Here are all of the new Pokemon
Here's some info about the Mew Giveaway
Here is a horrible movieLive Action!
Here are your new Legends!What you need to start battling:
- First of all, finish the main game first
. Trying to understand and manipulate EVs and IVs before that will be a pain.
- Once you've beaten the Elite Four, the real "fun" begins. First, give Individual Values or IVs
a read. You will also want to know everything about breeding
and Effort Values or Evs
Natures should also be read.
- Now that you know some things about EVs, you can either grind at the Battle Tower for the points needed to buy the Power Items
or borrow them from someone who is used to play here at G&T. These items will make EV training much easier.
- If you aren't sure what to do with your Pokés, check out Smogon
for some tips that will help you choose an appropriate EV spread and moveset for your Mons.
- Check out Psypoke's EV training spots
- You might want to check Chen's list
of what you should consider adding to your team
- Pokémon battles through Wi-fi automatically level your Pokémon to either levels 50 or 100. So you don't have to train them to level 100 yourself, saving a lot of time. In fact, it will be better if you don't level them up all the way to 100 since at that stage you won't be able to edit your Pokés' EVs.
- But most importantly: Have fun! It doesn't matter if you win or lose. You must have learned something from experience, and if your newest creation wasn't as good as thought it'd be and you want to keep it boxed, don't feel discouraged. We all have trained some Pokémon that we'll never use again because it sounded better on paper than it performed in practice.General Battling RulesUber Clause:
The use of Uber Pokémon is forbidden. Click here for a list of Ubers.
Salamence? We don't care.Legendary Clause:
The use of Legendary Pokémon is forbidden. Click here for a list of Legendaries.Sleep Clause:
You cannot put two of your opponent's Pokémon to sleep at the same time. (Rest not applicable)Evasion Clause:
No moves that increase evasion such as Double Team and Minimize may be used. Things like Sand-Attack and Sand Veil are still legal.Species Clause:
No two of the same Pokémon may be used on one team.One-Hit KO Clause:
One-hit KO (OHKO) moves, such as Horn Drill or Sheer Cold, are forbidden.Selfdestruct Clause:
The moves Selfdestruct, Explosion, Perish Song, Destiny Bond, or any other such move may not be used if both players only have 1 remaining Pokémon. If a player uses one of those moves under this condition, they automatically lose.The G&T Pokémon LeagueStandard Gym Rules
Each Gym Leader is bound to a certain type. A minimum of four Pokémon must adhere to that type. A Gym Leader may summon two species of a different type if he or she desires. However they must abide by having a move of the gym's type. For all intents and purposes, Hidden Power is of the Normal type.
A Gym Challenger may choose any six Pokémon he or she wishes for challenging any Gym Leader so long as your team adheres to the General Battling Rules listed above and any of the Optional Rules listed below if the Gym Leader has requested them.
Gym Leaders may also remove any Standard Rules if they wish to.Optional Gym RulesItem Clause:
All items are limited to one per team.<Insert Move> Clause:
The use of <insert move> is forbidden.Double Battle:
2vs2 battles are initiated.Gym Activity
A Gym Leader may lose his or her status through inactivity. If a Gym Leader does not respond to your challenge by PM, please notify us by posting in this thread.
You may challenge an active Gym Leader and take over his or her gym by defeating him or her and abiding to the Gym Leader Rules. To clarify, you are limited to four Pokémon of that particular gym's type and two Pokémon of a different type that must carry a move of the gym's type.Codes of ConductDon't be a dick.
There's no link, just Don't be a dick.The GymsSteel Gym
Leader: Munkus Beaver
Special Rules: Item Clause
Leader: Speed Racer
Special Rules: No Stealth Rock
Special Rules: Shoddy Battle Only
Reward: Torrent Badge
Reward: Boring Badge
Reward: Pain Badge
Special Rules: Evasion Allowed
FC-1161 6705 7388
Special Rules: Item Clause
FC: 2148 6518 2903
Leader: Professor Hydron
Special Rules: Double BattlePoison Gym
Leader: EeveelutionElectric Gym
Leader: TC4TDragon Gym
Leader: ZerokkuClick here to create your Trainer Card.Active Battlers' Friend Codes:
RockinX (Diamond): 0301-6425-9658 -- (SoulSilver): 2837-2176-3811
Kay (Diamond): 2277-9321-5433 -- (Platinum): 4253-9422-6181
InvisibleInk (Diamond): 1890-7641-5153 -- (Platinum): 1419 2587 1159
Kuribo's Shoe: 4726-3831-9680
Emerlmaster999 (Platinum): 1762-8554-8209
Aggril (Pearl): 1418-3381-0393
SirToasty (Diamond): 0645-2240-5346 -- (Platinum): 2836-5993-1590
krylon666 (Plat): 5198-8471-4100
Jugs (Platinum): 2965-4488-5135
Eveelution (Diamond): 1934-5192-0708 -- (Platinum): 2707-7660-6352
WIckedkarma: 2922 6385 6459
Nerdgasmic: 1333 0236 8007
Professor Hydron: 4382-9013-9323
Kabuki64: 0516 4736 9808
Rent: (HG) 1248 1892 2684
WIckedkarma: 0818 1061 5877
NerdyHeritage: 0775 9129 1567
Koopa_Paratroopa: 5113 8469 2573
PM me to add/update your friend codeSites of interestMarriland's team builder.Metalkid's IV Calculator.Get more Box Wallpapers for DPPt/HGSS
So me, RockinX, Speed has no Wifi till September maybe, Dave, and Munkus is usually around.
