gabriel MVPs: His completely unkillable Captain, his unshakable Scout Sergeant, the 7-turn limit
Good game, Gabriel, good game...
2011 PAX Warmachine/Hordes Champion
Game ended in a tie at the end of turn 7, 2 to 2 objectives. If the game had ended at any point previous to that, I would've won 3 to 1, but as the game stretched on susan finally wore down my forces enough and got enough units into position to tie up the score. It didn't help that it was Dawn of War deployment, and we both forgot about night fighting. We remembered at the start of my shooting phase, which meant 5 scouts who'd been vaporized by long range destroyer fire suddenly reconstituted , but it also my meant my plan to send a crushing hail of fire from four plasma guns, a hellfire bolter, and an attack bike and buddies were thwarted when none of them could see farther than the end of their fender. That left me completely open when the unexpectedly undamaged necron forces ripped into me on turn two, and it was recovering from that where I took the lion's share of casualties.
All in all, it was a pretty good game. I played keepaway, knowing that throwing my pricey ass marines into the fray would also mean them getting sprayed down with gaussfire and railed by the monolith, which would do me no good. So I kept my distance, hovered around three objectives, and used LOS blocking terrain to keep units safe. It was a good strategy, and it would've worked too, if Sharp hadn't kept rolling high to keep the game going.
In the end, the tally was 5 necrons dead, to 9 scouts, 10 bikers, 4 command squad, and an apothecary. Once again, my cap'n shrugged off everything thrown his way, not even taking a wound despite engaging in CC with the Lord bearing a staff of light, and cruising right by the monolith as he fell back from combat.
Anyway, that list is being retired now, and since I've been thinking about it for so long, I'm replacing it with my epically silly Dreadsock list:
Master of the Forge
-Frag Grenades; Krak Grenades; Artificer Armour; Space Marine Bike; Converison Beamer; Twin Linked Bolter; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics
9 x Tactical Squad
-Frag Grenades; Krak Grenades; Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher
Sergeant
-Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist x1
Razorback, Searchlight; Smoke Launchers; Twin Linked Heavy Bolter; Dozer Blade
4 x Scout Squad
-Frag Grenades; Krak Grenades; Bolt Pistol x4; Combat Blade x4
Sergeant
-Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Power Fist x1
Dreadnought
-Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Heavy Flamer; Multi-melta
Dreadnought
-Searchlight; Smoke Launchers; Twin Linked Lascannon; Missile Launcher
Block 1: 227 points
9 x Scout Squad
-Frag Grenades; Krak Grenades; Camo Cloaks; Bolt Pistol x9; Sniper Rifle x8; Heavy Bolter w/Hellfire Shells;
Sergeant Telion
-Frag Grenades; Krak Grenades; Bolt Pistol; Stalker Pattern Boltgun; Acute Senses; And They Shall Know No Fear; Combat Tactics; Eye of Vengeance; Voice of Experience
Block 2: 250 points
Dreadnought
-Searchlight; Smoke Launchers; Plasma Cannon; Missile Launcher
Dreadnought
-Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon
Block 3: 250 points
Dreadnought
-Searchlight; Smoke Launchers; Plasma Cannon; Dreadnought CCW; Heavy Flamer
Dreadnought
-Searchlight; Smoke Launchers; Assault Cannon; Dreadnought CCW; Heavy Flamer
Block 4: 250 points
Land Speeder Storm
-Cerberus Launcher; Jamming Beacon; Heavy Flamer;
3 x Land Speeder Squadron Heavy Flamer x3; Heavy Bolter x2; Multi-Melta x1;
Yeah, but if it had been 8 turns, I might have tabled ya. Maybe I'll put Sharp on my MVP list for his superb rolling skills .
2011 PAX Warmachine/Hordes Champion