http://www.gamesindustry.biz/content_page.php?aid=22368
Publishers wary of creating Nintendo titles, says Wii developer
Matt Martin 13:46 24/01/2007
Perception of poor third-party performance sees big names hold back
Big publishers have been wary of creating new titles for the Nintendo Wii due to the perception that first-party titles are better supported than third-party games, says Brian Dreyer, business development manager for Frontline Studios.
The trepidation of companies to support the console and its motion sensitive controller has left a gap in the market that independent studios have been wise to exploit, claims Dreyer
"Nintendo hardware is traditionally seen as great for first-party titles, but not so much for third-party games," said Dreyer, speaking exclusively to GamesIndustry.biz
"That fact really scares a lot of publishers and frankly we've seen a lot of publishers take that wait-and-see attitude with the Wii," commented Dreyer. "Rightly or wrongly, publishers are more frustrated with that than independent developers are."
While publishers such as Ubisoft and Sega have supported the Wii since launch, others, such as Capcom, are yet to get boxed product to market.
Frontline is currently working with Digital Amigos and Nibris on the Wii project Sadness. For the developer, the attraction of working on Nintendo hardware is the innovative elements of the console that provide a different approach to game development.
"It's the marketing warfare," said Dreyer. "Nintendo is the challenger, it's the underdog and it has to be coming to market with something that is completely different."
"Gamers are yawning at these supposedly great-looking games on other systems. With the Wii, we're back to the fundamentals, the nuts and bolts of any videogames experience, which simply means it has to be fun,"
Of course this is overall nothing new when it comes to Nintendo systems, but you'd think that something would be a little different by now considering just how different Wii is to anything that's out there. If people are still willing to camp out at a store to get their hands on the system two months after launch, shouldn't some of them be going "Hmm...maybe there is something to this" and create.....I don't know.....a new IP? Nothing that requires a large budget, but still something worthwhile? A puzzle game, or something? If it bombs, don't make something like that again. Sure you took a hit, but at least it wasn't a huge one. If it sells well, oh hey look, more money coming to you.
I swear, it just feels like some of them are looking for excuses.
Posts
We are?? How come nobody told me??
The big third party companies, at this point, have to weigh spending more to sell to a smaller market versus going the more traditional route and selling to the larger combined PS3/360 market (or being courted into going exclusive to one or the other).
I hope it is.
"We don't make Nintendo games because no one buys third party Nintendo games, so we continue to not make Nintendo games."
Maybe it hasn't occurred to him that people don't buy third party titles because the ones that do get made is shovelware? If a Katamari (as an easy example) game were to hit the Wii for example, I guarantee it'd sell like hotcakes.
Another helpful hint: when you do release your quality titles, don't do it during the holiday clusterfuck so it gets lost in the shuffle. Even better, release it during the long stretches in-between those first-party titles you're apparently so worried about.
When I read in the quote that Capcom has yet to bring boxed product to Wii, my immediate reaction was, "they must not have figured out how to make MegaMan, Street Fighter, or Resident Evil Wii-friendly" (although RE should be a no-brainer).
The truth of the matter is that good third-party games sell like hotcakes on Nintendo systems. (Aside from Beyond Good & Evil, but that's separate from the Nintendo dilemma .)
...which would make sense, if development costs for the Wii weren't significantly less expensive than for the other consoles.
That being said, I really don't see this turning out like the gamecube. At least I'm hoping it doesn't.
Actually, it costs a heck of a lot less to develop a game for the Wii than it does for either of the other two.
It takes a hell of a lot more sales on the 360 and PS3 to justify developing for those two. Part of N's strategy is making it incredibly inexpensive to develop for the Wii. The question is whether it makes business sense to develop a single game with a low budget and release it to what will probably be a moderate-sized market and hope that it sells 'okay' to make money, or to spend a hell of a lot and release it on the 360 and/or maybe PS3, and hope that the game is a hit with sales.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Sorry, you were just imagining that you were enjoying Gears of War and Resistance.
I'M A TWITTER SHITTER
PS3 isn't selling well and probably won't until they change their price point. So that's kind of a moot issue.
Wii is selling like hotcakes.
Develop for the hotcakes, you retards.
Well I am, for one. Though I find it's mostly directed at the PS3. The 360 and Wii both have selling points beyond "looks prettier than previous gen." The PS3 seems to be offering an identical experience to the PS2, just in HD.
They announced Resident Evil Chronicles or whatever, which is supposedly in development as a sort of 'overview' of the series in which you play as different characters in the style of Resident Evil 4.
But Capcom seems to still be taking the wait-and-see approach like most publishers.
Meanwhile Ubisoft and EA rake the motherfucking cash in. Ubi's made a killing on the Wii with Red Steel and Rayman, and Madden has sold its usual massive quantities. No doubt helped in part by EA actually doing something fresh and interesting with Madden, for once!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
And the Wii SSX may be the first game in the series I purchase. I'm not usually into sports games, especially "extreme" sports games, but the more I read about it the more I'm leaning that way.