Then SE++ has their Gyms, but its just about as dead as ours.
So it goes
645, what rules do you take issue with? As a gym leader, you can set your own you know?
Which rules in particular? The legendaries or the 4 of 1 type +needing a move of the type are the only major deviations I notice
2) The leaders (who are restricted in what they can use) have to announce what their teams are, while the challengers (who can use anything) do not. Or at least this appeared to be the case back when everybody had a trainer card.
However, I agree with 645 that the leaders being forced to announce what their teams are is ridiculous. You can just create a team of counters. And while you still need some skill in order to use the team successfully, it does give the challenger a pretty heavy advantage. Considering that gym leaders are supposed to be tough to defeat...I think its pretty apparent that this isn't the way to do it.
Ultimately I don't care enough to actually do anything about it, because meh.
Let's Plays of Japanese Games
2) Eh this rule isn't enforced much. I've had the gym in my sig once upon a time for all to see and I still whooped butts.
1) The wildcards aren't a requirement, notice Speeds Flying gym.
2) require your challenger to list their team before battle?
Also, as chen said, you should still be able to win some regardless of what knowledge anyone may or may not have.
On that website linked in the OP regarding the Enigma Stone, it says you must have the National Dex. Is that true?
Because I only have 1 badge. Can I still get the Enigma Stone and save it for later? I don't mind waiting a super long time to actually get my Latios/Latias but I'll be pissed if I can't even get the stone.
I'd guess that you'll be able to get the item even without the NatDex. At the very least you should be able to beat the E4 within 20 days.
Its like -- free time... I don't know where it went.
No one said anything before the last thread became obsolete.
A lot of people were wondering what the comic said.
Just, gotta get around to finishing my team. Now that I'm back at Uni I'm finding it difficult to find a time to sit down and RNG my Espeon and Charmander.
Water: Kingdra, Lanturn, Starmie, Vaporeon, Ludicolo, Swampert
Flying: Gyarados, Togekiss, Honchkrow, Zapdos, Charizard, Ninjask
I came up with those two teams in 10 seconds off the top of my head, and there are so many more viable candidates for mono-type teams...assuming the type in question is Water or Flying.
GT: HitoriLionheart or dailydro
- Challengers have to announce their team and use the same team against each Leader. Leaders are not locked into specific Pokemon, just their specific type.
- Leaders can choose to enforce certain rules (2v2, item clause, evasion clause, sleep clause, ohko clause).
So I'd run a double battle setup with item clause 'cause I figured (correctly) that few challengers would build teams optimized for that. I'd size up their rosters and figured that if I thought I could get away with Scarf Abomasnow + Froslass rolling over their leads I'd do that. If it looked like they had a team full of speed demons with few priority moves I'd run a slower team with Jynx thrown in for Trick Room. There were only like 3 other leaders that even played for any notable length of time but I'm pretty sure I was the only one who had a winning record at the end of it.
Kind of a pointless argument since I know battling probably isn't going to pick up much around here until B&W hit, but hey.
I think triples could be fun while we're all equally ignorant as to how to play it effectively. I'm not importing the game though.
Platinum FC: 2880 3245 5111
Cleffas are as awful to breed as Staryus. RNG that egg's ability and nature. It's the easiest thing to do.
A gen 4 tournament. I meant to celebrate the release.
But wouldn't it suck if I made a pokemon and then found out that it has all new moves that completely change the way that I would want to use it?
I guess as long as the IVs are decent I'll be able to rearrange their moves and EVs as needed.
Forretress, Kecleon, Infernape
Camerupt, Primeape, Torterra and that Shiny Pichu with Volt Tackle
Where to begin? Probably bust out that Pichu first, since it doesn't need any breeding.
That doesn't evolve.
And starts at level 30, so it's not even eligible for Little Cup.
Grass typing would be right boned if we had a monotyping-enforced league. The only universe a mono-grass team would be useful in is one where Sleep Clause isn't enforced, and we all know how fun THAT universe would be.
Also, I'm around but traveling and not reliably near wifi. Should be back home and ready to take challengers by tomorrow (though my friend is visiting for the week and may try to monopolize my time).
Snover (level 1)
- Role Play
1) Lead with Snover + Smeargle for auto-hail.
2) Switch out Snover for Walrein, but use Pursuit on Snover to activate glitch hail.
3) Have Cress step in and use Role Play to copy Walrein's Ice Body.
4) Use Sub+Protect for the rest of the match, recovering 25% HP per turn from weather while the opponent's team gets pelted for 25% damage instead.
Slap on a few things to keep from completely being shut down by Taunt and I think I'm good to go.
Very risky, but I think the hilarity potential is off the charts.
That is a devious idea though. I wish Role Play could be more useful in Singles.
Ever since I found out about the glitch I've kind of wanted to build a team specifically for abusing it just to see how far it could be taken. I've never seen anybody try it.
God dammit. Maybe I can settle for Clefable or Uxie or something...
Well, Tauros definitely learns it.
I don't know, there must have been some bad info for the HG/SS Tutor compatibility lists that got spread around and never corrected.
This presents.... issues.
Namely that I dont have a 6th pokemon.
I will now let you decide.
I'm not going for super awesome pro team. The only requirement is that the pokemon in question be awesome.
Current lineup: Snorlax, Heracross, Hippowdon, Crowbat, and Giratina (willing to part with him if someone has a reasonable suggestion)