Options

[Horus Heresy] Game 2

179111213

Posts

  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Counter effect with:

    1 – Will of Chaos – 1 shield, 0 – Open Warp Rift – 2 shields and Terrifying - 2 shields.

    Not blocking regular damage. Assign 1 DMG, loyalist.

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    Damage the already damaged Daemon Horde

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Reckless Attack: Iteration 2 (of 4)

    Attacker (Traitor) is active.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Play:

    3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]

    and

    3 – Breach – 2 shields - +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.

    6 DMG, fortification is breached, 5 shields to counter your turn marker moving forward.

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    Blocking with:

    Lead by Example - 2 Shields

    Diversionary Tactics - 2 Shields

    Assign 2 DMG

    Hippie on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Also note, that in Iteration 4 the Imperials blocked 3 DMG with 4 shields, but only needed to block 2 DMG as the breached fortification would absorb the 3rd point.

    Isn't it just one damage, since the breached fort absorbs one?

    Darian on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Darian wrote: »
    Also note, that in Iteration 4 the Imperials blocked 3 DMG with 4 shields, but only needed to block 2 DMG as the breached fortification would absorb the 3rd point.

    Isn't it just one damage, since the breached fort absorbs one?

    You're saying the same thing I did.

    Mordenthral on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    jakobagger wrote: »
    6 DMG, fortification is breached, 5 shields to counter your turn marker moving forward.

    Note that the breach removes the fort that the Fab General had constructed. No more damage reduction.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    One DMG to the Adeptus Mechanicus, killing him/it.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    jakobagger wrote: »
    One DMG to the Adeptus Mechanicus, killing him/it.

    And the 2nd point?

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    I thought that was blocked by the fortification, that was only destruyed this turn? If not, assign it to a White Scar.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Damage applied

    Reckless Attack: Iteration 3 (of 4)

    Defender (Empire) is active.

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    So was that 2 DMG?

    Playing:
    Know No Fear - 1 DMG
    1 – Know No Fear – 1 shield – Space Marines: The next 2 times during this battle when a friendly Space Marine unit would be eliminated due to regular dmg, you may instead place it in an adjacent friendly or neutral area with 2 points of dmg.

    Hunker Down - 1 DMG

    Hunker Down - 1 DMG

    3 DMG, next 2 of my Marines dead get moved instead, I draw 4 combat cards.

    Hippie on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Blocking with:

    Lead by Example – 2 shields

    Lead by Example – 2 shields.

    Play:

    1 – Rain of Death
    – Chaos Thunderhawk Flight: Resolve a Thunderhawk bombardment. [3 shields counter]

    2 – Heroic Combat
    – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. '
    2 – Heroic Combat
    – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. '

    2 – Heroic Combat
    – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. '

    7 regular DMG, 3 shields to counter a Thunderhawk bombardment, and 3 hero DMG on Jaghatai Khan.

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    Counter Thunderhawk bombardment with:

    Heroic Combat - 1 Shield

    Lead by Example - 2 Shields

    Blocking regular DMG with:

    Esoteric Technology - 2 Shields

    Heroic Combat - 1 Shield

    Armies Without Number - 2 Shields

    Armies Without Number - 2 Shields

    Hippie on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    I think we're up to an event before I go, yeah?

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Your Initiative marker was moved forward one space by the Traitor, and his marker does not move until the completion of the order, so it is still the Traitor's turn after this event.

    J. Khan is now "Wounded."

    Command Decisions
    The current player (Traitor) may place up to 3 order cards from his hand onto the strategic map at 0 init cost.
    The map is also updated.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Placing two cards in &, one in $.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Orders placed (but not on the map, yet.) Continue!

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Play from strategic map in &:

    Interdiction (2) – Discard all enemy order cards, even if they are normally recyclable, from this region's order stack.

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    I thought you couldn't play order cards you have just placed on the map?

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    That's right, Hippie. They cannot be used until a change of initiative occurs. Need a new action, Traitor.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 2010
    Oh well, got confused by the event there. But yes, I knew the rule, was just too retarded to think it through. Please forget the card you just saw.....

    Place another card in &.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited October 2010
    Card placed. Change of initiative. Refresh phase activated and tokens removed.

    Imperials are up.

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited October 2010
    Place 1 card in &.

    Play from hand:

    Resupply – You may discard any number of order cards from your hand; then fill your hand to 6 order cards.

    No initiative cost.

    Not discarding anything, waiting on my new cards before continuing.

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    In-flight/offline for a couple days.

    Mordenthral on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    Hey guys, can't do anything yet. No net for map updates and Google docs is throwing an error on the mobile.

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Its cool. We'll be here when your all good to go.

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    Alrighty! Map updated and new orders sent to the Empire of Man, who currently has initiative.

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    And we're back!

    Place one card in $

    Hippie on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    Done! Traitors are up.

    Mordenthral on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Redraw Firefight from reserve, then play it from hand to attack OP1 with everything in Eternity Wall Space Port.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    OK, first things first. Magnus the Red is supported by Thousand Sons, so the Traitor declares Reckless/Precise, then draws 2 Bombardment cards and chooses one to resolve. There are Thunderhawks present, so the damage from the bombardment is reduced by 1 point, instead of 2.

    Mordenthral on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    I think jakobagger is off the reservation for now. Giving him some time. :)

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Thats all good.

    FYI, I just discarded the 2 combat cards I had left in hand tracker from the last fight.

    Hippie on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    Sorry, been busy playing host to my dad the last day. Plus other stuff.

    I'll go with reckless, drawing the following two cards:

    D/D/1/H/H/H/H Eagle


    and

    1/4/1/M/M/M/M Star

    Apply the second one for...3 DMG, I think? And that's one less blood angel.

    jakobagger on
  • Options
    MordenthralMordenthral Registered User regular
    edited November 2010
    Firefight, Iteration 1 (of 4)

    Attacker: 8 + 2 Hero
    Defender: 3 + 2 Hero

    Imperials, active/passive?

    Mordenthral on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Passive

    Damn Magnus...

    Hippie on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited November 2010
    1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter].

    jakobagger on
  • Options
    HippieHippie Registered User regular
    edited November 2010
    Countering with:

    Diversionary Tactics - 2 Shields
    Sacrifices Must Be Made - 1 Shield
    Angels of Death - 2 Shields

    The breached fort deals with the 1 DMG

    Playing in Iteration 2:

    2 – Attrition – Defending Unit: Discard up to 2 random combat cards from your opponent's hand. [5 shields counter]

    and

    2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.

    5 Shields to Counter
    1 DMG to Mortarion
    4 DMG

    Hippie on
Sign In or Register to comment.