Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.
Imperial Army: The next time 1 of your Imperial Army units is eliminated in this battle, place an undamaged Imperial Army from your stockpile in the area. It is considered to be engaged in the current battle.
6 DMG to block
Hippie on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited November 2010
I'll consider taking up religion if this doesn't end in an Imperium stalling victory.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited November 2010
Play:
1 – Will of Chaos – 1 shield – Chaos Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.
No, that's one of the two origin areas that's routed (Tower of Shadows.) You do have a normal activation marker in the target area (the space port.) Do you want to use that card's ability still?
Edit - yeah, it's iteration 4, so 7 damage on the 3 strength Titan instead of 5.
Moving in the Death Guard and/or Thunderhawk? Any Heroes with it?
The current player may immediately move 1 of his Heroes and any friendly units in the same area up to their regular movement allowance to an area adjacent to an area containing at least 1 enemy Hero. The forces in those 2 areas then fight 6 iterations. (The current player is considered the attacker.) It is not necessary to move units if 2 eligible forces are already adjacent.
Current player is Traitor.
Mordenthral on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited November 2010
I don't think I can take the Emperor with 3 combat cards and no functional heroes, so let's try attacking space port primus with Angron and all his friends in 1.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited November 2010
Shit, forgot about this because it no longer showed up in my user panel after I checked the thread without posting immediately.
Technical, probably irrelevant questions: Isn't the bombardment before regular DMG and the blocking thereof? Also, is it correct that thunderhawk bombardments fall under special damage and therefore are not affected by fortifications?
Posts
Esoteric Technology – 2 shields
Angels of Death – 2 shields
I should fall back, but nah.
Playing:
3 – Seek, Strike, Secure –
3 – Armies Without Number – 2 shields –
6 DMG to block
Noose of Ruin – 2 shields
Diversionary Tactics – 2 shields
Heroic Combat – 1 shield
1 DMG to assign.
1 – Will of Chaos – 1 shield – Chaos Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.
plus:
2 – Unspeakable Perversion
2 – Eternal Warriors
Flip my marker (it is the one in the target area that's routed yes?)
5 DMG.
That's one dead Titan
Edit - yeah, it's iteration 4, so 7 damage on the 3 strength Titan instead of 5.
Moving in the Death Guard and/or Thunderhawk? Any Heroes with it?
Titans Stride the Earth
Imperial: 7+2
Traitor: 9+2
Right?
The Fabricator General throws up a Fort (which reduces damage by 1 while the Thunderhawk is engaged.)
Attacker: 9 cards + 2 Hero
- 1 Daemon Horde (2 DMG), 1 Thunderhawk, 3 Chaos Titans and Angron
Defender: 7 cards + 2 HeroImperials, active/passive?
Let's start this nice and easy like.
Play:
1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.
2 Cards for me
1 DMG to block
Open Warp Rift – 2 shields
Then play:
1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero.
plus
3 – Breach – 2 shields - +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.
2 DMG to Jaghatai Khan
Fortification destroyed
+1 card for me
4 DMG to block.
Diversionary Tactics – 2 shields
Diversionary Tactics – 2 shields
Play:
2 – Attrition – Defending Unit: Discard up to 2 random combat cards from your opponent's hand. [5 shields counter]
4 – Breach -
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
5 Shields to counter (Discards come before DMG blocking)
1 DMG to Angron
8 DMG to block
Waiting to see if the effect is being countered. If not, I'll randomly select two cards for the discard.
Terrifying – 2 shields
Terrifying – 2 shields
Will of Chaos – 1 shield
Block damage:
Noose of Ruin – 2
Diversionary Tactics – 1 shield
Assign 5 damage.
1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero.
plus
3 – Blood for the Blood God
1 – Rain of Death
2 DMG to Jaghatai Khan
+1 card for me
5 DMG
Unit order:
Titan
White Scar
White Scar
Wounded White Scar
The White Scars just get pissed off!
1st: Star
2nd: Eagle
3rd: Eagle
4th: Eagle
Heroic Combat - 1 Shield
Armies Without Number – 2 shields
Lead by Example – 2 shields
Playing:
1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.
1 – Emperor's Defenders –
2 cards to me
2 DMG to block
3 – Diversionary Tactics
3 shields to counter Thunderhawk bombardment
4 DMG
Heroic Combat – 1 shield
Bombard away and assign 3 DMG.
Technical, probably irrelevant questions: Isn't the bombardment before regular DMG and the blocking thereof? Also, is it correct that thunderhawk bombardments fall under special damage and therefore are not affected by fortifications?
Anyway, bombardment card:
No/No/2/M/H/H/H Eagle
So, 2 damage? Let's take out the damaged White Scar. The regular damage takes care of one of the others.