That wait-and-see period should be over by now. The Wii is selling like gangbusters the world over. You'd be stupid not to get in now when there's less of a field to differentiate yourself from.
I'm going to have to call BS on this one.
First, let's define "traditional" Nintendo hardware. I'd say, in most gamer's opinions that's the NES, SNES, GBA, and GCN.
The NES had plenty of third-party support.
Many of those SNES classics? They're third-party, too. FFIV, FFVI, Chrono Trigger, Castlevania IV, R-Type III, Super Street Fighter II Turbo, all the Disney games? Third-party games that make up a significant part of gamers' (mine anyway) SNES collections.
The GBA is a goldmine of awesome third-party games. Gunstar Super Heroes, Rebelstar Tactical Command, all the FF ports, Golden Sun and its sequel, three Castlevania games, Riviera, Drill Dozer, the Mega Man Zero series, the Mega Man Battle Network series, and the list goes on and on. You can't swing a dead cat in a game store without hitting an awesome third-party title. If anything is "traditional" Nintendo hardware, it's the GBA.
And the GameCube, despite receiving lackluster third-party support, did get good third-party games. RE4 was a GCN exclusive for a while, Tales of Symphonia, Ikaruga (yes, I know it got a DC release, but who can find that?), Eternal Darkness, Rogue Squadron games, Super Monkey Ball 1 and 2, FF Crystal Chronicles, Pac-Man Vs, Veiwtiful Joe (it was exclusive to begin with, too), and some good multi-platform games, too (like the PoP Sands trilogy).
Third-party games do just fine on Nintendo consoles. They just need to be made for it. Saying "we won't develop for Wii because nobody will buy our ports" is missing the point. Of course nobody will buy PoP: Rival Swords. It's a port of a two year old game that was designed around a standard controller. Design me a game around the Wiimote and do it well, and people will buy it. They're eating up Elebits and I'm more excited about Sonic and the Secret Rings that I ought to be considering Sonic Team's recent track record. If you don't want to develop for Wii, that's fine, but don't blame it on the fact that first-party games sell better. They sell better because they're made better. I guarantee that if you release a Wii game with as much fun and polish as Twilight Princess that we'll buy it in droves.
I agree, now is the time to start creating Wii games while they still really stand out, like Red Steel did. But I can understand the business approach that publishers have been taking, but really, they need to start doing something.
I wanted to mention something else related to this topic.
Some smaller publishers simply cannot afford to publish on the PS3 due directly to the development costs and limited current/expected market of the PS3. SNK, for example, said that the cost it would take to produce a PS3 game and the expected market for the system constrains them so much that they don't expect to release a PS3 game until 2009 at the earliest.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
猿も木から落ちる
Seriously.
This shit is retarded.
Edit: beat'd.
Hey, if Capcom really wants to make a quick and easy buck, they should release most of their back catalog on the Virtual Console.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Lots of people bet on the wrong horse this time around, methinks.
Well Inafune did say he is making a Wii game now. Thats what 2 Capcom games? Capcom will learn though... like they did with the PSP when their lawyer game on DS outsold their onslaught of titles for the PSP.
Besides, remember Ubisoft? The little company that's spat out a large number of Wii games so far? On IGN, the company crowed that their Wii titles sold better than anticipated, and that Red Steel and Rayman Raving Rabbids were the number two and three top sellers for the Wii so far. Excite Truck, a Nintendo game with huge support put in the freakin' kiosks, fer fuck's sake, sold horribly.
Third parties can do damn well on the Wii in this new environment, if they're willing to make good, distinctive games.
4 Nintendo Games / 9 Third party titles...
My 6 game collection (including Wii Sports) and soon to be 9, agrees with you.
Forsake, Warlock of Stonemaul
I didn't write this, incidently.
Tough as in "OMG I'm going to rip my hair out and then kill myself because nothing works" -- at least from the articles I've read.
The bottom line is this: If the budget required to make a PS3 game necessitates that you sell 500,000 copies of the game just to break even at all (according to Namco, not some no-name developer) then you'd be stupid not to at least consider whether or not you'd make more money on the Wii.
It may just wind up that even though you're not selling as many copies as, say, Nintendo, you'll be making a profit on the Wii instead of a loss on the PS3.
Of the games I've got my eye on, none are first-party: Sonic and the Secret Rings, Elebits, Metal Slug Anthology, and Super Castlevania IV. Yeah, the third-party market sure is shit on the Wii and nobody buys the games.
http://video.google.com/videoplay?docid=6304687408656696643
GIVE IT UP FOR MEEEEEEEEEEE!!!!!!! WOOOOOOOOOOOOOOOOOOO
[spoiler:af5155bd5d]Secretly, we all Steve Ballmer. Don't deny it.[/spoiler:af5155bd5d]
However, I say give the system a year. Like the DS it will likely take that time for the games to truly become amazing.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
If it wasn't for the virtual console games I've purchased, I'd have probably sold it by now.
It's early days, but I certainly regret buying it so soon...