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[Horus Heresy] Game 2

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    MordenthralMordenthral Registered User regular
    edited November 2010
    Done. Now you have 4 damage to block with up to 2 cards before going on to iteration 3.

    Mordenthral on
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    HippieHippie Registered User regular
    edited November 2010
    Blocking with:

    Esoteric Technology – 2 shields
    Angels of Death – 2 shields

    I should fall back, but nah.

    Playing:

    3 – Seek, Strike, Secure
    Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.

    3 – Armies Without Number – 2 shields –
    Imperial Army: The next time 1 of your Imperial Army units is eliminated in this battle, place an undamaged Imperial Army from your stockpile in the area. It is considered to be engaged in the current battle.

    6 DMG to block

    Hippie on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    I'll consider taking up religion if this doesn't end in an Imperium stalling victory.

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    He is doing an excellent job of holding you off.

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
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    HippieHippie Registered User regular
    edited November 2010
    Yep, I can play the right amount of order's to take my init token to the Imp Win part come my initiative.

    Hippie on
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    HippieHippie Registered User regular
    edited November 2010
    1 DMG on the Death Guard

    Hippie on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Iteration 3, Traitor

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Play:

    1 – Will of Chaos – 1 shield – Chaos Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.

    plus:

    2 – Unspeakable Perversion
    2 – Eternal Warriors

    Flip my marker (it is the one in the target area that's routed yes?)
    5 DMG.

    jakobagger on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    I edited my last card out when I saw you say It 3, but isn't this It 4?

    jakobagger on
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    HippieHippie Registered User regular
    edited November 2010
    No cards left.

    That's one dead Titan

    Hippie on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    No, that's one of the two origin areas that's routed (Tower of Shadows.) You do have a normal activation marker in the target area (the space port.) Do you want to use that card's ability still?

    Edit - yeah, it's iteration 4, so 7 damage on the 3 strength Titan instead of 5. :)

    Moving in the Death Guard and/or Thunderhawk? Any Heroes with it?

    Mordenthral on
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    HippieHippie Registered User regular
    edited November 2010
    Yes, its Iteration 4

    Hippie on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Yeah. Let's remove the marker in the Space Port just because. And if the Titan dies I guess my last card would be overkill anyway.

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Moving in the Death Guard and/or Thunderhawk? Any Heroes with it?

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Moving in Death Guard, Thunderhawk, Magnus and Fulgrim.

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Final Event, same as the last one:

    Titans Stride the Earth
    The current player may immediately move 1 of his Heroes and any friendly units in the same area up to their regular movement allowance to an area adjacent to an area containing at least 1 enemy Hero. The forces in those 2 areas then fight 6 iterations. (The current player is considered the attacker.) It is not necessary to move units if 2 eligible forces are already adjacent.
    Current player is Traitor.

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    I don't think I can take the Emperor with 3 combat cards and no functional heroes, so let's try attacking space port primus with Angron and all his friends in 1.

    jakobagger on
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    HippieHippie Registered User regular
    edited November 2010
    Card count should be:

    Imperial: 7+2
    Traitor: 9+2

    Right?

    Hippie on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Titans Stride the Earth: Iteration 1 (of 6)

    The Fabricator General throws up a Fort (which reduces damage by 1 while the Thunderhawk is engaged.)

    Attacker: 9 cards + 2 Hero
    • 1 Daemon Horde (2 DMG), 1 Thunderhawk, 3 Chaos Titans and Angron
    Defender: 7 cards + 2 Hero
    • 3 White Scars (one with 1 DMG), 1 Titan, Fabricator General and J.K. (wounded)

    Imperials, active/passive?

    Mordenthral on
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    HippieHippie Registered User regular
    edited November 2010
    Active

    Let's start this nice and easy like.

    Play:

    1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.

    2 Cards for me
    1 DMG to block

    Hippie on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Block with:
    Open Warp Rift – 2 shields

    Then play:
    1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero.

    plus

    3 – Breach – 2 shields - +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.

    2 DMG to Jaghatai Khan
    Fortification destroyed
    +1 card for me
    4 DMG to block.

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Block with:

    Diversionary Tactics – 2 shields
    Diversionary Tactics – 2 shields

    Play:

    2 – Attrition – Defending Unit: Discard up to 2 random combat cards from your opponent's hand. [5 shields counter]

    4 – Breach -
    +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.

    2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.

    5 Shields to counter (Discards come before DMG blocking)
    1 DMG to Angron
    8 DMG to block

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    Titans Stride the Earth: Iteration 3 (of 6)

    Waiting to see if the effect is being countered. If not, I'll randomly select two cards for the discard.

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
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    HippieHippie Registered User regular
    edited November 2010
    Take out the Khorne Titan, and finish off the Khorne Daemon Horde

    Hippie on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
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    HippieHippie Registered User regular
    edited November 2010
    So do I do the routing cause of Primarch death now, or after I block DMG?

    Hippie on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Poor Jaghatai.. Before blocking damage.

    Mordenthral on
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    HippieHippie Registered User regular
    edited November 2010
    Not my favorite Primarch anyway... Dorn is where its at.

    Unit order:

    Titan
    White Scar
    White Scar
    Wounded White Scar

    Hippie on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    The Titan runs at the sight of a fallen Primarch.

    The White Scars just get pissed off!

    1st: Star
    2nd: Eagle
    3rd: Eagle
    4th: Eagle

    Hippie on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Oh, the Titan falls back to the Fortress of Truth

    Hippie on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Blocking with:

    Heroic Combat - 1 Shield
    Armies Without Number – 2 shields
    Lead by Example – 2 shields

    Playing:

    1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.

    1 – Emperor's Defenders
    Adeptus Custodes with Emperor – Move the Emperor marker back up to 3 spaces on the Hero dmg track.

    2 cards to me
    2 DMG to block

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    To stay on track, this is iteration 5 and the defending imperials are active.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    I'm not blocking.

    jakobagger on
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    HippieHippie Registered User regular
    edited November 2010
    2 DMG to the Tzeentch Titan

    Hippie on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    1 – Rain of Death – Chaos Thunderhawk Flight: Resolve a Thunderhawk bombardment. [3 shields counter]


    3 – Diversionary Tactics


    3 shields to counter Thunderhawk bombardment
    4 DMG

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Not countering the bombardment.

    Heroic Combat – 1 shield

    Bombard away and assign 3 DMG.

    Hippie on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Traitor!

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Shit, forgot about this because it no longer showed up in my user panel after I checked the thread without posting immediately.

    Technical, probably irrelevant questions: Isn't the bombardment before regular DMG and the blocking thereof? Also, is it correct that thunderhawk bombardments fall under special damage and therefore are not affected by fortifications?

    Anyway, bombardment card:
    No/No/2/M/H/H/H Eagle

    So, 2 damage? Let's take out the damaged White Scar. The regular damage takes care of one of the others.

    jakobagger on
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