Also note, that in Iteration 4 the Imperials blocked 3 DMG with 4 shields, but only needed to block 2 DMG as the breached fortification would absorb the 3rd point.
Isn't it just one damage, since the breached fort absorbs one?
Also note, that in Iteration 4 the Imperials blocked 3 DMG with 4 shields, but only needed to block 2 DMG as the breached fortification would absorb the 3rd point.
Isn't it just one damage, since the breached fort absorbs one?
1 – Know No Fear – 1 shield – Space Marines: The next 2 times during this battle when a friendly Space Marine unit would be eliminated due to regular dmg, you may instead place it in an adjacent friendly or neutral area with 2 points of dmg.
Your Initiative marker was moved forward one space by the Traitor, and his marker does not move until the completion of the order, so it is still the Traitor's turn after this event.
J. Khan is now "Wounded."
Command Decisions
The current player (Traitor) may place up to 3 order cards from his hand onto the strategic map at 0 init cost.
The map is also updated.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
That's right, Hippie. They cannot be used until a change of initiative occurs. Need a new action, Traitor.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited October 2010
Oh well, got confused by the event there. But yes, I knew the rule, was just too retarded to think it through. Please forget the card you just saw.....
OK, first things first. Magnus the Red is supported by Thousand Sons, so the Traitor declares Reckless/Precise, then draws 2 Bombardment cards and chooses one to resolve. There are Thunderhawks present, so the damage from the bombardment is reduced by 1 point, instead of 2.
Posts
1 – Will of Chaos – 1 shield, 0 – Open Warp Rift – 2 shields and Terrifying - 2 shields.
Not blocking regular damage. Assign 1 DMG, loyalist.
Attacker (Traitor) is active.
3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
and
3 – Breach – 2 shields - +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.
6 DMG, fortification is breached, 5 shields to counter your turn marker moving forward.
Lead by Example - 2 Shields
Diversionary Tactics - 2 Shields
Assign 2 DMG
Isn't it just one damage, since the breached fort absorbs one?
You're saying the same thing I did.
Note that the breach removes the fort that the Fab General had constructed. No more damage reduction.
And the 2nd point?
Reckless Attack: Iteration 3 (of 4)
Defender (Empire) is active.
Playing:
Know No Fear - 1 DMG
Hunker Down - 1 DMG
Hunker Down - 1 DMG
3 DMG, next 2 of my Marines dead get moved instead, I draw 4 combat cards.
Lead by Example – 2 shields
Lead by Example – 2 shields.
Play:
1 – Rain of Death
2 – Heroic Combat
2 – Heroic Combat
7 regular DMG, 3 shields to counter a Thunderhawk bombardment, and 3 hero DMG on Jaghatai Khan.
Heroic Combat - 1 Shield
Lead by Example - 2 Shields
Blocking regular DMG with:
Esoteric Technology - 2 Shields
Heroic Combat - 1 Shield
Armies Without Number - 2 Shields
Armies Without Number - 2 Shields
J. Khan is now "Wounded."
Command Decisions
Interdiction (2) – Discard all enemy order cards, even if they are normally recyclable, from this region's order stack.
Place another card in &.
Imperials are up.
Play from hand:
Resupply – You may discard any number of order cards from your hand; then fill your hand to 6 order cards.
No initiative cost.
Not discarding anything, waiting on my new cards before continuing.
Place one card in $
FYI, I just discarded the 2 combat cards I had left in hand tracker from the last fight.
I'll go with reckless, drawing the following two cards:
D/D/1/H/H/H/H Eagle
and
1/4/1/M/M/M/M Star
Apply the second one for...3 DMG, I think? And that's one less blood angel.
Attacker: 8 + 2 Hero
Defender: 3 + 2 Hero
Imperials, active/passive?
Damn Magnus...
Diversionary Tactics - 2 Shields
Sacrifices Must Be Made - 1 Shield
Angels of Death - 2 Shields
The breached fort deals with the 1 DMG
Playing in Iteration 2:
2 – Attrition – Defending Unit: Discard up to 2 random combat cards from your opponent's hand. [5 shields counter]
and
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
5 Shields to Counter
1 DMG to Mortarion
4 DMG